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Continuing the Grey Warden will hurt DA:2


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#126
MassEffect762

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I predict no one will get what they want and EA/bioware still makes money off it.

#127
Altered Idol

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The Origins provided a new and refreshing beginning to a game. Presenting it from multiple backgrounds gave the game a far more interesting and realistic feel from the outset.

Games traditionally are where you start from exactly the same spot no matter race or class.

NWN2 was a perfect example of this. 

Bioware went with something different and it paid off big time.

The Origins in no way detracted from the story in my opinion, in fact it enhanced it in many ways.
 
I'd like that to continue into DA2.  If not then so be it. I just dont like being restricted in terms of my character.

Thats my main gripe with the GTA series of games.

#128
Ash Wind

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SDNcN wrote...

Ash Wind wrote...

I disagree greatly, and I am not sure it has to be an 'all or nothing proposition. Seems to me that DA:A covered all bases by allowing you to import a character, or allowing you to create a new one.


The problem with a “best of both worlds”solution for importing your character is that by covering all the bases resources are also divided up.

It would have been interesting to see how Awakening would have turned out if the Orlesian Warden was the
only playable character or if they dropped the Orlesian altogether and focused on the Origins PC.

Without the need to create separate dialogue differentiating the two possible Wardens they could have fleshed out the Orlesian and the distrust of the locals much more. The same is true for the Warden, without need to account for the possibility the character isn't the hero of Ferleden there might had been more a connection to the events of the main campaign and may have been more cameos from known characters.

Again, I would disagree, would it take any more resources for a NPC to recognize me as the Hero of Ferelden and/or and old friend, then it would for any NPC to know my character as Male or Female; Human, City Elf, Dailish Elf, Dwarf Commoner or Dwarf Noble? The resources would be minimal on the grand scale of things. And the imported character would only be an old friend to a very limited number of characters.

My Character (for example) is the Hero of Ferelden as well as a Grey Warden. There is nothing stating that
he can only fight darkspawn, he in fact does quite well against dragons, bandits and assorted other critters and gansters. The characters already created can do a great many things and go in different directions.


As I have been asking, is there some unresolved plotline (Ex. Baalspawn & Reapers) other than Morrigan that would require the Origins PC? Is it enough to last another full campaign or even multiple sequels?

There hasn't been anything introduced yet into Dragon Age that would explain the PC being included into another game other than they repeated use of ambiguity in regards of their ultimate fate.


Well, for some who went that way, that is a pretty large plot point and has obviously struck a nerve with a lot of people who have played the game. I won't be crushed if the Baby Old God is never answered, but it would be nice to see how that storyline progressed, as the character who fathered the child in a possible deal with the devil.

#129
SDNcN

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BubbleDncr wrote...

I would actually think that the fact that "Origins" was in the title, that it sets it up as the start of an epic journey...


glenboy24 wrote...

I can understand the Viewpoints of the OP. They were well thought out and communicated. However, I can not agree with them. As I understand it, the predominant reason for DA:2 to *not* feature the Warden Commander as the central character is for the fact that the game was designed to introduce players to the pivitol events occuring during Thedas's Dragon Age, and not the Character him/herself. To this I would have to say...not really.

*snip*


Well then . . .

"'Origins' is the birth of the franchise," he said flatly. "It definitely sends a signal to the fans that this is just the beginning for us and we want to be pretty clear about that. But it also ties to the origin stories because the origin stories are a huge component about what we're doing with 'Dragon Age: Origins,' as well as returning to BioWare's roots, returning to that 'Baldur's Gate' legacy. It is our origins as well."


Trilogies have not become a requirement at BioWare. "Dragon Age: Origins," their long announced return to the studio's classic "Baldur's Gate" roots, does not have a story arc that spans a specific number of games.


“Whereas with us, rather than approach it from [having one] iconic hero, we really wanted to create a sandbox for great fantasy entertainment and really create a universe that's compelling, that's engaging, that there's a lot of
depth to."


http://multiplayerbl...isnt-a-trilogy/

Modifié par SDNcN, 22 mars 2010 - 12:50 .


#130
SDNcN

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Leifa wrote...

People who are resisting the continuation have no definite idea of what they would want - they are, for the most part, open to anything good that would make sense. 


Ignoring the posts of people saying they want new stories set in Thedas without added baggage from Origins.

Ash Wind wrote...

Again, I would disagree, would it take any more resources for a NPC to recognize me as the Hero of Ferelden
and/or and old friend, then it would for any NPC to know my character as Male or Female; Human, City Elf, Dailish Elf, Dwarf Commoner or Dwarf Noble? The resources would be minimal on the grand scale of things. And the imported character would only be an old friend to a very limited number of characters.


Here is the problem.

errant_knight wrote...

I'm going to be a lot more leery of any next installment, though. Awakening was utterly depressing, and much
less personally involving.


If there is a continuation of the Origins PC then they should go all in with it. Find ways to alter the areas, events, and characters in ways that harken back to decisions made in origins to keep the game emotionally and personally engaging.

Keeping things bland so a new PC and the old one can become interchangeable characters really just isn't worth it in my opinion.

Well, for some who went that way, that is a pretty large plot point and has obviously struck a nerve with a
lot of people who have played the game. I won't be crushed if the Baby Old God is never answered, but it would be nice to see how that storyline progressed, as the character who fathered the child in a possible deal with the devil.


I am not saying that having the child plotline becoming the premise for the sequel isn't possible. I just want to point out that, despite some creative hand waving that contradicts the Origins endings, the only real way to do it is to have a set canon for Origins. It worked in Baldur's Gate because it had the Baalspawn meta-plot keeping it going and there were no variations to the ending – your character kills their brother then the game ends.

Making Morrigan having a baby the true ending for Origins blatantly ignores some of the possible choices made for the player's character. If that is the case then why would anyone who isn't lucky enough to have their ending canon want to carry over their character? It isn't there character anymore.

Modifié par SDNcN, 22 mars 2010 - 01:49 .


#131
EccentricSage

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I didn't find the storyline in Origins that Epic. 0_o You JUST managed to make some friends and possibly a lover, and killed one big baddy in a fairly run-of-the-mill main quest.

The thing I found epic about the story was the characters, and damn it, I want more of them! They were well written and nuanced enough to make my want to have many PCs I play through to the end to explore the possibilities and all facets of the character interactions fully. Even so, there is much that is only eluded to by your companions, there are depths of their personalities and past yet to be explored. Most of them grow by the end of the game in some way if you get to know them, but it only just begins, and then it is over when you slay the Arch Demon. This leaves me dying for a follow up or expansions where we get more story arcs with these characters, and get to see how our decisions from Origins are effecting the land. This, to me, would be epic. Not starting over with a new blight and a new character.

Yes, picking up where our decisions left the world off would require a lot of work to weave it into a coherent story, but it's not undoable. Some of the details can be glossed over with plot devices to narrow down the variables.

I would love to be able to see our characters out to the end... I want to see their relationships continue to grow and be challenged. I want to continue to shape Fereldan, and possibly influence other lands as well. And after several more epic battles, politicking, and dramas, I'd like to see my Warden's end. THAT, would be epic.

As for what use Grey Wardens would be in future storylines that don't involve darkspawn... Grey Wardens are a powerful international institution of heroic warriors.  Why WOULDN'T a GW get involved in warfare or politics?  You already had the chance to put a GW on the throne or in Tyrndom in Origins.  You also had the chance to ask boons for various groups, like Dalish and Alienage elves.  It's pretty obvious being an incredibly powerful warrior of an elite group that work to some extent both within AND without the laws of any given land is a perfect position to be in for setting up epic storylines.

Vicious wrote...

Cancermeat wrote...

Everybody
thinks BG2 was Bioware's crown jewel, and that game ignored a lot of
player decesions from 1 ( i know im not the first person to that is,
haha)


Bioware's fanbase is incredibly spoiled IMO. I mean
really they popularized the whole
'YOUR CHOICES CARRY OVER FROM GAME TO GAME" bit, and now EVERYONE wants
it for ALL their games. It's a f--ing joke.

That said, I hope
they let the Warden go. I want to see all the spoiled fans cry on the
forums about how they'll never see Alistair/Leliana again. I left out
Zevran cuz he's actually awesome.


I don't think it's about being 'spoiled'.  It's an aspect of gameplay that is very new and exciting.  The point of an RPG is to Role Play in a game, right?  Why should it have to end after only ONE storyline, on some generic sounding slide where you sit on a throne or ride off into the sunset with somebody?  To me that screems 'missed opportunity'.  I'd only JUST established my hero... learned who they are, who their friends are... and so much is left feeling unfinished by the end of Origins.  It leaves me wanting to know 'what happens next?'  How is that 'being spoiled'?

*edit*

I also do not understand why people think transfering PCs from Origins means you would have to stay in the same map with the same locations as in Origins.  You are a Grey Warden first and last.  It is your highest duty, and Grey Wardens are pretty important people.  Hell, maybe we could hire Isabela to ferry us to foreign lands.  See Antiva with Zevran, Orlais with Leliana, Par Volen with Sten, etc.  And that wouldn't have to be limited to romances.  There could be reasons for you to travel to these places without those characters, or in spite of those characters, or with them as friends or allies of convenience... The possabilities are only limited by creativity and resources.  Yes, not everything from Origins would carry over in the end, I'm sure.  But like I said, there could also be plot devices to narrow the field down as well while maintaining a lot of continuity.

The Awakenings ending slide concerning Zevran forinstance is worded in such a way that there could be manny reasons for it, outcomes of it, and it could work for any relationship where you let Zevran live.  That's one example.

If they do this in expansions rather than a sequel, I would be fine by that, but Awakenings only carried over Oghren and ignored the fact he has a wife and child in many people's saves... so that's not verry encouraging.

Modifié par EccentricSage, 22 mars 2010 - 04:25 .


#132
screwoffreg

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I said in a previous thread that we KNOW something Dragon Age related is coming next year, but it seems so soon for a sequel due to the fact that they are completely redesigning the graphics engine. If it is DA 2, I will be surprised and very interesting to see where they take it, and considering there are no real long term decisions to track in Awakenings, I wonder where that will leave our characters.



I would at least like to know if we should even bother keeping our DA:O save games anymore. If Awakenings was the end of the line for DLC and they are really doing a complete reboot, then there seems little point.

#133
Special_Agent_Goodwrench

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EccentricSage wrote...

I didn't find the storyline in Origins that Epic. 0_o You JUST managed to make some friends and possibly a lover, and killed one big baddy in a fairly run-of-the-mill main quest.

The thing I found epic about the story was the characters, and damn it, I want more of them! They were well written and nuanced enough to make my want to have many PCs I play through to the end to explore the possibilities and all facets of the character interactions fully. Even so, there is much that is only eluded to by your companions, there are depths of their personalities and past yet to be explored. Most of them grow by the end of the game in some way if you get to know them, but it only just begins, and then it is over when you slay the Arch Demon. This leaves me dying for a follow up or expansions where we get more story arcs with these characters, and get to see how our decisions from Origins are effecting the land. This, to me, would be epic. Not starting over with a new blight and a new character.

Yes, picking up where our decisions left the world off would require a lot of work to weave it into a coherent story, but it's not undoable. Some of the details can be glossed over with plot devices to narrow down the variables.

I would love to be able to see our characters out to the end... I want to see their relationships continue to grow and be challenged. I want to continue to shape Fereldan, and possibly influence other lands as well. And after several more epic battles, politicking, and dramas, I'd like to see my Warden's end. THAT, would be epic.

As for what use Grey Wardens would be in future storylines that don't involve darkspawn... Grey Wardens are a powerful international institution of heroic warriors.  Why WOULDN'T a GW get involved in warfare or politics?  You already had the chance to put a GW on the throne or in Tyrndom in Origins.  You also had the chance to ask boons for various groups, like Dalish and Alienage elves.  It's pretty obvious being an incredibly powerful warrior of an elite group that work to some extent both within AND without the laws of any given land is a perfect position to be in for setting up epic storylines.

Vicious wrote...

Cancermeat wrote...

Everybody
thinks BG2 was Bioware's crown jewel, and that game ignored a lot of
player decesions from 1 ( i know im not the first person to that is,
haha)


Bioware's fanbase is incredibly spoiled IMO. I mean
really they popularized the whole
'YOUR CHOICES CARRY OVER FROM GAME TO GAME" bit, and now EVERYONE wants
it for ALL their games. It's a f--ing joke.

That said, I hope
they let the Warden go. I want to see all the spoiled fans cry on the
forums about how they'll never see Alistair/Leliana again. I left out
Zevran cuz he's actually awesome.


I don't think it's about being 'spoiled'.  It's an aspect of gameplay that is very new and exciting.  The point of an RPG is to Role Play in a game, right?  Why should it have to end after only ONE storyline, on some generic sounding slide where you sit on a throne or ride off into the sunset with somebody?  To me that screems 'missed opportunity'.  I'd only JUST established my hero... learned who they are, who their friends are... and so much is left feeling unfinished by the end of Origins.  It leaves me wanting to know 'what happens next?'  How is that 'being spoiled'?


This, over 9000.

I especially got into my character's mind when Morrigan proposed the ritual. I was sitting there thinking what would my HN do? What the hell would she do in a situation like that? Sacrifice would work. Her family lies dead, she got nothing left in this world. And then Morrigan pressess the button. Leliana. If my PC would die, what would become of her? (Unhardened) Leliana is even worse than Alistair, if left on her own. Surely there are more Marjolaines out there just waiting to manipulate her. No, my PC can't have that.
So not being able to leave her love, I had my PC march into Alistair's room and practically force him to do the ritual (as much as my PC hated the idea).

That made me really think, "What would my Cousland do for love? How far would she go?". Alas, I never got an opportunity to encounter a similar choice. Not even in Awakening. That's why I would LOVE to be able to continue as my Warden. Imagine you get a choice, save the town or save your LI, or something of that sort. I really want to have a lot more of these "selfish" choices in the future since they can be really hard to choose. And I like that.

Plus, my PC's story doesn't feel finished. Far from it in fact.

#134
SDNcN

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EccentricSage wrote...

I didn't find the storyline in Origins that Epic. 0_o You JUST managed to make some friends and possibly a lover, and killed one big baddy in a fairly run-of-the-mill main quest.


You saved a country from an evil force that previously had taken entire nations banding together to defeat.
What exactly is your definition of epic?
Flying into elsewhere battling Cthulu?

As for what use Grey Wardens would be in future storylines that don't involve darkspawn... Grey Wardens are a powerful international institution of heroic warriors.  Why WOULDN'T a GW get involved in warfare or politics?  You already had the chance to put a GW on the throne or in Tyrndom in Origins.  You also had the chance to ask boons for various groups, like Dalish and Alienage elves.  It's pretty obvious being an incredibly powerful warrior of an elite group that work to some extent both within AND without the laws of any given land is a perfect position to be in for setting up epic storylines.


Grey Wardens are politically neutral. Getting involved with one nation's politics or war would lead to them having the right of conscription taken away or worse -- being banished (see Warden's Keep).

The blight forced the Warden to get involved in Ferelden politics in order to men needed to fight it.

screwoffreg wrote...

I said in a previous thread that we
KNOW something Dragon Age related is coming next year, but it seems so
soon for a sequel due to the fact that they are completely redesigning
the graphics engine. If it is DA 2, I will be surprised and very
interesting to see where they take it, and considering there are no real
long term decisions to track in Awakenings, I wonder where that will
leave our characters.


I linked the article about that earlier in the thread I think. It said they are working the tech, notably the graphics, but nothing about redesigning it.

Modifié par SDNcN, 22 mars 2010 - 06:08 .


#135
Vicious

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What exactly is your definition of epic?

Flying into elsewhere battling Cthulu?




Is this a real question? Because the answer is





YES. Fighting Cthulhu is INFINITELY more epic than slaying some stupid dragon. Not hating on Dragons or anything, but Cthulhu and his kind are infinitely more epic.

#136
RogueWriter3201

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SDNcN wrote...

BubbleDncr wrote...

I would actually think that the fact that "Origins" was in the title, that it sets it up as the start of an epic journey...


glenboy24 wrote...

I can understand the Viewpoints of the OP. They were well thought out and communicated. However, I can not agree with them. As I understand it, the predominant reason for DA:2 to *not* feature the Warden Commander as the central character is for the fact that the game was designed to introduce players to the pivitol events occuring during Thedas's Dragon Age, and not the Character him/herself. To this I would have to say...not really.

*snip*


Well then . . .

"'Origins' is the birth of the franchise," he said flatly. "It definitely sends a signal to the fans that this is just the beginning for us and we want to be pretty clear about that. But it also ties to the origin stories because the origin stories are a huge component about what we're doing with 'Dragon Age: Origins,' as well as returning to BioWare's roots, returning to that 'Baldur's Gate' legacy. It is our origins as well."


Trilogies have not become a requirement at BioWare. "Dragon Age: Origins," their long announced return to the studio's classic "Baldur's Gate" roots, does not have a story arc that spans a specific number of games.


“Whereas with us, rather than approach it from [having one] iconic hero, we really wanted to create a sandbox for great fantasy entertainment and really create a universe that's compelling, that's engaging, that there's a lot of
depth to."


http://multiplayerbl...isnt-a-trilogy/



Well done on Highlighting these Quotes. They do enforce the arguments of the OP. However, I think you may be attempting to shore up an argument based on Quotes that were issued *before* the final verdict from the player-base was passed. Though it may or may not have been thier initial intent to simply create a Universe in which to flush out a multitude of stories, in this particular instance, i.e. Dragon Age, Bioware may have become the victim of thier own creative power. All one has to do it look at the dozens upon dozens of post from players upset that the choices which they made, or characters that they became deeply connected to, did not transfer over into Awakening.

Now, imagine the type of reaction which would occur if the Warden Hero of DA:O never appears in DA:2? Despite the fact that Bioware intended to introduce new Heroes for every consecutive Dragon Age to come, it seems highly unlikely that they will choose to go that route now given the outcry from the fan base. Though this thread Highlights the pros of *Not* transfering over the Warden from DA:O to DA:2, the OP even points out that there have been a Great Many threads demanding the return of the Warden for the sequel. Can you honestly say, despite the Quotes you located, that Bioware will alienate so many of thier customers by ridding the Dragon Age story of thier original Hero?

If anything, Bioware has shown a new penchant for wanting to make as much coin as possible (and no, I do not mean that in a negative fashion) as such, they understand that they are more likely to make a profit by bringing back the Warden and the beloved Characters (i.e. not *just* Orghren) in the following titles. Again, yes, it may not have been thier intention to make the Dragon Age Saga a Trilogy; but, you know what? Plans change. And given the Strong connection to the Warden and the choices made in DA:O don't delude yourself into thinking that DA:2 will be a completely new Chapter with *only* a New Hero. As I stated in my previous post, for certain they will give players the option to create a New Hero, but I would bet Cold Hard Cash that our DA:O Warden will still be the Canon choice. 

#137
DarkCamel

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As previously stated, the biggest problem I see is the level of the Warden. New players (and DA2 will attract new players) have to be eased into the game. Giving a new player a 25th level PC with an array of skills and spells is not doable as a sequel. New players have to learn from the bottom up.



Secondly, your Warden is one of the most powerful beings in Thedas. Short of sending the Warden to the Fade to try new challenges, its hard to imagine sustaining an entire game with the old Warden.



So in DA2, we will start off at level one, which means you cannot start out as the Warden (the Thedas branch of Cerberus just doesn't have the magic yet).



Acknowledge the Warden's accomplishments in Ferelden, yes. Play the same Warden, no.

#138
MutantSpleen

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If they made Morrigan's child canon.  Maybe you play her child in DA2?  The new Bhaalspawn.  ;)

#139
CybAnt1

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BTW, there's both a story & a mechanics issue relating to whether to continue with "our" warden-commander or not.



The mechanics issue is this: if the next xpac/sequel continues with the same character, s/he is going to be level 30-35. How many levels do they want to design for the game? 3E D & D decided to stop at 30 and made 21-30 the "epic" tier, emphasizing it was supposed to be rare to advance that high. Or you can go the WoW route and have a constantly moving cap, I think the next expansion for WoW will let people go to lvl 90. If they do continue with the same char, they now need to decide what will be the specials etc. for a level 35-50 character, they will need a Tier 10 and Tier 11 of items, they need even higher tiers for crafting, etc., etc., etc.



On the other hand ... what I find interesting from a story point of view is, if Awak. really was the storyline end for the w-c, they either are going to continue to leave the Morrigan story arc hanging, never resolve it, or have "another" char resolve it. Which seems kind of tragic for those who romanced or had a kid with her. If she had someone else's child or just stormed off ... different.



I do agree it's a fascinating possibility they could warp time for future sequels, say 25 years in the future, and we play Morrigan's god-baby child as the PC. It does seem like the Bhaalspawn saga a bit all over again ... but could go in interesting & diff. directions.



Dunno. Just was too central a plot point for them to leave this unresolved, and it would seem odd to resolve it with a different char.




#140
Korva

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Full agreement with the OP. I can't see how they would continue the character's story in any meaningful, satisfying, credible way (partly because, you know, it is possible for the Warden to be dead). Completely ignoring the actions and choices from a previous game, like they apparently did in Awakenings, is just as much as a moronic travesty as it would be to canonize one course of action and one ending (like people want to do with Morrigan's brat) , and say "screw you" to everyone who played the past game differently i.e. "wrong".

Both options would break continuity and remove the (false) pretense that it is our character, our choices, our consequences. So what would be the point?

Besides, there is no way they could satisfy even a fraction of everyone's expectations, especially when it comes to the "romances". People who expect their special interests like spitting out a perfect heir with their monarch-spouse to be extensively catered to are going to be as pissed and let down as those of us who loved the Ultimate Sacrifice and had it retconned out of existence already are.

#141
Cancermeat

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To tell you the truth at this point i dont care what they do anymore as long as it doesnt have as many bugs as awakening.

#142
LunarGertie

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You could really knock the permutations in DA:2 down to about two if Bioware wanted to - 30 years is a best case scenario for the Calling. So having the PC (and any of the other Wardens) dead about 25 years later wouldn't be much of a handwave. If you wanted, you could blame their early demise on their proximity to the archdemon when it went boom, use of their, um, life force during the ritual with Morrigan, or straight-up regicide.

Then you have your new PC... and depending on whether there was a Dark Ritual or not, they might be an Old God. Bioware just needs a compelling counterpart story to balance if that is not the case. They can pull that off.

#143
Red Frostraven

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How about having our old DA1 character being "the Warden", and having him/her talk to our first character in DA2, and YOU can pick his/her dialogue, and give a random item to the new guy in DA2, whom I really hope won't be a gray warden... the deathcurse kind of put me a bit down... :/

Modifié par Red Frostraven, 22 mars 2010 - 01:16 .


#144
Gill Kaiser

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What exactly is your definition of epic?
Flying into elsewhere battling Cthulu?

This is already being done in the Mass Effect trilogy. To add it in Dragon Age as well would just be unimaginative.

#145
MaxQuartiroli

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I agree with the OP

My feeling was that the story of my Warden should be already ended after Origins. I choosed to travel and my character disappered with Leliana for the first time.

At the end of Awakening this thing happened for the second time. My character understood it was the moment to turn over a new leaf.. and disappeared for the second time after re-joining Leliana.

Well.. I am a warden, and an adventurer, not a super-hero who disappears and reappears everywhere when there are troubles. I believe my first character had her history, her epic quest, she did her duty and now I like to imagine her free to live the 25 years she had already to live and to begin the second chapter with a new character, with new motivations, a new fate a new personal history and why not? Something different from being a grey warden

Modifié par MaxQuartiroli, 22 mars 2010 - 01:47 .


#146
Behindyounow

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SDNcN wrote...

As for what use Grey Wardens would be in future storylines that don't involve darkspawn... Grey Wardens are a powerful international institution of heroic warriors.  Why WOULDN'T a GW get involved in warfare or politics?  You already had the chance to put a GW on the throne or in Tyrndom in Origins.  You also had the chance to ask boons for various groups, like Dalish and Alienage elves.  It's pretty obvious being an incredibly powerful warrior of an elite group that work to some extent both within AND without the laws of any given land is a perfect position to be in for setting up epic storylines.


Grey Wardens are politically neutral. Getting involved with one nation's politics or war would lead to them having the right of conscription taken away or worse -- being banished (see Warden's Keep).

The blight forced the Warden to get involved in Ferelden politics in order to men needed to fight it.


Also, they only focus on Darkspawn. All that crap about putting people on the throne in the Human and Dwarven kingdoms? Rescuing the elves from Werewolves? Saving the mages circle?

To get an army to stop the Darkspawn. Not for the hell of it.

#147
Desyndra

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JamieCOTC wrote...

As for Morrigan's baby, does anyone else think that it really wasn't a set up for a sequel, but more a test of character?


Nope. A baby with the soul of an old god is a very handy central character for a sequel unless you want to figh another dragon-like Old God again, or repel a qunari invasion, both of which would be sooo exciting... /falls asleep

Morrigan's grown up child would also eliminate the problem of continuing the Grey Warden from the first game. The child needs to grow old enough to play a major role, which excludes the possibility that your PC who is nearing his/her Calling will do anything important. Maybe the God Child will try to take over the throne of Orlais by subverting the court, which would give you access to a new land in the DA universe.

Modifié par Desyndra, 22 mars 2010 - 02:19 .


#148
Behindyounow

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Desyndra wrote...


Nope. A baby with the soul of an old god is a very handy central character for a sequel unless you want to figh another dragon-like Old God again, or repel a qunari invasion, both of which would be sooo exciting... /falls asleep



Hey! That does sound interesting. Its also more low fantasy than a horde of gibbering monsters.

#149
Xandurpein

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I agree very much with the OP. One of the reasons that made DA:O wonderful was the many different possible endings. But each variant ending means one more thing to keep track of in sequels. Awakening represents a compromise between the restrictions inherent in a computer RPG and the developers wish to let people import 'their' background. It's just too much to ask for that sequels should have content specific for ev ery combination of ending, romance and orgin story. So either accept 'resets' of the story with short cameo's reminding of the past like in Awakening or start a fresh story. I'm all for a new story.



Regarding Morrigan, I think that Morrigan is great just the way it is. She is gone, it's tragic and her whole romance is wonderfully bittersweet. Don't ruin Morrigan's romance with demanding a happy-ever-aftering end.

#150
Lycidas

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Either way I don't mind. BioWare would not continue the story of the warden if there was no story left to tell. I trust them to do the right thing just like they did with Baldurs Gate.