Awakening - Happy ending order (spoilers)
#1
Posté 20 mars 2010 - 01:43
did anyone get a happy ending? what did u try?
#2
Posté 20 mars 2010 - 01:45
#3
Posté 20 mars 2010 - 02:04
Velanna was supposedly crushed by a falling wall, but when the debris was cleared, "She was just gone".
Sigrun met her end leading the charge against the darkspawn assaulting the walls. "And this time she didn't run away."
Justice passed on after many years once Aura told him that he no longer had to come to see her. He left Kristoff's body and wasn't seen / heard from again.
Those are the only 3 deaths I had. Would be interesting to know if everyone can live.
Modifié par kaimanaMM, 20 mars 2010 - 02:04 .
#4
Posté 20 mars 2010 - 02:11
I'm not sure what happened to Oghren since I didn't allow him to undergo the joining and after that I've never seen him in my game again and he doesn't get mentioned in the epilogue.
I killed both the architect and the mother in this game and also gave the dwarf the gold to upgrade the walls.
I think that's a fairly happy ending.
#5
Posté 20 mars 2010 - 02:13
I highly doubt it's random. It probably has a behind-the-scenes calculation, possibly similar to how ME2's defense-line scenario runs.
#6
Posté 20 mars 2010 - 03:12
Like most others, Velanna "disappears," Sigrun leads a charge and does not flee (though it never states that she died, to be clear), and Oghren survives as a hero, waking up after being out for two weeks. But the Keep held, and it made note of the full upgrades - Dwarven walls and Silverite armor.
It'll bear more testing. What if characters have a squishy rating, similar to in ME2? Everyone notes Velanna getting thunked by a section of wall. Most people agree that Justice dies. Sigrun is unclear. But most people also agree that Oghren and Nathaniel survive as successful defenders.
What other factors might be worth looking into? Whether they went through the Joining or not? Approval ratings? Mine were all 85-100. Personal quests?
#7
Posté 20 mars 2010 - 03:15
Anders: Stayed with the Wardens for a while, training new recruits. He then was called to the Circle to lecture on the Architect, and said that he was done with the Wardens. But he came back and stayed with the Wardens after that, something about it being his home and his true companions.
Nathaniel: Stayed with the Wardens and earned a lot of respect. He eventually saved Fergus Cousland's life from a bandit attack, and so Fergus gave a part of Amaranthine back to the Howe family; Nathaniel gave it to his sister's son, and eventually a statue was erected of Nathaniel in the city.
Oghren: Told tales of his battles to new recruits, and due to my characters conversation, decided to visit Felsi/his child often and write a ton of letters to his baby.
Velanna: Changed after becoming friends with my character, and thought much different of humans after traveling with me. She stumbled upon a human village that was under seige, and she alone defended it. One say though, she ran off alone into the Deep Roads because she swore she saw her sister in the shadows. Despite looking, the Wardens never found her.
Sigrun: After the Mother died, she had no purpose. She got reclusive, and one day just up and disappeared, saying she had to finish what she started in Kal'Hirol.
Justice: Continued to visit Aura until the decay made her say she could no longer see him. That was the day he left the Wardens, and left Aura a body to grieve over.
Modifié par Tyradra, 20 mars 2010 - 03:17 .
#8
Posté 20 mars 2010 - 03:20
#9
Posté 20 mars 2010 - 03:22
I wonder if it's just a case of: if you want to save Amaranthine, you're going to lose people. That'd be a hell of a thing, if there was no saving grace, and it makes you wonder what the expected ending is.
#10
Posté 20 mars 2010 - 03:25
#11
Posté 20 mars 2010 - 03:36
It's interesting that either way Velanna seems to disappear. Does having her in your party change that?
I put Oghren through the joining in my game and got the ending where he took on two ogres at once and woke up two weeks later a hero. Oghren seems to live through anything.
As for Amaranthine, saving it gets you all sorts of money and interest to rebuild both it and the Keep.
Modifié par kaimanaMM, 20 mars 2010 - 03:37 .
#12
Posté 20 mars 2010 - 03:45
Still, the perfectionist in me wants to do it.
#13
Posté 20 mars 2010 - 03:55
Interesting thing w/ Velanna is that while she gets a good ending, rescuing the human village, she never forgives my Warden for abandoning her sister.
Modifié par JamieCOTC, 20 mars 2010 - 03:58 .
#14
Posté 20 mars 2010 - 04:00
#15
Posté 20 mars 2010 - 04:15
Sigrun's approval for me was only 70-something when I finished, if I remember right.
Velanna's however was 100.
As for the good Nathaniel ending, his approval for me was 100 and I took him everywhere, including to save Amaranthine (he spoke out against saving the city, I persuaded him it was the right thing to do), to kill the Architect (which he spoke out against killing, persuaded him the Architect was up to no good) and to kill the Mother. I'm pretty sure I hit every conversation hot spot with him also. All of that and I got :
Nathaniel: Stayed with the Wardens and earned a lot of respect. He eventually saved Fergus Cousland's life from a bandit attack, and so Fergus gave a part of Amaranthine back to the Howe family; Nathaniel gave it to his sister's son, and eventually a statue was erected of Nathaniel in the city.
#16
Guest_treki1_*
Posté 20 mars 2010 - 04:36
Guest_treki1_*
#17
Posté 20 mars 2010 - 06:03
#18
Posté 20 mars 2010 - 09:38
Personal quest and approval matters? I never got any personal quests from either Velanna or Sigrun. I did, however, do Nathaniel's, and got the text kaimanaMM posted above (also took him with me). Anders stuck around, and Justice stayed on until Aura asked him to depart - did both their quests. Oghren survived the Keep - did his personal quest.
#19
Posté 20 mars 2010 - 09:42
#20
Posté 20 mars 2010 - 09:52
#21
Posté 20 mars 2010 - 10:10
#22
Posté 20 mars 2010 - 10:29
Bitterfoam wrote...
That has nothing to do with the larger scheme of figuring it out, Nemesis.
Agreed. I'd like to figure it out for the same reason(s) as Bitterfoam. Whether or not they are in a sequel doesn't matter to me (though I'd love to have them), I'd like to know if it's possible to have everyone live and if there is some sort of hidden equation involved much like in ME2.
I didn't get any personal quest from Sigrun (is there one?) and I thought Velanna's personal quest was meeting the band of Dalish on the road and learning about her past / talking to her about it (i.e. she left, taking her sister and some other Dalish with her, who eventually got killed and her sister taken).
Hmm, I played once where I recruited Sigrun last and I was unable to make her into a Warden, I didn't take note of her approval level at that point. Does it make a difference in the end if she is a Warden? I went back to an earlier save so I could make her a Warden and ended with her approval in the 70-something range.
Modifié par kaimanaMM, 20 mars 2010 - 10:33 .
#23
Posté 20 mars 2010 - 10:34
#24
Posté 20 mars 2010 - 10:37
Modifié par bobobo878, 20 mars 2010 - 10:41 .
#25
Posté 20 mars 2010 - 10:40





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