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Anyone else read Casey Hudsons comments in GI


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#126
DoNotResistHate

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Its not addictive?  In all seriousness my first play through, I found it very addictive, to the point where I was determined to deplete every planet simply because I could.


So what you are telling me is that the addictivness wore off pretty fast.    If you played ME2 just for the thrill of planet scanning that would be addictive.  Just because you kind of liked it in your first play through doesn't mean it's addictive.  You obviously came to the same conclusion as us after your first play through anyway.  Otherwise you would not have needed to specify that you thought it was addictive in your first play through.

Modifié par DoNotResistHate, 21 mars 2010 - 04:13 .


#127
Ecael

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DoNotResistHate wrote...

You do realize in ME1 you didn't even need to scan for minerals the only thing it effected was the mineral scanning mission which you could choose not to do. Choosing not to do it, would not effect the rest of the game at all. In ME2 you have to planet scan if you want to max your character out and keep everyone alive. So there is a huge difference in what our complaints are. You are complaining about one mission from ME1 that you didn't even have to do if you didn't want to. We are complaining about something in ME2 that we have to do a lot of in order to keep our squad alive and max out our character. See what I am getting at here 1 non critical mission in ME1 vs Planet scanning which pretty much permeates through the entire game of ME2.

I think you have it backwards, mainly because you're comparing mineral scanning between the two games, rather than the primary timesinks between the two games (Mako vs. Planet-scanning).

If you have a rich imported ME1 character, you should have enough resources by the end of ME2 to keep everyone alive just buying the 3 Normandy upgrades. In fact, there might be enough minerals lying around each mission that you can start a New Game and still complete every mission and save every squadmate. The other upgrades are unnecessary and only serve to make the game easier (especially if you're playing on Insanity).

In ME1, the Mako permeated almost every single mission after Eden Prime. All main missions and almost all side quests utilized it in some way. Ilos itself was one giant Mako maze with Vigil and some geth in the middle; as a result, it almost felt like you were a lab rat running around some scientist's experiment, looking for the piece of cheese at the end.

I dislike both planet scanning and the Mako, but if I had to choose between the two, I'd pick planet scanning. At least you're not forced to mine for minerals before every single mission, whereas you were forced to drive the Mako to a certain point for everything in ME1 (and even drive back sometimes).

#128
TheTWF

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I honestly enjoy it more then the Mako. And I liked the Mako.

This thing is people keep doing long grinding sessions instead of just getting what you need for the upgrades you have. Break up and it's not painful.

#129
Mightyg

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I'm just going to throw in my voice and say that planet scanning is tedious and boring. Especially after my 5th playthrough. I'm prettymuch to the point where i'll forgo upgrades so i don't have to do it.


#130
glacier1701

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DoNotResistHate wrote...

Oh yea the quote is in game informer 204, On page 24.   It has Portal 2 on the cover.  Yes there are these things called magazines that exist outside of cyberspace believe it or not.   I don't even know if Game Informer publishes  the articles from the magazine online.


Ah okie was beginning to think that it might have been a magazine. Thanks for the info. At least its in print. Of course I suspect this will be ignored later on down the road when Casey starts to hype up for ME3.


BTW I dont hate the mineral scanning but it is NOT something that should have been forced on players for the amount of time it was to be able to get upgrades. The basic idea is fine just not the amount of it that has to be done. Thank heavens I have a PC so I can edit the amount of minerals I have. Oh and I could see it was going to be an issue when the first playthroughs started going up on YouTube at the time of release. Even not doing it yourself and the boredom began.

Modifié par glacier1701, 21 mars 2010 - 07:14 .


#131
Guest_slimgrin_*

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glacier1701 wrote...

DoNotResistHate wrote...

Oh yea the quote is in game informer 204, On page 24.   It has Portal 2 on the cover.  Yes there are these things called magazines that exist outside of cyberspace believe it or not.   I don't even know if Game Informer publishes  the articles from the magazine online.


Ah okie was beginning to think that it might have been a magazine. Thanks for the info. At least its in print. Of course I suspect this will be ignored later on down the road when Casey starts to hype up for ME3.


BTW I dont hate the mineral scanning but it is NOT something that should have been forced on players for the amount of time it was to be able to get upgrades. The basic idea is fine just not the amount of it that has to be done. Thank heavens I have a PC so I can edit the amount of minerals I have. Oh and I could see it was going to be an issue when the first playthroughs started going up on YouTube at the time of release. Even not doing it yourself and the boredom began.


People have mentioned the save game editor in this regard, so they don't have to mine in subsequent playthroughs. How is this done?

#132
Dethateer

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You can do it in the SGE? Huh. I thought you could only do that by adding keys which set the minerals/cash/RP score a certain level.

#133
TJSolo

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Si-Shen wrote...
 I find the ME2 method simplified, although not all the worlds are the same size, some are larger or smaller.

Not about shape.
No, pay attention. You can see a planet and read its description, there the sizes vary but when you actually scan all the planets are the same size every time.
But if you think the planet scanning is more unique then the worlds the mako drove on, that is you opinion.
I just find it completely laughable, in my opinion.

#134
glacier1701

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slimgrin wrote...

glacier1701 wrote...

DoNotResistHate wrote...

Oh yea the quote is in game informer 204, On page 24.   It has Portal 2 on the cover.  Yes there are these things called magazines that exist outside of cyberspace believe it or not.   I don't even know if Game Informer publishes  the articles from the magazine online.


Ah okie was beginning to think that it might have been a magazine. Thanks for the info. At least its in print. Of course I suspect this will be ignored later on down the road when Casey starts to hype up for ME3.


BTW I dont hate the mineral scanning but it is NOT something that should have been forced on players for the amount of time it was to be able to get upgrades. The basic idea is fine just not the amount of it that has to be done. Thank heavens I have a PC so I can edit the amount of minerals I have. Oh and I could see it was going to be an issue when the first playthroughs started going up on YouTube at the time of release. Even not doing it yourself and the boredom began.


People have mentioned the save game editor in this regard, so they don't have to mine in subsequent playthroughs. How is this done?



 Provided you have the GIBBED editor and a PC you just fire up the editor and go into a Mass Effect 2 save. Pretty simple in that the version I have of the editor pretty well throws up mineral data on the first screen. Just enter the new amount, save back to the save game folder and then restart your game.  You can find the editor here . Just click on MOD list and you'll find info on the editor and how to use it.

Modifié par glacier1701, 21 mars 2010 - 07:40 .


#135
Spinnazie

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-Skorpious- wrote...

My main gripe with planet scanning is that it took the beautifully rendered planets of ME:1 and turned them into hideous cookie-cutter models. 


rofl....if this is sarcasm it's hilarious.


If not......

#136
brzozowski4

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i have completed 3 playthroughs and find it hard to play the game anymore because i do not wish to scan any of the planets again

#137
Elvis_Mazur

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Playing Mass Effect 2 again means to do the tedious scanning thing.

Argh!

It's sad that Hudson is so blind to say something like that.

Modifié par PetrySilva, 21 mars 2010 - 08:36 .


#138
DoNotResistHate

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Ecael wrote...

DoNotResistHate wrote...

You do realize in ME1 you didn't even need to scan for minerals the only thing it effected was the mineral scanning mission which you could choose not to do. Choosing not to do it, would not effect the rest of the game at all. In ME2 you have to planet scan if you want to max your character out and keep everyone alive. So there is a huge difference in what our complaints are. You are complaining about one mission from ME1 that you didn't even have to do if you didn't want to. We are complaining about something in ME2 that we have to do a lot of in order to keep our squad alive and max out our character. See what I am getting at here 1 non critical mission in ME1 vs Planet scanning which pretty much permeates through the entire game of ME2.

I think you have it backwards, mainly because you're comparing mineral scanning between the two games, rather than the primary timesinks between the two games (Mako vs. Planet-scanning).

If you have a rich imported ME1 character, you should have enough resources by the end of ME2 to keep everyone alive just buying the 3 Normandy upgrades. In fact, there might be enough minerals lying around each mission that you can start a New Game and still complete every mission and save every squadmate. The other upgrades are unnecessary and only serve to make the game easier (especially if you're playing on Insanity).

In ME1, the Mako permeated almost every single mission after Eden Prime. All main missions and almost all side quests utilized it in some way. Ilos itself was one giant Mako maze with Vigil and some geth in the middle; as a result, it almost felt like you were a lab rat running around some scientist's experiment, looking for the piece of cheese at the end.

I dislike both planet scanning and the Mako, but if I had to choose between the two, I'd pick planet scanning. At least you're not forced to mine for minerals before every single mission, whereas you were forced to drive the Mako to a certain point for everything in ME1 (and even drive back sometimes).



Personally I liked the Mako i just think they needed to design the random planets to be a lot more Mako friendly no need to force us to drive up near vertical inclines on most planets.  So I guess we will have to agree to disagree on that.   The main point of this thread however is not about how great the Mako is or isn't.  

Modifié par DoNotResistHate, 21 mars 2010 - 08:47 .


#139
Vena_86

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If he said that then I fear the worst for ME3.

#140
hex23

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I've yet to talk to anybody....or even see anybody outside of this forum....make a big deal about how terrible planet scanning is. So I dunno. It seems like the people complaining are outnumbered by the people who don't mind it.

Modifié par hex23, 21 mars 2010 - 09:14 .


#141
TJSolo

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hex23 wrote...

I've yet to talk to anybody....or even see anybody outside of this forum....make a big deal about how terrible planet scanning is. So I dunno. It seems like the people complaining are outnumbered by the people who don't mind it.

Small world logic. Impressive.

#142
baller7345

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TJSolo wrote...

hex23 wrote...

I've yet to talk to anybody....or even see anybody outside of this forum....make a big deal about how terrible planet scanning is. So I dunno. It seems like the people complaining are outnumbered by the people who don't mind it.

Small world logic. Impressive.


I don't know that could be correct.  Now I'm not one to say that it is addictive and fun but it isn't as bad as everyone says it is because I never have had to put in hours of scanning since I simply scan each planet twice.  I might have to do a little extra at the end just to get the last few upgrades but its not bad.  As for that comment being small world logic I've yet to run into anyone (outside of here) that abhors it, sheez my roommate loves it...yeah he is a bit weird.  You could apply the same small world logic to those who argue about how they see all the people who hate it on here.

I'm not saying to keep it because even though I don't despise it or think its as tedious as everyone else I'm perfectly open for any other method.  Its not fun nor is it boring it is just kinda there for me.

#143
hex23

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TJSolo wrote...

Small world logic. Impressive.


The makers of game agree with my assessment so you can call it whatever you want to. *shrugs*

Modifié par hex23, 21 mars 2010 - 09:36 .


#144
hex23

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baller7345 wrote...

I don't know that could be correct.  Now I'm not one to say that it is addictive and fun but it isn't as bad as everyone says it is because I never have had to put in hours of scanning since I simply scan each planet twice.  I might have to do a little extra at the end just to get the last few upgrades but its not bad.  As for that comment being small world logic I've yet to run into anyone (outside of here) that abhors it, sheez my roommate loves it...yeah he is a bit weird.  You could apply the same small world logic to those who argue about how they see all the people who hate it on here.

I'm not saying to keep it because even though I don't despise it or think its as tedious as everyone else I'm perfectly open for any other method.  Its not fun nor is it boring it is just kinda there for me.


The reason the complainer's "small world logic" conveniently gets overlooked is because he probably agrees with them. The internet is silly like that sometimes.

Regardless, Bioware seems to agree that most people don't mind it....obviously that's not the case though, it's EA's fault, or Bioware lying....or some other ridiculous conspiracy theory. It can't simply be the truth, no way.

#145
TJSolo

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hex23 wrote...

TJSolo wrote...

Small world logic. Impressive.


The makers of game agree with my assessment so you can call it whatever you want to. *shrugs*


You might want to read more as Hudson contradicts Norman on this issue.
Or how about not trying to call upon devs, numbers, or other people to try and validate yourself.
There are people scratching their heads and wondering where Hudson gets his information from as mining in ME2 garnishes a wide spectrum of reactions, strangely addictive well is more of an obscure one not exactly frequently commented as such.

#146
Daeion

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hmm, looks like BW needs to get their message straight, Casey Hudson says people found it addicting and Christina Norman says no one liked it...  Personally I'd rathe drive around in a broken as Mako then sit and listen to probe launched over and over again.

Modifié par Daeion, 21 mars 2010 - 09:47 .


#147
El Jueta

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Well, maybe there hasn't been a vocal enough criticism of the pain that is planet scanning. Would be more useful to do that instead of 3000+ pages of creepy dudes worshipping Tali.

#148
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Personally, I like the planet scanning, but it is a **** trying to do it with two joysticks. I honestly don't know where Casey comes up with some of his comments, but it . . . yeah, nvm, not going to bash BW again today.



In ME3, I'd like to see a combo of both planet scanning and Mako/Hammerhead driving.



Nuff said.

#149
ShadyKat

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OP is right, planet scanning sucks. IMO it's the only part of ME2 I hate.

#150
TJSolo

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baller7345 wrote...

TJSolo wrote...

hex23 wrote...

I've yet to talk to anybody....or even see anybody outside of this forum....make a big deal about how terrible planet scanning is. So I dunno. It seems like the people complaining are outnumbered by the people who don't mind it.

Small world logic. Impressive.


I don't know that could be correct.  Now I'm not one to say that it is addictive and fun but it isn't as bad as everyone says it is because I never have had to put in hours of scanning since I simply scan each planet twice.  I might have to do a little extra at the end just to get the last few upgrades but its not bad.  As for that comment being small world logic I've yet to run into anyone (outside of here) that abhors it, sheez my roommate loves it...yeah he is a bit weird.  You could apply the same small world logic to those who argue about how they see all the people who hate it on here.

I'm not saying to keep it because even though I don't despise it or think its as tedious as everyone else I'm perfectly open for any other method.  Its not fun nor is it boring it is just kinda there for me.



This is the reaction I hear and see more often about mining. Not that it is good or bad, just something to do.
Indifference. So many people read comments and try to place others in the Hate it camp or the Love it camp, it isn't that simple and rarely the case.
I am not saying personal experiences doesn't matter. The issue is that poster uses their very limited personal experiences to attempt to devalue opinions based on an illogical appeal to numbers or authority.