ME1 had a few immersion problems, but not like ME2. First, why don't Jacob and Miranda have any body armor or helmets? Second, Michael and Rebeckah. So Shepard could recognize everybody and talk to them but won't/can't talk to those two? It would have been better if there were excluded from the game all together. Third, the side quests of Garrus, Tali, and Wrex were pointless and there was only a throw away line referencing the geth data. It makes no sense that Garrus and Tali aren't loyal upon joining Shepard. Fourth, I heard leading up to release a lot more dialogue was recorded. Uhhh, I don't think so. Almost every single time I went to talk to somebody they go "not now". Even with Tali who I romanced every time I went to speak with her she just repeats "I can't tell you how much what you said means to me". Tali, you rock, but you've made that perfectly clear the last 15 times.
This is all even after another's loyalty mission or post main mission. My entire team survived the suicide mission and when I went to speak to my entire crew, they act like nothing happened. And I'm sure it's the same damn thing even if only Shepard and one other squad mate survives. So much for this being the game where you get to know your team. There wasn't really an abundance of dialogue in the first, no. But that was compensated by the fact missions didn't take forever because of a need to "strategize". We got an overload of combat with a watered down plot in every way possible. But at least the Halo tards got their 'SPLOSHUNS.
Modifié par SkullandBonesmember, 21 mars 2010 - 02:14 .




Ce sujet est fermé
Retour en haut







