Here's the ones I remember:
Amaranthine:
Oghren: Advertisement board down the steps from the Chantry.
Velanna: The tree just a few paces away from said board, next to the door that leads up to the battlements/walkways.
Sigrun: Shiny crystals on the weapon smith's booth in the Market district - near the supply depo where you fulfill Ander's personal quest.
(You can also get a small amount of approval from Oghren if you take him with you when you click on the crystal's for Sigrun. Provided by Gilsa)
Anders: A tree near the oxen cart in front of the main gates into the city.
Nathaniel: Chantry statue.
Justice: Chantry statue as well.
Vigil's Keep: (These ones are easy since most are right next to the characters or directly outside the throne room.)
Oghren: Cask directly behind where he is standing. (I've found you can select this one multiple times in order to trigger different conversations with Oghren. It might be a glitch, as clicking on the cask after you've run out of dialogue options simply triggers one of Oghren's many selected one liners, but some of the conversations I got from doing this weren't present when I did my previous playthrough where I only fiddled with the cask once. So it might be worth a look.)
Velanna: Statue of Andraste in the courtyard.
Sigrun: Bookcase directly behind where she is standing.
Anders: Statue of Andraste in the courtyard like Velanna.
Nathaniel: Picture of his mother next to where he is standing.
Justice: Kristoff's chest, behind his position in the throne room.
Wending Woods:
Sigrun: A non-descript tree in the middle of that raised piece of land in the first half of the area - near where the initiially non-hostile Charred Sylvan was standing. (It's the only one in that area who isn't already engaging the bandit's in combat when you come across it. I apologize for the rather poor directions, but that's literally as close as I can put it's location while using existing markers in the area. Any of the other noticeable landmarks are a tad too far away to work properly.)(You've gone too far if you go across the bridge.)
Justice: In the Dalish camp, select the elven corpse behind the shallow graves. (Provided by Valdemera)
Kal'Hirol:
Oghren: Anvil in the room where Colbert's associate/acquiantance is being held in a cage suspended above a pool of magma.
Anders: Basket of lyrium in the room where you can repair all the broken weapons you have gathered up until that point in the game. (It's in the room that has that huge pillar directly at it's center with a stream of magma flowing down from it.)
Sigrun: Right after entering Kal'Hirol from the Knottwood Hills. - You can't respond to what she says though. (Provided by Iseleth)
Black Marsh:
Nathaniel: A tree to your left shortly after entering the Black Marshes. (Provided by Sarah1281)
The Fade:
Oghren: The boat hanging in the air directly behind the spot where you start the level.
Proximity Triggered Conversations:
(As the name implies, these are conversations that trigger when you happen to walk too close to a certain area in the game with a specific character in your party. I won't include the ones that are directly linked to a specific companion's loyalty quests, as I feel those have already been covered to the point of ad nauseam. Instead I'll just post the ones that happen seemingly out of the blue that have no bearing on whether or not your companions get a happy ending.)
Amaranthine:
Velanna: Go up to the two elves who are standing near the dilapidated house on your right hand side shortly after you enter the area from the World Map screen. The dialogue should trigger on it's own once you get close enough.
Those are just the ones I could remember off the top of my head. Do you all remember where the others can be found?
Modifié par Nyaore, 25 mars 2010 - 01:58 .





Retour en haut







