The Mother
#26
Posté 22 mars 2010 - 02:18
#27
Posté 22 mars 2010 - 06:45
Sereaph502 wrote...
dwanedibbley wrote...
I soloed her in about 20sec on nightmare.
Rogue-archery: stealth -> mark of death -> strenght of stone (knoskback, physical, spell imunity) -> profit.
No cheats, no exploits, no pots.
sure you did.
guess successful troll is successful.
Now even low skilled ppl can solo Mother, theres spot where u cant be reached by tentacles and still shoot on Mother (i guess its glitch, but some fail ppl like exploiting games, and i wasnt looking for this spot, just tentacles knocked me there and when i realised they cant hit me there, i reloaded game and tried go to this spot again and its works).
http://img716.images...10032216210.jpg
Modifié par dwanedibbley, 22 mars 2010 - 06:46 .
#28
Posté 22 mars 2010 - 09:51
My tactic used nathaniel to continously aoe stun adds in range,
Justice to use the aoe pull adds and take his time to kill the adds
Anders heal and nuke boss
Nathaniel pet the spider on boss
My Pc char on boss all time
It went smooth almost till end when my pc char die, was going to res him but at that moment mother died too
#29
Posté 22 mars 2010 - 10:02
Grand_Commander13 wrote...
The first time I did this fight I tried to fight like how I did against DA:O's Broodmother: ignore the tentacles, slay the beast. Big mistake. The Mother's tentacles, as others have indicated, don't respawn. Every time a batch of Children appeared I would drop a Mass Paralyze on them and they'd be pretty much finished off by the time it wore off.
It didn't hurt that I had never used any of my lyrium potions or health poultices before this fight, though. >.>
They didn't respawn in origins either. In origins you'd be able to take down a third of their health, then they'd disappear. They'd reappear in phase 2, take down another third and they're gone, then they appear again in phase 3 and then if you kill them they die and you get XP. The only difference here is that you can kill the tentacles right out, without having to fight them in phases.
#30
Posté 29 mars 2010 - 08:00
To cut i long story short, my mage soloed the mother pretty much all the way (although my party members killed the tentacles and children that came at the begining) just by auto- casting and healing.
This was all on nightmare of course!
Is this a bug?
Am I ultra lucky? (unlucky really as I wanted a hard fight, i must try her again without doing that!)
#31
Posté 29 mars 2010 - 11:31
Main (Tank)
Nathaniel (Ranged)
Justice (2hand)
Velanna (heal/aoe)
As soon as the fight started I ran to the entrance. Kill the tentacles (Massacre / Bombs / Fireballs, when no party member was near).
Nathaniel then on mother. Main as well.
As soon as the grubs spawned my main moved back. Activated Taunt / Grievious Insult & Carapace. So all the grubs moved to him. Then Inferno / Death Cloud from Velanna over that position. Thanks to Carapace my main didnt take any damage.
Justice just stood near Velanna & Nathaniel in case one of the grubs would escape my AoE & tank. Didnt happen though.
#32
Posté 31 mars 2010 - 06:06
Helps to make Sigrun an Archer with Weak Points and Accuracy on at all times. She will do huge damage if you spend 6 Soveriegns to re-spec her with 100 dexterity. She'll auto-hit for about 250, which is nice!
Also, on subsequent playthroughs, I noticed you can "enter" the Mother (inside her polygonal game space) and just go to town. This is a major glitch I suppose. Sometimes it will knock you back out, but then you can re-enter from the right side. One time, I just stayed in there. It was rogue Main and Justice there (since I can't chose to go alone after accepting party members). Working on solo game now, but man do I feel bad when I turn the potential party members away. Especially Nathaniel. Had to turn him away in a random encounter on the road. I just didn't have the heart to let him be executed. I'm a big softy!
Modifié par kasanza, 31 mars 2010 - 06:31 .
#33
Posté 06 avril 2010 - 05:35
Park your 2 dagger rogues right in front of the mother and the rest of your party about 10 yards away.
Have one rogue open with twin-strike and the other with low blow.
Pop unending fury on both.
Should be over in in 15 seconds or so even on nightmare.
Since her main damage will be mid range tenticles and adds (if they even arrive in time), your 2 other party members will get the majority of the damage while your rogues just go to town.
Don't think the add's have ever even gotten to spawn using this strategy: joy of a high damage party.
Modifié par akeso, 06 avril 2010 - 05:47 .
#34
Posté 06 avril 2010 - 05:35
Modifié par akeso, 06 avril 2010 - 05:36 .
#35
Posté 27 août 2010 - 12:16
#36
Posté 19 octobre 2012 - 08:23
#37
Posté 19 octobre 2012 - 10:29
#38
Posté 20 octobre 2012 - 12:03
#39
Posté 20 octobre 2012 - 03:05





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