Link: http://social.biowar...m/project/2336/
Recent Version: 5.00
Features are:
-Model Import (much much more than FBX can)
-Animation Import
-2 preset sceletons are already in the Script (Human Male, Elf Female) if you want to draft something quick.
-Scale option to work at reasonable sizes.
-handling multiple Models to allow for Sync Animations within 3dsmax or gmax
-New functions and fixes allow much more freedom, and things just work better from importer side
-Exports Models
-Export of metadata for lightmappable Models.
-Exports all Animation. Skeletal, placeables and everything
-Makes also GAD and Additive Animations on demand.
-Gmax export works with this for sure.
-No conversion hassle. Just export and its instantly available in the toolset. Even for gmax which cannot save lol!
-YAGG 3rd party tool included for gmax, thanks to the creator
-MAO export
-Material Editor
This is all you need to create spinoffs, new Animations, attach Meshes to animatable Characters etc.
I have found that the importer also reveals weaknesses and oddities, which make it easier to do all that than starting from scratch or using FBX import, or any other import that is.
One of that is what is a "reference skeleton" for Dragon age for animatable characters, which FBX cannot maintain.
Have fun everyone!
Modifié par Eshme, 16 juin 2010 - 01:23 .





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