Who else want more variety for bioamp/omnitool upgrades.
#1
Posté 20 mars 2010 - 07:52
#2
Posté 20 mars 2010 - 07:57
Modifié par Kronner, 20 mars 2010 - 07:58 .
#3
Posté 20 mars 2010 - 08:04
I would upgrade the smg range and accuracy.Kronner wrote...
More variety would be welcome, also weapon customization could use more options, for example player would have 5 upgrades throughout the game (as a reward for doing quests) and each could upgrade damage/clip size/reload time/accuracy. But you would have only 5 for all weapons - decisions, decisions
#4
Posté 20 mars 2010 - 08:11
#5
Posté 20 mars 2010 - 09:08
Yes.In Mass Effect one,there differences in early levels exists until the player gets savant x bioamp.In addition to that,different armor upgrades.VirtualAlex wrote...
yeah that would be really cool because then different classes/playstyle could upgrade differently
#6
Posté 20 mars 2010 - 09:10
Now this is a good idea that I've already seen thrown around and you really like to see it implemented.tonnactus wrote...
The most upgrades just improves the damage,so mostly warp/incinerate gets really better.Why not let the player choose(limit the number of upgrades to 5) how to upgrade.Some want to improve cooldowns,other duration.
#7
Posté 20 mars 2010 - 09:47
Adepts,engineers and sentinels could get an upgrade that improves biotic/tech strenght,so powers work even on protected enemies.(the time/strenght is still reduced)
So lift works for example 3 seconds instead of 9 when unprotected.
Modifié par tonnactus, 20 mars 2010 - 09:47 .
#8
Posté 20 mars 2010 - 10:06
I think we'd all like that, and hopefully, as Christina Norman said, they'll integrate that part of the RPG aspect back into the game.
#9
Posté 20 mars 2010 - 10:39
Yes,that would be good.Now even deadspace have more freedom how to upgrade weapon and rigs.This is just wrong.CrazyShuba wrote...
So basically what you want is the upgrade system from ME1 put back into place, and adding stuff to customize your omni-tool and bio-amp.
I think we'd all like that, and hopefully, as Christina Norman said, they'll integrate that part of the RPG aspect back into the game.
#10
Posté 21 mars 2010 - 01:29
#11
Posté 21 mars 2010 - 12:58
And here's another idea: Give omni-tools a "virus" upgrade. You could upload viruses on your omni-tool, and your A.I. hacking has different effects depending on what virus you uploaded. Examples:
- makes synths/mechs fight at your side.
- initiates a self-destruct protocol, causing the infected target to explode after a set amount of time.
- disables the target for a set period of time, without alerting other targets to your presence.
#12
Posté 21 mars 2010 - 01:15
Heart Collector wrote...
I'd love some upgrades for omni-tools and bio-amps.
And here's another idea: Give omni-tools a "virus" upgrade. You could upload viruses on your omni-tool, and your A.I. hacking has different effects depending on what virus you uploaded. Examples:
- makes synths/mechs fight at your side.
- initiates a self-destruct protocol, causing the infected target to explode after a set amount of time.
- disables the target for a set period of time, without alerting other targets to your presence.
Would be cool, if a bit too specific. I liked the old system from ME1, the thing with the inventory being clunky and overcluttered is easily solved by reducing the number of items and footlockers in-game. The ammo types are good in ME2. And the thing with everybody using Spectre gear, just remove it and add a bunch of endgame stuff that has different stats, so people can choose. Every RPG does that, and nobody really complains. That was the thing i missed the most from ME1 (aside from the brilliant plot), the sense of reward you get from killing a difficult boss by having a new item. It's all just part of progression. Instead here, you get a bunch of upgrades, which as the name implies, are always upgrades and as such, you always take'em all. I don't know if i made myself clear here, but my opinion is that they replaced the endgame gear with the 'everygame gear' or so to speak. Just my 2 credits
#13
Posté 21 mars 2010 - 03:54
#14
Posté 16 avril 2010 - 05:10
El Jueta wrote...
Would be cool, if a bit too specific. I liked the old system from ME1, the thing with the inventory being clunky and overcluttered is easily solved by reducing the number of items and footlockers in-game. T
After everyone gets the best equipment(which happen fast), there isnt any need to open lockers anyway.It wasnt such a big problem for me to be honest.
#15
Posté 16 avril 2010 - 07:45
#16
Posté 16 avril 2010 - 10:42
The name of the game escapes me but I thought it was brilliant the way they did it: You'd get 6 or so lengths of DNA blank 'space' (think of it as your chomosomes) and you'd get different 'genes' of different lengths each that improved your bacteria in different ways (a size 10 gene would improve speed. A size 25 gene would improve cell division and so on). You could use any gene you wanted provided that a) didnt go over total lenght limit and
I'm thinking something similar for the omni tools and bioamps. You get a minigame (similar to that of Batman: AA with the code breaker thingy) where you rerout/inject/deactivate wiring/ezo to get the configuration you want.




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