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Continuing the Grey Warden will hurt DA:2


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#76
HotChix69

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I agree with the OP. Start over with a new level 1 character and give us fresh origins to choose from!



Also, I'm sick of the Blight, Grey Wardens and Dragons... There are so many more ideas to explore in DA2 than rehashing what went on in DA:O and DA:A. High level characters are ridiculous to play beyond a certain level in DA just like in Dungeons & Dragons and any other level-based RPG.



Switching to a percentile-based level-less, classless system where you only increase the skills you use (and the ones you don't use can decrease) and where you can potentially learn any skill is a better way to go to get away from the powergaming munchkin problems inherent in any class/level system.

#77
highcastle

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I agree that the Warden's story shouldn't carry into DA2, especially as I think we'll be moving to a different country (most likely Orlais, but who knows?). However, I disagree about the Morrigan thing. Despite never having finished a game where I'd romanced her and despite her not being my favorite character, I still think the Dark Ritual has the most potential for a sequel. I just think we're going to be seeing the results of that ritual 20 years down the line. Which would also explain why we wouldn't play as the warden, since that character would likely have felt the Calling by then.

With DA the type of game it is (very open ended), a sequel's going to have to declare some kind of canon. If they move the sequel to another country, you can at least be vague on many of the details so as not to invalidate everyone's games, but you're still going to have to declare who's king and whether the Dark Ritual took place. And considering all the potential in such a plot, I think that one's going to happen.

#78
Liquidcz

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SDNcN wrote...

Who exactly has been arguing in this thread?
The posts have been discussing whether or not the Warden's story should be concluded in DA:O and it's expanded content or if it is viable to continue it into DA:2. And if it is, then well how do they do it.

Arguing probably wasn't the right word.

I don't understand where people get the idea that if the warden continues into DA 2, it must be set in Ferelden and it must be about Darkspawn/Blight. That's neither true nor desirable. If DA 2 is set, say, in Orlais, a part of the players may want to go there to search for Morrigan, a part because of Leliana and the rest may be simply ordered to do so by the First Warden.

SDNcN wrote...

And so people want more time adventuring with them? This is understandable, but more for sake of more is
hardly a compelling reason to continue to use them. Posts asking for adventures in Orlais with Leliana or in Antiva with Zevran tend to focus on how utterly amazing it would be to see another area of Thedas with their favorite companion, but gloss over why exactly it is absolutely important for the PC and their companions to be there.

Change for the sake of change isn't compelling either. Guaranteed presence of the old companions and the possibility of continuing their romance automatically sells the game to the majority of the playerbase.

SDNcN wrote...
At the end of Awakening or even Origins, the Warden is a beast. Even with the improved AI using more spells and
skills in Awakening, it wasn’t enough to keep up with the Warden even on higher difficulty levels. Unless players are willing to rollback their characters to a lower level with lower level gear, which would be ridiculous for someone who defeated an Archdemon, I really don’t see it working to well.

This isn't an issue at all. The devs may easily reset our stats through story, or the formulae (damage, healing) may be changed appropriately to accommodate for high stat values.

#79
SDNcN

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Liquidcz wrote...

I don't understand where people get the idea that if the warden continues into DA 2, it must be set in Ferelden and it must be about Darkspawn/Blight. That's neither true nor desirable. If DA 2 is set, say, in Orlais, a part of the players may want to go there to search for Morrigan, a part because of Leliana and the rest may be simply ordered to do so by the First Warden.


I never said it had to be set in Ferelden. If it was set there then it opens up more potential for the sequel react to smaller chocies of Origins which wouldn't be there if were set in another country.

So what you are saying is that a way to accomidate the different decisions players made would be to open up the possibility for the PC being there for a number of different reasons?

That could work if there was plot device that forced all down one route. The joining in Origins being an example of bring all of the different stories down the same path.

Change for the sake of change isn't compelling either. Guaranteed presence of the old companions and the possibility of continuing their romance automatically sells the game to the majority of the playerbase.


A hyperbole really.
As many people who rush out to buy it for the romance and the funny things Wynne says, these all of course being the same people who would pay for a romance DLC, there will be just as many people who judge a game based on its merits -- not added interaction with characters.

This isn't an issue at all. The devs may easily reset our stats through story, or the formulae (damage, healing) may be changed appropriately to accommodate for high stat values.


Well considering Awakening, I am not optimistic about Bioware mantaining balance at higher levels.
The first option though seems more viable.

Modifié par SDNcN, 21 mars 2010 - 12:34 .


#80
Cancermeat

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I say do 1 or 2 more exspansions with the warden and then start a new character with 2. Isnt that the best of both worlds?

#81
Liquidcz

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Cancermeat wrote...

I say do 1 or 2 more exspansions with the warden and then start a new character with 2. Isnt that the best of both worlds?

Yes, it it. Give us a handful of DLC and at least one more expansion, that will conclude the story of the warden and his/her companions in some meaningful way, and then let's start anew.

Proper expansion, though. Not this half-assed stuff like Awakening.

Modifié par Liquidcz, 21 mars 2010 - 01:14 .


#82
Zhijn

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Having only read OP. I agree with you.
I think Awakening is a fine example of why import kinda falls short for DAO.

As to the hole Morrigan, i hope that situation will just be a large expansion for the vanilla hero to figure out so we wont have to import anything for a future DAO2 game. And any choices made in DAO1 that would effect a second game could be dialog approached in DAO2 with a new character.

#83
Cancermeat

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You can almost spend as much time crafting in awakening than doing quests; if we have to start a new character for 2 i hope we wont be drowned in stuff like that and at the same time i dont want to be fighting rats in the cellar.

#84
UnAffectedFiddle

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You'd get Shepard syndrome. People yelling for every single scenario taken into account. You'd have people demanding their love interest was the main storyline and so on. Worst of all, you'd be stuck with a reputation as a bad arse and every single quest and decision would be called into question.



I'm a Mage who has the backing of a free Circle, with a freakin army of Grey Wardens and a Dwarven reinforced Keep, I'm a goddamn Arl of Amaranthine. I potentially have an ally with god knows how many darkspawn, I'm practically a Paragon to the Dwarves, I'm a representative of the mother fluffing Elves of Ferelden and I porked the daughter of possibly the greatest Mage in the world?



And I'm not taken seriously by the local street gangs in Orlais? I'm being asked to kill some rats? Goddammit, my son is the motherfluffing anti-christ...



and I'm wielding an iron dagger killing rats. I cant even get the other mages to realise I'm a bad arse, and some fresh out of school Templars look at me like I'm a joke?



Yeah, we need to start fresh.

#85
Cancermeat

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Even with the people who want to start a new game there is a subgroup that wants something like a statue of them someowhere sword and shield raised in triumph...dumb dumb dumb...dumb

#86
happy-emu

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I disagree entirely with the idea that DA2 should absolutely continue with a new Warden only, and most of the reasons have to do with things people like Leifa said.



Adding to that, the title was Dragon Age: Origins. There is a colon there for a reason. Dragon Age is the series title, Origins was the title of that particular game. There is no reason to think that the "origins" idea will roll over into the sequel and that it will again be the central focus. While I'm sure we will be given the option of starting with a new character (just as in the Awakenings expansion for Origins) the "origins" part of the main plot is essentially already handled. It's like saying the beginning is out of the way, the introductions are done, and now we can get to the meat of the plot in the second game.



There is PLENTY for an established Warden to do. In fact, starting over with a newb Warden again would be just like playing Origins with a new spin. In other words, we've been there, done that, why not take the overall story farther? And to do that, one would need a very capable main character, someone who may be able to handle something other Wardens can't. A great new plotline would be Leifa's idea with Flemeth, or perhaps the darkspawn have evolved further still. I'm not convinced (yet) that we saw the "it" the Architect said he should have killed. For all her blustering, the Mother was little more than an obstacle for the Architect. He obviously had bigger plans, and I don't believe those stopped when he died, if the player chose to kill him.



As for making it too easy, I definitely would not compare gameplay of the sequal to the expansion of the first. It was an add-on, it was not meant to be any more challenging that other mobs/bosses were by the end of Origins.



The level cap is also pretty low for an RPG. While a few others also have low caps, I think there may be another reason for it in DA:O. I don't think they set out to make anything similar to Elder Scrolls, in which most of the games have little to do with one another, plot-wise.



Another thing to take into account is that, while it's possible to kill the main character in the end of Origins, it kinda seems like all roads point to the character living and Morrigan getting her child. Awakenings doesn't even have the option of main character death (none I have found, at least) even though certain others can die. That leads me to believe there are definitely future plans for our Warden.



It could be that we will have to start from scratch. I would prefer to keep my character. But to think there is almost no way the sequel could continue with the same Warden is rather short-sighted and unimaginative, imo. The point of sequels should be to surpass the previous, not to essentially have the same thing happen again.



Just my two cents.

#87
ejoslin

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UnAffectedFiddle wrote...

You'd get Shepard syndrome. People yelling for every single scenario taken into account. You'd have people demanding their love interest was the main storyline and so on. Worst of all, you'd be stuck with a reputation as a bad arse and every single quest and decision would be called into question.

I'm a Mage who has the backing of a free Circle, with a freakin army of Grey Wardens and a Dwarven reinforced Keep, I'm a goddamn Arl of Amaranthine. I potentially have an ally with god knows how many darkspawn, I'm practically a Paragon to the Dwarves, I'm a representative of the mother fluffing Elves of Ferelden and I porked the daughter of possibly the greatest Mage in the world?

And I'm not taken seriously by the local street gangs in Orlais? I'm being asked to kill some rats? Goddammit, my son is the motherfluffing anti-christ...

and I'm wielding an iron dagger killing rats. I cant even get the other mages to realise I'm a bad arse, and some fresh out of school Templars look at me like I'm a joke?

Yeah, we need to start fresh.


You left out the part that you're the hero of legends as well.

This made me laugh so hard, because it's true.  I would like DA:2 to involve a new character.  I'd like to learn about what happened to my old one, but if it's set some place else, it's not a huge deal if I don't, though codex entries shouldn't be so difficult to put in.  The problem with that, of course, there's already a problem with getting the wrong entries in DAO with simple trees (the ending to the whole Conner thing for instance, or HNM getting the DNM entry about having a son).

#88
Bratt1204

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Leifa wrote...

SDNcN wrote...


There was the problem of the Darkspawn remaining above surface post Origins, but that was taken care of in Awakening. What exactly is left for the PC to accomplish that really can’t be accomplished by anyone else?


It appears that you didn't read the books; for, if you had, you would know that the sleeping Old Gods that remain could be awakened at any moment. And no, the killing of an Archdemon cannot be accomplished by anyone else than a Grey Warden.



More Morrigan!

Morrigan ending up with a child, god or not, is only one of a number of possible outcomes.  Unless the people who want this to be the focus of a sequel also want it forced on as a cannon ending, this event making up an entire sequel seems ridiculous. 



Ridiculous?

Try this for a story:

Flemeth is an abomination. Initially, Morrigan obeys her mother and goes with the PC to get the essence of the Old God.
 
Morrigan learns of her mother’s plan to take her body. She asks us to kill Flemeth to buy her time. She knows that Flemeth will be back – that’s what abominations do, they look for a potential victim and possess it.
 
Morrigan realizes that the only way she can stop Flemeth from taken her body, is to be more powerful than her. 

On the other hand, the Architect has learned of Morrigan's child, which has the soul an old God and the blood of a Grey Warden. After she gave birth, he approached her and told that since her child has Grey warden blood and the essence of an Old God, he could use that child to lead the darkspawns and bring peace to his people.
 
Flemeth wants Morrigan. Her true plan was much deeper than we thought – in fact, what she wants is to inhabit the body of Morrigan’s child. Why? What do darkspawns look for, what is their obsession, why do they spend centuries digging? To find and follow an Old God – Flemeth wants that power over them and she’s an abomination capable of attaching itself to it’s very soul.


Morrigan runs back to you for help. There are two possible scenarios.
 
If you killed the Architect, she now needs protection from Flemeth.
If you let the Architect live, the Architect signs you up to fight Flemeth.

Now the reason why Morrigan was so distant with the PC is that, by the end of Origins – when she tells you that she heard a rumour that Flemeth’s old grimoire was in the mage tower, it was the Architect, in fact, who had told her.
 
Because, if you ever read the books, you know that the Architect was once in the mage tower, and that he is an avid reader.   

So DA:O 2 could be an end of all blights by protecting Morrigan’s child who, if he/she turns out to be a good-hearted person, would bring peace to the Darspawns. Of course, that child may turn out to be not-so-nice, in which case, hello DA:O 3… But that story is to be told at another time.


 
But I am so attached to my character and their companions![/b]

And so people want more time adventuring with them? This is understandable, but more for sake of more is
hardly a compelling reason to continue to use them. Posts asking for adventures in Orlais with Leliana or in Antiva with Zevran tend to focus on how utterly amazing it would be to see another area of Thedas with their favorite companion, but gloss over why exactly it is absolutely important for the PC and their companions to be there.



 
Read above – with that idea, you could bring everyone else back if you wish, or just Lelianna and Zevran, and take Anders and whoever else is new from another expansion pack.
And yes, many many of us want our companions back. And if BioWare brings them back, that means BIG revenues for the company.
 
And that’s just a few of my ideas, I’m sure the people at BioWare (namely David Gaider) could come up with a dozen better ones.
 
 


EDIT: TypoImage IPB


Really great post. I would absolutely prefer to continue with my Origins Warden in future games as well. I believe Origins was just the beginning and feel there is much more left of this story to unfold. We need to find out about Morrigan, Flemeth, Alistair and even Avernus. Who is Alistair's true mother? Will he continue reigning as King? Will my PC and Alistair be able to conceive an heir even though they both carry the taint? I would love to have him back as my companion again as King or other. What were the consequences for our actions with Flemeth if we killed her or let her live? What about Avernus' research in regards to the taint? There is too much storyline to follow up on from Origins, I cannot image a follow up sequel to just start with a new character and new storyline. That concept would not tie into anything and would feel like a completely separate game. Who knows what direction Bioware is heading, I for one want to see a logical storyline continuation.  

#89
Fault Girl

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Bratt1204 wrote...

Leifa wrote...

SDNcN wrote...


There was the problem of the Darkspawn remaining above surface post Origins, but that was taken care of in Awakening. What exactly is left for the PC to accomplish that really can’t be accomplished by anyone else?


It appears that you didn't read the books; for, if you had, you would know that the sleeping Old Gods that remain could be awakened at any moment. And no, the killing of an Archdemon cannot be accomplished by anyone else than a Grey Warden.



More Morrigan!

Morrigan ending up with a child, god or not, is only one of a number of possible outcomes.  Unless the people who want this to be the focus of a sequel also want it forced on as a cannon ending, this event making up an entire sequel seems ridiculous. 



Ridiculous?

Try this for a story:

Flemeth is an abomination. Initially, Morrigan obeys her mother and goes with the PC to get the essence of the Old God.
 
Morrigan learns of her mother’s plan to take her body. She asks us to kill Flemeth to buy her time. She knows that Flemeth will be back – that’s what abominations do, they look for a potential victim and possess it.
 
Morrigan realizes that the only way she can stop Flemeth from taken her body, is to be more powerful than her. 

On the other hand, the Architect has learned of Morrigan's child, which has the soul an old God and the blood of a Grey Warden. After she gave birth, he approached her and told that since her child has Grey warden blood and the essence of an Old God, he could use that child to lead the darkspawns and bring peace to his people.
 
Flemeth wants Morrigan. Her true plan was much deeper than we thought – in fact, what she wants is to inhabit the body of Morrigan’s child. Why? What do darkspawns look for, what is their obsession, why do they spend centuries digging? To find and follow an Old God – Flemeth wants that power over them and she’s an abomination capable of attaching itself to it’s very soul.


Morrigan runs back to you for help. There are two possible scenarios.
 
If you killed the Architect, she now needs protection from Flemeth.
If you let the Architect live, the Architect signs you up to fight Flemeth.

Now the reason why Morrigan was so distant with the PC is that, by the end of Origins – when she tells you that she heard a rumour that Flemeth’s old grimoire was in the mage tower, it was the Architect, in fact, who had told her.
 
Because, if you ever read the books, you know that the Architect was once in the mage tower, and that he is an avid reader.   

So DA:O 2 could be an end of all blights by protecting Morrigan’s child who, if he/she turns out to be a good-hearted person, would bring peace to the Darspawns. Of course, that child may turn out to be not-so-nice, in which case, hello DA:O 3… But that story is to be told at another time.


 
But I am so attached to my character and their companions![/b]

And so people want more time adventuring with them? This is understandable, but more for sake of more is
hardly a compelling reason to continue to use them. Posts asking for adventures in Orlais with Leliana or in Antiva with Zevran tend to focus on how utterly amazing it would be to see another area of Thedas with their favorite companion, but gloss over why exactly it is absolutely important for the PC and their companions to be there.



 
Read above – with that idea, you could bring everyone else back if you wish, or just Lelianna and Zevran, and take Anders and whoever else is new from another expansion pack.
And yes, many many of us want our companions back. And if BioWare brings them back, that means BIG revenues for the company.
 
And that’s just a few of my ideas, I’m sure the people at BioWare (namely David Gaider) could come up with a dozen better ones.
 
 


EDIT: TypoImage IPB


Really great post. I would absolutely prefer to continue with my Origins Warden in future games as well. I believe Origins was just the beginning and feel there is much more left of this story to unfold. We need to find out about Morrigan, Flemeth, Alistair and even Avernus. Who is Alistair's true mother? Will he continue reigning as King? Will my PC and Alistair be able to conceive an heir even though they both carry the taint? I would love to have him back as my companion again as King or other. What were the consequences for our actions with Flemeth if we killed her or let her live? What about Avernus' research in regards to the taint? There is too much storyline to follow up on from Origins, I cannot image a follow up sequel to just start with a new character and new storyline. That concept would not tie into anything and would feel like a completely separate game. Who knows what direction Bioware is heading, I for one want to see a logical storyline continuation.  



I totally agree, if there weren't so many loose ends, I'd be more than happy with a new character but at this time, so much hasn't been told/concluded.:mellow:

#90
Gilded Age

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People, let your Warden go: it's done, done, done.  :P

I think the approach mentioned upthread is a good one: some additional DLC + maybe another expansion pack is a great way to tie up the Warden's story, then let's move it along.  Someone new, someone fresh: new companions and what not.  I can't tell you how refreshing it was for me to play the Orlesian Warden in Awakening.  I've logged 70+ hours with my Origins character, and it's time to move on.

Realistically, from a budgetary standpoint, this is the smart move.  Better to start anew then let DA 2 fizzle into a series of crap import decisions that leave the esablished audience only partially satisfied and completely confuse any newcomers.

#91
Ravenfeeder

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It's finished now. No Epilogue save in Awakenings means no further life for your Warden.

#92
Bratt1204

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ZombieGeisha wrote...

Bratt1204 wrote...

Leifa wrote...

SDNcN wrote...


There was the problem of the Darkspawn remaining above surface post Origins, but that was taken care of in Awakening. What exactly is left for the PC to accomplish that really can’t be accomplished by anyone else?


It appears that you didn't read the books; for, if you had, you would know that the sleeping Old Gods that remain could be awakened at any moment. And no, the killing of an Archdemon cannot be accomplished by anyone else than a Grey Warden.



More Morrigan!

Morrigan ending up with a child, god or not, is only one of a number of possible outcomes.  Unless the people who want this to be the focus of a sequel also want it forced on as a cannon ending, this event making up an entire sequel seems ridiculous. 



Ridiculous?

Try this for a story:

Flemeth is an abomination. Initially, Morrigan obeys her mother and goes with the PC to get the essence of the Old God.
 
Morrigan learns of her mother’s plan to take her body. She asks us to kill Flemeth to buy her time. She knows that Flemeth will be back – that’s what abominations do, they look for a potential victim and possess it.
 
Morrigan realizes that the only way she can stop Flemeth from taken her body, is to be more powerful than her. 

On the other hand, the Architect has learned of Morrigan's child, which has the soul an old God and the blood of a Grey Warden. After she gave birth, he approached her and told that since her child has Grey warden blood and the essence of an Old God, he could use that child to lead the darkspawns and bring peace to his people.
 
Flemeth wants Morrigan. Her true plan was much deeper than we thought – in fact, what she wants is to inhabit the body of Morrigan’s child. Why? What do darkspawns look for, what is their obsession, why do they spend centuries digging? To find and follow an Old God – Flemeth wants that power over them and she’s an abomination capable of attaching itself to it’s very soul.


Morrigan runs back to you for help. There are two possible scenarios.
 
If you killed the Architect, she now needs protection from Flemeth.
If you let the Architect live, the Architect signs you up to fight Flemeth.

Now the reason why Morrigan was so distant with the PC is that, by the end of Origins – when she tells you that she heard a rumour that Flemeth’s old grimoire was in the mage tower, it was the Architect, in fact, who had told her.
 
Because, if you ever read the books, you know that the Architect was once in the mage tower, and that he is an avid reader.   

So DA:O 2 could be an end of all blights by protecting Morrigan’s child who, if he/she turns out to be a good-hearted person, would bring peace to the Darspawns. Of course, that child may turn out to be not-so-nice, in which case, hello DA:O 3… But that story is to be told at another time.


 
But I am so attached to my character and their companions![/b]

And so people want more time adventuring with them? This is understandable, but more for sake of more is
hardly a compelling reason to continue to use them. Posts asking for adventures in Orlais with Leliana or in Antiva with Zevran tend to focus on how utterly amazing it would be to see another area of Thedas with their favorite companion, but gloss over why exactly it is absolutely important for the PC and their companions to be there.



 
Read above – with that idea, you could bring everyone else back if you wish, or just Lelianna and Zevran, and take Anders and whoever else is new from another expansion pack.
And yes, many many of us want our companions back. And if BioWare brings them back, that means BIG revenues for the company.
 
And that’s just a few of my ideas, I’m sure the people at BioWare (namely David Gaider) could come up with a dozen better ones.
 
 


EDIT: TypoImage IPB


Really great post. I would absolutely prefer to continue with my Origins Warden in future games as well. I believe Origins was just the beginning and feel there is much more left of this story to unfold. We need to find out about Morrigan, Flemeth, Alistair and even Avernus. Who is Alistair's true mother? Will he continue reigning as King? Will my PC and Alistair be able to conceive an heir even though they both carry the taint? I would love to have him back as my companion again as King or other. What were the consequences for our actions with Flemeth if we killed her or let her live? What about Avernus' research in regards to the taint? There is too much storyline to follow up on from Origins, I cannot image a follow up sequel to just start with a new character and new storyline. That concept would not tie into anything and would feel like a completely separate game. Who knows what direction Bioware is heading, I for one want to see a logical storyline continuation.  



I totally agree, if there weren't so many loose ends, I'd be more than happy with a new character but at this time, so much hasn't been told/concluded.:mellow:


Exactly. 

#93
Dragon Age1103

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Well that was a good read! lol. I enjoyed it but I think we do NEED a canon ending to bring morrigan into the picture again. She is the flagship of the series & to me she didn't get enough time...I don't want to hold onto my old character. I'm fine with a new PC for a new DA installment but I feel Morrigan is very important to the series but she could just get brushed off like other well loved characters...*cough Duncan cough* lol :)

All good views though & I agree the story should be about events in the Dragon Age not about your PC specifically.



Oh side note for anyone wondering, Awakening is amazing so far!!! 9/10 easily!!!!

#94
gotthammer

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I'd prefer to continue w/ my existing Warden/s. As was mentioned somewhere above, there are still a fair amount of issues/questions that remain unresolved/unanswered.

#95
Sarah1281

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It's finished now. No Epilogue save in Awakenings means no further life for your Warden.





Not necessarily. It just means that we won't hear much or anything about Amaranthine or your companions and they'll either need to make a canon ending for the Architect or never mention him again.

#96
Bratt1204

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Gilded Age wrote...

People, let your Warden go: it's done, done, done.  :P

I think the approach mentioned upthread is a good one: some additional DLC + maybe another expansion pack is a great way to tie up the Warden's story, then let's move it along.  Someone new, someone fresh: new companions and what not.  I can't tell you how refreshing it was for me to play the Orlesian Warden in Awakening.  I've logged 70+ hours with my Origins character, and it's time to move on.

Realistically, from a budgetary standpoint, this is the smart move.  Better to start anew then let DA 2 fizzle into a series of crap import decisions that leave the esablished audience only partially satisfied and completely confuse any newcomers.




Of course It all depends on what your particular PC's storyline is/was. There is a tremendous amount that has yet to be revealed from Origins. I feel that Awakening was not a direct continuation of Origins at all but only a side-stepped adventure, perhaps that is why there is no post epilogue save; that side adventure is finished now but not the main game. IMO 

#97
rob123971

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It would be cool if we imported the decisions made in origins/awakening but started as a new character

#98
Nhadalie

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I agree with most of what the OP said. DA2 will most likely be about a completely different PC. The Grey Warden PC's story has pretty much wrapped itself up with Awakening.

However, I think that DA2 most likely will be about or include Morrigan and her child. Most likely set about 20 years in the future, with the child as one of your companions. Though it is possible that they could make the PC her child too, they've been known to do the whole "God child" thing before. But I doubt it, because it would limit what type of character you could make fairly majorly. You'd have to be human to fit with the canonical lore of interspecies breeding there. Elf + human, or dwarf + human = human.


Also.. I know I'm going to get flamed majorly for this. But I'd rather have a Nathaniel or Anders romance than get my old companions back. :lol: I'd prefer both, but I'd settle for one or the other.(In which cause, Gaider, I'd love a Nathaniel romance. Please please please? Possible DLC or another expansion? <3)


But I do think that they should in some way mention your companions with little references in DA2. They can vaguely state things about the King having an heir, a famous Orlesian bard/adventurer, vague reference to Zevran taking the crows, a Dwarven hero, etc. I see that as being far more likely than any of our old companions making appearances in DA2. Since by about the time that I can see it occurring, the PC and Alistair would both almost be ready to go down to the deep roads and never return.

#99
JamieCOTC

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Cancermeat wrote...

I think my PC deserved a better ending than the one that was given in awakening.


Although the OP makes some good points, for me, this says it all. 

#100
gotthammer

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I can't see why there can't be a choice to either continue as the Grey Warden from DA:O (or even a new, Orlesian one from DA:Awakening) and have a new character. Both 'camps' are happy (well, not really...as no one is ever really 'happy', it would seem *shrugs*).



I honestly don't think it'll hurt the story if either options are available. (that and I assume the writers are competent enough to work in either option)