First of all, if you want people to politely reply to your topic try not to call everyone who disagrees with you 'fanboys' or describe them as 'Halo tards'.
I really can't agree with you on anything beyond the vague point that ME2 could use more dialogue: Of course it could, the dialogue is the best bit! While we're throwing more dialogue in there, can I have a bunch of new missions too? Maybe the ratio between combat and dialogue could have been made more equal, but as it is there is still plenty of talking and it is lightyears away from resembling Halo, Gears of War, or any other 'sploshun' game you might mention.
I don't get the big ME1 comparisons people use when bashing ME2. Maybe i'm just crazy, but I found there was at
least as much dialogue with the crew as there was in ME1 and more likely a lot more; especially when you factor in the larger amount of people to actually talk to and get to know. Even Zaeed felt like he had as much to say as the old ME1 bunch for me, and I loved the ME1 bunch!
In ME1 you would generally get to chat to the team after every mission planet, the thing is in ME2 there often feels like there are a lot more 'mission planets'. Did Kaidan have new stories to tell after you came back from random mako mission #14? I don't remember it if he did. It feels like the ME2 crew have less to say, but it probably works out about the same, and personally I felt I got to know them a whole lot better than the previous crew. Even Joker had more dialogue.
There are things I felt could have been improved of course. An extra convo with your romance option perhaps, particularly one post-suicide mission. I also feel the loyalty missions would have worked better if you only unlocked them after talking to your crew a certain amount. However I felt for the most part that in terms of content it was perfectly fine, with each crewmember having something to say until late in the game.
Garrus' side mission
was referenced I believe? At least I seemed to get slightly differently dialogue with my renegade Shep in regards to Garrus' morality and such. Wrex's had no need to come up, it was essentially his loyalty mission but in the first game, and while Tali's seems underused the events of ME2 make it seem like less of a big deal anyway.
I agree with Tali and Garrus being at the same level as the rest too, otherwise we wouldn't get loyalty missions for them, meaning less content. It's not hard to rationalise if you think about it either, it's been 2 years and Shep is working for Cerberus, helping them out just re-energises the bond that built between you before.
Really not sure why you are complaining about Michael and Rebeckah either... Why have refund guy there? Why have a Blasto reference? It's just a little nod for fans to pick up on, we really don't need to have a chat with everyone from the previous game - especially two from a very forgetful side mission.
Just my 50p.
Modifié par Apollo Starflare, 21 mars 2010 - 12:46 .