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The science behind Mass Effect


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#26
windsock

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Shadow_Phoenix wrote...

Everything is possible when you have science! jk, actually they did a "Science behind" for the first Mass Effect. The idea of the Mass Relay is one of the theories of how to actually create a means of FTL travel. Most of the codex in both games is based on scientific theories

Well ME is pretty internally consistent in regards to its one big inaccuracies which is eezo, with disbelief suspended, the rest of the universe sort of falls into place, although the ships fly about like they're in atmospheres and have no retrorockets or thrusters to control their movement. There isn't any friction in space so all you need is to apply thrust until you reach your desired speed then cut off your engines. Changing your flight trajectory once in flight is very difficult, and the cutscenes show the Normandy pulling off moves impossible in space. That's my major gripe, that along with sound in space and the lack of sealed suits for chars in ME2 are my only real difficulties with the "realism".

BTW, if anyone wants to try their hand at 99% real spaceflight, try this: Orbiter Space Flight Simulator

RhedmondBarry wrote...

I agree with you on Michio, not as standoffish as you think but
definitely pompous.  Maybe I think Neil is drab because of Sagan then, 
my father was a student of Sagan's and often spoke of him as arrogant
and boring, barring the fact that he was revolutionary for the field. 
To each their own, the fact that we are discussing scientists is a
breath of fresh air.  Good day.

I've heard mixed things about Sagan. Personally I idolize the guy and Cosmos is one of my favorite things ever but I understand he tended to be pompous too.

Modifié par windsock, 23 mars 2010 - 03:32 .


#27
Ecael

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Image IPB
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#28
RuYi89

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Very interesting, thanks for the heads up.

#29
atheelogos

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Ecael wrote...

Image IPB
Image IPB

lol indeed.

#30
RyuGuitarFreak

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I loved it. Very, very, very much interesting. I love science fiction.

#31
Sabresandiego

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Very cool video, michioc kaku seems like an intelligent dude. Just remember that even if there is scientific theoretical basis behind the game, it is still completely fictional.

Modifié par Sabresandiego, 23 mars 2010 - 11:19 .


#32
OneBadAssMother

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Well ME is pretty internally consistent in regards to its one big inaccuracies which is eezo, with disbelief suspended, the rest of the universe sort of falls into place, although the ships fly about like they're in atmospheres and have no retrorockets or thrusters to control their movement. There isn't any friction in space so all you need is to apply thrust until you reach your desired speed then cut off your engines. Changing your flight trajectory once in flight is very difficult, and the cutscenes show the Normandy pulling off moves impossible in space. That's my major gripe, that along with sound in space and the lack of sealed suits for chars in ME2 are my only real difficulties with the "realism".




I am assuming they use eezo to increase the mass of whatever they shoot out in the engines to propel the starships, and eezo to decrease the mass of the starships themselves. In space, you can throw an object and it would give you some velocity - in which then you stay in motion. The velocity is depended on mass.

#33
treesnogger

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Thank you windsock for this simulator! I've been looking for this for ages.



And for the "humans can't survive FTL travels" - how could we even know that? There is no real prove that materia itself can travel in FTL. So I'd like to hear a description (with a scientific prove) that this is even possible.

#34
Jackal904

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I love that guy. But they went about explaining biotics wrong. Biotics work by the user being able to alter the mass of objects by projecting mass effect fields from their mind. I would like it if they had explained more how being able to alter the mass of an object would allow telekinesis.

#35
Ziggy

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treesnogger wrote...

Thank you windsock for this simulator! I've been looking for this for ages.

And for the "humans can't survive FTL travels" - how could we even know that? There is no real prove that materia itself can travel in FTL. So I'd like to hear a description (with a scientific prove) that this is even possible.


A simple reason why it's impossible to travel faster than the speed of light is because it violates causality.

The distance we can travel in a lifetime has no limit, but when you get where you're going you'll find you've also travelled forwards in time :blink:...

#36
Fluffeh Kitteh

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Shadow_Phoenix wrote...
Most of the codex in both games is based on scientific theories


I dunno, some of it is, but most of it is typical sci fi fare, where you just shove in a scientific term that has the mildest of relevance, and call it a day.

For instance I still don't know what a "positive" or "negative" current through Eezo is. What defines the negative? Electrical current always travels from high potential to low potential, period. That's it. Electric charge is scalar in nature, you can't have a "negative current" any more than you could have a negative mass

Modifié par Fluffeh Kitteh, 25 mars 2010 - 07:50 .


#37
Fiery Phoenix

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Cool! Bookmarked it for later when I have the time. Kaku is amazing indeed!

#38
Bebbe777

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I hate it when scientist says things are impossible. A better word would be improbable since history has shown us that things that were impossible at the time were workable at a later date.


#39
Sigma Tauri

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Fluffeh Kitteh wrote...

I dunno, some of it is, but most of it is typical sci fi fare, where you just shove in a scientific term that has the mildest of relevance, and call it a day.


Inorite? Like dextro-amino acids. Except Bioware ****s it up with dextro-DNA

Modifié par monkeycamoran, 25 mars 2010 - 05:13 .


#40
Fiery Phoenix

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[NEVER MIND]

Modifié par FieryPhoenix7, 25 mars 2010 - 03:38 .


#41
Dethateer

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OneBadAssMother wrote...

I am assuming they use eezo to increase the mass of whatever they shoot out in the engines to propel the starships, and eezo to decrease the mass of the starships themselves. In space, you can throw an object and it would give you some velocity - in which then you stay in motion. The velocity is depended on mass.


Except that you can't modify mass without breaking the laws of thermodynamics. It's literally impossible. Volume, temperature and pressure can change, but never mass.

#42
ModerateOsprey

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Dethateer wrote...

OneBadAssMother wrote...

I am assuming they use eezo to increase the mass of whatever they shoot out in the engines to propel the starships, and eezo to decrease the mass of the starships themselves. In space, you can throw an object and it would give you some velocity - in which then you stay in motion. The velocity is depended on mass.


Except that you can't modify mass without breaking the laws of thermodynamics. It's literally impossible. Volume, temperature and pressure can change, but never mass.


However mass can be converted into energy :)

#43
Dethateer

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Wasn't that matter?

#44
ModerateOsprey

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Dethateer wrote...

Wasn't that matter?


Whew the difference between mass and matter. There is one, but I find it more convenient to think of mass as a property of matter (though, that does have its problems). This allows me to simply think of E = m * c * c where mass can be converted to energy and vice versa. This forum ain't good for writing equations.

Modifié par ModerateOsprey, 25 mars 2010 - 05:07 .


#45
Dethateer

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Still, if there is a difference, they aren't the same thing. True, mass is a property of matter, though, but eezo can't convert matter into energy to reduce its mass without damaging effects, no matter how magical it is.

#46
ImperialOperative

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You want to know the science of ME?



Element Zero = Mass Effect Field = magic = lulz

#47
ModerateOsprey

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Dethateer wrote...

Still, if there is a difference, they aren't the same thing. True, mass is a property of matter, though, but eezo can't convert matter into energy to reduce its mass without damaging effects, no matter how magical it is.


Probably could be argued away as it having some kind of catalytic property with the resulting spare energy being used to drive any particular tech they fancy. I don't really have ME down as the hardcore scfi stuff where the science is particularly real, though. This was a big feature of the so-called New Wave of Scif writers like Asimov, Clarke, Dick etc.

#48
Dethateer

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ModerateOsprey wrote...

Dethateer wrote...

Still, if there is a difference, they aren't the same thing. True, mass is a property of matter, though, but eezo can't convert matter into energy to reduce its mass without damaging effects, no matter how magical it is.


Probably could be argued away as it having some kind of catalytic property with the resulting spare energy being used to drive any particular tech they fancy. I don't really have ME down as the hardcore scfi stuff where the science is particularly real, though. This was a big feature of the so-called New Wave of Scif writers like Asimov, Clarke, Dick etc.


But... that spare energy would still be lost from the initial body. You'd still damage it, regardless what you do with the energy you remove before converting it back into matter.

#49
in a bit of a pickle

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windsock wrote...

Shadow_Phoenix wrote...

Everything is possible when you have science! jk, actually they did a "Science behind" for the first Mass Effect. The idea of the Mass Relay is one of the theories of how to actually create a means of FTL travel. Most of the codex in both games is based on scientific theories

Well ME is pretty internally consistent in regards to its one big inaccuracies which is eezo, with disbelief suspended, the rest of the universe sort of falls into place, although the ships fly about like they're in atmospheres and have no retrorockets or thrusters to control their movement. There isn't any friction in space so all you need is to apply thrust until you reach your desired speed then cut off your engines. Changing your flight trajectory once in flight is very difficult, and the cutscenes show the Normandy pulling off moves impossible in space. That's my major gripe, that along with sound in space and the lack of sealed suits for chars in ME2 are my only real difficulties with the "realism".

BTW, if anyone wants to try their hand at 99% real spaceflight, try this: Orbiter Space Flight Simulator


Is why I like the roach so much. I think it's the only vehicle with
retro rockets. No lateral ones but oh well, one can't be too pushy, can
one?

:)

It would probably make for a not-so-good series of games but I'd pay good money to play a MEish game based on Ian M. Banks Culture series.

Gameplay mechanics would have to be light years different with the set up and lead up to action the crucial component of the game (one-shot kills in that universe). Selection of suit components and suit AI would be extremely important as you could set it up to dissipate two high-powered laser hits or maybe just one but saving space for other mission critical components. Batman, in space. :D

Or maybe one based on L. Niven Ringworld. Imagine a sandbos type of game. No information is fed to you via logs, computers whatever. You must relay on your senses, as a player, to deduce the workings of the Ring. Every step of the way a potential nightmare until you grasp the facts you need to survive

Ahem. sorry, had a ramble attack ^_^

Modifié par in a bit of a pickle, 25 mars 2010 - 05:27 .


#50
ModerateOsprey

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Dethateer wrote...

ModerateOsprey wrote...

Dethateer wrote...

Still, if there is a difference, they aren't the same thing. True, mass is a property of matter, though, but eezo can't convert matter into energy to reduce its mass without damaging effects, no matter how magical it is.


Probably could be argued away as it having some kind of catalytic property with the resulting spare energy being used to drive any particular tech they fancy. I don't really have ME down as the hardcore scfi stuff where the science is particularly real, though. This was a big feature of the so-called New Wave of Scif writers like Asimov, Clarke, Dick etc.


But... that spare energy would still be lost from the initial body. You'd still damage it, regardless what you do with the energy you remove before converting it back into matter.


Yes, agreed. But much of ME 'science' doesn't hold up at all though. I would drive myself nuts if I let it! I have to do a kind of double think when it comes to plot as well. So many, many holes.