Absolutely agree with the Original Poster.
DA:O is the story of Ferelden and the Grey Warden. You could move the plot any number of ways, but in the end it's about Ferelden starting out one way and ending up how you as the player formed it. Awakening finished the darkspawn remnants in Ferelden and there's really not much that can be expanded upon, other than a romance pack.
Orlais is heavily referenced in DA:O and you can even be an Orleisan in Awakening, so I think it's pretty obvious that's the next step in the series. Morrigan appeared to be heading there at the end of the story, whether you, Loghain or Alistair knocked her up or not. It would make sense to have the Old God child outcome be made canon, since that's too much of a good plot not to be continued. As far as an imported save, which I hope they do to give the DA:O experience weight moving forward, all you have to do is take the epilogue data from both and apply it to DA2.
An idea for the plot I think could work would be an investigation into the darkspawn by Orlais' Grey Wardens in the wake of the Architect's actions in Amaranthine. Sentience in the darkspawn suggests evolution, and that's not something anyone should be comfortable with, especially the home of the Chantry and maybe the largest military power in Thedas. As far as the player is concerned, have them prove heroics in an origin story that shows their aptitude. The Chevaliers are hinted at for being powerful but also a bit ruthless, so the stories could revolve around helping good ones or beating some bad ones' asses from different perspectives. The Dales are right next to Orlais, so there'd be room for them as well. You prove your power, and the Grey Wardens conscript you.
Ultimately, the investigation could lead up to the location somewhere in the Deep Roads of another Old God, with the darkspawn frantically trying to reach it first, which you prevent. Maybe the Architect helps you, since he wants the darkspawn to be free of the Archdemons. The sentient darkspawn you defeated might not have been all of them, so it would make sense that a new, rash one decides to lead the new batch to look smarter to find the next slumbering Old God. You could make a big-time decision here, and it would be a perfect place to put Morrigan. It's clear she has an interest in the Old Gods, and Flemeth put her on the path, so I doubt there isn't some kind of spell she can cook up to wake the dragon up and help unshackle it. Of course, if you're a Chantry do-gooder, it's too much a risk to let this thing live. Complicated decision, since we dont' really know why the Maker did away with the Old Gods other than the idea that he didn't like them getting in his way.
What if the Old Gods were more benevolent than how the Chantry has painted them? What if 'the Maker' is an ancient mage who betrayed his people to become a god when they found the Golden City in the Fade? That would explain deliberately creating the darkspawn to undermine the Old Gods and systematically destroy them through the Blights, ending with him having absolute power. O.o. If you tip that balance, you could battle a god in the Dragon Age story (!!!!) Just an idea
Modifié par JMA22TB, 21 mars 2010 - 09:21 .