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Anyone else read Casey Hudsons comments in GI


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#101
Si-Shen

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TJSolo wrote...

yowave wrote...

It's fine, found my own way to scan planets really fast, no i am not using any cheats or mods -.-.
Anyway it's fine, it's better than ME1 that's for sure... whoa driving hours in lonely planets and seeing nothing but mountains *_* makes me sick.


The topic is pretty much just planet scanning is bad and not addictive.
No need to try and bring in a ME1 comparision; since instead of driving on planets you just scan the same planet...over and over.


Its not addictive?  In all seriousness my first play through, I found it very addictive, to the point where I was determined to deplete every planet simply because I could.
As for your comments to the other poster about no need to compare, there is, frankly the ME1 driving about the planet for a rock burried in some obscure corner of the map and listening to Joker complain about leaving the mission area, that was annoying.  Concidering how the minerals actually have use in ME2, I am glade they changed it because I would never have had the patience to bounce over one mountain or the next looking for some stone to click on.
Compared to the planets you can't land on in ME1, meh, it adds a bit more to something that was pretty basic.  It's not like you have to spend hours scanning a system, you just need to quickly skim over looking for major spikes.

#102
RDuke4413

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I literally fell asleep scanning planets a few times also. I don't think that the method in itself is terribly flawed. I liked planet scanning before I realized that the only things to discover were resources and a few very thin side quests.

#103
OneDrunkMonk

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This is obviously a joke. You'd need to be partial autistic to really enjoy planet scanning. Though it does make sense to have weapon mods based upon in-house research, thus requiring material to manufacture, as oppose to having to buy stuff that should already be readily available to you. It also makes sense to be able to buy some rare weapon from a vendor, especially when on the edge of Citadel space. All in all though trying to incorporate medieval crafting RPG elements in a futuristic game like Mass Effect doesn't really make sense.

#104
FataliTensei

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I hate planet scanning, the mako was preferable

#105
TJSolo

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Si-Shen wrote...

TJSolo wrote...

yowave wrote...

It's fine, found my own way to scan planets really fast, no i am not using any cheats or mods -.-.
Anyway it's fine, it's better than ME1 that's for sure... whoa driving hours in lonely planets and seeing nothing but mountains *_* makes me sick.


The topic is pretty much just planet scanning is bad and not addictive.
No need to try and bring in a ME1 comparision; since instead of driving on planets you just scan the same planet...over and over.


Its not addictive?  In all seriousness my first play through, I found it very addictive, to the point where I was determined to deplete every planet simply because I could.
As for your comments to the other poster about no need to compare, there is, frankly the ME1 driving about the planet for a rock burried in some obscure corner of the map and listening to Joker complain about leaving the mission area, that was annoying.  Concidering how the minerals actually have use in ME2, I am glade they changed it because I would never have had the patience to bounce over one mountain or the next looking for some stone to click on.
Compared to the planets you can't land on in ME1, meh, it adds a bit more to something that was pretty basic.  It's not like you have to spend hours scanning a system, you just need to quickly skim over looking for major spikes.


The use of the minerals in ME1 and ME2 were completely different. You didn't need 100k+ in ME1 to make stuff. ME1 was more of just a collection quest and after the quest was over minerals just became extra credits, unlike in ME2 where extra minerals are just extra minerals.
I don't see how scanning the same planet over and over is any better then driving around the same terrain. Atleast the terrain could offer more variety. ME2 scanning is all the same even when a planet is clearly tiny when you look at it, when you start the scanning process it becomes the same exact size as every other planet that you have ever scanned.
As for needing to use the Mako for gathering minerials, it really was optional there are enough planets/asteroids in ME1 for you to just scan to complete the collection quest. While planet scanning in ME2 is the only way to gather enough minerals to make upgrades.

#106
diskoh

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This is the dude who directly contradicts the in-game codex regarding universe continuity. To be project lead, he is clearly out of the loop.

#107
finnithe

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Maybe the Bioware people have different opinions on planet scanning? Didn't Christina acknowledge some of the negative response? Resource collection isn't exactly the most important thing either.



I wouldn't say he's out of the loop, either, diskoh. Going off of two mistakes that's a huge assumption to make.

#108
FataliTensei

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diskoh wrote...

This is the dude who directly contradicts the in-game codex regarding universe continuity. To be project lead, he is clearly out of the loop.


I've noticed a few of those contradictions

#109
Hulluliini

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I don't MIND planet scanning, but I won't say it's "addictive". There's a difference!

#110
yowave

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TJSolo wrote...

Si-Shen wrote...

TJSolo wrote...

yowave wrote...

It's fine, found my own way to scan planets really fast, no i am not using any cheats or mods -.-.
Anyway it's fine, it's better than ME1 that's for sure... whoa driving hours in lonely planets and seeing nothing but mountains *_* makes me sick.


The topic is pretty much just planet scanning is bad and not addictive.
No need to try and bring in a ME1 comparision; since instead of driving on planets you just scan the same planet...over and over.


Its not addictive?  In all seriousness my first play through, I found it very addictive, to the point where I was determined to deplete every planet simply because I could.
As for your comments to the other poster about no need to compare, there is, frankly the ME1 driving about the planet for a rock burried in some obscure corner of the map and listening to Joker complain about leaving the mission area, that was annoying.  Concidering how the minerals actually have use in ME2, I am glade they changed it because I would never have had the patience to bounce over one mountain or the next looking for some stone to click on.
Compared to the planets you can't land on in ME1, meh, it adds a bit more to something that was pretty basic.  It's not like you have to spend hours scanning a system, you just need to quickly skim over looking for major spikes.


The use of the minerals in ME1 and ME2 were completely different. You didn't need 100k+ in ME1 to make stuff. ME1 was more of just a collection quest and after the quest was over minerals just became extra credits, unlike in ME2 where extra minerals are just extra minerals.
I don't see how scanning the same planet over and over is any better then driving around the same terrain. Atleast the terrain could offer more variety. ME2 scanning is all the same even when a planet is clearly tiny when you look at it, when you start the scanning process it becomes the same exact size as every other planet that you have ever scanned.
As for needing to use the Mako for gathering minerials, it really was optional there are enough planets/asteroids in ME1 for you to just scan to complete the collection quest. While planet scanning in ME2 is the only way to gather enough minerals to make upgrades.


Tjsolo, we've touched a weak spot of yours or something? You don't have to commnet on everything that have been said here! Truelly i feel you are commneting about specific things, seems to me you can't comperhand that there are peoples who DON'T hate the new system...
We are giving our opinion about the new system, It's our OPINION so if we like it or not shouldn't be your concern at all.

#111
spacehamsterZH

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Darth Drago wrote...


spacehamsterZH wrote...

The planet sidequests in ME2 are clearly better, and no, they're not all shooter levels, anyone who says that needs to play the damn game instead of talking about it on the internet.

-Do you mean these waste of time missions that take less than a few minutes to do? Guess you’ll just love the Hammerhead Firewalker download as well.

N7: Endangered Research Station -Turn on the shield and oh that’s it?
N7: Mining the Canyon -Power up the YMIR mech with conveniently placed power cells for every 20 feet it walked.
N7: MSV Estevanico -Walk around a rusted out wreck to get picked up by the shuttle at the target location.
N7: Quarian Crash Site - Protect the Quarian for a few seconds on a very short level.
N7: Eclipse Smuggling Depot -Aria’s reward quest. Kill the 3 Mechs before they destroy the crates.


Yeah, and what's wrong with all that? These are basically side-side quests that you can take or leave completely, a diversion if you want to take a break from the main game. The only reason the Mako missions took longer was because they included 20 minutes of driving across the same planet with four different textures until you got to one of about three different buildings, then shot everyone inside. With a handful of exceptions. Sure, they're super-short in ME2, but to me, not everything I do needs to be an hour-long investment, and the fact that they're all reasonably unique alone makes them more interesting than 20 iterations of "vroom-vroom, pew-pew".

#112
QuantumSponge

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Maybe the interviewer meant to say that it's "Awesome...ly bad."

As far as minigames go, the planet scanning is fairly painless (and certainly preferable to Mako mountaineering), but it does break the tight pacing of the rest of the game.

#113
ThisIsMadness91

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I'll admit that the first time I played ME2, I found the scanning process a little fun. On my second, though, it was horrificly tedious.

#114
Dark_Caduceus

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Yeah, it was strangely addictive for the first three planets, then it was like sifting through horse **** for toonies and loonies. I played the game while my friend was watching, we both got bored and I commented "wow, this is really fun eh? I love this part of the game, just dragging my mouse around the table until the sensor changed then right clicking!" we both had a good laugh, that's all I can say for it.

Modifié par Dark_Caduceus, 21 mars 2010 - 09:50 .


#115
TJSolo

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yowave wrote...

TJSolo wrote...

Si-Shen wrote...

TJSolo wrote...

yowave wrote...

It's fine, found my own way to scan planets really fast, no i am not using any cheats or mods -.-.
Anyway it's fine, it's better than ME1 that's for sure... whoa driving hours in lonely planets and seeing nothing but mountains *_* makes me sick.


The topic is pretty much just planet scanning is bad and not addictive.
No need to try and bring in a ME1 comparision; since instead of driving on planets you just scan the same planet...over and over.


Its not addictive?  In all seriousness my first play through, I found it very addictive, to the point where I was determined to deplete every planet simply because I could.
As for your comments to the other poster about no need to compare, there is, frankly the ME1 driving about the planet for a rock burried in some obscure corner of the map and listening to Joker complain about leaving the mission area, that was annoying.  Concidering how the minerals actually have use in ME2, I am glade they changed it because I would never have had the patience to bounce over one mountain or the next looking for some stone to click on.
Compared to the planets you can't land on in ME1, meh, it adds a bit more to something that was pretty basic.  It's not like you have to spend hours scanning a system, you just need to quickly skim over looking for major spikes.


The use of the minerals in ME1 and ME2 were completely different. You didn't need 100k+ in ME1 to make stuff. ME1 was more of just a collection quest and after the quest was over minerals just became extra credits, unlike in ME2 where extra minerals are just extra minerals.
I don't see how scanning the same planet over and over is any better then driving around the same terrain. Atleast the terrain could offer more variety. ME2 scanning is all the same even when a planet is clearly tiny when you look at it, when you start the scanning process it becomes the same exact size as every other planet that you have ever scanned.
As for needing to use the Mako for gathering minerials, it really was optional there are enough planets/asteroids in ME1 for you to just scan to complete the collection quest. While planet scanning in ME2 is the only way to gather enough minerals to make upgrades.


Tjsolo, we've touched a weak spot of yours or something? You don't have to commnet on everything that have been said here! Truelly i feel you are commneting about specific things, seems to me you can't comperhand that there are peoples who DON'T hate the new system...
We are giving our opinion about the new system, It's our OPINION so if we like it or not shouldn't be your concern at all.


The comments I touched on were the ones calling the mako worlds repetive but say scanning is better.
I just find that extremely odd as Planet Scanning worlds are all the exact same size and shape, everytime.
Opinion or not it is contradictory. That is all I am saying, you can have your contradictory opinions all you like and I will keep commenting all I like.

#116
Dark_Caduceus

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I'd say...

Mako driving: Incredibly repetitive and monotonous.

Scanning: Slightly more repetitive and monotonous than Mako driving.

#117
Marbazoid

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I tolerate the scanning mini-game like I tolerate the dog from next door crapping on my lawn.

Modifié par Marbazoid, 21 mars 2010 - 10:14 .


#118
AngryFrozenWater

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This was the critique for some on the old forums. Collecting resources didn't have any use other than motivating you to explore and getting an achievement. Other than that it was useless. So, BioWare decided something cool: The resources finally got some meaning by using it for upgrades. At the same time the Mako was criticized as well. So, they abandoned the frequent use of the Mako (and replaced it by the Hammerhead for 5 missions only) and added some resources as "loot" in regular missions to complement a new scanning mini-game. That game is also intended to encourage exploration. A lot of people (not all) think that the scanning is boring and a waste of their time. I also feel that way and think it is too artificial and abstract and think that BioWare created more problems than they've solved.

#119
mnrqz

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DoNotResistHate wrote...

Casey hudson quote "We had lots of feed back on the orbital minigame, and a frequent comment is that it's "strangely addictive""

No the frequent comment is that it sucks.   I wish he would just admit that people make those comments and maybe admit that there is some validity  to them.   We have been extremely detailed in our criticism of it and honestly the 360 version is awful even with all the tricks they recommend.  I can't even count the number of times I have fallen asleep while planet scanning.    Like Wrex says  "Don't ****** in my ear and tell me it's raining"  



   


The first time I did scanning it WAS pretty addicting, I spent hours scouring about for resources, only not for them to carry over :l

#120
SimonTheFrog

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Planet scanning is what it is.



I can understand Mr Hudson, though, that he doesn't go around telling people that the team screwed up on this one. But "addictive" is certainly not right, either, and doesn't make anyone look good. Uh well...

#121
glacier1701

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And still no link to this remark from Casey? Does it even exist? I am not exactly a fan of Casey considering how many remarks he made prior to the release of ME2 flat out contradicted much of what ended up in it at least those remarks are available. And while I think he is capable of making such a remark about scanning thats far from it having actually been made. So anyone know where this 'remark' is and provide a link to it?

#122
JediQB

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Without the planet scanning, we would never been able to enjoy the sigh of EDI as she announced "probing Uranus". Look on the bright side! ;)



Of course, I have kids who get a thrill that they're "playing ME2" as I have them scan planets for me while I make lunch..

#123
DoNotResistHate

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Oh yea the quote is in game informer 204, On page 24.   It has Portal 2 on the cover.  Yes there are these things called magazines that exist outside of cyberspace believe it or not.   I don't even know if Game Informer publishes  the articles from the magazine online.

Modifié par DoNotResistHate, 21 mars 2010 - 03:42 .


#124
Si-Shen

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TJSolo wrote...

yowave wrote...

TJSolo wrote...

Si-Shen wrote...
 -Snipped some previous quotes to shorten this-

Its not addictive?  In all seriousness my first play through, I found it very addictive, to the point where I was determined to deplete every planet simply because I could.
As for your comments to the other poster about no need to compare, there is, frankly the ME1 driving about the planet for a rock burried in some obscure corner of the map and listening to Joker complain about leaving the mission area, that was annoying.  Concidering how the minerals actually have use in ME2, I am glade they changed it because I would never have had the patience to bounce over one mountain or the next looking for some stone to click on.
Compared to the planets you can't land on in ME1, meh, it adds a bit more to something that was pretty basic.  It's not like you have to spend hours scanning a system, you just need to quickly skim over looking for major spikes.


The use of the minerals in ME1 and ME2 were completely different. You didn't need 100k+ in ME1 to make stuff. ME1 was more of just a collection quest and after the quest was over minerals just became extra credits, unlike in ME2 where extra minerals are just extra minerals.
I don't see how scanning the same planet over and over is any better then driving around the same terrain. Atleast the terrain could offer more variety. ME2 scanning is all the same even when a planet is clearly tiny when you look at it, when you start the scanning process it becomes the same exact size as every other planet that you have ever scanned.
As for needing to use the Mako for gathering minerials, it really was optional there are enough planets/asteroids in ME1 for you to just scan to complete the collection quest. While planet scanning in ME2 is the only way to gather enough minerals to make upgrades.


Tjsolo, we've touched a weak spot of yours or something? You don't have to commnet on everything that have been said here! Truelly i feel you are commneting about specific things, seems to me you can't comperhand that there are peoples who DON'T hate the new system...
We are giving our opinion about the new system, It's our OPINION so if we like it or not shouldn't be your concern at all.


The comments I touched on were the ones calling the mako worlds repetive but say scanning is better.
I just find that extremely odd as Planet Scanning worlds are all the exact same size and shape, everytime.
Opinion or not it is contradictory. That is all I am saying, you can have your contradictory opinions all you like and I will keep commenting all I like.

I found the Mako levels irritating/annoying, as I mentioned, there was no real varriety in the levels, they were, as you pointed out about the scanning "all the same size", you drove around bouncing over mountains looking for a rock, one you could easily miss if you got tossed the wrong way if you hit something.  I find the ME2 method simplified, although not all the worlds are the same size, some are larger or smaller.  As for shape, I would think they should be, most planets I know of are round or close to round visually. 
I simply have a different opinion, mine being that I would rather do a quick sweep with a scanner rather then a bouncing waste of time with a mako. 

#125
DoNotResistHate

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You do realize in ME1 you didn't even need to scan for minerals the only thing it effected was the mineral scanning mission which you could choose not to do. Choosing not to do it, would not effect the rest of the game at all. In ME2 you have to planet scan if you want to max your character out and keep everyone alive. So there is a huge difference in what our complaints are. You are complaining about one mission from ME1 that you didn't even have to do if you didn't want to. We are complaining about something in ME2 that we have to do a lot of in order to keep our squad alive and max out our character. See what I am getting at here 1 non critical mission in ME1 vs Planet scanning which pretty much permeates through the entire game of ME2.

Modifié par DoNotResistHate, 21 mars 2010 - 03:57 .