Should the main plot worlds in ME2 be criticized?
#1
Posté 21 mars 2010 - 01:05
In ME1, we had-
Eden Prime, The Citadel, Feros, Noveria, Therum, Virmire, and Ilos.
In ME2, every recruitment mission and loyalty mission feels like a main world, giving us what seems like over 25 when you count Lazarus Station, The Derelict Reaper, etc.
Should people continue to criticize the amount of worlds put in?
ME2 being a 2 disk game got me thinking that ME3 will be a dual disk game as well, unless Bioware decided to make it even longer(at the price of.....price).
Now that we've recruited everyone we really need besides a few we can imagine we'll pick up in the next game, if Bioware sticks to the formula, we'd have a TON of main plot related worlds.
ME2 might've felt odd in comparison to ME1, but I do believe that it set up ME3 pretty nicely when we consider to amount of content we COULD be getting.
#2
Posté 21 mars 2010 - 01:09
ME 2's plot worlds were in a straight line that kept the narrative compact built with side quests that were full on missions to round out the play time.
ME 1 gave you more freedom in regards how you approached the levels, but it could be done rather quickly and the plot really wasn't materialized until you went to Virmire.
Some of the missions in ME 2 feel derivative however, but if you were forced to do the sidequests in ME 1 you would also have that problem.
In ME 3 they could follow the content route of ME 2 and could have it like ME 2's setup, or could have it like ME 1's setup which would make the main quest a very quick play-through while having the side missions more fleshed out like in ME 2.
#3
Guest_Flies_by_Handles_*
Posté 21 mars 2010 - 01:21
Guest_Flies_by_Handles_*
#4
Posté 21 mars 2010 - 01:28
Have a TON of main worlds to complete along with a TON of assignments and UNC's(UNC's>N7 missions).
As for pacing, have all of them be like in ME1, where you could do any of them at any time, but have certain missions unlock later ones. Such as-
You could complete Feros and Noveria at any time, but Virmire wouldn't exist until completing Feros.
Something like that, so that plot inconsistencies don't arise.
If we could do any planet we wanted at any time, they really wouldn't have much impact on the story.
#5
Posté 21 mars 2010 - 01:30
#6
Posté 21 mars 2010 - 01:33
For ME, the narrative is large enough. I would say always yes, we should criticize. Quality over quantity. (Unless you prefer quantity, then you'd be quite happy.) For the high emphasis BioWare puts on story, and storytelling, largeness of content does not constitute "epicness", "meaningfullness", "good storytelling", or for that matter, "well written."LPPrince wrote...
It got me thinking.
In ME1, we had-
Eden Prime, The Citadel, Feros, Noveria, Therum, Virmire, and Ilos.
In ME2, every recruitment mission and loyalty mission feels like a main world, giving us what seems like over 25 when you count Lazarus Station, The Derelict Reaper, etc.
Should people continue to criticize the amount of worlds put in?
ME2 being a 2 disk game got me thinking that ME3 will be a dual disk game as well, unless Bioware decided to make it even longer(at the price of.....price).
Now that we've recruited everyone we really need besides a few we can imagine we'll pick up in the next game, if Bioware sticks to the formula, we'd have a TON of main plot related worlds.
ME2 might've felt odd in comparison to ME1, but I do believe that it set up ME3 pretty nicely when we consider to amount of content we COULD be getting.
Especially concerning the reasons we Pokemon all these side-characters (11): Because TIM said so. "You'll get who you need." How and why? The only character that gets introduced and acts relevant to the plot operates as a mere plot device (countermeasure), Mordin. The levels, save two loyalty missions, are violent shooting galleries with a large emphasis on chest high wall cover fire. If the levels were all more dynamic (e.g. Tali's sunlight, Legion's data streams), then each experience would be more unique (if we're using the argument of quantity, and seeking a different experience, as opposed to a short amount of large, well hand-crafted levels.)
I find the best stories to be short, concise, clear and personalized. Quality over quantity.
Some people like the John Carmack school of thought. "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." I don't believe ME players are from this frame of mind, but as we've seen in ME2, this is where the Mass Effect franchise is headed: the emphasis on level design, and lots of it.
#7
Posté 21 mars 2010 - 01:41
I hope the third game is huge. And if it has a big price tag to go with it, that'd be fine by me.
#8
Posté 21 mars 2010 - 01:45
Think of the armies we can bring together-
1. The Terminus Systems as a whole
2. The Krogan Army
3. The Geth
4. The Quarians
5. The Citadel Fleet
6. Turians, Asari, Salarians, etc
The list keeps on going.
They can use all those main worlds to explain us getting everyone in the galaxy on the same page.
I just hope they do assignments better than they did them in ME2.
N7 missions flat out suck. They make me miss driving the Mako up mountains and going into the same base over and over.
#9
Posté 21 mars 2010 - 01:47
That said, I still think that ME had an overall more enjoyable atmosphere than ME2. And by "more enjoyable" I don't necessarily mean "happier".
Modifié par MarginalBeast, 21 mars 2010 - 01:51 .





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