jasonontko wrote...
Onyx Jaguar wrote...
Here's the thing. Comparing ME 1 and ME 2's plot really doesn't work because both have major, huge issues. Bringing Heavy Rain into this discussion doesn't work either because it has a BIG HUGE MASSIVE PROBLEM. If you want story over gameplay then either ME game doesn't really work, and that is why its subjective. ME 2 failed as an RPG doesn't make sense because RPG has NOTHING, absolutely NOTHING to do with how the story is presented. ME 2 failed as a story would work but we already have two threads going full steam, this just seemed like a ploy for comments than a needed criticism.
I played ME 1 11 times, then played ME 2 4 times. I wasn't sure how I felt about ME 2, but it was going back to ME 1 where it just seemed like the game fell apart in how the storyline was presented. ME 2 the characters were more developed, the plot was fully defined and your character had constant interaction with the enemy. ME 1 felt like you were running on errands in your investigation hoping to find something of use, which it wasn't until after you did all the missions did you find out why you went and got LIara, why you went and got the Cipher. In ME 2 the missions are settled around investigating the Collectors and it is presented in a more coherent manner.
I don't know how else to approach this discussion because I have played way, WAY too many games.
IMO ME2 would have worked better had it preceeded ME1.
I dont know how the ME1 storyline fell appart, it seemed well contained IMO. There was major plot advancements with each major missions. The side quests I agree were tangential to the story like MOST loyalty missions were tangential in ME2. Either your runbning errands for 5th fleet or your running errands for crew I dont see the difference.
Basically I'm only comparing the main plot missions of each game.
The loyatly and recruitment missions for the most part are opitional, but you need to do sidquests in order to activate main story missions.
The reason I say ME 1 doesn't work that well is because you start out on Eden Prime. Something happens, oh no someone said Saren, IT MUST BE HIM, even though your character only has evidence of someone who claims to have heard Nihlus call Saren, Saren.
You go to the Citadel and present evidence that you don't have. Oh no you must find evidence. Since they have your mission report the hearing was just plot filler to introduce you to Saren.
Next you hunt around the Citadel doing optional side quests in order to find the location of someone with evidence. The game ends if Tali dies, even though you should be able to get the data from her dead body, just a minor gripe there.
You after finding the evidence are made a Spectre to track him down.
From here is where I find the difference between the two games. in ME 1 you have three leads.
One: Liara is a prothean expert, relation to Benezia. May have useful knowledge
*This reminds me of Okeer in ME 2, but Liara becomes relevent to the plot, although you could pick her up first or last it doesn't really matter, she just tells you where you specifically need to go
Noveria: Saren's lieutenant has been spotted there. This one makes a bit more sense as they might end with information regarding Saren. Ultimately you get the knowledge of what relay to use, or relay codes (something like that).
Feros: Can't recal exactly the priority of going there was. Ultimately you get the knowledge of the Protheans, this is problematic in regards to the story because Liara should suffice in telling you what you need to know, or this should suffice in telling you what you need to know. But in the story you need both of them.
Virmire: Main story mission, presented out of the blue as a side mission to an extent. You need to investigate a distress call by STG as they were also investigating Saren. Ends up you find his base of operations, you find out about the ultimate enemy, get the rest of the information needed from the beacon and ultimately you destroy and send Saren on the run.
Its a nonlinear approach to the story but depending on the order you take it, to me it just seems like you are running around stumbilng for information which it should but two of the missions that are required seemed like you could axe one for the other.
I almost always go Liara/Feros/Noveria/Virmire, but one timeI chose to get Liara last and the plot just felt kind of strange.
ME 2 past the first couple of parts. You go an investigate and abandoned Colony, find information about who is abducting the colonists (for certain anyway). You then do some side missions, new mission pops up sends you into a confrontation with main enemy. Do some sidequests until next mission pops up. Next you investigate their Ship which will lead to more information about them and what is needed to get through the relay. Next you have the option of taking the main story mission or doing side missions. The main story mission (IFF) gives you what you need to get through the relay. Next you have to do a misison to initiate the "Joker" mission, and finally you go through the relay to stop what was going on.
They both have narrative missteps. I prefer ME 2's focus over ME 1, but neither are ideal.