How about we actually have to charm or intimidate people? Instead of an arbitrary "choose blue or red for better outcome (if you have nuff paragon or renegade points)". If you are charismatic enough the dialogue wheel will have simply "Charm" or "Intimidate" along with the other choices. When you choose either, this opens another wheel with different choices, but all trying to accomplish the Charm/Intimidate, whichever you're trying. Some could be more effective than others, you as Shepard have to try to convince this person. This rewards players who actually pay attention to people. More difficult persuasions might require passing multiple checks. If you don't do to well the outcome may be no better or worse than if you hadn't tried. And really fudging it up has repurcussions.
I know better than to hold my breath for this in ME3, but does anyone else think this, or something similar, would be an improvement over the current system?
Idea for improving Charm/Intimidate system
Débuté par
Prophet0fValor
, mars 20 2010 07:29
#1
Posté 20 mars 2010 - 07:29
#2
Posté 20 mars 2010 - 07:32
That's not the most important thing in my opinion. The most important thing is getting rid of paragon or renegade prerequisites for charm or intimidate and instead making them dependant on how much charisma you have in general or in the respective field.





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