Guanxii wrote...
I literally fell asleep once planet scanning as well.... it's just that fun.... if that's not the best rebuke of those remarks I don't know what is quite frankly.
Lol, so i'm not the only one that happened to then.
Guanxii wrote...
I literally fell asleep once planet scanning as well.... it's just that fun.... if that's not the best rebuke of those remarks I don't know what is quite frankly.
The Angry One wrote...
It's official then, Casey Hudson has been abducted by aliens and is currently living in his own little world orbiting Zeta Reticuli.
Except the planets of Mass Effect 1 are, in fact, cookie-cutter models.-Skorpious- wrote...
My main gripe with planet scanning is that it took the beautifully rendered planets of ME:1 and turned them into hideous cookie-cutter models.
Ecael wrote...
-Skorpious- wrote...
My main gripe with planet scanning is that it took the beautifully rendered planets of ME:1 and turned them into hideous cookie-cutter models.
Except the planets of Mass Effect 1 are, in fact, cookie-cutter models.
Morning, Angry:PThe Angry One wrote...
Ecael wrote...
-Skorpious- wrote...
My main gripe with planet scanning is that it took the beautifully rendered planets of ME:1 and turned them into hideous cookie-cutter models.
Except the planets of Mass Effect 1 are, in fact, cookie-cutter models.
I think he may be talking about the close-up orbit shots of ME1, not the Mako segments themselves.
You have to admit, those were more beautiful than the far off whole planet screens of ME2.

BioWare does adjust to fan and critic reactions to gameplay options of Mass Effect 2. A lot of people hated the Mako, so they removed it entirely. A lot of people hate planet scanning, they'll have EDI automatically do it for them in ME3.Poleaxe wrote...
It's marketing. He was just unwilling to admit that something in the game sucked for mass market consumption. I'm sure he realizes that the "mini game" is ass.
Modifié par Ecael, 20 mars 2010 - 11:50 .
Mimaiselphenai wrote...
I miss driving off of cliffs in the Mako and doing barrel rolls while searching for minerals and anomolies. If they left the "exploration" aspect of the game like that with smaller areas to explore so it didn't take thirty minutes to sweep each planet, I would have preferred that instead.
SCREW ALL OF YOU, I LOVED THE MAKO.
Poleaxe wrote...
Unless, of course, they introduce a Mako mineral scanner out of spite.
Modifié par trickfred, 20 mars 2010 - 12:01 .
Modifié par yummysoap, 20 mars 2010 - 01:05 .
DoNotResistHate wrote...
Casey hudson quote "We had lots of feed back on the orbital minigame, and a frequent comment is that it's "strangely addictive""
No the frequent comment is that it sucks. I wish he would just admit that people make those comments and maybe admit that there is some validity to them. We have been extremely detailed in our criticism of it and honestly the 360 version is awful even with all the tricks they recommend. I can't even count the number of times I have fallen asleep while planet scanning. Like Wrex says "Don't ****** in my ear and tell me it's raining"
Ecael wrote...
Moon skybox with Earth:
Zulu_DFA wrote...
Casey: Then try even harder this time, damnit! You know the drill: we are not here to finish it, we're here to make 'm regret!
Ecael wrote...
Except the planets of Mass Effect 1 are, in fact, cookie-cutter models.-Skorpious- wrote...
My main gripe with planet scanning is that it took the beautifully rendered planets of ME:1 and turned them into hideous cookie-cutter models.
Randomized mountainous terrain (always over a specific square mile), low resolution texture for the ground, generic mineral/artifact collection and generic science facility or generic two floor base.
Planet scanning may have ruined a lot of the immersion, but so did the Mako and the apparent logic in putting a single remote "colony" on a planet that's described as being 100 degrees above Celsius with no resources, water or mode of transportation.
There is nothing to 'explore' in Mass Effect 1 or 2. The Mako didn't land in any jungles teeming with wildlife, arctic tundras with water and aquatic creatures, galactic colonies overflowing with settlers of every race, grassland plains and forests with exotic plant life, or tumultuous landscapes with acid rain, wind, dust storms, hazy fog, falling rocks and meteors.
In Mass Effect 3, we shall have Shepard explore a 200 kilometer radius of the Earth's Sahara Desert on foot. It will look like this, except copy-pasted 10,000 times so you don't notice the difference (or notice that there's nothing worth viewing).
Modifié par Kirabi, 20 mars 2010 - 01:15 .
Ecael wrote...
There is nothing to 'explore' in Mass Effect 1 or 2. The Mako didn't land in any jungles teeming with wildlife, arctic tundras with water and aquatic creatures, galactic colonies overflowing with settlers of every race, grassland plains and forests with exotic plant life, or tumultuous landscapes with acid rain, wind, dust storms, hazy fog, falling rocks and meteors.
Lurker2 wrote...
And there you go, instead of dumping the mako that's exactly how they can FIX the mako and make it exciting again..
Modifié par Kirabi, 20 mars 2010 - 01:36 .
Kirabi wrote...
I would understand missing planets if you found something like hidden missions,random enemies,land marks,or werid alien animal life .
exxxed wrote...
Kirabi wrote...
I would understand missing planets if you found something like hidden missions,random enemies,land marks,or werid alien animal life .
There pretty much were all these things if you explored more, i found dozens of Prothean ruins that weren't pyramids and had a nice little label on them explaining the small story behind it, i'll give you a tip for one of them Sha'ira.