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(Awakening) Rogue or Warrior


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26 réponses à ce sujet

#1
xunbreakablex

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So I'm about to start my first Awakening Playthrough. My Question is, considering the overall package which class/build do you think is more viable (for soloing the game for example) and why.

I know both play different and so on and that the choice depens on personal preference, but I want to know your personal opinion.

#2
xunbreakablex

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no one?

#3
dhurstell

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If you import a lvl 23 or so rogue, you can spec em dex/cun ass/duelist and never need a plate tank, even on nightmare, especially by the end when you are level 34ish... the game is just kinda broken that way

#4
Basher of Glory

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With enough DEX a rogue's (and a DEX based 2-WF warrior's) defense is so high, that armour is only needed as a platform for runes.

#5
GEWill

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Rogue's are pretty nasty on Awakening. At the end of the game I ended up having 90+ dex and cunning and didn't sustain any injuries the entire expansion.



On the flip side you can also go warrior and do the same thing to great effect also.

#6
xunbreakablex

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I already read a few times that DW Warrior and Rogue are pretty equal in terms of dmg output but who has the better overall package? Right now it seems to me that Stealth is a big plus for the Rogue although i personally really like the Templar specialization and Spririt Warrior semms to be a bit op (and has AoE Dmg).



So maybe DW Warrior hast the upper Hand?

#7
rumination888

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Backstab is basically an automatic crit against flanked or incapacitated enemies. With the proper items, a rogue will more than double a DW warrior's DPS output.
Cunning not only raises a rogue's damage, but it also increases armor penetration allowing rogues to dish out even more damage compared to the warrior.

DW warrior is only equal if you have a mage. They can turn on Precise Striking so that Momentum stacks with Haste. But if you choose to use Swift Salves, or don't have a mage with Haste, then the rogue ends up better.

#8
xunbreakablex

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thx rumination888 didn't know about the Precise Striking stuff......but can't a Rogue get the same attack speed with Momentum runes? (i think thats the name)



How big is the damage boost achieved through SW abilities?



And which specializations would you recommend for a DW Rogue or a DW Warrior? Especially considering the new Awakening ones. Seems that SW is a must have...

#9
Finnegone

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rumination888 wrote...

DW warrior is only equal if you have a mage. They can turn on Precise Striking so that Momentum stacks with Haste. But if you choose to use Swift Salves, or don't have a mage with Haste, then the rogue ends up better.


Don't forget momentum runes. Any potential speed advantage the DW warrior might have is now basically nullified. If you want to dual wield, and your aim is to do as much damage in as little time as possible, you can't beat a rogue.

However, the warrior has access to some pretty ridiculous cc abilities, particularly Grievous Insult. The new two-handed talents are very powerful, and coupled with spirit warrior make the 2-handers a very formidable damage dealer (and, in my opinion, more fun than auto backstabbing). But an Assassin/Bard/Shadow with Weak Points, Shadow Form, Song of Courage and Momentum will still outkill any warrior, no contest.

#10
rumination888

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xunbreakablex wrote...

thx rumination888 didn't know about the Precise Striking stuff......but can't a Rogue get the same attack speed with Momentum runes? (i think thats the name)

How big is the damage boost achieved through SW abilities?

And which specializations would you recommend for a DW Rogue or a DW Warrior? Especially considering the new Awakening ones. Seems that SW is a must have...


SW is good. It turns your entire attack into spirit damage which bypasses armor. But that also means spirit resistance will reduce your damage. I think the attack speed is meant more for 2H and shield warriors so they don't have to rely on double haste. The biggest downside is that it gives a -10(or close to it anyways) stamina regeneration penalty.

For DW Warriors, I prefer Champion, Berserker, and Spirit Warrior. I'm not really fond of any of the Champion abilities for a DWer. I just grab it for the useful willpower bonus. SW takes the place of Templar so you'll have really high spell resistance without having to rely on Templar armor.

For DW rogues, I prefer the same setup as Finnegone.

Modifié par rumination888, 21 mars 2010 - 03:46 .


#11
Basher of Glory

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I imported my human DW-rogue at level 23. Meanwhile she's lvl 25 and - what shall I say? - she kicks butt.



When my sword&board tank swallowed the third health pot, she is still at full hp, even when crowded. After some seconds she activates her normal hide in shadows, the enemy turns away, just to be backstabbed the next second.

More and more I come to the conclusion, that armour is worthless compared to high defense.

#12
Novadove

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there is a few distinction between rogue and warrior in A.



1) rogue has better utility, can sneak, 1 shot kill run and invisible again. basically 1 man assassin army with all round ability of opening locks compare to a warrior that need moderate healing.



2) rogue can 1 hit kill reaching as high as 2000 in 1 hit on an orange mob compare to a warrior.



3) rogue's flicker is just pure satisfaction. all should try that out even tho it's weak =P



4) rogue can wear sentinels too!



5) i have yet to see a "sicker" weapon than velvet dagger. anyone? =)

#13
5Warlocks

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2H Warriors can instantly kill entire packs of endgame monsters with Massacre. Rogues are too slow.

#14
Novadove

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well, it all depends on whether how you wana play it

do you want to always change character to pick lock during solo play?

i am just lazy to always switching my characters to pick chests evertime my warrior see a locked chests. it's really heaven sent when my character can do basically everything on his or her own.

There is a way to play rogue without ever to shed 1 blood in nightmare by using scout's strength of stone, when it ends, follow by ghost, follow by sneak, rinse and repeat.

Lastly, rogues can kill an entire pack of endgame monsters with dual weapon sweep combine with flicker.

Rogue can do matrix, can a warrior do that? =)

Modifié par Novadove, 22 mars 2010 - 06:32 .


#15
Guest_mrfoo1_*

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Is the melee rogue damage as crit ridiculous as Nathaniel is with a bow?

#16
Novadove

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to be honest, i have never play a rogue archer before, so i do not know what is the highest damage dealt before. in origins, my rogue can never achieve the achievement of "heavy hitter"



but after i get heartseeker, 1st try, my damage got a breaking record of 879.



then a few times, i use my mages to cast weakness, miasima etc and i use mark, below belt and another skill, hit the orange elite to almost near death, stun, then finally with heartseeker and hit a record breaking of 2000+ damage once. the rest of the time will remain at around 900 - 1600 mostly at 1200.



in origins, i believe archer with arrow of slaying can reach 1200.

#17
Novadove

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group play aside, for solo play, all my npcs are spec differently.



valen and ander both AW with haste,1 with telekinetic and 1 with fire enchant.

Nathan only sing song of courage with scout ability that reduce stamina when hit and wears full heavy armor focus on cunning only when level up.



double song of courage with double haste and put all npc to hold and wait.



many people think shadow is the way to go but unfortunately, decoy shadow form are not so effective. i prefer stone form with ghost combination. it allows you to tank elite bosses.



by using velvet with 3 paragon paralyze and offhand 3 intensifying runes, it makes the game very broken...




#18
Alias Oddvar

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well because the game is very easy in awakening i would recommend the rogue.

it has more utility and skills.

Awakening is too easy so soloing might be ok but you lose out on some quests and banter.



If you want a challenge perhaps a solo caster mage is what you are looking for.

#19
DJ0000

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My 2h spirit warrior/berseker/templar will absolutely owned everything in the entire expansion, and that was even though I purposely stopped using fade burst and berserk because it was so easy. I have no doubt a rogue could do the same.



The items and talents are so powerful that it is difficult to get an injury unless you actively attempt to.

#20
AuraofMana

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It really depends on whether or not you want to min-max your character and your party build up. DW Backstab Rogue out performs every other build in pure damage, but it can only achieve this by doing nothing but auto attacking (and the occasional combat stealth / feign death due to aggro). You can also play 100% crit archery which deals plenty of damage itself and hits from afar. Warrior is even further diversified. You really can't decide based on class since each class has different roles that play differently. Some builds to certain classes are viable, but may not be top end (i.e., Arcane Warrior tank.  Viable, but can never tank as well as a SnS Warrior). It really depends on what you want.

Modifié par AuraofMana, 22 mars 2010 - 05:02 .


#21
Novadove

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end of the day, it's not about whether the game is easy or not.



but for bored people like me, killing things in DAA is no longer about completing quests, killing xyz mobs. But it is all about finding the absolute best balance in terms of solutions.



flexibility,

diversity,

stylish are the key words.



rogue is like: you want the highest damage? rogue gives you that

you want the fastest hitting character? rogue gives you that

you want to unlock all chests, steal more gold and be richer than others? rogue gives you that.



warrior just doesnt cut it. =(






#22
NargothTheGrim

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Played as my imported warrior tank. The Awakening gameplay was a peace of cake. Most hits that I was getting from creatures were araund 0-4 with ~800hp on my character. Never fallen in battle. Biggest dmg dealt was 564. Actually I't doesn't matter who will you take. Even as naked warrior with bare hands you will complet Awakening. It's so ridiculous easy.

Modifié par NargothTheGrim, 22 mars 2010 - 07:30 .


#23
mbeckham

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Rogues get some pretty awesome gear early in this game. You get the Tricksters Tunic really early offers +9 Defense ad 10 or 15 to Mental and Physical resistance. Blackblade armor offers +12 Defense and 20% Fire and Cold resist and it's about the best looking armor in the game. You really feel cool wearing that on your characters. The Def bonuses plus resistances make you damned near unkillable. Boots for both the Trickster and Blackblade armor add Def and negate fatigue. The helmets add resistances. I think the Blackblade helmet throw in a 15% resistance to electrictcity and maybe adds some to Fire and Cold. And the Trickster Helmet adds another 15 to both Mental and Physical resistance. The Trickster gloves add to attack and Dex. and i don't recall what the Blackblade gloves do or whether I ever found them. Trickster has a 20 Str requirement, Blackblade has 24. There are some boots in the game that add 25 Stamina too. The Trickster helmet adds another 15 to physical and mental resistance. And the felon's coat is dropped in one of the side quests. you can also get the Bear something armor that Howe wears if your not using him. It's in the chest beside his cage when you first meet him. I don't recall the stats but I think they were pretty good.



If you party you've got to get Nate and Vallena on the same Party their dialogue is Fantastic.

#24
mbeckham

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You'll also have to do some politicing in the game and that'll be much easier with high Persuasion skills. Which are obviously easier for Rogues to get.

#25
GEWill

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Who cares about loot. If you took the Felon's Coat in Origins, you don't have any reason to remove it in Awakenings in my opinion. I've yet to use any other armor on my Rogues in Awakening and once it becomes available on Origins I never remove it on their either.



If you're a speed freak and have to do things in as little time as possible then Rogue is for you, Personally I like things about dual weapon Rogues and Warriors so I don't prefer one over the other, I prefer them both.