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Sorry fanboys, personally I think ME2 failed as an RPG


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#51
SkullandBonesmember

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knightnblu wrote...

Part RPG and part FPS blended seamlessly to give a new twist on gaming. As I am sure that Bioware would admit, it is darned hard to do, but if done right it yields one heck of a payoff. While I certainly agree that the RPG side of the game suffered in ME2, the FPS side rocked. I would have liked more character interactions, greater range of exploration, and a better economy, but I am hoping for that in ME3.

RPG fans tend to be somewhat demanding (I know that I am for instance) in what we expect from our games. While the story of ME2 was not as tight as ME1, this is just a lead up and there is little that you can do to advance the plots in such a situation because the focus is on positioning you for the finale.


ME2 did not blend RPG and shooter seamlessly. The plot isn't just the main story, it also involves the characters and realism.

#52
jasonontko

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JohnnyDollar wrote...

jasonontko wrote...
I think he was polite enough.  If he got more interesting, he would have to be less polite.  That just the way it is.  Your either interesting and offensive to some people or your polite and dull to everyone.  There are limits but there different for everyone.    

I think it was the use of fanboy and fail in the same sentence.


Yea there loaded words but there just not used in derogatory enough manner in my view to cross my line.  My line is calling people stupid because you diagree with them.  Even then I would agrue that you can sling the 's' word around when you be called it or when someone legimately makes very crass statement.

#53
SkullandBonesmember

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jasonontko wrote...

Yea there loaded words but there just not used in derogatory enough manner in my view to cross my line.  My line is calling people stupid because you diagree with them.  Even then I would agrue that you can sling the 's' word around when you be called it or when someone legimately makes very crass statement.


I appreciate it, but with that said, feeling insulted can be subjective.

#54
knightnblu

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"ME2 did not blend RPG and shooter seamlessly. The plot isn't just the main story, it also involves the characters and realism."



True enough, It was somewhat distracting when Miranda was aboard the Quarian ship with just a face mask instead of total coveragage as if contaminants could not possible reside in her hair. As I said, great great game with some problems.

#55
SmokePants

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I hate the semantic "not an RPG" argument almost as much as I hate the immature use of "FPS" as a pejorative. Mass Effect 2 is a GAME, and a damn good one.

#56
DarthCaine

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@ SkullandBonesmember



Don't you have anything better to do than create threads like "ME2 sux" every couple of weeks?

#57
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knightnblu wrote...

"ME2 did not blend RPG and shooter seamlessly. The plot isn't just the main story, it also involves the characters and realism."

True enough, It was somewhat distracting when Miranda was aboard the Quarian ship with just a face mask instead of total coveragage as if contaminants could not possible reside in her hair. As I said, great great game with some problems.


There were some instances like that in ME1, but they were few and far between. If this is a trend, plus with the end result of ME2, I fear for ME3.

#58
Guest_JohnnyDollar_*

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jasonontko wrote...

JohnnyDollar wrote...

jasonontko wrote...
I think he was polite enough.  If he got more interesting, he would have to be less polite.  That just the way it is.  Your either interesting and offensive to some people or your polite and dull to everyone.  There are limits but there different for everyone.    

I think it was the use of fanboy and fail in the same sentence.


Yea there loaded words but there just not used in derogatory enough manner in my view to cross my line.  My line is calling people stupid because you diagree with them.  Even then I would agrue that you can sling the 's' word around when you be called it or when someone legimately makes very crass statement.

The thread name or post doesn't bother me personally. 

#59
jasonontko

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SmokePants wrote...

I hate the semantic "not an RPG" argument almost as much as I hate the immature use of "FPS" as a pejorative. Mass Effect 2 is a GAME, and a damn good one.



FPS in a pejorative, but if I want to play a FPS, I will play the numerous FPS titles that exists.  There not that many RPGs out there, hence my disappointment.  But yes, its a good game, others and myself would have liked more RPG.  It alright to say that, is it not?

Modifié par jasonontko, 21 mars 2010 - 12:41 .


#60
Dave the Seagull

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I personally think people need to learn that they shouldn't comment on every thread they see on the internet, especially ones that disagree with their personal views. Hang on, oh shi-!

#61
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DarthCaine wrote...

@ SkullandBonesmember

Don't you have anything better to do than create threads like "ME2 sux" every couple of weeks?


Ummm, this is the first THREAD I've made in this section complaining about the lackluster plot, hence "I've been putting this off for a while".. Do you mean my posts? And if so, don't YOU have something better to do? If you're content with the 'SPLOSHUNS, there are plenty of other threads you'd be welcome in. Casey Hudson thanks you for your loyal service.

#62
jasonontko

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jasonontko wrote...

SmokePants wrote...

I hate the semantic "not an RPG" argument almost as much as I hate the immature use of "FPS" as a pejorative. Mass Effect 2 is a GAME, and a damn good one.



FPS is not a pejorative, but if I want to play a FPS, I will play the numerous FPS titles that exists.  There not that many RPGs out there, hence my disappointment.  But yes, its a good game, others and myself would have liked more RPG.  It alright to say that, is it not?



#63
Dave the Seagull

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SkullandBonesmember wrote...
 If you're content with the 'SPLOSHUNS, there are plenty of other threads you'd be welcome in.


Disregarding my own previous post, there's being witty and arguement savvy and then there's just being an assumative ******.

#64
Lalandrathon

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Opening your statements with an ad hominem argument makes you look like a tool. You'll get crap from even people who might agree with you. So don't do it.

#65
SimonTheFrog

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SkullandBonesmember wrote...

knightnblu wrote...

"ME2 did not blend RPG and shooter seamlessly. The plot isn't just the main story, it also involves the characters and realism."

True enough, It was somewhat distracting when Miranda was aboard the Quarian ship with just a face mask instead of total coveragage as if contaminants could not possible reside in her hair. As I said, great great game with some problems.


There were some instances like that in ME1, but they were few and far between. If this is a trend, plus with the end result of ME2, I fear for ME3.


BioWare tried very hard to create "unique" characters that can be "understood" and generally grasped in their character very quickly and intensely . For this they dropped the general armor and gave everyone his/her own unique look that visually underlines the character. 

There is indeed hope, at least i hope so, that this will not be as necessary for ME3 because it's unlikely that they will introduce another "dirty dozen" yet again. So, they can build on existing characters and don't need to hammer home their "character" in the shortest way possible. 
Also, in their GDC slides Chris sais she'd like to improve the RPG part in ME3 again ;)

#66
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Dave the Seagull wrote...

SkullandBonesmember wrote...
 If you're content with the 'SPLOSHUNS, there are plenty of other threads you'd be welcome in.


Disregarding my own previous post, there's being witty and arguement savvy and then there's just being an assumative ******.

And there is adding insult to injury.  lol :o

#67
jasonontko

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Lalandrathon wrote...

Opening your statements with an ad hominem argument makes you look like a tool. You'll get crap from even people who might agree with you. So don't do it.



Now this is a crass statment that crosses my line.  You cant argue someone is not being polite by not being polite, it really just undermines your argument.

#68
Apollo Starflare

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First of all, if you want people to politely reply to your topic try not to call everyone who disagrees with you 'fanboys' or describe them as 'Halo tards'.

I really can't agree with you on anything beyond the vague point that ME2 could use more dialogue: Of course it could, the dialogue is the best bit! While we're throwing more dialogue in there, can I have a bunch of new missions too? Maybe the ratio between combat and dialogue could have been made more equal, but as it is there is still plenty of talking and it is lightyears away from resembling Halo, Gears of War, or any other 'sploshun' game you might mention.

I don't get the big ME1 comparisons people use when bashing ME2. Maybe i'm just crazy, but I found there was at least as much dialogue with the crew as there was in ME1 and more likely a lot more; especially when you factor in the larger amount of people to actually talk to and get to know. Even Zaeed felt like he had as much to say as the old ME1 bunch for me, and I loved the ME1 bunch!

In ME1 you would generally get to chat to the team after every mission planet, the thing is in ME2 there often feels like there are a lot more 'mission planets'. Did Kaidan have new stories to tell after you came back from random mako mission #14? I don't remember it if he did. It feels like the ME2 crew have less to say, but it probably works out about the same, and personally I felt I got to know them a whole lot better than the previous crew. Even Joker had more dialogue.

There are things I felt could have been improved of course. An extra convo with your romance option perhaps, particularly one post-suicide mission. I also feel the loyalty missions would have worked better if you only unlocked them after talking to your crew a certain amount. However I felt for the most part that in terms of content it was perfectly fine, with each crewmember having something to say until late in the game.

Garrus' side mission was referenced I believe? At least I seemed to get slightly differently dialogue with my renegade Shep in regards to Garrus' morality and such. Wrex's had no need to come up, it was essentially his loyalty mission but in the first game, and while Tali's seems underused the events of ME2 make it seem like less of a big deal anyway.

I agree with Tali and Garrus being at the same level as the rest too, otherwise we wouldn't get loyalty missions for them, meaning less content. It's not hard to rationalise if you think about it either, it's been 2 years and Shep is working for Cerberus, helping them out just re-energises the bond that built between you before.
Really not sure why you are complaining about Michael and Rebeckah either... Why have refund guy there? Why have a Blasto reference? It's just a little nod for fans to pick up on, we really don't need to have a chat with everyone from the previous game - especially two from a very forgetful side mission.
Just my 50p.

Modifié par Apollo Starflare, 21 mars 2010 - 12:46 .


#69
BaladasDemnevanni

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SimonTheFrog wrote...

BioWare tried very hard to create "unique" characters that can be "understood" and generally grasped in their character very quickly and intensely . For this they dropped the general armor and gave everyone his/her own unique look that visually underlines the character. 


This is something I was very happy with. Bioware makes great games, but I always feel like the characters' default outfits are always much cooler than the other armor you can equip, to the point where I sometimes refuse to equip them with new items. This goes for Kotor, ME, and Dragon Age (to a lesser degree).

Modifié par BaladasDemnevanni, 21 mars 2010 - 12:47 .


#70
Dave the Seagull

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Apollo Starflare wrote...
Just my 50p.


Worth more than 50 cents!

#71
SkullandBonesmember

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Dave the Seagull wrote...

Disregarding my own previous post, there's being witty and arguement savvy and then there's just being an assumative ******.


My sig accurately represents my feelings. If I come off that way, I come off that way. Not that I'm TRYING to give that vibe, but this is a message board and all I'm doing is sharing my 2 cents. Not everybody will agree.

#72
aksoileau

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SkullandBonesmember wrote...

Been putting this off. For a second I considered posting in the "Plot wise did ME2 acomplish anything?" but felt this deserved its own thread. In a way, I thought the jab at us RPG fans on the Citadel was mildly amusing, minus them being way off. I don't know of ANY RPG fan that doesn't like choices. Perhaps I'm wrong, but I've never encountered them, and I've encountered a lot of RPG fans both online and off.

ME1 had a few immersion problems, but not like ME2. First, why don't Jacob and Miranda have any body armor or helmets? Second, Michael and Rebeckah. So Shepard could recognize everybody and talk to them but won't/can't talk to those two? It would have been better if there were excluded from the game all together. Third, the side quests of Garrus, Tali, and Wrex were pointless and there was only a throw away line referencing the geth data. It makes no sense that Garrus and Tali aren't loyal upon joining Shepard. Fourth, I heard leading up to release a lot more dialogue was recorded. Uhhh, I don't think so. Almost every single time I went to talk to somebody they go "not now". Even with Tali who I romanced every time I went to speak with her she just repeats "I can't tell you how much what you said means to me". Tali, you rock, but you've made that perfectly clear the last 15 times.

This is all even after another's loyalty mission or post main mission. My entire team survived the suicide mission and when I went to speak to my entire crew, they act like nothing happened. And I'm sure it's the same damn thing even if only Shepard and one other squad mate survives. So much for this being the game where you get to know your team. There wasn't really an abundance of dialogue in the first, no. But that was compensated by the fact missions didn't take forever because of a need to "strategize". We got an overload of combat with a watered down plot in every way possible. But at least the Halo tards got their 'SPLOSHUNS.


Where were you a month or two ago?  Begone.  Also it isn't really an rpg, and neither was ME1.  It's mostly an action game.

#73
BaladasDemnevanni

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Lalandrathon wrote...

Opening your statements with an ad hominem argument makes you look like a tool. You'll get crap from even people who might agree with you. So don't do it.


For what must be the millionth time, name-calling and ad hominems are not the same thing. Name-calling is throwing out insults. Ad hominem is when you incorporate it into the structure of your arument.

Ad hominem

Premise: You are an idiot.
Conclusion: Therefore, you are wrong and ME2 is better than ME1.

Name-calling

Premise: ME2 is better because the combat system is fleshed out.
Conclusion: Because of this, ME2 is better than ME1, you ass.

The under-lined bit is the name-calling.

Modifié par BaladasDemnevanni, 21 mars 2010 - 12:56 .


#74
Dave the Seagull

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SkullandBonesmember wrote...

Dave the Seagull wrote...

Disregarding my own previous post, there's being witty and arguement savvy and then there's just being an assumative ******.


My sig accurately represents my feelings. If I come off that way, I come off that way. Not that I'm TRYING to give that vibe, but this is a message board and all I'm doing is sharing my 2 cents. Not everybody will agree.


Then, as has been said before, could you at least try not to imply that everyone that disagrees with you is in the "GUNS AND BLOWING UP LASERS IS COOL I HAVE ADHD LOL" group.

This actually reminds me of some music snob's comment I once saw on a Pink Floyd video, which went along like this "Young people should stay away from Pink Floyd! They listen to crappy hip-hop psuedo pop all day and would ruin it! Keep it pure!". Seems like a pretty extreme comparison to you, right? I mean, you're young and you probably don't listen to music about murdering skanky hoes all day?

Well guess what, accusing or implying people who like Mass Effect 2 are ADHD suffering explosion addicts is like saying you love mainstream rap.  (Incedently, this sentance right here is the favourite think I said here when I took it out of context.)

Modifié par Dave the Seagull, 21 mars 2010 - 12:58 .


#75
jasonontko

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Apollo Starflare wrote...

First of all, if you want people to politely reply to your topic try not to call everyone who disagrees with you 'fanboys' or describe them as 'Halo tards'.

I really can't agree with you on anything beyond the vague point that ME2 could use more dialogue: Of course it could, the dialogue is the best bit! While we're throwing more dialogue in there, can I have a bunch of new missions too? Maybe the ratio between combat and dialogue could have been made more equal, but as it is there is still plenty of talking and it is lightyears away from resembling Halo, Gears of War, or any other 'sploshun' game you might mention.

I don't get the big ME1 comparisons people use when bashing ME2. Maybe i'm just crazy, but I found there was at least as much dialogue with the crew as there was in ME1 and more likely a lot more; especially when you factor in the larger amount of people to actually talk to and get to know. Even Zaeed felt like he had as much to say as the old ME1 bunch for me, and I loved the ME1 bunch!

In ME1 you would generally get to chat to the team after every mission planet, the thing is in ME2 there often feels like there are a lot more 'mission planets'. Did Kaidan have new stories to tell after you came back from random mako mission #14? I don't remember it if he did. It feels like the ME2 crew have less to say, but it probably works out about the same, and personally I felt I got to know them a whole lot better than the previous crew. Even Joker had more dialogue.

There are things I felt could have been improved of course. An extra convo with your romance option perhaps, particularly one post-suicide mission. I also feel the loyalty missions would have worked better if you only unlocked them after talking to your crew a certain amount. However I felt for the most part that in terms of content it was perfectly fine, with each crewmember having something to say until late in the game.

Garrus' side mission was referenced I believe? At least I seemed to get slightly differently dialogue with my renegade Shep in regards to Garrus' morality and such. Wrex's had no need to come up, it was essentially his loyalty mission but in the first game, and while Tali's seems underused the events of ME2 make it seem like less of a big deal anyway.

I agree with Tali and Garrus being at the same level as the rest too, otherwise we wouldn't get loyalty missions for them, meaning less content. It's not hard to rationalise if you think about it either, it's been 2 years and Shep is working for Cerberus, helping them out just re-energises the bond that built between you before.
Really not sure why you are complaining about Michael and Rebeckah either... Why have refund guy there? Why have a Blasto reference? It's just a little nod for fans to pick up on, we really don't need to have a chat with everyone from the previous game - especially two from a very forgetful side mission.
Just my 50p.


First he never asked for people to be polite.

Second, ME1 had a better plot than ME2.  Though you are right that if you added up all the diagloge in ME2 there was more than ME1 but because its a weak plot it seems like there is less diaglog becaus you just dont get as many major plot advancements with conversations.