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First nightmare play through, critique my plan


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#1
Dominatus101

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I've beat the game on hard with a rogue FOREVER ago but want to play through again now on nightmare before I load up Awakening.  I've decided to do some things I've never done, like play a mage, range focused group, and romancing Alistair.

I plan on having a femal elf mage main character.  She will be a primal / spirit school dps'r.  I wanted to try something I read which is making a blood mage and ignoring willpower and bumping up magic and constitution.  As I understand you can use 4-5 sustained abilities with your mana pool, activate Blood Magic after the sustained abilities are up and then simply cast all your other spells with you HP pool.  This lets you have a bunch of sustained abilities (with your mana pool) and still have a large resource (your HP) to cast spells with.

Supporting my mage will be Wynn healing and some CC, Leliana with bard buffs and ranged attacks, and Alistair tanking.

So my questions are...
Anyone out there have experience with the Blood Mage idea?  Does it work well or is there something, mechanic or encounter ect, that comes into play making the proposed plan not so great?

Problems I see are...

Micro managing Wynn, if I leave her tactics like I did before when I played through on hard she'll probably end up trying to endlessly heal my Blood Mage when my Blood Mage can heal herself and Wynn needs to heal the others (Like when I suck the life out them :devil:) So unless there is some "exclude main character" tactic I guess I'll have to manage her a bit more than I did before.

I never unlocked Blood Mage so the first part of the game will be hard since I'm avoiding upping my willpower, and mana pool with it, and I won't have Blood Magic to rely on till I get done with the Redcliff.

And I have no idea what else to make my mage, I've never liked the Arcane warrior idea though as I understand its very powerful.  Guess I could be a shape shifter for the constitution bonus and complete the whole "secret maleficar" feel my mage will probably have, :P.

In any case I'd love some input before I go so far in the game and ignore willpower for too long before I find out (for myself or someone tells me) that it actually doesn't work like I think.

Thank you in advance,

-Dominatus

Modifié par Dominatus101, 20 mars 2010 - 02:17 .


#2
stylepoints

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You won't run into any problems as long as you don't actually tell people you are a blood mage. I've heard wynne will leave the party if you tell her. (comes up some time I don't remember where.) As for tactics there is no "exclude character" script however you can make a seperate tactic for each character. So you would need a "heal alistair, heal leliana, etc" tactic. You should have enough tactics to make it work since npc mages are too dumb to use dps tactics anyway.

But as far as the playability goes, it works fine. Honestly though the sustained mage abilities aren't that fantastic and I generally just played it like a mage with 2 mana bars.

And even if you don't like arcane warrior as a second spec, it is actually very good for one of its abilities called shimmering shield. You don't have to wear heavy armor or use a sword, shimmering shield alone is worth speccing into arcane warrior. It's better than shapeshifter anyway. It will make you highly resistant to spell damage and some other things, which for a blood mage can come in handy.

My last mage was an arcane warrior/bm. The arcane warrior sustained abilities are very powerful but mana intensive, but if you aren't wearing the heavy armor the fatigue penalty is gone. I'd give it a try personally :D.

Edit: Also if you have never played a mage before, get mana clash. It is probably overpowered so use at your own risk. Basically it one shots any caster mob of yellow or white difficulty, and will do around 500 damage to high level c asters and drain their mana. It also can't friendly fire.

Modifié par stylepoints, 20 mars 2010 - 06:42 .


#3
lazuli

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The wiki has some useful information on Blood Mages.  Personally, the way I use Blood Magic is to activate it right as combat starts, snare a whole group of enemies with Blood Wound, and then deactivate it.  Wait 20 seconds, rinse, repeat... if the fights even last that long.  It takes some micro managing, but then again, so does any DPS mage.