So letting the council die is bad.
#26
Posté 20 mars 2010 - 10:38
And no, I never killed the council in any of my playthroughs. The space battle which happens when you do that is too damn boring, and not nearly cool enough.
#27
Posté 20 mars 2010 - 10:42
Lemonwizard wrote...
I heard that decapitating a nation's government by killing all their leaders has serious consequences like causing extreme political instability for a number of years.
Can anybody confirm this?
But, but, Shandepared told me that's the surest path to a peaceful Earth! Why would he lie?
#28
Guest_Shandepared_*
Posté 20 mars 2010 - 11:04
Guest_Shandepared_*
Mcjon01 wrote...
But, but, Shandepared told me that's the surest path to a peaceful Earth! Why would he lie?
It is, for the Earth. That the other races are destablized doesn't matter. Let them kill each other.
#29
Posté 20 mars 2010 - 11:12
Lemonwizard wrote...
I heard that decapitating a nation's government by killing all their leaders has serious consequences like causing extreme political instability for a number of years.
Can anybody confirm this?
Ah yes, "political instability" .We have dismissed that claim.
- DMc1001 aime ceci
#30
Posté 20 mars 2010 - 11:18
#31
Posté 20 mars 2010 - 11:24
justinnstuff wrote...
Well let's see, you killed off the council and instituted a human empire. I don't know about you guys, but I'd hate to have just humans in charge. That's a baaaaad idea.
You have to put up with **** talk and general ****ing even if the council died as a result of you focusing on Soverign. You know, the militarily correct choice. Afterwards, a new, multispecies council is made, with [Anderson] representing humans. Still, the council refuses to see you, thinking you alwys "put humans first".
Jackasses.
Thats the price the Council pays for thinking that boarding a military vessel in the middle of a freaking warzone is a good idea. If they wanted to run away, they should have had the fastest frigate available waiting for them to jet them away to Palaven and the entire dammed Turian Navy or something.
The council boarding the Destiny Ascension "for safety" was absolutely asinine. You get the political leaders away from the fighting, not put them on the ship thats not only the centerpiece of the defense, but already taking fire.
Modifié par Lord Coake, 20 mars 2010 - 11:27 .
- N7 Vindicator aime ceci
#32
Guest_Shandepared_*
Posté 20 mars 2010 - 11:25
Guest_Shandepared_*
Wraith_3 wrote...
The first time I played I went after Sovereign because I figured there were more lives at risk by it being attached/near to the Citadel than those on the Ascension. Then I replayed the end because I figured it would be smarter for humans to save the Council and not look like they were humans first.
Yeah, it's better to risk the survival of all life in the galaxy if it means you gain some PR points.
PR = public relations
#33
Posté 20 mars 2010 - 11:28
justinnstuff wrote...
I don't know about you guys, but I'd hate to have just humans in charge. That's a baaaaad idea.
this!
I always save the council (I would miss turian air quotes too^_^)
#34
Posté 20 mars 2010 - 11:34
- Portalbendarwinden aime ceci
#35
Posté 20 mars 2010 - 11:51
Think about it, if such a thing happened to a council that we were part of, and some upstart species, lets say Turians, killed off our representation and replaced it with all Turians, don't you think we would be royally pissed off at the Turians for doing such a thing? That's why I was so surprised that the council dying was the default situation.
I'll admit, I was really annoyed at the council the first time I played ME2, because things seemed so positive when I saved them, like they finally believed me. Now they go back to being their willfully ignorant selves just cause I die. Still, much better for everyone if the council lives.
#36
Posté 20 mars 2010 - 11:56
I have playthroughs with both sets of decisions, but from an RPG non-metagaming stand point, I would let the council die. In terms of aftermath, there is some gratitude for saving the council, and it perplexes me. I don't know why these politicians in particular are so special. If it was a turian spectre or Salarian Spectre who knew what was at stake, could he not arrive to the same conclusion? Hostility against humans does not abate with the survival of the original council, nor does their willingness to discount your warnings. I honestly think people will not get their 'told you so' moment or "Ah yes Reapers" moment because they saved the council, they made their bed and slept in it. BW could always change that but that is how I feel.
Now if the council dies, you hear a lot about brewing tensions, Turians disregarding the Firaxen treaty (if thats what its called...I am refering to the dreadnought treaty). It becomes clear that anti human hostility has increased. When you are at the end of the game you really begin to wonder if destroying the base is the right thing to do. I am certain that Shep can get the job done against the Reapers, but after that I want humanity to have an edge should Turians decide to put that huge fleet to use.
Of course none of this matters, as I believe that BW likes to offer the illusion of choice instead of real choice. The same story is going to be told in ME3, with a few minor twists. I have heard all the "ME2 is the middle story" arguments, but I don't buy it. I will probably buy and enjoy ME3, but I am not convinced that choices in ME and ME2 will have a big effect.
- Portalbendarwinden aime ceci
#37
Posté 20 mars 2010 - 11:57
#38
Posté 20 mars 2010 - 11:59
Shepard: "Focus on Sovereign, there's no time to spare!"
Alliance: "Roger!"
Alliance: ...
Council: ...
Alliance: ...
Council: ...
Council: "Dicks."
Council: *explodes*
Alliance: "Right, Sovereign!"
#39
Guest_Shandepared_*
Posté 21 mars 2010 - 12:03
Guest_Shandepared_*
Mcjon01 wrote...
It does kind of ruin the feeling of making a tough but necessary decision to abandon the Council when you see that no matter what you do, you still have to wait around for the Citadel arms to open.
That's not the point, genius. When you save the Council you lose several ships. You're waiting around so as to hit Sovereign with your full might.
#40
Posté 21 mars 2010 - 12:03
#41
Posté 21 mars 2010 - 12:06
Shandepared wrote...
Mcjon01 wrote...
It does kind of ruin the feeling of making a tough but necessary decision to abandon the Council when you see that no matter what you do, you still have to wait around for the Citadel arms to open.
That's not the point, genius. When you save the Council you lose several ships. You're waiting around so as to hit Sovereign with your full might.
I was talking more about the difference between "Save the Council" and "Focus on Sovereign", not "Save the Council" and "Let the Council be our Meat Shield". Obviously, that's the rationale behind the pure Renegade option.
#42
Guest_Shandepared_*
Posté 21 mars 2010 - 12:09
Guest_Shandepared_*
Mcjon01 wrote...
I was talking more about the difference between "Save the Council" and "Focus on Sovereign", not "Save the Council" and "Let the Council be our Meat Shield". Obviously, that's the rationale behind the pure Renegade option.
The only difference is in what Shepard says, to a lesser degree his motivation. Otherwise the tactical situation is not changed. You are keeping your forces back.
#43
Posté 21 mars 2010 - 12:17
Shandepared wrote...
Mcjon01 wrote...
I was talking more about the difference between "Save the Council" and "Focus on Sovereign", not "Save the Council" and "Let the Council be our Meat Shield". Obviously, that's the rationale behind the pure Renegade option.
The only difference is in what Shepard says, to a lesser degree his motivation. Otherwise the tactical situation is not changed. You are keeping your forces back.
I could have sworn that the middle-ground option had the Alliance forces rushing in at the same time as the Paragon option, just instead of actually firing on the Geth they just sort of swerve around and head for the Citadel. Which you would think would still put them in enemy fire needlessly, except it doesn't because as far as the game is concerned the Alliance is invisible to Geth unless they try to act like big damn heroes.
Of course, the game makes a lot of silly assumptions like that. I mean, I only saved the Council because I assumed that even if the ship was damaged, having a fully functional dreadnaught-class cannon to point at a stationary Reaper at close range would be useful. But nope, victory is all due to Sovereign being stupid and leaving himself open for the Normandy's pea-shooter.
Modifié par Mcjon01, 21 mars 2010 - 12:18 .
#44
Guest_Shandepared_*
Posté 21 mars 2010 - 12:30
Guest_Shandepared_*
Mcjon01 wrote...
I could have sworn that the middle-ground option had the Alliance forces rushing in at the same time as the Paragon option...
Nope, you get the exact same scene regardless. All that changes is that you get paragon AND renegade points.
#45
Posté 21 mars 2010 - 12:35
#46
Posté 21 mars 2010 - 12:41
Wild Still wrote...
They had it coming, and the only good Asari is a dead Asari.
#47
Posté 21 mars 2010 - 12:53
After i reluctantly tried the counsil-saving thingy i realized that there is utterly no impact about the sovereign at all.
Hm... maybe i didn't pay attention enough.
Anyway, it's pretty much just deciding between humans or aliens and putting this into paragon/renegade is strange as it is neither. It's like selecting between Ash and Kaidan had an impact on paragon/renegade as well.
- Portalbendarwinden aime ceci
#48
Posté 21 mars 2010 - 12:53
Asari wrote...
Wild Still wrote...
They had it coming, and the only good Asari is a dead Asari.
No worries, ma'am. Internal Security already has him and the rest of Terra Firma under watch by conceled snipers.
- Portalbendarwinden aime ceci
#49
Posté 21 mars 2010 - 01:02
Realistically, the Citadel fleet can't be more than a small fraction of the military strength of the other species. This especially applies to the Turians, who have been fighting space wars before we even had gunpowder, have an almost completely militarized society with hints of imperium (client species, anyone?), and probably espouse political beliefs similar to Shandepared.
So I always save the Council, because the alternative feels like bogus writing. I'd rather take on the Reapers with a Turian spearhead and STG intel, with humanity doing the commando-type strike missions that Alliance tactics seem heavily focused on.
And of course, the Asari can distract the Reapers using certain abilities that they tend to downplay...
#50
Posté 21 mars 2010 - 01:07
My MainShep saved them, but I'm playing through as a secondary Shep who chose to "focus on Sovereign" and encouraged a new alien council.





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