There are dozens of Mass Effect reviews from gaming sites and magazines on the web, with their scores ranging from 75% to 100% of the maximum.
If anyone from Bioware is reading this: what reviews did you guys consider informative and helpful for ME3 development, even if you disagree with something? If you are not from Bioware but enjoyed some well-written review, please also share the links, along with your thoughts on where the author has a point.
In my case, I found the most critical review to be the closest to my own feelings: http://www.gamecriti...effect-2-review
1. I agree that ME2 introduces too many new characters too quickly. They have insufficient depth as there is not enough story time to get to know them and build deep emotional connections. Their "personalities" are usually nothing more than soap-opera templates about sons / daughters / fathers / mothers / brothers / sisters in trouble somewhere, and this family stuff gets boring quickly. The idea behind Samara's daughter mission was true Hollywood material, but it was explained in such detail that it was not challenging at all, and yet again it was all about family -- as if all species equally cared about their families, as if no character had any abstract idealistic ideas, or cared about fame, power, immortality, politics, whatever, or had any jokes or crazy, unhuman ideas to share. ME2 characters get hired in quite suprizing ways, but remain very static and predictable - all they care for is 1 loyalty mission. If you insult them, they will not try to shoot you in the back, or leave you, or sell you to your enemies, or lock you in the restroom, or anything surprizing whatsoever. They do not even walk about the Normandy (to have a cup of coffee, for example) - always glued to their locations.
I admit that the characters do fight sometimes - Miranda and Jack, Tali and Geth - but this always feels like a preset scene rather than something that evolves naturally. ME2 has some funny dialogs ("Shepard?! I though you were dead!" - "I got better"), but never enough.
2. The author of the review complains about orbital scanning of planets. I can add that the "hack circuit" minigames are equally retarted, they are always the same, their difficulty does not increase, having an engineer in the squad does not help avoid them. In the electric minigame you connect the same 4 shapes over and over again - what a torture. I believe the number of mini-games needs to be reduced, the minigames need to be become more challenging. There are hundreds of easy pencil and paper kind of games Bioware can borrow from. Dots and lines, anyone? Xs and Os five in a row? Almost anything that can get progressively harder (and progressively more rewarding) will do.
Most informative and useful ME2 reviews
Débuté par
Netspirit
, mars 20 2010 05:51
#1
Posté 20 mars 2010 - 05:51
#2
Posté 20 mars 2010 - 05:55
I know it all comes down to personal opinion anyway, but I'd like to say that my experience was the complete opposite of your first point. I bonded with the characters in ME2 way more than I ever did in the first game; matter of fact they're some of the best realized characters I've had the pleasure of taking a journey with.
I agree with the second point though; minigames get irritating very fast.
I agree with the second point though; minigames get irritating very fast.





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