Allways so funny reading you Kristof...
dkristof wrote...
Xeremius wrote...
- The OP asked for the best AW armor without excluding any type. Why do you exclude from your analysis Wade's heavy superior dragonscale armor ? Let me guess...that's not your playstyle...
- If you're a casting AW relying on Blood magic only when it's necessary I don't see how the +25 stamina, +2 stamina regeneration and 3.4% overall fatigue could be worse than Cailan's set. Oh, I remember you're a true blood mage...but why in this case drinking an infinite supply of health potions is better than drinking an infinite supply of mana potions ? Let me guess...that's your playstyle...
- Sure, a massive armor gives better protection than a heavy one, but honestly with all the buffs you and your companions can cast, how often do you get hit ?
- Being overwhelmed is a nasty experience I agree but correct me if I'm wrong, isn't a high physical resistance the best way to get protected against that ? With Shimering Shield and the right runestone in your starfang sword you reach 100% ...
Evon the Great's Mail only gives the set bonus with Wade's Superior DragonSCALE Armor, it does not combine with the Dragonbone. It is still a good set, just not comparable to Cailan's.
You should read carefully before giving any answer, this advice works in real life too...
So let's try to open your thick mind, once again:
You don't have to wear a massive armor to play a top notch AW. Believe me, or try to think about it a few seconds: when you want to be able to cast more than a couple of spells during a fight while being almost unhittable, Wade's Superior DragonSCALE Armor Set is a very good compromise.
dkristof wrote...
Blood Mage's only receive 10% of healing from potions or spells or any other source. Drinking health potions does not work. Even when you are not a blood mage, mages typically have very low HP and can not rely on chugging health potions as they are constantly at risk of dying. UNLESS you have insanely high armor and regen that is.
Thanks for defending my point: Blood Magic is subpar UNLESS you're wearing an armor which should be on your warrior tank team mate in the first place...
dkristof wrote...
If you play on the hardest difficulty and/or solo, you get hit a LOT. Not necessarily by attacks, but by overwhelm, stun, grab, shield bash, pommel strike, etc. Things that you have no control over or defense against. Sure if you play on easy you won't have problems..... but again, any build works on any difficulty, some are just easier than others.
Concerning my playstyle and my favorite level of difficulty, I've never played more than a couple of hours on Hard, then on Nightmare which is, as everybody knows, a joke...
I never play solo a game conceived as coop, probably because I'm an old school guy dreaming I could still play PnP RPGs with my old buddies...
I'm also a perfectionist who tried succesfully an ironman playthrough on my first playthrough.
So believe me (or not) with the appropriate buffs, nobody can seriously hit you...
dkristof wrote...
Physical resist provides NO PROTECTION against overwhelm or grab at all. There is no resistance check. Also, physical and mental resists are not a percentage, they are a comparative roll like attack or defense that goes against one of the enemy's stats, you can never have 100%.
How can you be taken seriously when you even don't know the basics:
Even though it's not a percentage when you maximize your physical resistance you shorten so well the time spent disabled that it doesn't last more than 1 second. Try it ...and then...your apology will be accepted, no worry...

dkristof wrote...
Everybody seems to be missing the point of how important survivability is and how unimportant mana or stamina regen is. You are always able to use a lyrium potion before you run out of mana, you are not always able to use a health potion before you run out of hp. What if you are stunned or knocked down or disabled or grabbed or overwhelmed? How do you heal? The only way is regen. If you are out of mana? You use a lyrium pot when the disable is over because who cares about your mana while you are disabled, you cant do anything with it anyways.
Hopefully, one day you'll be able to listen and understand what people are trying to explain to you: my playstyle is also based on survivability and playing as a spellcasting mage in armor is far more funny than what you propose...
dkristof wrote...
JaegerBane wrote...
Dkristof, until you get it through your head that some people actually don't play their AWs as magetanks then you're simply not going to be able to comprehend what people are telling you. Take your comparison, for example:
This comparison lacks even a shred of impartiality. You seem to have decided that Arcane Warriors are about maxing out protection at the expense of everything else and you remain blind to every other detail.
...
For a tanking AW, no question, Cailan's is better thanks to it's greater protection, but for an AW gish, who wants to split time between casting and fighting, all Cailan's actually adds is the extra 13% fatigue reduction. No extra mana, no extra mana regeneration, no extra stats, just better health and regen. On a gish build, if the dodge reduction is actually making a difference, you're clearly playing the character like an idiot. You shouldn't be actually taking any hits powerful enough to be a concern in the first place.
First - How many level ups worth of stats do you put into willpower? The answer should be ZERO. Because it is not an important stat. That's like saying an item adds 3 levels worth of magic to a warrior - how valuable is that when you don't plan on putting any points into it? Spellpower is the only (level up-able) stat of noteworthiness for mages. The others are nice, but really don't provide as much benefit.
Second - Okay I overlooked the -10% fatigue set bonus in my calculation above, edited for correction. Sorry, the Cailan's Set ONLY provides an additional 13.5% fatigue reduction over WC. Not as if that matters, since that is a small percentage of it's superior bonuses.
Third - if you don't want survivability, why are you playing a spec that is focused completely around the ability to wear heavy/massive armor without putting points in str? If you want no armor or regen or defense or dodge, wear a robe, not heavy armor. Or Felon's Coat. You are completely downplaying the strength of the AW spec.
Again, I would recommend you try turning it up above "Normal" difficulty. Maybe you will start to see which bonuses really matter and which ones don't.
I feel so sorry for you Kristof, do you really think you're the only one knowing how to play DA:O and especially an AW ?
Have you been struck so hard in real life, or do you think your whistle is so small, that you can't help playing a conceited young idiot on these anonymous forums...
Nothing personal of course, I'm pretty sure you're just acting like that ...
Modifié par Xeremius, 25 mars 2010 - 06:52 .