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So letting the council die is bad.


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#101
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Collider wrote...

Such a large power shift creates chaos. Without a government, you have anarchy - especially since this is a galaxy we're talking about.


...and if you let Sovreign win you won't have anarchy OR a galaxy.

#102
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Shandepared wrote...

Collider wrote...

Such a large power shift creates chaos. Without a government, you have anarchy - especially since this is a galaxy we're talking about.


...and if you let Sovreign win you won't have anarchy OR a galaxy.

The council died in my ME1 playthrough.  There doesn't appear to be chaos or anarchy in ME2 though.:blink:

#103
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JohnnyDollar wrote...

The council died in my ME1 playthrough.  There doesn't appear to be chaos or anarchy in ME2 though.:blink:


Are you serious? That's insane. If the President was assassinated the United States would fall into anarchy. Remember when Kennedy was shot? The United States was burned to the ground. Thankfully we managed to rebuild later.

#104
Axterix

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Collider wrote...

Such a large power shift creates chaos. Without a government, you have anarchy - especially since this is a galaxy we're talking about.


Luckily, humanity is ready to step in! 

And other races want humanity to.  Sure, a couple of races that used to hold power are upset, but then, that's to be expected.  They spent all their time keeping the others down and now they aren't top dog any more.  Let's face it, what a Asari or Tauran has to say is going to be a bit biased.  And the Batarians?  Well, they haven't been happy with humanity since humanity cleaned their clock.  So biased as well.  That pretty much sums up the complaining people.

And if humanity offers a few of the races a bit of what they've been denied by the Council races, they could easily earn some friends there.  Would be nice if they actually played up that aspect a bit.  After all, even those of us prone to the paragon path wouldn't mind seeing a few of the other races get some say so after listening to their ambassadors in ME 1.  So why not have the human council led council also have a greater role for those races, an advancement for them that wouldn't happen if you sucked up to the status quo?

The devs missed an opportunity there, I'd say.  Would have been nice to hear some races have positive things to say about the new council and, if you left the old council in place, some of the same gripes we heard from non-council races in ME 1.  Make the choice more grey.

*shrug*

Really, good or bad is something we won't know until ME 3.  And it'll probably be a wash.

With the Human Council, you'll probably have some friction with the other former concil races, mainly the ones with fleets, but a larger human fleet to counteract it.  And if you saved the Council, well, smaller human fleet, but better relations, tauran and asari fleet.

#105
Asari

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JohnnyDollar wrote...

Shandepared wrote...

Collider wrote...

Such a large power shift creates chaos. Without a government, you have anarchy - especially since this is a galaxy we're talking about.


...and if you let Sovreign win you won't have anarchy OR a galaxy.

The council died in my ME1 playthrough.  There doesn't appear to be chaos or anarchy in ME2 though.:blink:


Letting the council die doesn't mean Sovreign wins

#106
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Axterix



I've always had this fantasy about crafting a new Council from the more despised races, say Council composed of human, quarian, and batarian representatives.

#107
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Shandepared wrote...

JohnnyDollar wrote...

The council died in my ME1 playthrough.  There doesn't appear to be chaos or anarchy in ME2 though.:blink:


Are you serious? That's insane. If the President was assassinated the United States would fall into anarchy. Remember when Kennedy was shot? The United States was burned to the ground. Thankfully we managed to rebuild later.

Oh yeah, that's right.  How I forget such things?

#108
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Asari wrote...

Letting the council die doesn't mean Sovreign wins


OMG RLY??? I hadn't realized that. It's a good thing you were here to point that out ot me.

This couldn't have anything to do with meta-gaming, now could it?

#109
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Asari wrote...

JohnnyDollar wrote...

Shandepared wrote...

Collider wrote...

Such a large power shift creates chaos. Without a government, you have anarchy - especially since this is a galaxy we're talking about.


...and if you let Sovreign win you won't have anarchy OR a galaxy.

The council died in my ME1 playthrough.  There doesn't appear to be chaos or anarchy in ME2 though.:blink:


Letting the council die doesn't mean Sovreign wins

You didn't read my earlier post.
"I would have let a 1,000 councils die if I thought that my forces needed
to concentrate on Sovereign in order to save the galaxy. Saving the
galaxy trumps everything else. Of course in hindsight it doesn't matter
what you do in regards to the council. Sovereign is defeated either
way. It is convenient IMO for one to say that saving the council was
the right thing to do once one realizes that Sovereign would die
regardless."

Modifié par JohnnyDollar, 22 mars 2010 - 03:37 .


#110
Collider

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Shandepared wrote...

Collider wrote...

Such a large power shift creates chaos. Without a government, you have anarchy - especially since this is a galaxy we're talking about.


...and if you let Sovreign win you won't have anarchy OR a galaxy.

That's a fair point. I'm not saying that concentrating on Sovereign wasn't a good idea, because Shepard had no real idea how powerful Sovereign would be.

#111
Pacifien

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My first imported playthrough was with the Council dying. I felt pretty bummed walking around the Citadel and seeing the aftermath of that decision.

So for laughs, I went with an imported playthrough where the Council lives and everyone on the Citadel loves you. But you know, that situation came across as worse somehow. Everyone pats Shepard on the back for saving the Council, but they won't believe you about the Reapers. That playthrough became an unexpected bitter Shepard, which really was a laugh because that was the most Paragon/least Renegade version I had from ME1.

I decided I prefer feeling bummed to feeling bitter. I can see a new Council refusing to believe me about the Reapers out of per spite. I like that for all I've tried to do to save the galactic community, all I've done is weaken their opinion of humans. It's like Captain Kirrahe's speech about the role of the STG: my influence will stop the Reapers, but the galactic community will never know.

#112
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Shandepared wrote...

JohnnyDollar wrote...

The council died in my ME1 playthrough.  There doesn't appear to be chaos or anarchy in ME2 though.:blink:


Are you serious? That's insane. If the President was assassinated the United States would fall into anarchy. Remember when Kennedy was shot? The United States was burned to the ground. Thankfully we managed to rebuild later.

Actually, we're talking about Mass Effect, not American history. I played ME2 with the council died because of concentrating on Sovereign and the closest thing to chaos were ~40 race riots through two years.

#113
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Collider wrote...

Actually, we're talking about Mass Effect, not American history. I played ME2 with the council died because of concentrating on Sovereign and the closest thing to chaos were ~40 race riots through two years.


That's what tear-gas was invented for.

#114
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Still had a functional government. Riots exist today in the U.S.

#115
Mcjon01

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Shandepared wrote...

Collider wrote...

Actually, we're talking about Mass Effect, not American history. I played ME2 with the council died because of concentrating on Sovereign and the closest thing to chaos were ~40 race riots through two years.


That's what tear-gas was invented for.


What happens when the Quarians and Volus start rioting?

#116
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Mcjon01 wrote...

Shandepared wrote...

Collider wrote...

Actually, we're talking about Mass Effect, not American history. I played ME2 with the council died because of concentrating on Sovereign and the closest thing to chaos were ~40 race riots through two years.


That's what tear-gas was invented for.


What happens when the Quarians and Volus start rioting?

They didn't

#117
Collider

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I'd love to see Volus rioting. That would be hilarious.

#118
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Collider wrote...

That's a fair point. I'm not saying that concentrating on Sovereign wasn't a good idea, because Shepard had no real idea how powerful Sovereign would be.


I will extend to you one concession: with the meta-game knowledge that Sovereign will fail regardless of what choice you make I think it would be wiser to let the Council die, but then to create a multi-racial Council. While the galaxy is still in shock over the attack lock-down the Citadel with the human fleet and then urgently request that the other races send new Councilors. You know, warn them that the geth might attack again, the situation is dire, they need to rush to get new representatives to us so we can get the government working again. Lives are a stake! Billions of credits! --- and considering our fleet is most intact we'll need to take command for the short-term!

What this does is force the other races to move rashly and without having a chance to play politics. We wind up with new Councilors who aren't sure where they stand and can thus be more easily coerced or manipulated. With humanity being in charge of security while we deal with the geth threat we get to add our chairman. That done we work to get the salarian Councilor on our side and after that we can direct the Council as we wish.

The benefit of this plan is that outwardly we maintain a far less negative image than with the pure renegade approach.

#119
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Collider wrote...

I'd love to see Volus rioting. That would be hilarious.

Kind of hard to imagine isn't it?:D

#120
wizardryforever

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Well you know that if you ignore the geth fighting the citadel fleet, then you not only have to fight them too, you also don't have the help of the citadel fleet for taking down Sovereign.  If the Alliance and Citadel fleets team up, they can take down the geth in no time.  But if they divide their forces, the citadel fleet gets destroyed (along with its most powerful dreadnought), and the geth hit the Alliance ships while they are busy fighting Sovereign.  United we stand, divided we fall.

Also note that is is never made clear how long it would take for Sovereign to manually activate the relay.  For all we know, it could have taken all day, and so long as the ward arms were closed, Sovereign was safe.  Shepard screwed up his plans by opening the arms and killing Saren.  So the argument that it was necessary to focus on Sovereign due to time constraints doesn't really have a leg to stand on.

#121
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Mcjon01 wrote...

What happens when the Quarians and Volus start rioting?


Your question has been forwarded to Citadel Security. If approached by a security officer C-Sec asks that you cooperate fully.

#122
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wizardryforever wrote...

Well you know that if you ignore the geth fighting the citadel fleet, then you not only have to fight them too, you also don't have the help of the citadel fleet for taking down Sovereign.


The geth are not going to come after you because even with the Destiny Ascension destroyed they still have the rest of the Citadel fleet to attack. Remember that they didn't plan on the Alliance fleet being able to enter the battle at all. Thus they don't have the numbers to divide their forces like that. Finally, the Citadel ships aren't going to help against Sovereign. Once the Ascension is clear it is still greatly damaged and in danger should it be attacked again. Thus you can bet that several Citadel ships will be sent to escort the Destiny Ascension to safety.

#123
wizardryforever

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Shandepared wrote...

wizardryforever wrote...

Well you know that if you ignore the geth fighting the citadel fleet, then you not only have to fight them too, you also don't have the help of the citadel fleet for taking down Sovereign.


The geth are not going to come after you because even with the Destiny Ascension destroyed they still have the rest of the Citadel fleet to attack. Remember that they didn't plan on the Alliance fleet being able to enter the battle at all. Thus they don't have the numbers to divide their forces like that. Finally, the Citadel ships aren't going to help against Sovereign. Once the Ascension is clear it is still greatly damaged and in danger should it be attacked again. Thus you can bet that several Citadel ships will be sent to escort the Destiny Ascension to safety.


Oh?  So you don't think the heretic Geth would defend their deity from destruction at organic hands (however unexpected those organics might be)?  My best guess would be that after the destruction of the Ascension, the citadel fleet would be in disarray, and the Geth would regroup to hit the Alliance to prevent Sovereign from being destroyed.

#124
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wizardryforever wrote...


Oh?  So you don't think the heretic Geth would defend their deity from destruction at organic hands...


I'm sure they would like to, but if they try it the Citadel fleets will put rockets up their tail-pipes, so to speak. You are concerned that the Alliance will get hit from behind, but you are forgetting that the same will happen to the geth if they try that. Ultimatley all they'd succeed in doing is sandwhiching themselves between both fleets.

#125
Mcjon01

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Shandepared wrote...

wizardryforever wrote...


Oh?  So you don't think the heretic Geth would defend their deity from destruction at organic hands...


I'm sure they would like to, but if they try it the Citadel fleets will put rockets up their tail-pipes, so to speak. You are concerned that the Alliance will get hit from behind, but you are forgetting that the same will happen to the geth if they try that. Ultimatley all they'd succeed in doing is sandwhiching themselves between both fleets.


I'm not entirely sure the Geth would care about the Citadel fleet, at that point.  Religious fervor can be a powerful motivator for doing stupid things.  I imagine the effect is even greater when your god is actually right in front of you and not just an idea.