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Anyone else read Casey Hudsons comments in GI


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#26
Tasker

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Guanxii wrote...

I literally fell asleep once planet scanning as well :lol:.... it's just that fun.... if that's not the best rebuke of those remarks I don't know what is quite frankly.



Lol, so i'm not the only one that happened to then.  Image IPB

#27
The Angry One

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It's official then, Casey Hudson has been abducted by aliens and is currently living in his own little world orbiting Zeta Reticuli.

#28
ModerateOsprey

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The Angry One wrote...

It's official then, Casey Hudson has been abducted by aliens and is currently living in his own little world orbiting Zeta Reticuli.


Yes, and perhaps they will strap him to chair and have him scanning planets with a non upgraded planet scanner.

#29
Ecael

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-Skorpious- wrote...

My main gripe with planet scanning is that it took the beautifully rendered planets of ME:1 and turned them into hideous cookie-cutter models. 

Except the planets of Mass Effect 1 are, in fact, cookie-cutter models.

Randomized mountainous terrain (always over a specific square mile), low resolution texture for the ground, generic mineral/artifact collection and generic science facility or generic two floor base.

Planet scanning may have ruined a lot of the immersion, but so did the Mako and the apparent logic in putting a single remote "colony" on a planet that's described as being 100 degrees above Celsius with no resources, water or mode of transportation.

There is nothing to 'explore' in Mass Effect 1 or 2. The Mako didn't land in any jungles teeming with wildlife, arctic tundras with water and aquatic creatures, galactic colonies overflowing with settlers of every race, grassland plains and forests with exotic plant life, or tumultuous landscapes with acid rain, wind, dust storms, hazy fog, falling rocks and meteors.

In Mass Effect 3, we shall have Shepard explore a 200 kilometer radius of the Earth's Sahara Desert on foot. It will look like this, except copy-pasted 10,000 times so you don't notice the difference (or notice that there's nothing worth viewing).

Image IPB

#30
The Angry One

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Ecael wrote...

-Skorpious- wrote...

My main gripe with planet scanning is that it took the beautifully rendered planets of ME:1 and turned them into hideous cookie-cutter models. 


Except the planets of Mass Effect 1 are, in fact, cookie-cutter models.


I think he may be talking about the close-up orbit shots of ME1, not the Mako segments themselves.
You have to admit, those were more beautiful than the far off whole planet screens of ME2.

#31
Ecael

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The Angry One wrote...

Ecael wrote...

-Skorpious- wrote...

My main gripe with planet scanning is that it took the beautifully rendered planets of ME:1 and turned them into hideous cookie-cutter models. 


Except the planets of Mass Effect 1 are, in fact, cookie-cutter models.


I think he may be talking about the close-up orbit shots of ME1, not the Mako segments themselves.
You have to admit, those were more beautiful than the far off whole planet screens of ME2.

Morning, Angry:P

In my opinion, the planet skyboxes were even prettier than the close-up orbit shots, but that's something that could be easily included in Mass Effect 2 or Mass Effect 3 in the side missions and current missions.

#32
Poleaxe

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It's marketing. He was just unwilling to admit that something in the game sucked for mass market consumption. I'm sure he realizes that the "mini game" is ass.

#33
Ecael

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Moon skybox with Earth:

Image IPB

Poleaxe wrote...

It's marketing. He was just unwilling to admit that something in the game sucked for mass market consumption. I'm sure he realizes that the "mini game" is ass.

BioWare does adjust to fan and critic reactions to gameplay options of Mass Effect 2. A lot of people hated the Mako, so they removed it entirely. A lot of people hate planet scanning, they'll have EDI automatically do it for them in ME3.

Unless, of course, they introduce a Mako mineral scanner out of spite.

Modifié par Ecael, 20 mars 2010 - 11:50 .


#34
Tazzmission

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people can never be happy can they? first people cryed about the mako and now with me2 its either lack of rpg elements or planet scanning or the free dlc. all i will say next is if mass effect 3 turns into a spiderman 3 type suckage im gona slap the ****** out of each and every one of those people who cryed ****ed and moaned because bioware reads fans feedback and i think with the way people **** now me3 may suck do to the fans constant complaining

#35
trickfred

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Mimaiselphenai wrote...

I miss driving off of cliffs in the Mako and doing barrel rolls while searching for minerals and anomolies. If they left the "exploration" aspect of the game like that with smaller areas to explore so it didn't take thirty minutes to sweep each planet, I would have preferred that instead.

SCREW ALL OF YOU, I LOVED THE MAKO.


Preach on, brother. *fistbump*

As to the scanning - I've fallen asleep five times scanning planets. I've only thusfar played through the game twice.

Since I can't hack my files like the PC users, I would gladly pay up to 400 MSP for DLC that did nothing but gave me +300k of each resource to start with. That's how much I hate scanning.

Hate.

HATE.

Poleaxe wrote...
Unless, of course, they introduce a Mako mineral scanner out of spite.


You mean, pretty much like in ME1? Sold. :happy:

Modifié par trickfred, 20 mars 2010 - 12:01 .


#36
yummysoap

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Holy fucknuts. How could he be in so much denial?

No, Casey. No. It's not strangely addictive to rotate a ball and watch a graph bounce on appropriate points. No. It just isn't. I bought your game so I could play a game, not so I could play... well, fuck, I can't even think of a horrible enough analogy for how repugnantly boring that stupid scanning minigame is. Jesus.

Modifié par yummysoap, 20 mars 2010 - 01:05 .


#37
Dethateer

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It's official: EA's teeth are sunk very deep into BW's flesh.

#38
Zulu_DFA

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DoNotResistHate wrote...
Casey hudson quote "We had lots of feed back on the orbital minigame, and a frequent comment is that it's "strangely addictive""

No the frequent comment is that it sucks.   I wish he would just admit that people make those comments and maybe admit that there is some validity  to them.   We have been extremely detailed in our criticism of it and honestly the 360 version is awful even with all the tricks they recommend.  I can't even count the number of times I have fallen asleep while planet scanning.    Like Wrex says  "Don't ****** in my ear and tell me it's raining" 



IN THE MEANTIME IN BIOWARE'S NUKE-PROOF UNDERGROUND BUNKER:

Christina: People are complaining about the mining minigame on the forums.

Casey: Um, that's good. Serves 'em right. They should have loved the Mako.

Christina: Lol! So... what do we do now?

Casey: Mmmmm... Can we make something worse than the mining minigame?

Christina: I am not sure. I thought we did our best last time...

Casey: Then try even harder this time, damnit! You know the drill: we are not here to finish it, we're here to make 'm regret!

#39
The Angry One

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Ecael wrote...

Moon skybox with Earth:

Image IPB


Difinitive proof that Casey Hudson lives on Opposite World. :wizard:

#40
Xangcris

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If the non story related upgrades carried over to the next play through planet scanning wouldn't be quite so tedious.

#41
Mcjon01

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Zulu_DFA wrote...

Casey: Then try even harder this time, damnit! You know the drill: we are not here to finish it, we're here to make 'm regret!


It's easy.  Just go for a hybrid system, with randomly generated planets like ME1.  Heavily skewed towards mountainous terrain, of course -- mountains mean minerals!  Then, the player has to drive the Mako around -- with no map, taking a cue from ME2 here -- looking for mineral deposits.  There are no visible indications of their existence, of course, since minerals are deep underground.  Rather, you can bring up the wave-analysis from ME2's planet-scanning the same way you can bring up the compass.  A seperate screen is clearly better than being able to see it at all times, since it reduces HUD clutter.  Then, when you think you've found a deposit, stop and launch a probe straight down out of the bottom of the Mako.  Repeat endlessly.

Oh, and they could make it so that you have to use minerals if you want to refill ammo between missions, or equip your squad with weapons of any kind, just to make sure people are constantly running out.

#42
InvaderErl

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No, I do not miss the mako

Just because the mining game sucks does not mean we should not return to the snooze inducing gameplay of the first.

They just need to come up with something FUN.

And Ecael is spot on, there was no exploration. It just driving over one hill after the next so you could find a probe, play Simon Says and then collect some crappy gear that you likely did not need.

#43
Dinkamus_Littlelog

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Strangely addictive? The only thing "strangely addictive" about planet scanning are the substances you have to abuse if you want to keep your sanity intact while planet scanning, its THAT boring. They are whats addictive, not that crappy warbling graph and moving a crosshair around.




#44
Kirabi

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Ecael wrote...

-Skorpious- wrote...

My main gripe with planet scanning is that it took the beautifully rendered planets of ME:1 and turned them into hideous cookie-cutter models. 

Except the planets of Mass Effect 1 are, in fact, cookie-cutter models.

Randomized mountainous terrain (always over a specific square mile), low resolution texture for the ground, generic mineral/artifact collection and generic science facility or generic two floor base.

Planet scanning may have ruined a lot of the immersion, but so did the Mako and the apparent logic in putting a single remote "colony" on a planet that's described as being 100 degrees above Celsius with no resources, water or mode of transportation.

There is nothing to 'explore' in Mass Effect 1 or 2. The Mako didn't land in any jungles teeming with wildlife, arctic tundras with water and aquatic creatures, galactic colonies overflowing with settlers of every race, grassland plains and forests with exotic plant life, or tumultuous landscapes with acid rain, wind, dust storms, hazy fog, falling rocks and meteors.

In Mass Effect 3, we shall have Shepard explore a 200 kilometer radius of the Earth's Sahara Desert on foot. It will look like this, except copy-pasted 10,000 times so you don't notice the difference (or notice that there's nothing worth viewing).

Image IPB



Thank for post this i am getting,tired reading that exploration is gone from ME.Geth,Thresher Maw and empty planets that all exploring ME1 got you.

I would understand missing planets if you found something like hidden missions,random enemies,land marks,or werid alien animal life .

IT SUCKED DRIVING THE MAKO AND WHEN YOU REALLY LOOK AT YOU WHERE EXPLORING NOTHING.They made right choice taking out the Mako.I am not agiant mako but i don't what i don't like is the illusion of exploring,I want the real thing.I could have lived with crappy handling of the mako if their was actually something to explore

List of animals in Mass effect

Varren
Pyjak
Space Cows
Space beetles
Haverster
Thresher Maws
Pod crabs
Gas Bags
Kliken
*Rachni

Now think about how many this guys you encounter in ME1 and where you ever in the Mako?What about plant life did you encounter any strange loook trees?If they where one or two flesh out worlds with lots of stuff to explore i would say hey i miss the Mako.Luckly Bioware was smart enough to never take us to earth in ME because people right away would notice what is missing .

Modifié par Kirabi, 20 mars 2010 - 01:15 .


#45
Lurker2

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Ecael wrote...

There is nothing to 'explore' in Mass Effect 1 or 2. The Mako didn't land in any jungles teeming with wildlife, arctic tundras with water and aquatic creatures, galactic colonies overflowing with settlers of every race, grassland plains and forests with exotic plant life, or tumultuous landscapes with acid rain, wind, dust storms, hazy fog, falling rocks and meteors.



And there you go, instead of dumping the mako that's exactly how they can FIX the mako and make it exciting again..

#46
Kirabi

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Lurker2 wrote...
And there you go, instead of dumping the mako that's exactly how they can FIX the mako and make it exciting again..


-It was never exciting in the first place

-To make flesh out large planets will take alot of resources,I would love for it to be like but just like how people say TPS fans mass effect should not have co-op is not that game.The RPG in mass effect is not really about exploring worlds but about exploring shepard and his crew story the worlds need to fleshed out just enough to do that .The game is more linear than people want to admit.It is really not that game.I would love to Mass effect worlds flesh out but it is not that type of game even though it pretend to be at times.

Modifié par Kirabi, 20 mars 2010 - 01:36 .


#47
bjdbwea

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Of course he would say that. Whatever. <_<

"Planet scanning"? I have dismissed that claim. I use the save game editor.

#48
exxxed

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Kirabi wrote...

I would understand missing planets if you found something like hidden missions,random enemies,land marks,or werid alien animal life .


 There pretty much were all these things if you explored more, i found dozens of Prothean ruins that weren't pyramids and had a nice little label on them explaining the small story behind it, i'll give you a tip for one of them Sha'ira.

 Anyway, i distinctly remember some Bioware official stating "This is your story, your decisions, you suffer the consequences of your actions blah blah". And now not too long ago another official stated in an interview " This is not your story, it's Shepard's, the player is actually a kind f guardian angel helping Shepard make his decisions blah blah." 
 
'da hell is going on here !? I think the right hand doesn't know what the left is doing...

Weird, take care guys!

#49
Dethateer

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exxxed wrote...

Kirabi wrote...

I would understand missing planets if you found something like hidden missions,random enemies,land marks,or werid alien animal life .


 There pretty much were all these things if you explored more, i found dozens of Prothean ruins that weren't pyramids and had a nice little label on them explaining the small story behind it, i'll give you a tip for one of them Sha'ira.
 


The one from Sha'ira is the only one with a label, and there are... what, two or three of those things in the whole game?
Dozens, my ass.

#50
Pocketgb

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This is weird, since Norman said that she lamented that fact that "no one liked it".