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Accuracy talent - broken/overpowered?


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25 réponses à ce sujet

#1
EscapedGoat

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The new archery talent "accuracy" is crazy - with 90 dex, it adds around 100+ attack and god knows how much damage. My character has 220-something attack with this sustainable active,The crit chance is around 50%, and shots hit for 150-200 dmg. If I run accuracy and aim with repeater gloves, my crit chance is allmost 100% and repeater gloves remove the aim time on aim further compounding the critical/hit/dmg.

I'm sure it must be broken cause it's just crazy, 2-shotting all mobs you come across...

#2
Dansayshi

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Been afew threads on this, but yeah, its purely broken lol.

#3
UnAffectedFiddle

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Not overly, my mage can throw out 170-200 aoe blasts. One can freeze, one is spiritual and returns it as health and the other is physical with a throw back effect. One of those is a aura, added to another aura that does about 70 spiritual damage a tick plus an additional aura which I havent tested yet but requires level 28. I have gear giving me, in just Spirit boosts, 180% bonus damage!



All that while sitting at over 120 spellpower, 800+mana reserves, 100+ defense, in massive armour with a shield, little under 500 hp. And thats only 5 of his spells activated. 60% spell resistance, other resistances range from 30-85%.



My shield warrior cant die (alost 800 health, non existant fatigue penalty), and instantly kills anything not an elite. Has an AOE that does 80+ spirit damage and ignores armour.



The power curve of characters in Awakening is incrediable. 2H warriors can do monstrous damage as can DW warriors/rogues.Archery is quite lethal though, Sigrun is usually critting for over 200 on bog standard shots.



Crazy! (on Nightmare, god knows what its like on other settings).

#4
blademaster7

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You can end up with an overpowered character no matter what you choose to play.

My lv.25 Rogue did 214 damage with a single backstab. And that's WITHOUT Tainted Blade(because it doesn't work). That's just crazy. In origins I could barely hit the 100's even with tainted blade.

Modifié par blademaster7, 20 mars 2010 - 11:32 .


#5
IRMcGhee

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Plenty of people posted that archery based characters were too weak in DA:O, accuracy just makes them as effective as melee or magic based characters. Granted, perhaps a bit too well. Perhaps they should have slowed down the ROF a bit more with Accuracy ?

 Besides, high level characters should be able to slaughter mobs of "white" enemies and Darkspawn high-level archers (Snipers are a pain) can pull the same tricks on you.

Modifié par IRMcGhee, 20 mars 2010 - 12:29 .


#6
Cuthlan

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My 2h warrior's dps stat on his character sheet is something like 320 now. Haste + Spirit Warrior + Momentum rune, swinging as fast as possible with 180ish non-crit damage per swing.



I don't think this is an issue with Accuracy. I think this is just a reflection of how powerful rogues and warriors can be overall now.

#7
Case

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Anyone else noticing that awakening is really easy? I've been playing on nightmare and I don't think I've had to use a poutice.

#8
Bling75

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Spirit Warrior + Accuracy + Aim is hilarious. My archer has 150% crit chance; does 275+ with auto-attack.




#9
JanHenDAO

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I think it's not broken, just overpowered. I didn't use it in my playthrough for that reason.

#10
Mongoose22

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I tend to agree that Accuracy is pretty overpowered.  My from-scratch main character I made to test an archer build literally doubled his DPS when he hit 20.  The talent adds your Dexterity modifier directly to your attack and damage values, so my damage zoomed from 40 to 78 with a +38 Dex mod, and with Aim he crits half the time, too.  He suddenly went from wearing things down at 19 to out-damaging Oghren and being the primary death dealer at 20, which is by far the biggest swing I've ever seen a talent cause.  Considering I can mow things down now before the drunk dwarf can even run to them, that seems a little over the top.

#11
Hundbert

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Accuracy alone doubled my rogue archers damage from 40 to 80. My first reaction was something like: 'this skill seems rather broken i'm gonna stay away from this one'



I finished awakening twice since then and i haven't used accuracy because it's too overpowered or broken. One skill alone that doubles dps wtf. I can't believe this skill hasn't been altered.

#12
ZMJ10

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meh i say enjoy it who cares if u can 2 shot a darkspawn, isnt the whole purpose of the game to kill them??? They while die by your hands either by 2 shots or by 10+ either way they die, your complaining like this is a mmo.

#13
Realmzmaster

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Accuracy is not broken it is overpowered. Many of the talents in Awakening are overpowered. Also add those talents to an imported character and you start getting the damage numbers you see in this thread.

Also I think it was a reaction to the criticism that the archer build was weak. All of the builds are basically on par with the mage builds in terms of relative power.

#14
djfayt

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WAH!!!! First complaints about Archers being too weak now you complain that they are too OP! The fun way to do a game is make everybody OP and once you set something leave it be. Cuz its damned if you do damned if you don't.


#15
Hundbert

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When you have a skill that alone DOUBLES your dps, DOUBLES your attack and makes your crit chance SKYROCKET i thought most people would think this is a broken skill.

I'm not whining or anything ZMJ10 i just thought it was odd that a skill like this could get past qa (quality assurance or whatever its called) the team that does the final check on things you know.

And i have never said archers beeing too weak. But maybe you didn't mean me djfayt?
It's so simple. Just use the skill or don't use the skill.I didn't use accuracy because it would have ruined my gaming experience. I want the battles to be challenging ZMJ10.
I was mostly curious how such an overpowered skill could be in the final release. That's all.

Modifié par Hundbert, 01 avril 2010 - 05:30 .


#16
Malysoun

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The thing that bugs me about it is that since dex was bugged on consoles, rogues get built using cunning, and this one talent makes lethality useless.

Either lethality needs to be buffed or the new skill needs to be toned down and altered to use either dex or cunning whichever is higher.

That way warriors can still use it, and it's no longer pointless or outclassing a core talent from the original game.

#17
djfayt

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Hundbert wrote...

When you have a skill that alone DOUBLES your dps, DOUBLES your attack and makes your crit chance SKYROCKET i thought most people would think this is a broken skill.

I'm not whining or anything ZMJ10 i just thought it was odd that a skill like this could get past qa (quality assurance or whatever its called) the team that does the final check on things you know.

And i have never said archers beeing too weak. But maybe you didn't mean me djfayt?
It's so simple. Just use the skill or don't use the skill.I didn't use accuracy because it would have ruined my gaming experience. I want the battles to be challenging ZMJ10.
I was mostly curious how such an overpowered skill could be in the final release. That's all.


Sorry my reply was meant for everyone it wasn't specific to you(I was just lazy and hit quick reply).  You have a valid
point and a good solution.   
----rambling 
Q/A teams usually just look for any issues/bugs in the software(game) itself. For example something like testing a map to make sure places that are meant to be walked on are walkable.  Mike McShaffry(Origins(FTW) dev, coder and author of the awesome book "Game Coding, Complete.")  in it Mike shares some really hilarious things that would come up in Q/A reports when working on Ultima VI.  It really gave me a more sympathy for the teams working on games.  And as I am rambling I might as well throw in that in the game Savage Empire they were rushed and the DEBUG version worked but the RETAIL was a bit hosed so a clever fellow came up with this hack: he hex edited the .EXE and replaced all instances of  "Error: Null pointer exceptions" with "Thanks for playing Savage Empire!"   :D ---- end rambling

I was just stating my conclusion of game balance issues that have come up over the years.

So not to offend and to clarify my point is simply: When balancing an RPG there are inevitably going to be problems with game balance.  And no matter what you do you can't make all the people happy all the time. :blush:
or "Damned if ya do, damned if ya don't" ;) 


Speaking of broken fun stuff is the champion Rally sustainable skill still stacking? That was fun! lol.

#18
Q2223339

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for me accuracy is overpowered but there are lots of overpowered abilties in awakening like heartseeker. I did 715 dmg against an elite dude when using this abiltiy

#19
Zy-El

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The real test: how does an Archer with Accuracy hold up against the Harvester in Golems of Amgarrak?

#20
IAmTheExplorer

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Zy-El wrote...

The real test: how does an Archer with Accuracy hold up against the Harvester in Golems of Amgarrak?


Kills it without even taking damage.

#21
Zy-El

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IAmTheExplorer wrote...

Zy-El wrote...
The real test: how does an Archer with Accuracy hold up against the Harvester in Golems of Amgarrak?

Kills it without even taking damage.


Get outta here!!  (does an Elaine shove)  That's unreal!!  Image IPB

#22
Knal1991

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balance in talents in general in awakening is all over the place, however it's still better then The Origins archer...

They actually made some really interesting talents (mainly cause I thought of them as well, so the improvements I wanted actaully got in ), though broken in, it's still in... :D
I really like Rain of arrows, just too bad that I get it so late on in awakening, don't even have time to use it except for the final boss... >_>

Modifié par Knal1991, 10 novembre 2010 - 01:07 .


#23
IAmTheExplorer

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Zy-El wrote...

IAmTheExplorer wrote...

Zy-El wrote...
The real test: how does an Archer with Accuracy hold up against the Harvester in Golems of Amgarrak?

Kills it without even taking damage.


Get outta here!!  (does an Elaine shove)  That's unreal!!  Image IPB


Seriously, I tried :). It's actually easier than some other fights in GoA, since the harvester doesn't have any fancy special attacks that you can't avoid even with a lot of DEX (like Grab or Fragmentation). He doesn't use magic either, and those are pretty much the main ways to overcome the ridiculous defense of a high level dex archer.

And about accuracy, it's not bad that they stopped the archer from being crap, but wasn't there a more subtle approach than "Hey, let's make a talent that gives you a ridiculous bonus to everything!"? The other new talents are pretty sucky too, so it's really a "pick-this-if-you-want-to-be-suddenly-awesome" thing.:P

#24
termokanden

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It is unreal, in the sense that it really is not real :)

It also isn't true that the Harvester doesn't have special attacks. He throws some of his guts at you from time to time, and this is directed at a party member at range. More precisely, it is aimed at an area where you have a party member standing. You can easily move away, but I don't think defense works against it.

I created a max dex archer for this DLC and both the Harvester and skeletons would kill me in a few hits. Tried to kill a skeleton at one point. 3 misses in a row. Yep, Accuracy is overpowered, but your mileage WILL vary depending on other things such as whether you imported or not and what kind of gear you have.

Modifié par termokanden, 11 novembre 2010 - 01:26 .


#25
IAmTheExplorer

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termokanden wrote...

It is unreal, in the sense that it really is not real :)

It also isn't true that the Harvester doesn't have special attacks. He throws some of his guts at you from time to time, and this is directed at a party member at range. More precisely, it is aimed at an area where you have a party member standing. You can easily move away, but I don't think defense works against it.

I created a max dex archer for this DLC and both the Harvester and skeletons would kill me in a few hits. Tried to kill a skeleton at one point. 3 misses in a row. Yep, Accuracy is overpowered, but your mileage WILL vary depending on other things such as whether you imported or not and what kind of gear you have.


I assumed an imported char. (Not necessarily from awakening, it's perfectly doable with one straight from origins)

Also,

IAmTheExplorer wrote...
since the harvester doesn't have any fancy special attacks that you
can't avoid even with a lot of DEX (like Grab or Fragmentation).


Note the "even" there. The harvester has no attack you can't avoid either by dodging or with enough defense, unlike say, archers, whose Scattershot will hit you no matter what you do, so other fights in GoA such as the ones with golems are far harder because they can gang up on you and Slam you to death.

BTW I can up what a fight between an awakening archer and the harvester looks like, but it's not pretty and not really that interesting. He dies in 1~2 minutes.