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Awakening, more like "let's milk the machine"


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#26
ejoslin

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SSH83, in all honesty, WHY should BW put out games like DA:O if you have so many people screaming that we should be satisfied with DA:A? If you don't want to see games like DA:O, then your argument holds true. DA:A cost far less to produce than DA:O, so I do not understand the price. And if I were EA, I'd kept the budget low, because, well, why not? Awakenings sold so well because of the DA name. If the xpact after Awakenings (if there is one) sells almost as well (I doubt it will, but that's just speculation), you will never see an epic game like DA:O again. There's no profit motive to it, and that's the major consideration for EA.

Edit: In truth, I don't mind that I've spent $110 so far on all DA games -- DA:O is worth it, and more.  And I would happily keep shelling out $$ for things that are just ok to support DA:O as long as there's some assurance that that means that DA:2 will be epic as DA:O was.  MY big fear is they're getting the message of how much people are willing to pay without going to that level of epicness.

Does that make sense? I do NOT want to give EA the message that they can cut all corners on everything and still expect me to shell out $$.  Give me fantastic, and I'll pay more and more and more.  Give me ok, I'll find something else to do.

Modifié par ejoslin, 20 mars 2010 - 09:08 .


#27
naomis8329

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I agree.  The trailer promised so much but for me, at present has delivered little.  Whilst enjoyable it has turned out to be little more than a hack and slash.  The plots could have been so much more, but turned into an assemble of large quests.  After watching the trailer for DA:A I got up at 0500 GMT to play and like I said ended up feeling very sad at not being able to nuture the relationships already forged and developing new ones.  Maybe DA:O has spoilt us, maybe we expect too much.  Hopefully the next pack will deliver something on a par to the original.  We live in hope, dream in the Fade.

#28
cepapoe

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I wouldn't call Awakening a hack and slash. Awakening had far more puzzles in it than Origins did.



As to what i think about awakening. Its good for an expansion. I have seen far worse. Is it as good as Origins? Of course not, but its hard to compare an expansion to a full length game. My one wish is that they would of digged a bit deeper into the Architect or Utha. Almost wished that the Architect would escape so he could continue doing his thing, he has alot of potential as an "anti hero"

#29
Yrkoon

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SSH83 wrote...

If it helps, think of the expansion as 5 DLCs combined together with a plot that actually continues the story.

Why in the world would we want to do that? 

Are we suddenly supposed to use the abominatation that is   the DLC phenomenon as some sort of measuring stick of things?

I got a better Idea.  Why don't we friggin use other bioware expansions as a comparison.
  No wait,  if we do that, then the mass of complaints will continue, since Awakenings doesn't hold a candle to ANY of them.

#30
Majere613

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I'm not tremendously impressed. There's good in there (Nathanial is an inspired character, though he came around a little too fast for my liking) but there's also a lot that is deeply, deeply annoying. Companions like Loghain (a Grey Warden, remember, so you're his boss, period), Dog (imprinted on the Warden, would follow him/her anywhere) or various love interests (Leli, Zev) have no excuse to not be in DA:A. The DLC not carrying over is patently ridiculous, most notably losing the Warden Commander armor when you start your new career as, er, Warden Commander. And the plot in general, compared to DA:O, is paper thin and just doesn't stand up to any sort of scrutiny. (Admittedly DA:O had weak spots, like the Jowan Time Warp, but compared to DA:A it's Shakespeare with military research by Field Marshal Montgomery and Napoleon.)



I know there are excuses for some of this, such as the availability of voice actors and technical issues with the DLC (judging by the Starfang/Vigilance bug I suspect some resources conflict) but when it comes down to it, a flaw is a flaw regardless of why it's there- it still makes your diamond look cheap.

#31
Carmen_Willow

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Most of you sound like experienced gamers out there. I am pretty new to this, so I have a question for you all, particularly for those who play on the XBox-360. What other RPG's did you find as immersive and enjoyable as DA:O? (I already have Mass Effect). I'm looking for another game I can play over and over again as I have Origins. Any suggestions would be welcome. Thanks.

#32
BanksHector

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I enjoyed awakenings for the most part. I do wish they would of went into more detail on alot of it, and the ending came out of nowhere. I really liked how you talked to characters at first, but then I finish the game and I am doing it again and I still do not know much about anyone. So i changed my mind on that. I think it was worth the money but after how good Origins was I am disappointed in it.

#33
Bratt1204

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naomis8329 wrote...

Firstly my apologies to everyone who may take offence at what I am about to say, but I've been thinking about the expansion pack for the past four hours trying to get my head around the points I am about to make.

I started playing the expansion pack this morning filled with anticipation of renewing old friendships and carrying them on.  To say I was disappointed was an understatement.  In the original we got to encourage deep relationships, shallow ones and friendships that should last what would have been have been the rest of the Hero of Fereldens' life.  To find we could import our hero's character into the expansion was a joy, but these relationships just seem to stop.  We cannot even really forge new ones with the new characters that are given to us, no romancing etc. 

To me, playing the daughter of Bryce Cousland, what a kick in the butt it would have been to end up in a relationship with the son of Howe, but apparently you can't.  I left Origins with Zevran having decided to break up with Alistair, does my chosen partner come with me, no.  When Alistair does turn up and talks to me looking like he'd go over broken glass to get me back, he ends up telling me to get on with it as he has other more important things to do.  Err hello, darkspawn not important......  Anyway, maybe I'm just being picky but I think the BW team's brief was to consentrate on getting an expansion out asap so you can start with a new character with very little thought of consistency for those who wanted to continue with characters they had developed in the original.

Like I originally said, I apologise if I upset anyone with my viewpoint, which I have come up with after playing the expansion for 6 hours and reading other people's thoughts, concerns and looking at what was missing for a couple of hours after that.  If I'm wrong then I'm sorry and I look forward to finding out even more.


That was your 1st mistake, breaking up with Alistair was a very bad
decision.:blush:

Modifié par Bratt1204, 21 mars 2010 - 01:47 .


#34
Volourn

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"This wasn't really a full fledged and fully backed Bioware project, not on the scale of Origins atleast."



You just described the difference between a full game, and an expansion. Great job!

#35
Venatio

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Volourn wrote...

"This wasn't really a full fledged and fully backed Bioware project, not on the scale of Origins atleast."

You just described the difference between a full game, and an expansion. Great job!


Atleast quote the people you wish to mock.

There is nothing that says that expansions should or have to be treated like mere side projects and not be fully backed by a company. I see now that Awakening has few faults excepts a number of glitches, and I feel that such is not beyond reproach.

Modifié par Venatio, 21 mars 2010 - 02:45 .


#36
naomis8329

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Thanks for the feedback. Nearly played through when I suddenly realised I'd stopped levelling up. Stuck at level 25. My party's stuck at level 25. What the heck. Has anyone else had this problem? Took off all DLCs reloaded, same. Reloaded the backup Addin file, same result. Help?! can't access the new skills, talents etc. This really sucks....

#37
Tinnic

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I honestly believe, that the problem was giving it an "import" function. I think that most people would enjoy Awakening more if they could "import" events but not their warden. I.e. if everybody was forced to play the Orlisian Warden-Commander but had the option of picking a save from Origins that "set" events like "who is the current ruler of Feraldan" etc, then people would feel a little less disappointed.



That being said, Awakening story just wasn't engaging and the new companions are bit meh. I am happy with the lack of romance because the game seemed too short and the events too hurried for romance to be believable.



Not that Awakening wasn't fun. But it was the same kind of fun you have in a hack and slash, not RPG. Even as a hack and slash, it was a bit too easy. I mean, I killed both dragons in the game on my first go and without really preparing for the encounter in any way shape or form. With the second dragon, which is supposedly a "high dragon", I didn't even have a freaking tank or a dedicated healer in my team! That's just wrong!

#38
naomis8329

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Ok finished. Enjoyable but still disappointing. I truly believe it is the lack of depth that has upset me so. Not being able to develop the relationships started eg being able to explain to Nathaniel Howe what happened with his father, not finding out more about Anders etc etc etc. Romancing aside, it definately felt incomplete. These people are your kith and kin, they should be there to guard your back and you their's, you are a brotherhood forged in blood by blood and the commander walking off into the the sunset with Leliana (as the ending was with me) and not returning to the Vigil ever again to me seemed foolish. You're a Warden no matter what and when needed have to return to the fold no matter where you are because of the calling.



Yes Origins has definately spoilt me, Awakenings shown me that a good story can promis much but deliver little. Maybe DA2 will give some of what was promised at the end of DA1 when we're told that "these are tales for another day".



May you always walk in the light.


#39
JamieCOTC

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I've played the game twice, and I have to say that I enjoyed it much better the second time around as my emotional expectations were lowered quite a bit. For gameplay alone, this is a very good game and expansion. The scenery was terrific and the colors were lush and beautiful even in the dark areas. I think the team did a super job on the look and feel of the game. That said, I really REALLY wanted Leliana to be in this game, but alas she was not. Looking back on it, perhaps it was for the best as the cameos seemed rather cold. To sum up my rambling, I just have to say that I seriously have mixed feelings about this game. There are some great things about Awakening, but it also disappointed me on so many other levels.




#40
Random70

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ejoslin wrote...

SSH83, in all honesty, WHY should BW put out games like DA:O if you have so many people screaming that we should be satisfied with DA:A? If you don't want to see games like DA:O, then your argument holds true. DA:A cost far less to produce than DA:O, so I do not understand the price. And if I were EA, I'd kept the budget low, because, well, why not? Awakenings sold so well because of the DA name. If the xpact after Awakenings (if there is one) sells almost as well (I doubt it will, but that's just speculation), you will never see an epic game like DA:O again. There's no profit motive to it, and that's the major consideration for EA.

Edit: In truth, I don't mind that I've spent $110 so far on all DA games -- DA:O is worth it, and more.  And I would happily keep shelling out $$ for things that are just ok to support DA:O as long as there's some assurance that that means that DA:2 will be epic as DA:O was.  MY big fear is they're getting the message of how much people are willing to pay without going to that level of epicness.

Does that make sense? I do NOT want to give EA the message that they can cut all corners on everything and still expect me to shell out $$.  Give me fantastic, and I'll pay more and more and more.  Give me ok, I'll find something else to do.


The exact reason why I haven't purchased Awakenings.

#41
Majere613

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Carmen_Willow wrote...

Most of you sound like experienced gamers out there. I am pretty new to this, so I have a question for you all, particularly for those who play on the XBox-360. What other RPG's did you find as immersive and enjoyable as DA:O? (I already have Mass Effect). I'm looking for another game I can play over and over again as I have Origins. Any suggestions would be welcome. Thanks.


Hmm. Though it has some serious flaws, not least some hyperactive voice acting, Drakensang has a very interesting setting and plot, and is technically up there with DA imho. Sadly, afaik it's only on the PC. The 360 is a bit light on western-style RPGs, Fable would feel very thin compared to DA and JRPGs like Lost Odyssey aren't all that replayable. Of course, if you've not tried the older games like Baldur's Gate or Neverwinter Nights, they're well worth looking up :)

Oh, if you don't mind single-character action-rpgs, Oblivion has plenty of content.

#42
Venatio

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Majere613 wrote...


Oh, if you don't mind single-character action-rpgs, Oblivion has plenty of content.


Oblivion Elder Scrolls IV stands in contrast to Fallout 3. On the one hand, they are both good rpgs based more on action than dialogue (skimpy if none existant) with more or less good stories. I have both and played both (minus the DLC's) and I can safely say that each has their own pros.

Oblivion:
+ Wander around a huge world as anything from a human, eld , orc, lizard guy and more
+ Ability to enchant and even name weapons and armour
+ The world is huge, with an unbelieavable amount of dungeans from elven ruins to old forts.
+ particularly fun if you decide to play evil, or atleast morally questionable.
+ Ability to buy many houses and decorate them (painstakingly).

Fallout 3
+ More up to date graphics and excellent details
+ Cool weapons
+ Blow up a town with a dormant nuke (not possible in Japanese version ). never did but mind you the pay off is sweet.
+ Even more morally questionable activites up for grabs! Be a slaver, or be a good guy!
+ VATs mode never gets old.

For a while fallout 3 was hit with alot of bugs, but I think they fixed most of them. Either way if you do that save often - its fun but after 100 hours it gets.... boring, but DLC's should spice that up. Havent gotten them yet but I might.

#43
Guest_Charzonsos_*

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This game would have been beyond words if they done one simple thing. Give the consoles more than 6 hotkeys. Heck, I would have been happy if I got 3 more. But all these new skills and the same 6 keys, way to screw the consoles over... but it isn't game breaking. I just hope in any other expansions/sequels they find a way to give the consoles 12 hotkeys... just so i have options...

#44
JKJEDIKNIGHT

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SSH83 wrote...

I'd take my $40 Awakening over the $60 final fantasy XII any day.


A.  Final Fantasy XII didn't cost $60.  Final Fantasy XIII does.
B.  Final Fantasy XIII has about 4 times the content, if not more than Awakening.  So if you don't mind bang for you buck, then by all means purchase the shallow, bug filled, 8 hour content of Awakening.

As an earlier poster stated, it's the people that just waste out this money which encourage companies to just put out crappy games on a seasonal basis.

#45
JKJEDIKNIGHT

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And here's the solution for anyone not wanting to help with the "milk the machine" mentality. Wait until the game is at Gamestop in the "used" section and it's at a price you feel comfortable paying. Then purchase it used. That way BIOWARE and EA get NOTHING.