Awakening should be a lesson learned for Bioware
#26
Posté 20 mars 2010 - 11:04
#27
Posté 20 mars 2010 - 11:10
The lack of continuity is a little jarring at the start, but quickly forgotten. At least for me.
#28
Posté 20 mars 2010 - 11:15
#29
Posté 20 mars 2010 - 11:28
Yes there are bugs but I have faith that Bioware will try the best they can to fix these.
But I could be way off on this too, who knows though.
#30
Posté 20 mars 2010 - 11:32
Thor Rand Al wrote...
I'm just speculating here and if this offends anyone I apologize, but has anyone bothered to think that maybe Awakenings was origninally meant to be played as a new Warden? But seeing as how many of us players wanted to carry over their character from Origin's they decided to do that to "make us as customers happy" and it was done at the last minute. Maybe because of this they might have cut the romances out of Awakenings possibly because they couldn't have us carry over our characters and have a romance due to some kind of circumstances, possibly budget or somethig else, or maybr this wasn't meant to have a romance period.
Yes there are bugs but I have faith that Bioware will try the best they can to fix these.
But I could be way off on this too, who knows though.
Thats possible, certaintly seems that way.
#31
Posté 21 mars 2010 - 02:16
I make it sound as if I have the expansion. I do not as of yet, I will be buying it used off ebay or amazon so that I do not financially support this abomination but still get to see what the story is about because aside from the characters I do enjoy a good story driven plot although from what I hear I shouldn't hold my breath over continuity.
Modifié par frostajulie, 21 mars 2010 - 02:18 .
#32
Posté 21 mars 2010 - 02:29
1. Does not really continue story of DA:O & not enough returning companinons
2. You have Greywarden bloodsucking Darkspawns? HA HA HA
3. You are too busy crafting runes (where are all the paragon recipes?)
4. Voice acting sucked so bad compared to DA:O it just doesn't comapre.
5. Don't find out enough about new companions.
6. You do too much damage.
7. There are way too much talents & spells for each class. May have been better to introduce new class.
8. More combat focused than roleplaying.
9. Mhairi dies.
10. Not enough dungeon crawl & events & interaction. Fair enough it was only Amaranthine, but could have been more detailed.
11. All random events take place in two or three of the same map.
All in all its not even worth a 1/4 of DA:O.
Modifié par jsachun, 21 mars 2010 - 11:06 .
#33
Posté 21 mars 2010 - 10:28
#34
Posté 21 mars 2010 - 11:02
#35
Posté 21 mars 2010 - 12:42
Huh? Contradictory points much?jsachun wrote...
Awakening sux in these aspects...
8. More combat focused than roleplaying.
10. Not enough dungeon crawl & events & interaction. Fair enough it was only Amaranthine, but could have been more detailed.
While I agree Awakening was weaker than Origins in numerous aspect, one thing it did nail was the "gray" morality promised in the original game. Some of the "good" decisions I made seemed to come back to bite me, even though I thought I'd resolved them diplomatically. It almost seemed a little odd to me, but oh well. Also, I didn't have as many laugh out loud moments as I did in the first, although I found myself getting a few chuckles from the party banters. That said, I felt that the reduced "buffy humour" was actually an overall plus, as it made the atmosphere of the game a lot darker and more foreboding than the original game. It finally felt like I was getting that "dark and gritty RPG" that BioWare said they were giving us in the original game - there were perhaps just a few too many one-liners in the original to give the "We're fighting for our survival" feel. I was a little disappointed in the new party member interaction method… I understand they were trying to make it a bit different, but it just felt a little forced at times. Oghren not remembering he liked me annoyed me a lot ("Hey, Oghren, remember that time we saved Ferelden from that massive darkspawn horde? ... No? Oh..."), and as such I didn't take him with me once i could leave him behind.
The fact that you pretty much have to take people along to really max out their loyalty is a nice touch from a roleplaying perspective, but the expansion felt a little short to force that on the player. To be honest, though I really liked the new characters. I wanted to know more about them, but the interactions between some of them were great, and I really liked Nathaniel (who would've thought I'd become friends with the son of the man who killed my family?), Anders and Valenna.
I really would have liked a bit more continuity of the plot from the main game - for me that was the biggest let down of the expansion. It didn't have to be huge - heck, the aforementioned letters would have done wonders. And would it have really been too much effort to include dog? It's more disappointing because we know BioWare can deal with these types of problems (case in point, Mass Effect 2) and can deliver on showing that our choices have mattered and had an effect on Ferelden.
Overall, the expansion was a nice extension of the Dragon Age: Origins experience. I just wish it had felt more like a continuation as well. I too would have happily waited several more months in order to get a product that delivered in that regard.
Modifié par AmstradHero, 21 mars 2010 - 12:43 .
#36
Posté 21 mars 2010 - 01:12
Ah i make no sens really.
Either way i enjoyed the expansion, more so without a import. The bugs, well they can be patched and hopefully BW is working on that. xD
#37
Posté 21 mars 2010 - 01:39
Booglarize wrote...
InvaderErl wrote...
From what I remember Gaider saying way back Awakening did not have a large budget behind it so bringing companions back that not everyone would see was not financially feasible.
In that case, the game should have been released as a stand-alone, and not as something that specifically purported to continue what Origins started. There were plenty of ways to avoid the disappointing aspects of the game, and they really have no one but themselves to blame for painting themselves into that corner.
Technically it is stand alone on 360, don't know why its not on PC. Also do not know of the PS3 setup. Story has some ties with DA:O, but very little. Actually makes quite a bit of sense for it to be a disconnect, strange it wasn't Stand Alone on all platforms...
#38
Posté 21 mars 2010 - 02:36
#39
Posté 21 mars 2010 - 04:15
I was initially disappointed with Morrigan not returning but after awhile I think it's a good idea, her return will pretty much overshadow everything in this expansion. I never wanted anyone to return besides her. Now let's assume she and everyone else did return and I start a thread that says, "This will be my last Bioware game because...!"/"I hated Awakening, so Bioware will learn from this, surely?", how ridiculous does all that sound? Tsk, Tsk!
#40
Posté 21 mars 2010 - 04:27
blacqout wrote...
I think that i'm actually in love with Leliana. I've had feelings towards other video game characters, like Mad Moxxi and Princess Peach, but that was just lust. With Leliana it was different. We had a connection.
It's a shame that i'm such a selfless person. That i'm such a hero. I sacrificed my life to save Fereldon, and now i will never get to be with Leliana again.
Ever since i finished the game i've been kind of sad, and have spent a lot time listening to 30 seconds to Mars.
Its a game, GAME. Get the **** over yourself.
You're pathetic.
#41
Posté 21 mars 2010 - 04:31
Artisian wrote...
blacqout wrote...
I think that i'm actually in love with Leliana. I've had feelings towards other video game characters, like Mad Moxxi and Princess Peach, but that was just lust. With Leliana it was different. We had a connection.
It's a shame that i'm such a selfless person. That i'm such a hero. I sacrificed my life to save Fereldon, and now i will never get to be with Leliana again.
Ever since i finished the game i've been kind of sad, and have spent a lot time listening to 30 seconds to Mars.
Its a game, GAME. Get the **** over yourself.
You're pathetic.
A perfect illustration of two very different audiences who played DAO. My guess, blacqout liked DAO far better and Artisian likes Awakenings just fine.
The two will never understand each other. But the group that wasn't into the relationships have lots of other games, while DAO filled a niche that other people did. Another thing, DAO really offered something for female gamers, which you normally do not see.
I'd be sad if this game that went triple platinum so quickly was scrapped despite its huge success because of the loudness of the group who doesn't get it.
Modifié par ejoslin, 21 mars 2010 - 04:31 .
#42
Posté 21 mars 2010 - 04:55
Bio Addict wrote...
I'll start by saying I enjoy playing Awakening but it feels like it's missing that certain something, and now I"m pretty sure I know what it is. Simply put, it's missing most of the characters from the original game, allow me to explain:
Dragon Age had some of the best characters ever created for a game if not the best. The game itself was great in a lot of ways but the characters are would pushed it into masterpiece territory thanks mostly to the large amount of time you got to spend with them and the amount of dialogue they all had. By the end you felt you had formed some real friendships and, for a not insignificant number of players, a romance as well.
Enter Awakening, a fun game with some characters who are interesting in their own right but most everybody I cared about is now gone and this is coming from someone who actually liked Oghren. I understand that many of them couldn't be brought back because of the difficulties of locking down all of the former voice actors but I would've been willing to wait on them, which bring us to the point of my post. Next time Bioware crafts a masterful "Massivly Single Player Role Playing Game" like only they can and they're looking to do an expansion pack and have two options:
Option A) 5 months after the original game with only small connections to said game and most of the characters not returing
Option10 months after with everyone who should be back present
I say go with option B. To use my canon story as an example:
Alistair was still alive but not King so he should've been by my side at the begining helping my rebuild the Order, if you don't want to record a lot of dialogue for something a lot of players will never hear you could just come up with some excuse as to why the King, if you made Al King, was choosing to fight along side the Wardens, I don't think most players would mind. Zevran should still have been there because he planned to offer his services to the Wardens, dog was a no brainer as he was my dog. I didn't romance Lelianna but many did so she probably should've been present, wouldn't have been to hard to think up an excuse for her to return to my side, from her Chantry duties in my canon's case.
Don't get my wrong I'm not saying everyone should be brought back just because they were popular, Morrigan and Sten should still be off doing their own thing, probably Wynn as well. But if the original games ending led you to believe that certain characters were going to remain in your avatar's company then that's exactly would the expansion should have reflected.
Of course, King's actually fought in battles ages ago, this would have been expected. Anyway, none of our companions in Origins die in combat, they're just healed with injury kits. So there would have been no risk involved with having Alistair as King and as your companion, fighting alongside you. I'm just hoping Awakening was simply a side-stepped adventure and a proper Origins storyline continuation is still in store for us *fingers crossed*
#43
Posté 21 mars 2010 - 04:55
- Allistar is dead. I ordered him executed. He doesn't show up, or even warrant a mention in Awakenings. That reflects the choice I made in Origins.
- Leliana is gone. That's fine. We did our thing, she got screwed over when I chose to marry the queen (purely for the glory). It's time for the walk of shame, baby. Buh-bye. That reflects the choice I made in Origins.
- Dog didn't even contribute 1% damage to my Origins party. They've got some pretty strict rules in Amaranthine about importing livestock, so he's studding out the kennels back in Ferelden. (Sir-Pounce- Alot FTW)
- Ogrhen is a tag-along who's always been riding my Warden's coat tails and does so all the way into Awkenings. (I've been a little suspicious that he might have a thing for my Warden, some of the topics he wants to discuss with Justice makes me think he's more than a little curious)
So, now what's the problem with continuity? Awakenings respected all of my Origins choices. Something must be wrong with all of yours!
Oh wait. WHERE IS LOGHAIN? How can BIoWare possibly cut someone so central to the Origins story and just POOF they're gone! We were just starting to get to know each other, plus he's my father in-law! We were going to go hunting and have a "boys weekend"... It's just not fair....
No, its not fair. For the folks who feel personally affronted about the lack of "continuity" in a Role-Playing game, I felt Awakenings followed through on my story just dandily. BioWare never made any of these promises. ME2 really muddied the waters when it came to some very unrealistic expectations for Awakenings.
Modifié par vonFurious, 21 mars 2010 - 05:01 .
#44
Posté 21 mars 2010 - 05:31
ejoslin wrote...
Artisian wrote...
blacqout wrote...
I think that i'm actually in love with Leliana. I've had feelings towards other video game characters, like Mad Moxxi and Princess Peach, but that was just lust. With Leliana it was different. We had a connection.
It's a shame that i'm such a selfless person. That i'm such a hero. I sacrificed my life to save Fereldon, and now i will never get to be with Leliana again.
Ever since i finished the game i've been kind of sad, and have spent a lot time listening to 30 seconds to Mars.
Its a game, GAME. Get the **** over yourself.
You're pathetic.
A perfect illustration of two very different audiences who played DAO. My guess, blacqout liked DAO far better and Artisian likes Awakenings just fine.
The two will never understand each other. But the group that wasn't into the relationships have lots of other games, while DAO filled a niche that other people did. Another thing, DAO really offered something for female gamers, which you normally do not see.
I'd be sad if this game that went triple platinum so quickly was scrapped despite its huge success because of the loudness of the group who doesn't get it.
That's how I feel too. There are other games like the Awakening, which wasn't bad, but it certainly missed most of the good parts that the Origins had. Is it Bioware's new way of doing things? I sure hope not.
#45
Posté 21 mars 2010 - 05:35
sadly it seems so. Mass Effect 2 also disappointed us who were less interested in the action aspect.laradenton wrote...
That's how I feel too. There are other games like the Awakening, which wasn't bad, but it certainly missed most of the good parts that the Origins had. Is it Bioware's new way of doing things? I sure hope not.
#46
Posté 21 mars 2010 - 06:03
#47
Posté 21 mars 2010 - 06:17
vonFurious wrote...
So, now what's the problem with continuity? Awakenings respected all of my Origins choices. Something must be wrong with all of yours!
...
For the folks who feel personally affronted about the lack of "continuity" in a Role-Playing game, I felt Awakenings followed through on my story just dandily.
I'm not sure whether this post was meant to be serious. I mean surely, you couldn't possibly be dismissing the absolute mountain of complaints regarding broken continuity - due to poor in-game acknowledgment, poor epilogue-writing, and in one glaring case, what appears to be a bug - based on your own narrow set of choices in Origins, right?
#48
Posté 21 mars 2010 - 07:31
Booglarize wrote...
vonFurious wrote...
So, now what's the problem with continuity? Awakenings respected all of my Origins choices. Something must be wrong with all of yours!
...
For the folks who feel personally affronted about the lack of "continuity" in a Role-Playing game, I felt Awakenings followed through on my story just dandily.
I'm not sure whether this post was meant to be serious. I mean surely, you couldn't possibly be dismissing the absolute mountain of complaints regarding broken continuity - due to poor in-game acknowledgment, poor epilogue-writing, and in one glaring case, what appears to be a bug - based on your own narrow set of choices in Origins, right?
All of this.
#49
Posté 21 mars 2010 - 07:48
#50
Posté 21 mars 2010 - 08:00
vonFurious wrote...
Try this one on for size: (Spoilers Origins)
- Allistar is dead. I ordered him executed. He doesn't show up, or even warrant a mention in Awakenings. That reflects the choice I made in Origins.
- Leliana is gone. That's fine. We did our thing, she got screwed over when I chose to marry the queen (purely for the glory). It's time for the walk of shame, baby. Buh-bye. That reflects the choice I made in Origins.
- Dog didn't even contribute 1% damage to my Origins party. They've got some pretty strict rules in Amaranthine about importing livestock, so he's studding out the kennels back in Ferelden. (Sir-Pounce- Alot FTW)
- Ogrhen is a tag-along who's always been riding my Warden's coat tails and does so all the way into Awkenings. (I've been a little suspicious that he might have a thing for my Warden, some of the topics he wants to discuss with Justice makes me think he's more than a little curious)
So, now what's the problem with continuity? Awakenings respected all of my Origins choices. Something must be wrong with all of yours!
Oh wait. WHERE IS LOGHAIN? How can BIoWare possibly cut someone so central to the Origins story and just POOF they're gone! We were just starting to get to know each other, plus he's my father in-law! We were going to go hunting and have a "boys weekend"... It's just not fair....
No, its not fair. For the folks who feel personally affronted about the lack of "continuity" in a Role-Playing game, I felt Awakenings followed through on my story just dandily. BioWare never made any of these promises. ME2 really muddied the waters when it came to some very unrealistic expectations for Awakenings.
You make an excellent point. The whole “import your character thing” was oversold. There are some great little nuances to ME2 if you have an imported character, but it doesn’t really affect the big picture. With Awakening, there’s barely any difference between the various Warden combinations. Maybe in a few years they will get it right, but as for now, importing isn't a vital selling point for me any more.





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