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Awakening - Happy ending order (spoilers)


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#1
sydranark

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 Ok so i did some searching and tried everything, at least one or two people end up dying in my story. is it completely random or is there a method u have to follow?

did anyone get a happy ending? what did u try?

#2
Venatio

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Only Justice died in mine, but Velanna and Sigrun went on their calling way too early in my opinion. Maybe it depends on who you leave at Vigils Keep?

#3
kaimanaMM

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I'm guessing Velanna and Sigrun died in mine, I left them defending Vigil's Keep while I saved Amaranthine.

Velanna was supposedly crushed by a falling wall, but when the debris was cleared, "She was just gone".

Sigrun met her end leading the charge against the darkspawn assaulting the walls.  "And this time she didn't run away."

Justice passed on after many years once Aura told him that he no longer had to come to see her.  He left Kristoff's body and wasn't seen / heard from again.

Those are the only 3 deaths I had.  Would be interesting to know if everyone can live.

Modifié par kaimanaMM, 20 mars 2010 - 02:04 .


#4
Sparks1987

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Only Sigrun went to her calling in my game, the body of Kristoff was beheaded after Justice lead the charge against the darkspawn at Vigil's Keep but wheter the spirit is dead or not remains a mystery, all the other characters lived in the end.



I'm not sure what happened to Oghren since I didn't allow him to undergo the joining and after that I've never seen him in my game again and he doesn't get mentioned in the epilogue.



I killed both the architect and the mother in this game and also gave the dwarf the gold to upgrade the walls.



I think that's a fairly happy ending.

#5
Bitterfoam

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I'm interested in trying to figure out, through party composition testing and who to leave behind at the keep, whether everyone can live or not.



I highly doubt it's random. It probably has a behind-the-scenes calculation, possibly similar to how ME2's defense-line scenario runs.

#6
Bitterfoam

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Alright. Just beat it the first time - I'd left Oghren, Sigrun (unjoined, due to acquiring her last), and Velanna behind at the Keep.



Like most others, Velanna "disappears," Sigrun leads a charge and does not flee (though it never states that she died, to be clear), and Oghren survives as a hero, waking up after being out for two weeks. But the Keep held, and it made note of the full upgrades - Dwarven walls and Silverite armor.



It'll bear more testing. What if characters have a squishy rating, similar to in ME2? Everyone notes Velanna getting thunked by a section of wall. Most people agree that Justice dies. Sigrun is unclear. But most people also agree that Oghren and Nathaniel survive as successful defenders.



What other factors might be worth looking into? Whether they went through the Joining or not? Approval ratings? Mine were all 85-100. Personal quests?

#7
Tyradra

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I think I got a pretty good ending for everyone except Sigrun in my first ending. For this first go, I decided to defend Vigil's Keep instead of the city.

Anders: Stayed with the Wardens for a while, training new recruits. He then was called to the Circle to lecture on the Architect, and said that he was done with the Wardens. But he came back and stayed with the Wardens after that, something about it being his home and his true companions.

Nathaniel: Stayed with the Wardens and earned a lot of respect. He eventually saved Fergus Cousland's life from a bandit attack, and so Fergus gave a part of Amaranthine back to the Howe family; Nathaniel gave it to his sister's son, and eventually a statue was erected of Nathaniel in the city.

Oghren: Told tales of his battles to new recruits, and due to my characters conversation, decided to visit Felsi/his child often and write a ton of letters to his baby.

Velanna: Changed after becoming friends with my character, and thought much different of humans after traveling with me. She stumbled upon a human village that was under seige, and she alone defended it. One say though, she ran off alone into the Deep Roads because she swore she saw her sister in the shadows. Despite looking, the Wardens never found her.

Sigrun: After the Mother died, she had no purpose. She got reclusive, and one day just up and disappeared, saying she had to finish what she started in Kal'Hirol.

Justice: Continued to visit Aura until the decay made her say she could no longer see him. That was the day he left the Wardens, and left Aura a body to grieve over.

Modifié par Tyradra, 20 mars 2010 - 03:17 .


#8
Sinsational

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The only instance I've heard where no one dies, (Justice surviving for years counts), is when they left four party members behind to defend the Keep. Personally, I'm going to do the same to see if I can get the same result.

#9
Bitterfoam

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Those are, more than likely, the normal endings for characters. Right. Since you defended the Keep and sacrificed Amaranthine, none of them were in danger, so all get access to their full endings. I got three of those - for Anders, Nathaniel, and Justice, who were my party to save Amaranthine and kill The Mother.



I wonder if it's just a case of: if you want to save Amaranthine, you're going to lose people. That'd be a hell of a thing, if there was no saving grace, and it makes you wonder what the expected ending is.

#10
Sinsational

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Well, as some of the soldiers around the Keep have stated... The Vigil's been rebuilt before, it can be done again. I think you're supposed to save the city.

#11
kaimanaMM

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True, it never outright says Sigrun dies.  I only think she might have since it says "this time she didn't run away" and we get nothing further about her staying with the Wardens as we do with Anders / Nathaniel / Justice, etc. 

It's interesting that either way Velanna seems to disappear.  Does having her in your party change that?

I put Oghren through the joining in my game and got the ending where he took on two ogres at once and woke up two weeks later a hero.  Oghren seems to live  through anything. 

As for Amaranthine, saving it gets you all sorts of money and interest to rebuild both it and the Keep.

Modifié par kaimanaMM, 20 mars 2010 - 03:37 .


#12
Bitterfoam

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An added note: I suppose it only really matters to keep everyone alive if they transfer into something else somewhere down the road, whether it be the next expansion or a sequel. I don't think we'll see that happen, or at least not in a direct form. But who knows with Oghren.



Still, the perfectionist in me wants to do it.

#13
JamieCOTC

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I think it has to do w/ the approval rating. I left Anders back at the Keep and defended the city and he got his good ending. Same w/ Nathanial, though I took him w/ me. However, I got them both early one and thus had 100% or near approval ratings. Same w/ Velanna, though I took her w/ me to fight the mother too. I got Sigrun last and took her w/ me to the mother. Since I got her last, her approval rating wasn't very high and she went on her Calling early. Had I left her at the Keep she probably would have died. Justice was the only character to die in mine.

Interesting thing w/ Velanna is that while she gets a good ending, rescuing the human village, she never forgives my Warden for abandoning her sister.

Modifié par JamieCOTC, 20 mars 2010 - 03:58 .


#14
Fault Girl

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How do you get the good Nathanial ending? I was in high approval and did his personal quest but he just left the grey wardens to earn his fortune...

#15
kaimanaMM

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It could be based on approval.

Sigrun's approval for me was only 70-something when I finished, if I remember right.

Velanna's however was 100.

As for the good Nathaniel ending, his approval for me was 100 and I took him everywhere, including to save Amaranthine (he spoke out against saving the city, I persuaded him it was the right thing to do), to kill the Architect (which he spoke out against killing, persuaded him the Architect was up to no good) and to kill the Mother.  I'm pretty sure I hit every conversation hot spot with him also.  All of that and I got :

Nathaniel: Stayed with the Wardens and earned a lot of respect. He eventually saved Fergus Cousland's life from a bandit attack, and so Fergus gave a part of Amaranthine back to the Howe family; Nathaniel gave it to his sister's son, and eventually a statue was erected of Nathaniel in the city.



#16
Guest_treki1_*

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the only death i can recall is justice's....cant remember the whole thing but he ended up fighting some darkspawn that were still around and they chopped his head off and the wife buried the body

#17
odiedragon

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I don't believe that Velanna died in the wall falling bit... I think she used that root cage thing we saw her use like five times in the Wending Wood. She went underground and escaped... who knows, maybe she saw it as an opening to escape the Wardens and go looking for her sister.

#18
Bitterfoam

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My Sigrun had max approval. She got a +100 boost (picked her up last) by offering her a place with the Wardens after finishing Kal'Hirol, and immediately got the spyglass talk back at the Vigil, which I gave to her but received no approval bonus (confirming it was maxed). As stated earlier, she led the charge, but nothing was mentioned of death. Velanna was probably the lowest approval I had, but it was still relatively high.



Personal quest and approval matters? I never got any personal quests from either Velanna or Sigrun. I did, however, do Nathaniel's, and got the text kaimanaMM posted above (also took him with me). Anders stuck around, and Justice stayed on until Aura asked him to depart - did both their quests. Oghren survived the Keep - did his personal quest.

#19
Sarah1281

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Well, Sigrun's personal quest is so bugged it can't be accessed if you gain any approval or do the law and order sidequest before getting it.

#20
Nemesis7884

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you can be 99% sure that it wont matter for the sequel anyway, you will wheter not see any of these companions (thats what i am thinking) or it won't matter what you did and the game will just use default values...

#21
Bitterfoam

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That has nothing to do with the larger scheme of figuring it out, Nemesis.

#22
kaimanaMM

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Bitterfoam wrote...

That has nothing to do with the larger scheme of figuring it out, Nemesis.


Agreed.  I'd like to figure it out for the same reason(s) as Bitterfoam.  Whether or not they are in a sequel doesn't matter to me (though I'd love to have them), I'd like to know if it's possible to have everyone live and if there is some sort of hidden equation involved much like in ME2.

I didn't get any personal quest from Sigrun (is there one?) and I thought Velanna's personal quest was meeting the band of Dalish on the road and learning about her past / talking to her about it (i.e. she left, taking her sister and some other Dalish with her, who eventually got killed and her sister taken).

Hmm, I played once where I recruited Sigrun last and I was unable to make her into a Warden, I didn't take note of her approval level at that point. Does it make a difference in the end if she is a Warden?  I went back to an earlier save so I could make her a Warden and ended with her approval in the 70-something range.

Modifié par kaimanaMM, 20 mars 2010 - 10:33 .


#23
Sarah1281

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Sigrun's quest is very buggy but it's been worked out how to get it: don't change her approval at all and don't do the Law and Order quest, then bump into her old employer on the way to the Chantry in the city. Basically, that means right after Sigrun joins your party and before you do anything that might accidentally gain or lose her approval (and she doesn't even necessarily need to be in the party for this) go back to Amaranthine.

#24
ObserverStatus

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Um, nope Velanna got crushed by a falling pillar at Vigil's keep, and Morrigan is still in hiding. No "happy ending" for my warden.

Modifié par bobobo878, 20 mars 2010 - 10:41 .


#25
Sarah1281

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Velanna doesn't have to get crushed, you know. Just take her with you.