Karstedt wrote...
Maybe, but I admit nothing!
*draws sword* It's on!
There are a whopping 2 cinematic interactions between crew members not including a farily extensive back and forth in the cockpit. There were at least a dozen, probably twice that in banter in ME1 plus 1 cinematic banter. Yes, ME2's were cinematic and gave some sense of tension between some of the crew. But they were one shot shorties with maybe twice the actual dialog of an eleveater conversation from ME1.
I'm not denying here that character interactions were under-whelming. One shots definitely aren't the height of character interaction. But they are there, they are realistic (outside of being one shots), and done very well. Tali and Legion for example I found very interesting to deal with. While I loved ME1 elevator banter (How can you not?), the truth was that it's even less integrated than the side-quests. I could go a play through with at most one 'banter' occurring. If it were more integrated, I would definitely agree with you.
ME1 batner was very character building. Yes, Wrex antagonized Kaiden... he antagonized everyone. You get to see how the different crew members respond to that. The important thing here isn't that we learned that Wrex was a practical dry humored antagonistic troll (which is what makes him my favorite!), it's that we learned about the other characters as they each responded differently. His banter with Tali showed that she was quick and feisty, his chat with Kaiden showed us that Kaiden was an evasive follower (giving more contrast to his story about kicking the crap out of his trainer). Dare I say, Wrex is the reason we got to know our team in ME1? But seriously, you get a little tidbit of personality from each of those interactions.
True, but like I said it's very difficult to get them to converse with each other unless you choose to ride the elevator up and down repeatedly. I actually had to youtube most of them because of this. So I missed most of the Tali/Wrex development. The ME2 sequences are incorporated into the Normandy, so it's very difficult to miss them.
Whereas in ME2, we learn that Tali (a quarian no less) hates geth, and geth will spy on quarian aggression if given the chance... yeah... anyone that paid attention to the quarian/geth history could have told you that. I'm not saying pull the encounter, I'm just saying if you're only gonna have 2, that should been #10 on the list. And we also learn that a kid raised and abused in a Cerberus facility hates the loyal Cerberus chick that she has to compete with for Shep's attention... what part of that is news? Again, not saying pull it, but maybe put it at #9 on the list. These interactions give us nothing but a cinematic and possible loyalty choice.
I can see what you're saying about the Miranda-Jack sequence, but I personally would have put the Tali-Legion conflict at the forefront. It's funny seeing Tali get all emotional while Legion calmly examines the gun. Not to mention this is an extension of the Geth-Quarian conflict. I also enjoyed crew member interaction alot more.
And just so you don't get the idea that I'm completely unsatisfied with every aspect of ME2 character interaction. I'd like to point out that the squirmy dialog you get with Jack is absolutely great, Jack's VA does a great job there. And Garrus in particular got a major shot of personality over ME1 where he was practically a 3rd wheel. But still, the crew's interaction with Shep is fairly one dimensional.
So in summary: Wrex needs to come back in ME3. It will solve every problem ever in the universe! Short of that, bring back squad banter.
Nah, you never came off as an ME2 hater- you seem very moderate and I can definitely respect the way you look at it. I just think it eventually comes to preference-more detailed , but fewer dialogue sequences. Or more dialogue (depending on how often you ride the elevator), and less vivid.
Modifié par BaladasDemnevanni, 21 mars 2010 - 04:18 .