(Awakening) Rogue or Warrior
#1
Posté 20 mars 2010 - 03:42
I know both play different and so on and that the choice depens on personal preference, but I want to know your personal opinion.
#2
Posté 20 mars 2010 - 04:38
#3
Posté 20 mars 2010 - 09:25
#4
Posté 20 mars 2010 - 09:59
#5
Posté 21 mars 2010 - 01:48
On the flip side you can also go warrior and do the same thing to great effect also.
#6
Posté 21 mars 2010 - 01:20
So maybe DW Warrior hast the upper Hand?
#7
Posté 21 mars 2010 - 02:34
Cunning not only raises a rogue's damage, but it also increases armor penetration allowing rogues to dish out even more damage compared to the warrior.
DW warrior is only equal if you have a mage. They can turn on Precise Striking so that Momentum stacks with Haste. But if you choose to use Swift Salves, or don't have a mage with Haste, then the rogue ends up better.
#8
Posté 21 mars 2010 - 02:41
How big is the damage boost achieved through SW abilities?
And which specializations would you recommend for a DW Rogue or a DW Warrior? Especially considering the new Awakening ones. Seems that SW is a must have...
#9
Posté 21 mars 2010 - 02:45
rumination888 wrote...
DW warrior is only equal if you have a mage. They can turn on Precise Striking so that Momentum stacks with Haste. But if you choose to use Swift Salves, or don't have a mage with Haste, then the rogue ends up better.
Don't forget momentum runes. Any potential speed advantage the DW warrior might have is now basically nullified. If you want to dual wield, and your aim is to do as much damage in as little time as possible, you can't beat a rogue.
However, the warrior has access to some pretty ridiculous cc abilities, particularly Grievous Insult. The new two-handed talents are very powerful, and coupled with spirit warrior make the 2-handers a very formidable damage dealer (and, in my opinion, more fun than auto backstabbing). But an Assassin/Bard/Shadow with Weak Points, Shadow Form, Song of Courage and Momentum will still outkill any warrior, no contest.
#10
Posté 21 mars 2010 - 03:44
xunbreakablex wrote...
thx rumination888 didn't know about the Precise Striking stuff......but can't a Rogue get the same attack speed with Momentum runes? (i think thats the name)
How big is the damage boost achieved through SW abilities?
And which specializations would you recommend for a DW Rogue or a DW Warrior? Especially considering the new Awakening ones. Seems that SW is a must have...
SW is good. It turns your entire attack into spirit damage which bypasses armor. But that also means spirit resistance will reduce your damage. I think the attack speed is meant more for 2H and shield warriors so they don't have to rely on double haste. The biggest downside is that it gives a -10(or close to it anyways) stamina regeneration penalty.
For DW Warriors, I prefer Champion, Berserker, and Spirit Warrior. I'm not really fond of any of the Champion abilities for a DWer. I just grab it for the useful willpower bonus. SW takes the place of Templar so you'll have really high spell resistance without having to rely on Templar armor.
For DW rogues, I prefer the same setup as Finnegone.
Modifié par rumination888, 21 mars 2010 - 03:46 .
#11
Posté 21 mars 2010 - 05:45
When my sword&board tank swallowed the third health pot, she is still at full hp, even when crowded. After some seconds she activates her normal hide in shadows, the enemy turns away, just to be backstabbed the next second.
More and more I come to the conclusion, that armour is worthless compared to high defense.
#12
Posté 22 mars 2010 - 05:45
1) rogue has better utility, can sneak, 1 shot kill run and invisible again. basically 1 man assassin army with all round ability of opening locks compare to a warrior that need moderate healing.
2) rogue can 1 hit kill reaching as high as 2000 in 1 hit on an orange mob compare to a warrior.
3) rogue's flicker is just pure satisfaction. all should try that out even tho it's weak =P
4) rogue can wear sentinels too!
5) i have yet to see a "sicker" weapon than velvet dagger. anyone? =)
#13
Posté 22 mars 2010 - 06:09
#14
Posté 22 mars 2010 - 06:20
do you want to always change character to pick lock during solo play?
i am just lazy to always switching my characters to pick chests evertime my warrior see a locked chests. it's really heaven sent when my character can do basically everything on his or her own.
There is a way to play rogue without ever to shed 1 blood in nightmare by using scout's strength of stone, when it ends, follow by ghost, follow by sneak, rinse and repeat.
Lastly, rogues can kill an entire pack of endgame monsters with dual weapon sweep combine with flicker.
Rogue can do matrix, can a warrior do that? =)
Modifié par Novadove, 22 mars 2010 - 06:32 .
#15
Guest_mrfoo1_*
Posté 22 mars 2010 - 06:48
Guest_mrfoo1_*
#16
Posté 22 mars 2010 - 07:12
but after i get heartseeker, 1st try, my damage got a breaking record of 879.
then a few times, i use my mages to cast weakness, miasima etc and i use mark, below belt and another skill, hit the orange elite to almost near death, stun, then finally with heartseeker and hit a record breaking of 2000+ damage once. the rest of the time will remain at around 900 - 1600 mostly at 1200.
in origins, i believe archer with arrow of slaying can reach 1200.
#17
Posté 22 mars 2010 - 07:26
valen and ander both AW with haste,1 with telekinetic and 1 with fire enchant.
Nathan only sing song of courage with scout ability that reduce stamina when hit and wears full heavy armor focus on cunning only when level up.
double song of courage with double haste and put all npc to hold and wait.
many people think shadow is the way to go but unfortunately, decoy shadow form are not so effective. i prefer stone form with ghost combination. it allows you to tank elite bosses.
by using velvet with 3 paragon paralyze and offhand 3 intensifying runes, it makes the game very broken...
#18
Posté 22 mars 2010 - 10:16
it has more utility and skills.
Awakening is too easy so soloing might be ok but you lose out on some quests and banter.
If you want a challenge perhaps a solo caster mage is what you are looking for.
#19
Posté 22 mars 2010 - 03:35
The items and talents are so powerful that it is difficult to get an injury unless you actively attempt to.
#20
Posté 22 mars 2010 - 05:02
Modifié par AuraofMana, 22 mars 2010 - 05:02 .
#21
Posté 22 mars 2010 - 05:45
but for bored people like me, killing things in DAA is no longer about completing quests, killing xyz mobs. But it is all about finding the absolute best balance in terms of solutions.
flexibility,
diversity,
stylish are the key words.
rogue is like: you want the highest damage? rogue gives you that
you want the fastest hitting character? rogue gives you that
you want to unlock all chests, steal more gold and be richer than others? rogue gives you that.
warrior just doesnt cut it. =(
#22
Posté 22 mars 2010 - 06:10
Modifié par NargothTheGrim, 22 mars 2010 - 07:30 .
#23
Posté 22 mars 2010 - 06:51
If you party you've got to get Nate and Vallena on the same Party their dialogue is Fantastic.
#24
Posté 22 mars 2010 - 06:57
#25
Posté 23 mars 2010 - 10:08
If you're a speed freak and have to do things in as little time as possible then Rogue is for you, Personally I like things about dual weapon Rogues and Warriors so I don't prefer one over the other, I prefer them both.





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