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Continuing the Grey Warden will hurt DA:2


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#1
SDNcN

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So since I keep seeing posts about how people want to continue into DA: 2 with their current character I figure there should be thread about why not.

So here is why we shouldn’t!
(There are spoilers for DA:O and Awakening)

Dragon Age: Origins was an epic journey, not the start of one.

The two Bioware games in which the main character was continued into the sequel, Baldur’s Gate and Mass Effect, were clearly set up so the main character would carry over smoothly into the second. Baldur’s Gate made the character a Baalspawn and structured the story entirely around it. Mass Effect made it repeatedly clear that Sheppard is the one of the only people who full understands that Reapers are coming and talented enough to actually stop them.

Dragon Age: Origins however lacks any ongoing personal issues that would be enough to support another game – Morrigan’s child doesn’t count (see below) – and it doesn’t set up some looming disaster that only the Grey Warden can avert. At the end of Origins the PC gathered up allies from across the country and became the only one in history to end the Blight before it destroyed a number of nations. That is epic. There was the problem of the Darkspawn remaining above surface post Origins, but that was taken care of in Awakening. What exactly is left for the PC to accomplish that really can’t be accomplished by anyone else?

More Morrigan!

Morrigan ending up with a child, god or not, is only one of a number of possible outcomes.  Unless the people who want this to be the focus of a sequel also want it forced on as a cannon ending, this event making up an entire sequel seems ridiculous.  The plotline being continued as a DLC or subplot of an Expansion for Origins would be a better way to give players a sense of resolution without disappointing everyone who didn’t follow that plotline.

But then again Morrigan made it pretty clear throughout Origins that the PC would regret forming a relationship
with her in the end. If that PC never finds her, then well, she warned them beforehand. Not all stories need to have a happy ending.

But I am so attached to my character and their companions!


And so people want more time adventuring with them? This is understandable, but more for sake of more is
hardly a compelling reason to continue to use them. Posts asking for adventures in Orlais with Leliana or in Antiva with Zevran tend to focus on how utterly amazing it would be to see another area of Thedas with their favorite companion, but gloss over why exactly it is absolutely important for the PC and their companions to be there.

Thedas

The PC from DA: O traveling to another country removes one of the better features of DA: O, the actual origin
stories. The Origin stories in DA: O allowed the player to experience firsthand what it is like to be an oppressed elf in the Alienage or brutality of Dwarven politics, but they also gave the player a connection to areas or people they
would meet later in the game. Without this feature the main character essentially becomes a wandering hero (ine) and removes a lot of emotion for the sake of continuation.

Let’s say in DA: 2 is set in another country like Orlais, which is suffering from a serious threat that could possibly
bring ruin to their nation. Why exactly would the DA: O PC care enough to get involved?

 If the answer is that Leliana is from Orlais and you can adventure there with her again, then at that point you are relying on another character’s motivation instead of your own. If that is the case then your character isn’t even needed for the story and just a side-kick for Leliana. (Wait this might be a good idea. Leliana could get her own game.)

 A new protagonist with ties to that region through their Origin story would have stronger reasons to get involved than would a wanderer type hero and strengthen the story as a whole. Imagine if DA: O removed origins all together and instead you simply played as a Grey Warden from Orlais. That is essentially what would happen to DA: 2 if we carried over our character.

Just look at Awakening and the number of people who are upset that there isn't enough connections to Origins. Imagine the disconnect of playing your character in another country.


Ferelden

If a sequel is set in Ferelden it would be much easier to carry over the protagonist from DA: O into it. At the
end of DA: O the player, regardless of how they acted, would have a lot of connections people and places in the country. Also there is more potential for smaller decisions to carry over through import. Only real problem I see is
having another major event happen there within the Warden’s shortened lifetime that doesn’t feel like it is just an after adventure of the Warden. Those can fit into DLC and smaller expansions.

Before someone says Qunari invasion, Sten never said when it would happen and his people are further north
fighting Tevinter. The Qunari intend to convert everyone to the Qun, his statements could just acknowledge the fact that one day the Qunari will attack Ferelden because of it.

The Warden’s power is over 9,000!


At the end of Awakening or even Origins, the Warden is a beast. Even with the improved AI using more spells and
skills in Awakening, it wasn’t enough to keep up with the Warden even on higher difficulty levels. Unless players are willing to rollback their characters to a lower level with lower level gear, which would be ridiculous for someone who defeated an Archdemon, I really don’t see it working to well.

Edit: I love having my posts garrbled when copy pasting.:)

Modifié par SDNcN, 21 mars 2010 - 02:54 .


#2
Altered Idol

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You make some valid points.
 
As much as I enjoy the appeal of continuing as my character from DAO, it would be unfeasible and impractical for it to happen. I will miss my old companions but hopefully we'll get another expansion (hopefully an improved one too) whic will tie that up.

Aside from the points you've made, we know that the Grey Warden is going to die from the Taint at an early age. So a continuation of his story would just gradually led you to the inescapable ending for a Warden. 

I much rather prefer a DA2 with a new character, with a new background and a new history. As you say, the Origins is a very innovative part of DAO and a continuation with an old character would negate that.

My one big ask for DA2 is to not HAVE to join the Wardens. I dont like the fact that no matter what I do, my character is simply ambling towards a premature death.

Modifié par Altered Idol, 21 mars 2010 - 02:02 .


#3
Gill Kaiser

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As far as I'm concerned, DA:O had satisfactory endings for the story of my Warden, which is why I won't be importing into Awakenings if I buy it at a later date. To continue my Warden's story in a handwaving fashion cheapens the whole thing.

DA2 shouldn't be about the Grey Wardens nor the Darkspawn, nor should it be set in Ferelden (at least, not only).

#4
Cancermeat

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Why not have the best of both worlds and start a different storyline for the next game but it something else besides origins. That way they can come back and continue the origin story later. But anyway I'm pretty sure their minds are already made up on the subject anyway.

#5
Venatio

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Fine but could we have a statue of him or her in the game somwhere? Just import the model and add grayish textures.

#6
Livemmo

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tldr



but i agree

#7
Nyaore

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I... I think I might be in love with you. Marry me?


Joking aside, you pretty much summed up all the thoughts I've had about the matter and wrote them far more eloquently than I could have ever hoped.
I can understand why people would want to continue their adventures as the their Grey Warden, fight more darkspawn, and to see their former companions once more; but I just can't see what would be so fun about it in all honesty. I want to grow attached to new characters and fight against a whole new threat - not fight the Blight 2.0 and go through nearly the same motions as in the last game. I'd prefer it if the Darkspawn were taken down the same road as the Geth were in Mass Effect for the next installment in the series - still a threat but also a potential ally instead of ALWAYS being the default baddie like some are suggesting.

Modifié par Nyaore, 21 mars 2010 - 02:44 .


#8
fthg42

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Excellent points, OP. I especially love your first point about DA:O containing the entire epic story of the Warden, and I feel that with Origins and Awakening, the Warden's story has largely run its course. DA2 should begin a fresh story of another hero-to-be, rather than feature the same character just for continuing as that character's sake, or for some other contrived reason. Sometimes the best thing to do for narrative, and the best way to honor a loved character, is to know when to let go and finish a character's journey on a satisfying note, rather than run that character into the ground.

Modifié par fthg42, 21 mars 2010 - 02:43 .


#9
Cancermeat

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Would it make me in the minority if i said that i dont care either way?

#10
Xolah

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Its obvious that there will be new wardens replacing the original dragon age origins ones. I mean Allister did say the wardens don't live long. So if a new blight ever does happen the old wardens will probably be dead.

#11
BanksHector

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I would like to keep going as my warden, but if they make it where you start as someone else i would be fine with that.

The ending of Origins I felt my character could of just went away and been fine. With how awakening ended, it just made it feel like my warden still had some unfinish business. So i would rather have aleast another expansion that would bring a better end.

I would buy it either way. I do agree they need to do something different then darkspawn as the main enemy in the next one.

Modifié par BanksHector, 21 mars 2010 - 02:50 .


#12
Sarah1281

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The fact you'll only live thirty years isn't the problem. If a story were to take place in thirty years, you'd be old and probably retired from the hero business so someone younger would take over.

#13
Bitterfoam

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I totally concur with the TC. The sequel needs a new main character, whether that character be a Grey Warden or not.

#14
Efesell

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I would rather continue my Warden, but it's not really a dealbreaker.

#15
Macabre Matt

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As much as I loved my characters, and almost ALL the other hero's from Origins and Awakening, I don't want to have my character be in a sequel. I don't even want the option, haha.



I haven't put much thought into the sequel until now. I've been focused on all the DLC that has been said to be continued to be released until December '11.

#16
Leifa

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SDNcN wrote...


There was the problem of the Darkspawn remaining above surface post Origins, but that was taken care of in Awakening. What exactly is left for the PC to accomplish that really can’t be accomplished by anyone else?


It appears that you didn't read the books; for, if you had, you would know that the sleeping Old Gods that remain could be awakened at any moment. And no, the killing of an Archdemon cannot be accomplished by anyone else than a Grey Warden.



More Morrigan!

Morrigan ending up with a child, god or not, is only one of a number of possible outcomes.  Unless the people who want this to be the focus of a sequel also want it forced on as a cannon ending, this event making up an entire sequel seems ridiculous. 



Ridiculous?

Try this for a story:

Flemeth is an abomination. Initially, Morrigan obeys her mother and goes with the PC to get the essence of the Old God.
 
Morrigan learns of her mother’s plan to take her body. She asks us to kill Flemeth to buy her time. She knows that Flemeth will be back – that’s what abominations do, they look for a potential victim and possess it.
 
Morrigan realizes that the only way she can stop Flemeth from taken her body, is to be more powerful than her. 

On the other hand, the Architect has learned of Morrigan's child, which has the soul an old God and the blood of a Grey Warden. After she gave birth, he approached her and told that since her child has Grey warden blood and the essence of an Old God, he could use that child to lead the darkspawns and bring peace to his people.
 
Flemeth wants Morrigan. Her true plan was much deeper than we thought – in fact, what she wants is to inhabit the body of Morrigan’s child. Why? What do darkspawns look for, what is their obsession, why do they spend centuries digging? To find and follow an Old God – Flemeth wants that power over them and she’s an abomination capable of attaching itself to it’s very soul.


Morrigan runs back to you for help. There are two possible scenarios.
 
If you killed the Architect, she now needs protection from Flemeth.
If you let the Architect live, the Architect signs you up to fight Flemeth.

Now the reason why Morrigan was so distant with the PC is that, by the end of Origins – when she tells you that she heard a rumour that Flemeth’s old grimoire was in the mage tower, it was the Architect, in fact, who had told her.
 
Because, if you ever read the books, you know that the Architect was once in the mage tower, and that he is an avid reader.   

So DA:O 2 could be an end of all blights by protecting Morrigan’s child who, if he/she turns out to be a good-hearted person, would bring peace to the Darspawns. Of course, that child may turn out to be not-so-nice, in which case, hello DA:O 3… But that story is to be told at another time.


 
But I am so attached to my character and their companions![/b]

And so people want more time adventuring with them? This is understandable, but more for sake of more is
hardly a compelling reason to continue to use them. Posts asking for adventures in Orlais with Leliana or in Antiva with Zevran tend to focus on how utterly amazing it would be to see another area of Thedas with their favorite companion, but gloss over why exactly it is absolutely important for the PC and their companions to be there.



 
Read above – with that idea, you could bring everyone else back if you wish, or just Lelianna and Zevran, and take Anders and whoever else is new from another expansion pack.
And yes, many many of us want our companions back. And if BioWare brings them back, that means BIG revenues for the company.
 
And that’s just a few of my ideas, I’m sure the people at BioWare (namely David Gaider) could come up with a dozen better ones.
 
 


EDIT: TypoImage IPB

Modifié par Leifa, 21 mars 2010 - 03:08 .


#17
Cancermeat

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I think playing a different character for 2 might make a lot of people upset because Awakening makes you have new companions save Oghren, so we COULD have be given a chance to tie up loose ends but were denied. I would be up for a new hero for 2 if we are given a full casted exspansion.

#18
Mirthadrond

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SDNcN wrote...


So since I keep seeing posts about how people want to continue into DA: 2 with their current character I figure there should be thread about why not.

So here is why we shouldn’t!
(There are spoilers for DA:O and Awakening)

Dragon Age: Origins was an epic journey, not the start of one.

The two Bioware games in which the main character was continued into the sequel, Baldur’s Gate and Mass Effect, were clearly set up so the main character would carry over smoothly into the second. Baldur’s Gate made the character a Baalspawn and structured the story entirely around it. Mass Effect made it repeatedly clear that Sheppard is the one of the only people who full understands that Reapers are coming and talented enough to actually stop them.

Dragon Age: Origins however lacks any ongoing personal issues that would be enough to support another game – Morrigan’s child doesn’t count (see below) – and it doesn’t set up some looming disaster that only the Grey Warden can avert. At the end of Origins the PC gathered up allies from across the country and became the only one in history to end the Blight before it destroyed a number of nations. That is epic. There was the problem of the Darkspawn remaining above surface post Origins, but that was taken care of in Awakening. What exactly is left for the PC to accomplish that really can’t be accomplished by anyone else?

More Morrigan!

Morrigan ending up with a child, god or not, is only one of a number of possible outcomes.  Unless the people who want this to be the focus of a sequel also want it forced on as a cannon ending, this event making up an entire sequel seems ridiculous.  The plotline being continued as a DLC or subplot of an Expansion for Origins would be a better way to give players a sense of resolution without disappointing everyone who didn’t follow that plotline.

But then again Morrigan made it pretty clear throughout Origins that the PC would regret forming a relationship
with her in the end. If that PC never finds her, then well, she warned them beforehand. Not all stories need to have a happy ending.

But I am so attached to my character and their companions!


And so people want more time adventuring with them? This is understandable, but more for sake of more is
hardly a compelling reason to continue to use them. Posts asking for adventures in Orlais with Leliana or in Antiva with Zevran tend to focus on how utterly amazing it would be to see another area of Thedas with their favorite companion, but gloss over why exactly it is absolutely important for the PC and their companions to be there.

Thedas

The PC from DA: O traveling to another country removes one of the better features of DA: O, the actual origin
stories. The Origin stories in DA: O allowed the player to experience firsthand what it is like to be an oppressed elf in the Alienage or brutality of Dwarven politics, but they also gave the player a connection to areas or people they
would meet later in the game. Without this feature the main character essentially becomes a wandering hero (ine) and removes a lot of emotion for the sake of continuation.

Let’s say in DA: 2 is set in another country like Orlais, which is suffering from a serious threat that could possibly
bring ruin to their nation. Why exactly would the DA: O PC care enough to get involved?

 If the answer is that Leliana is from Orlais and you can adventure there with her again, then at that point you are relying on another character’s motivation instead of your own. If that is the case then your character isn’t even needed for the story and just a side-kick for Leliana. (Wait this might be a good idea. Leliana could get her own game.)

 A new protagonist with ties to that region through their Origin story would have stronger reasons to get involved than would a wanderer type hero and strengthen the story as a whole. Imagine if DA: O removed origins all together and instead you simply played as a Grey Warden from Orlais. That is essentially what would happen to DA: 2 if we carried over our character.

Just look at Awakening and the number of people who are upset that there isn't enough connections to Origins. Imagine the disconnect of playing your character in another country.


Ferelden

If a sequel is set in Ferelden it would be much easier to carry over the protagonist from DA: O into it. At the
end of DA: O the player, regardless of how they acted, would have a lot of connections people and places in the country. Also there is more potential for smaller decisions to carry over through import. Only real problem I see is
having another major event happen there within the Warden’s shortened lifetime that doesn’t feel like it is just an after adventure of the Warden. Those can fit into DLC and smaller expansions.

Before someone says Qunari invasion, Sten never said when it would happen and his people are further north
fighting Tevinter. The Qunari intend to convert everyone to the Qun, his statements could just acknowledge the fact that one day the Qunari will attack Ferelden because of it.

The Warden’s power is over 9,000!


At the end of Awakening or even Origins, the Warden is a beast. Even with the improved AI using more spells and
skills in Awakening, it wasn’t enough to keep up with the Warden even on higher difficulty levels. Unless players are willing to rollback their characters to a lower level with lower level gear, which would be ridiculous for someone who defeated an Archdemon, I really don’t see it working to well.

Edit: I love having my posts garrbled when copy pasting.:)



Great post!!
I think I have to agree with you completely on all your points.
Especially the point about "Origins".  Knowing the origin of your character really did make a big difference how you experienced the game.
It was even fun to play through the other origins and see how they all interconnected with the rest of the game.

I'll 2nd the nomination for 'expansion packs' involving our Wardens and other unresolved issues from Origins, but I agree DA 2 should be a whole new adventure.

My Warden is pretty godly after completely Awakenings.  I can't imagine many new challenges for her, considering she's saved the world twice now.  What is left for her to accomplish???
Third times a charm??
Nahhhh....
Time to let someone else take up the mantle.

#19
Cancermeat

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BTW has anybody speculated that we will be playing the Morrigan\\Warden child in 2?

#20
Buddhess75

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 I disagree with some of the things you say here, so let's go :)

Dragon Age: Origins was an epic journey, not the start of one.
The two Bioware games in which the main character was continued into the sequel, Baldur’s Gate and Mass Effect, were clearly set up so the main character would carry over smoothly into the second. Baldur’s Gate made the character a Baalspawn and structured the story entirely around it. Mass Effect made it repeatedly clear that Sheppard is the one of the only people who full understands that Reapers are coming and talented enough to stop actually them.
Dragon Age: Origins however lacks any ongoing personal issues that would be enough to support another game – Morrigan’s child doesn’t count (see below) – and it doesn’t set up some looming disaster that only the Grey Warden can avert. At the end of Origins the PC gathered up allies from across the country and became the only one in history to end the Blight before it destroyed a number of nations. That is epic. There was the problem of the Darkspawn remaining above surface post Origins, but that was taken care of in Awakening. What exactly is left for the PC to accomplish that really can’t be accomplished by anyone else?

First of all, your character is a Grey Warden. Wether they work only against the darkspawn or not, your character is bound to the order and must do whatever it is needed for the order/world. There is a chance the wardens get problems with another nation and enter war, or more things related to the archtect and the darkspawn themselves. Either way, there are several ways to continue the story with your character relating him/her to the order. 
But, the setting does set up a looming disaster. The last 2 blights. Repetitive or not, there are two blights to go and many bizarre things around its origin and factors that could speed up the process/slow it down. 

And another thing that makes your character special enough to appear again, your character has been one of the few people who engaged an Archdemon in over 400 years. Your character may be the only Warden in centuries to have a noble title or similar position. If that doesn't mean something to you, i'm pretty sure the Grey Wardens think differently (As the treasury woman says in the awakening).

That what our character did was epic, it is true, but was that enough? Even more epic things can be done.

 More Morrigan!

Morrigan ending up with a child, god or not, is only one of a number of possible outcomes.  Unless the people who want this to be the focus of a sequel also want it forced on as a cannon ending, this event making up an entire sequel seems ridiculous.  The plotline being continued as a DLC or subplot of an Expansion for Origins would be a better way to give players a sense of resolution without disappointing everyone who didn’t follow that
plotline.

But then again Morrigan made it pretty clear throughout Origins that the PC would regret forming a relationship
with her in the end. If that PC never finds her, then well, she warned them beforehand. Not all stories need to have a happy ending. 


More morrigan is not exactly a problem even for the people who don't like her. You don't like her, don't have her in your party and don't talk to her. And remember that without the ultimate sacrifice there is nothing that much special about her, besides her mother. I can imagine us seeing Flemmeth again as a major NPC in the storyline, but hardly see morrigan as one of the same importance given there are many options. Unless of course bioware decides to make her ending the canon, which i doubt as they already gave us an orlesian warden for the awakening, allowing people who killed themselves to have a new char.

But I do agree that approaching morrigan in a DLC could be better.

But I am so attached to my character and their companions!

And so people want more time adventuring with them? This is understandable, but more for sake of more is
hardly a compelling reason to continue to use them. Posts asking for adventures in Orlais with Leliana or in Antiva with Zevran tend to focus on how utterly amazing it would be to see another area of Thedas with their favorite companion, but gloss over why exactly it is absolutely important for the PC and their companions to be there.


I think it is more important to people to see their companions in the game again, as it gives a sense of reality. I don't think it is that important to the playerbase to -have them in your party- just for the sake of having them. Of course the only exception to that is the romance option.

I don't know about you, but just by seeing Wyne again in the awakening i was jumping like a little girl in bliss. It was a shame her part was small, but the fact she was there and she knew my character (even if it was bloody cold) was a great feeling. Seeing companions again give you a sense of acomplishment as well.

Thedas 

The PC from DA: O traveling to another country removes one of the better features of DA: O, the actual origin
stories. The Origin stories in DA: O allowed the player to experience firsthand what it is like to be an oppressed elf in the Alienage or brutality of Dwarven politics, but they also gave the player a connection to areas or people they
would meet later in the game. Without this feature the main character essentially becomes a wandering hero (ine) and removes a lot of emotion for the sake of continuation.

Let’s say in DA: 2 is set in another country like Orlais, which is suffering from a serious threat that could possibly
bring ruin to their nation. Why exactly would the DA: O PC care enough to get involved?

 If the answer is that Leliana is from Orlais and you can adventure there with her again, then at that point you are relying on another character’s motivation instead of your own. If that is the case then your character isn’t even needed for the story and just a side-kick for Leliana. (Wait this might be a good idea. Leliana could get her own game.)

 A new protagonist with ties to that region through their Origin story would have stronger reasons to get involved than would a wanderer type hero which strengthen the story as a whole. Imagine if DA: O removed origins all together and instead you simply played as a Grey Warden from Orlais. That is essentially what would happen to DA: 2 if we carried over our character.

Just look at Awakening and the number of people who are upset that there isn't enough connections to Origins. Imagine the disconnect of playing your character in another country.


The PC could care about whatever happens in another country for several reasons, connections to their old companions, political reasons, more darkspawn or simply the standing of the Grey Warden order.

For example, if they say: A great evil rises in Tevinter. Part of the playerbase would be like "omg i have to go there, Wyne and Shale are there!" And the ones that simply disliked those two characters could care about Tevinter because the lore is interesting, because of all the secrets, the blood magic and a land free of the chantry.

And they could also care because a warden in that place did someting really wrong or was pleaded guilty for something he/she has not done. Or because the kingdom made a treaty with Ferelden and the King/Queen asked the warden for help, so tevinter would see that Ferelden would indeed be an ally.

there are always reasons why a character would care about a different place, even if they are not directly connected as we were to Ferelden. People don't have to live and die in the same place they were born, they can travel, they can live somewhere else and create bonds that are even stronger. The same can happen in the game and not feel awkard.

And bioware can always give us the option of starting a new character if we feel like it.

Ferelden

If a sequel is set in Ferelden it would be much easier to carry over the protagonist from DA: O into it. At the
end of DA: O the player, regardless of how they acted, would have a lot of connections people and places in the country. Also there is more potential for smaller decisions to carry over through import. Only real problem I see is
having another major event happen there within the Warden’s shortened lifetime that doesn’t feel like it is just an after adventure of the Warden. Those can fit into DLC and smaller expansions.

Before someone says Qunari invasion, Sten never said when it would happen and his people are further north
fighting Tevinter. The Qunari intend to convert everyone to the Qun, his statements could just acknowledge the fact that one day the Qunari will attack Ferelden because of it.


I hardly think they would make another big story in Ferelden, another DLC or expansion sure, but another game? Nah, everything points toward Orlais at the moment. If your character goes to Orlais or anywhere else, sooner or later someone would know that your character was THE warden to kill the archdemon, to kill the hero of ferelden, to burn down a city and etc. And these things can have an impact on how people perceive your character in the other country. I see no problem in importing old saves and inserting the old choices in a new game, even in a different country.

And 30 years is not that little, your character is young, only on his early 20s, his adventuring career just began (The taint would take its toll when your character is around 50). As a grey warden or not, if he was something else your character could die at any age because of the lifestyle. Being a Grey Warden is not the only thing that puts a death setence upon your character. Being an adventurer has pretty much the same risks. 

And Qunari invasion is very unlikely to me at the moment, there is too little info on that. 

The Warden’s power is over 9,000!

At the end of Awakening or even Origins, the Warden is a beast. Even with the improved AI using more spells and
skills in Awakening, it wasn’t enough to keep up with the Warden even on higher difficulty levels. Unless players are willing to rollback their characters to a lower level with lower level gear, which would be ridiculous for someone who defeated an Archdemon, I really don’t see it working to well. 


The warden is indeed a beast, but your character did not defeat and archdemon alone and a game's difficulty is something the developers set, not the story itself. It doesn't matter if your character killed an archdemon or not, if BW do their thing, killing a single genlock could be a nightmare.

They can also change our talents, how many points we have to put into them and etc. It doesn't really matter our level or gear stats, the game will be as hard as BW wishes it to be. 

And to be fair, would you really want to start from level 1 again, sweating to kill an revnant when your gear sucks, you don't have access to all these awesome abilities and sweet spell combos? Speaking for myself, i would cry if i started a character without onslaught now because i simply love that ability. I would like to meet more powerful enemies for sure, but not lose the abilities and gear i got.

Pardon any inconsistencies, haven't proof read the wall.

And to finish, i liked your arguments and respect your opinion, but there alaways two sides of a coin ^^

#21
Nyaore

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Cancermeat wrote...

BTW has anybody speculated that we will be playing the Morrigan\\\\Warden child in 2?

I'm sure many people have thrown that idea around from time to time; though honestly I'd much rather have her child become a companion instead if they do decide to canonize that in-game choice.

#22
Cancermeat

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I think my PC deserved a better ending than the one that was given in awakening.

#23
Urazz

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Cancermeat wrote...

BTW has anybody speculated that we will be playing the Morrigan\\\\Warden child in 2?

It would at least make that part of the story canon.  That Morrigan slept with one of the Grey Wardens (the PC, Alistair, or Loghain) and had a child from them.  I really wouldn't see that as necessarily a bad thing since it still leaves the storyline quite fluid but for a sequel, it probably would make it easier to make a story for it if they decide what is canon and what is not if they want a smaller workload than trying to incorporate all decisions from DA:O into DA2 without changing the storyline too much.

#24
SDNcN

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Cancermeat wrote...

I think playing a different character for 2 might make a lot of people upset because Awakening makes you have new companions save Oghren, so we COULD have be given a chance to tie up loose ends but were denied. I would be up for a new hero for 2 if we are given a full casted exspansion.


I think one of the reasons they excluded characters like Leliana and Zevran from the party in Awakening was because they wanted to push a specific ending on theparty members. Namely becoming the basis of the new Wardens in Ferelden and the player taking on a role similar to Duncan as they recruit them.

They clearly have something else planned for the Grey Warden and at the very least his or her love interest if players choose to continue on and chances are it will continue to allude to plotlines in future games -- namely DA:2. 

#25
Fishy

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The Hero being powerful and all mighty it's always subjective.If the developper decide that your hero die from a weakling that stab you in the neck you're going to die.

Actually anyone that stab you in the neck you're going to die.You're either injured or protected because of plot armor and your fictionnal combat state .. named HP.

Starting has a level 1 would cause no problem.Level don't determine your power.If you go fight Flemeth at level 7 or 25 she will be around your level..Your hero ain't 25 time more powerful in the end of origins.He just have better equipement

it's also a way to make the big bad boss at the end more epic.Since you have more abilities to use and more shiny.level etc also just give more motivation to continue and more thing to do .. But in the story your level and your abilities mean JACK.The NPC don't know that you just acquired the attack of the beast level 25 = 720 dmg.

Modifié par Suprez30, 21 mars 2010 - 03:20 .