Accuracy talent - broken/overpowered?
#1
Posté 20 mars 2010 - 10:49
I'm sure it must be broken cause it's just crazy, 2-shotting all mobs you come across...
#2
Posté 20 mars 2010 - 11:11
#3
Posté 20 mars 2010 - 11:21
All that while sitting at over 120 spellpower, 800+mana reserves, 100+ defense, in massive armour with a shield, little under 500 hp. And thats only 5 of his spells activated. 60% spell resistance, other resistances range from 30-85%.
My shield warrior cant die (alost 800 health, non existant fatigue penalty), and instantly kills anything not an elite. Has an AOE that does 80+ spirit damage and ignores armour.
The power curve of characters in Awakening is incrediable. 2H warriors can do monstrous damage as can DW warriors/rogues.Archery is quite lethal though, Sigrun is usually critting for over 200 on bog standard shots.
Crazy! (on Nightmare, god knows what its like on other settings).
#4
Posté 20 mars 2010 - 11:32
My lv.25 Rogue did 214 damage with a single backstab. And that's WITHOUT Tainted Blade(because it doesn't work). That's just crazy. In origins I could barely hit the 100's even with tainted blade.
Modifié par blademaster7, 20 mars 2010 - 11:32 .
#5
Posté 20 mars 2010 - 12:28
Besides, high level characters should be able to slaughter mobs of "white" enemies and Darkspawn high-level archers (Snipers are a pain) can pull the same tricks on you.
Modifié par IRMcGhee, 20 mars 2010 - 12:29 .
#6
Posté 20 mars 2010 - 01:20
I don't think this is an issue with Accuracy. I think this is just a reflection of how powerful rogues and warriors can be overall now.
#7
Posté 20 mars 2010 - 02:08
#8
Posté 20 mars 2010 - 02:10
#9
Posté 20 mars 2010 - 02:47
#10
Posté 21 mars 2010 - 10:36
#11
Posté 01 avril 2010 - 04:09
I finished awakening twice since then and i haven't used accuracy because it's too overpowered or broken. One skill alone that doubles dps wtf. I can't believe this skill hasn't been altered.
#12
Posté 01 avril 2010 - 04:22
#13
Posté 01 avril 2010 - 04:24
Also I think it was a reaction to the criticism that the archer build was weak. All of the builds are basically on par with the mage builds in terms of relative power.
#14
Posté 01 avril 2010 - 04:44
#15
Posté 01 avril 2010 - 05:29
I'm not whining or anything ZMJ10 i just thought it was odd that a skill like this could get past qa (quality assurance or whatever its called) the team that does the final check on things you know.
And i have never said archers beeing too weak. But maybe you didn't mean me djfayt?
It's so simple. Just use the skill or don't use the skill.I didn't use accuracy because it would have ruined my gaming experience. I want the battles to be challenging ZMJ10.
I was mostly curious how such an overpowered skill could be in the final release. That's all.
Modifié par Hundbert, 01 avril 2010 - 05:30 .
#16
Posté 02 avril 2010 - 12:16
Either lethality needs to be buffed or the new skill needs to be toned down and altered to use either dex or cunning whichever is higher.
That way warriors can still use it, and it's no longer pointless or outclassing a core talent from the original game.
#17
Posté 02 avril 2010 - 10:17
Hundbert wrote...
When you have a skill that alone DOUBLES your dps, DOUBLES your attack and makes your crit chance SKYROCKET i thought most people would think this is a broken skill.
I'm not whining or anything ZMJ10 i just thought it was odd that a skill like this could get past qa (quality assurance or whatever its called) the team that does the final check on things you know.
And i have never said archers beeing too weak. But maybe you didn't mean me djfayt?
It's so simple. Just use the skill or don't use the skill.I didn't use accuracy because it would have ruined my gaming experience. I want the battles to be challenging ZMJ10.
I was mostly curious how such an overpowered skill could be in the final release. That's all.
Sorry my reply was meant for everyone it wasn't specific to you(I was just lazy and hit quick reply). You have a valid
point and a good solution.
----rambling
Q/A teams usually just look for any issues/bugs in the software(game) itself. For example something like testing a map to make sure places that are meant to be walked on are walkable. Mike McShaffry(Origins(FTW) dev, coder and author of the awesome book "Game Coding, Complete.") in it Mike shares some really hilarious things that would come up in Q/A reports when working on Ultima VI. It really gave me a more sympathy for the teams working on games. And as I am rambling I might as well throw in that in the game Savage Empire they were rushed and the DEBUG version worked but the RETAIL was a bit hosed so a clever fellow came up with this hack: he hex edited the .EXE and replaced all instances of "Error: Null pointer exceptions" with "Thanks for playing Savage Empire!"
I was just stating my conclusion of game balance issues that have come up over the years.
So not to offend and to clarify my point is simply: When balancing an RPG there are inevitably going to be problems with game balance. And no matter what you do you can't make all the people happy all the time.
or "Damned if ya do, damned if ya don't"
Speaking of broken fun stuff is the champion Rally sustainable skill still stacking? That was fun! lol.
#18
Posté 08 novembre 2010 - 09:39
#19
Posté 09 novembre 2010 - 05:59
#20
Posté 09 novembre 2010 - 09:21
Zy-El wrote...
The real test: how does an Archer with Accuracy hold up against the Harvester in Golems of Amgarrak?
Kills it without even taking damage.
#21
Posté 09 novembre 2010 - 10:45
IAmTheExplorer wrote...
Kills it without even taking damage.Zy-El wrote...
The real test: how does an Archer with Accuracy hold up against the Harvester in Golems of Amgarrak?
Get outta here!! (does an Elaine shove) That's unreal!!
#22
Posté 10 novembre 2010 - 01:07
They actually made some really interesting talents (mainly cause I thought of them as well, so the improvements I wanted actaully got in ), though broken in, it's still in...
I really like Rain of arrows, just too bad that I get it so late on in awakening, don't even have time to use it except for the final boss... >_>
Modifié par Knal1991, 10 novembre 2010 - 01:07 .
#23
Posté 10 novembre 2010 - 07:31
Zy-El wrote...
IAmTheExplorer wrote...
Kills it without even taking damage.Zy-El wrote...
The real test: how does an Archer with Accuracy hold up against the Harvester in Golems of Amgarrak?
Get outta here!! (does an Elaine shove) That's unreal!!
Seriously, I tried
And about accuracy, it's not bad that they stopped the archer from being crap, but wasn't there a more subtle approach than "Hey, let's make a talent that gives you a ridiculous bonus to everything!"? The other new talents are pretty sucky too, so it's really a "pick-this-if-you-want-to-be-suddenly-awesome" thing.
#24
Posté 11 novembre 2010 - 01:26
It also isn't true that the Harvester doesn't have special attacks. He throws some of his guts at you from time to time, and this is directed at a party member at range. More precisely, it is aimed at an area where you have a party member standing. You can easily move away, but I don't think defense works against it.
I created a max dex archer for this DLC and both the Harvester and skeletons would kill me in a few hits. Tried to kill a skeleton at one point. 3 misses in a row. Yep, Accuracy is overpowered, but your mileage WILL vary depending on other things such as whether you imported or not and what kind of gear you have.
Modifié par termokanden, 11 novembre 2010 - 01:26 .
#25
Posté 11 novembre 2010 - 06:51
termokanden wrote...
It is unreal, in the sense that it really is not real
It also isn't true that the Harvester doesn't have special attacks. He throws some of his guts at you from time to time, and this is directed at a party member at range. More precisely, it is aimed at an area where you have a party member standing. You can easily move away, but I don't think defense works against it.
I created a max dex archer for this DLC and both the Harvester and skeletons would kill me in a few hits. Tried to kill a skeleton at one point. 3 misses in a row. Yep, Accuracy is overpowered, but your mileage WILL vary depending on other things such as whether you imported or not and what kind of gear you have.
I assumed an imported char. (Not necessarily from awakening, it's perfectly doable with one straight from origins)
Also,
IAmTheExplorer wrote...
since the harvester doesn't have any fancy special attacks that you
can't avoid even with a lot of DEX (like Grab or Fragmentation).
Note the "even" there. The harvester has no attack you can't avoid either by dodging or with enough defense, unlike say, archers, whose Scattershot will hit you no matter what you do, so other fights in GoA such as the ones with golems are far harder because they can gang up on you and Slam you to death.
BTW I can up what a fight between an awakening archer and the harvester looks like, but it's not pretty and not really that interesting. He dies in 1~2 minutes.





Retour en haut






