Continuing the Grey Warden will hurt DA:2
#176
Posté 25 mars 2010 - 11:36
Books to pursue for future endeavors.
Lost countenance: Ferelden to Orlesian Phrase Book
-Must not offend the potential landlords
Raising Spirits: Offsprings and the Fade
-Terrible two's indeed!
Forest Fall: Truth and Legend in the Search for Arlathan
-Survivors? poppycock!
The Origin of Theses: Knowing more than Everyone without Looking Like a Jackass
-Never get the time to read this. Maybe there's a stage play?
If these are hints from Origins about DA2 then:
1. It takes place in Orlais
2. It deals with Morrigan's child
3. It deals with the ancient elven homeland.
IMO if these are actual hints and it deals with Morrigan and her child then you either are the same Warden and are looking for Morrigan or you play the child (god-child) of Morrigan.
#177
Posté 25 mars 2010 - 11:43
Leifa wrote...
SDNcN wrote...
We know more post release content for Origins is comming. There isn't anything to suggest that the Warden can't be concluded in that content.
That, (the lack of conclusion) I think, is at the root of many people’s frustration and disappointment.
You see, in my first play through, Alistair died. And, as no one ever spoils anything in my charming family, I did not know that Riordan would die, or that I would not be able to sacrifice myself. In their first play through, the other charming family members, being male, were able to make the sacrifice and did so. And what we all had in common, with those endings, was the sense that the story was over.
Now afterwards, of course, we made new PCs which, this time around, stooped so low as to accept Morrigan’s deal. And then came that dreadful little bubble that stated that our adventure was not over <-- see, that’s the culprit. Bad bubble!
The best, in my opinion, would have been to make clear in DA:O’s epilogue, that the story was indeed over.
I think that the game should have been built to offer only those two alternatives in the end, for they were those which yielded the most intense emotional results. And the epilogue should have stated, depending on either outcome, that that story was over with.
I agree with you... I felt the story of my first character was already ended when he disappeared in the sunset at the end of Origins.
And after Awakening I felt that story was even more ended.
And the same I believe should be for all characters who married Alistair and became Queen.. What may a story who had that final have to say anyomore?
And for those who made the US... there is no a story which may be more ended than this (and I hope they didn't play the dead character in Awakening...)
The only players who feel that their story is incomplete are all players who romanced Morrigan. I can really see them. It's quite disappointing how that romance ended. But even if I am upset for them I believe Bioware would never force all their players to continue a story just to carry over an element of the first game that is important only for a part of the players.. In my game I refused Morrigan's offer.. She is not pregnant... she will have no child and she disappeared forever. Why do I have to care about her or better... why do I have to play with/against her baby god if I hadn't any baby god in my game.. I hope Bioware would never force some canon just to continue an history...
#178
Posté 25 mars 2010 - 11:51
MaxQuartiroli wrote...
I agree with you... I felt the story of my first character was already ended when he disappeared in the sunset at the end of Origins.
And after Awakening I felt that story was even more ended.
And the same I believe should be for all characters who married Alistair and became Queen.. What may a story who had that final have to say anyomore?
And for those who made the US... there is no a story which may be more ended than this (and I hope they didn't play the dead character in Awakening...)
The only players who feel that their story is incomplete are all players who romanced Morrigan. I can really see them. It's quite disappointing how that romance ended. But even if I am upset for them I believe Bioware would never force all their players to continue a story just to carry over an element of the first game that is important only for a part of the players.. In my game I refused Morrigan's offer.. She is not pregnant... she will have no child and she disappeared forever. Why do I have to care about her or better... why do I have to play with/against her baby god if I hadn't any baby god in my game.. I hope Bioware would never force some canon just to continue an history...
I think Morrigan did something even if you or Alistair/Loghain sacrificed. Morrigan and Flemeth had to have a backup plan. That was her whole point of Flemeth rescuing you and sending Morrigan with you. I think the ritual was the best scenario for them but I believe they had a backup plan if you refused. What that entails I don't know.
I would also say that probably 75% of players made the deal with Morrigan, you did not have to be romancing her.
Modifié par MutantSpleen, 25 mars 2010 - 11:53 .
#179
Posté 25 mars 2010 - 12:10
#180
Posté 25 mars 2010 - 01:36
I think Morrigan did something even if you or Alistair/Loghain sacrificed. Morrigan and Flemeth had to have a backup plan. That was her whole point of Flemeth rescuing you and sending Morrigan with you. I think the ritual was the best scenario for them but I believe they had a backup plan if you refused. What that entails I don't know.
I would also say that probably 75% of players made the deal with Morrigan, you did not have to be romancing her.
... if you romanced her & slept with her as a male ... and who didn't if they were romancing her, she didn't exactly play hard to get .... the ending even if you didn't do the DR says she was still seen pregnant, likely with your child ...
... if you or Alistair or Loghain did the DR ... she ends up pregnant ...
... one thing she will tell you during the run-up to the DR if you press her about it is Flemeth sent her along with you & Alistair to get pregnant - that was "the mission" -- more than anything else --
-- I think it's about to become canon that Morrigan is pregnant with a GW's child -- if not yours. And how did it happen if there was no DR and you weren't male or didn't romance her? -- well, a little spell on Alistair one night at camp, a little blindfold to overcome her inherent revulsion, and ... "mission accomplished" ... it worked for Morgan Le Fay in the movie Excalibur.
#181
Posté 25 mars 2010 - 01:55
CybAnt1 wrote...
-- I think it's about to become canon that Morrigan is pregnant with a GW's child -- if not yours. And how did it happen if there was no DR and you weren't male or didn't romance her? -- well, a little spell on Alistair one night at camp, a little blindfold to overcome her inherent revulsion, and ... "mission accomplished" ... it worked for Morgan Le Fay in the movie Excalibur.
But, if she tricked a Warden into sex, then why does a Warden always die when the DR is rejected? To get her god-baby, the Archdemon's soul has to go to her sprog. If that happens, then what kills Loghain/Alistair/the PC when the Archdemon is slain?
My guess is that they'll take the easiest route- they'll just make the DR canon and it will be like Awakening where you can import a character who died and the game will fill in the blanks.
#182
Posté 25 mars 2010 - 08:42
MutantSpleen wrote...
I haven't read all the posts but have we mentioned the Notes of Arl Foreshadow
Books to pursue for future endeavors.
Lost countenance: Ferelden to Orlesian Phrase Book
-Must not offend the potential landlords
Raising Spirits: Offsprings and the Fade
-Terrible two's indeed!
Forest Fall: Truth and Legend in the Search for Arlathan
-Survivors? poppycock!
The Origin of Theses: Knowing more than Everyone without Looking Like a Jackass
-Never get the time to read this. Maybe there's a stage play?
If these are hints from Origins about DA2 then:
1. It takes place in Orlais
2. It deals with Morrigan's child
3. It deals with the ancient elven homeland.
IMO if these are actual hints and it deals with Morrigan and her child then you either are the same Warden and are looking for Morrigan or you play the child (god-child) of Morrigan.
Or it hints towards future DLC content.
Lost countenance: Ferelden to Orlesian Phrase Book
-Must not offend the potential landlords
The first expansion featured the possibility to play as an Orlesian who becomes an Arl in Ferelden through the Grey Wardens. See the connection?
Modifié par SDNcN, 25 mars 2010 - 09:09 .
#183
Posté 25 mars 2010 - 09:18
#184
Posté 25 mars 2010 - 09:57
I disagree, and here's why.
With BioWare games, the source of their greatness generally tends to be characters, as opposed to innovative plots and narratives - the story is occasionally a close second, but far less indispensable than the characters in any given game. You can see this with Origins: over the course of the game, it hit upon just about every fantasy cliche you could think of (with a few exceptions - but very few), and without the great characters (and some great visual presentation) to back it up, I daresay it would've gone down as a second-rate game - if we were judging it by its plot alone, that is. And as great as BioWare are at their craft when it comes to character-writing, their ability to come up with supremely memorable characters at will does have its limits - Awakening was proof enough of this.
What relevance does this have to whether the original Warden stays or not, you might wonder? Well, the characters don't develop their personalities in a vacuum - it's largely situated within the specific context of the relationship they had with the main character of any given game. So if a new protagonist is introduced, the returning characters would either be missing a significant part of what made them special, or (more likely) would be dropped altogether. And to me, it doesn't make a lot of sense to abandon something that's a known success in favour of something that might fall flat (at least in relative terms).
Now, let's consider the evidence. Going by aggregate critic scores, instances where BioWare has continued the same storyline and kept a good number of the original cast (Mass Effect 2: 9.4/10; Baldur's Gate II: 9.4/10; Throne of Bhaal: 8.9/10) have done significantly better than instances where BioWare opted to continue a franchise without continuing the story and/or replacing most of the original cast (Shadows of Undrentide: 8.2/10, Awakening: 8.2/10).
Now, you've argued that there might not necessarily be a terribly strong plot justification for the Warden's story to continue. I don't necessarily disagree with that - my contention is merely that when it comes to BioWare games, the characters are generally less expendable than the plots. If you had to pick one or the other when putting out additional games within the same franchise, I'd advise going with the former.
So, in short, it would appear - based on my own singular opinion, as well as the scant statistical evidence we have available on BioWare's previous efforts - that not continuing the Warden's story may in fact be more likely to hurt DA:2.
Modifié par Booglarize, 25 mars 2010 - 10:07 .
#185
Posté 25 mars 2010 - 10:47
Of course, if Awakenings is any indicator, I'd like Bioware to do a better job in character continuity at the same time. Starting over at neutral with Oghren was a bummer and my Warden's reunion with Wynne was pretty bland and felt obligatory to me an illusion of continuity.
I'm with you Booglarize, it's the characters they give life to that make you want to come back to the game. The story and events are pretty much rehash and cast from a hundred epic tales: there is a hero, evil rises, the hero must defeat it, everyone loves the hero.
The characters, and your relationship to them, is what breathes life into cast stories. I'd personally like to see more of those that brought Dragon Age to life.
Modifié par Barbarossa2010, 25 mars 2010 - 10:48 .
#186
Posté 25 mars 2010 - 10:51
Booglarize wrote...
And as great as BioWare are at their craft when it comes to character-writing, their ability to come up supremely memorable characters at will does have its limits - Awakening was proof enough of this.
Awakening companions were lackluster in your opinion. Got it.
I'm sure other people would argue that some of the characters were memorable, just held back by the amount of time spent with them.
Bioware really should have fought tooth and nail with Atari to get back the Baldur's Gate IP.And to me, it doesn't make a lot of sense to abandon something that's a known success in favour of something that might fall flat (at least in relative terms).
Creating new IPs entirely unknown to the public is just too risky to be worth it.
Now, let's consider the evidence. Going by aggregate critic scores, instances where BioWare has continued the same storyline and kept a good number of the original cast (Mass Effect 2: 9.4/10; Baldur's Gate II: 9.4/10; Throne of Bhaal: 8.9/10) have done significantly better than instances where BioWare opted to continue a franchise without continuing the story and/or replacing most of the original cast (Shadows of Undrentide: 8.2/10, Awakening: 8.2/10).
Your analysis of the avaliable "evidence" is flawed. Ignoring for a second that looking at review scores is a really horrible way to find out the quality of a game. Your argument entirely depends story/characters being the only,or atleast the most important, factor in the review. Reviewers to take into account other aspects like the actual gameplay or polish when reviewing.
Also I am pretty sure a number of angry individuals over at the Mass Effect section of the site would love to tell you in detail that most of the original cast of Mass Effect were replaced by newcomers in the sequel while most of the originals were only given bit parts.
Modifié par SDNcN, 25 mars 2010 - 10:58 .
#187
Posté 25 mars 2010 - 11:42
And that's why it would be pretty smart to bring back the most popular old companions and introduce several new. That would appease many existing fans without confusing newbies, who doesn't have any knowledge about the previous game/expansion.SDNcN wrote...
Also I am pretty sure a number of angry individuals over at the Mass Effect section of the site would love to tell you in detail that most of the original cast of Mass Effect were replaced by newcomers in the sequel while most of the originals were only given bit parts.
#188
Posté 25 mars 2010 - 11:49
They won't continue Fereldans Warden because they want to expand Dragon Age and avoid all the complication$ that come with that level of continuation.(They have the skill no doubt, but they lack the will and don't control the pur$e)
Modifié par MassEffect762, 26 mars 2010 - 12:05 .
#189
Posté 26 mars 2010 - 12:24
Liquidcz wrote...
And that's why it would be pretty smart to bring back the most popular old companions and introduce several new. That would appease many existing fans without confusing newbies, who doesn't have any knowledge about the previous game/expansion.
The difference though is that Mass Effect was made and advertised as a trilogy revolving around Commander Sheppard. Fans of the first game expected that because of this the supporting characters and love interests of the first game would be carried over into future titles and remain in important roles.
Dragon Age, as noted in the article I linked one or two pages back, was created as sandbox to tell different stories within the same setting. It would be pretty cool to bring back certain characters, companion or not, but I think it really should be done on a case by case basis.
For example a game in which certain factions within the Mage Circles plan to leave in mass, Wynne would fit in nicely as a companion or npc. Wynne being added to a game in which the main focus is on the Qunari invading Antiva, not so much.
Modifié par SDNcN, 26 mars 2010 - 12:25 .
#190
Posté 26 mars 2010 - 12:39
#191
Posté 26 mars 2010 - 02:38
SDNcN wrote...
Dragon Age: Origins was an epic journey, not the start of one.
I beg to differ. It was very much an Origin Story for the main character. The third act of the game was all set-up, if you've played Awakening. That's why I really like Awakening - it not only expands upon the mythology and plot of the first game, but it makes you look at it in an entirely different light. Once you beat Awakening... that's when the game begins. But it also works if you DON'T play it.
Dragon Age: Origins however lacks any ongoing personal issues that would be enough to support another game – Morrigan’s child doesn’t count (see below) – and it doesn’t set up some looming disaster that only the Grey Warden can avert. At the end of Origins the PC gathered up allies from across the country and became the only one in history to end the Blight before it destroyed a number of nations. That is epic. There was the problem of the Darkspawn remaining above surface post Origins, but that was taken care of in Awakening. What exactly is left for the PC to accomplish that really can’t be accomplished by anyone else?
As mentioned before, the Blight is only a first chapter. It's like a season a TV show where everything is tied up. You're left wondering what they could possibly do next to further the plot.
Morrigan is a perfect reason to allow your character's story to continue, if they want to go the route of a canon ending. But it has been implied more than once that there is no canon. But who knows how that translates into actual programming.
Thedas
The PC from DA: O traveling to another country removes one of the better features of DA: O, the actual origin
stories. The Origin stories in DA: O allowed the player to experience firsthand what it is like to be an oppressed elf in the Alienage or brutality of Dwarven politics, but they also gave the player a connection to areas or people they
would meet later in the game. Without this feature the main character essentially becomes a wandering hero (ine) and removes a lot of emotion for the sake of continuation.
This is a good point, and I think BioWare actually addressed this indirectly very early on by saying that the DA franchise would see different main characters. Now, does this mean EVERY DA game? I hope not.
#192
Posté 26 mars 2010 - 03:35
Third act of the game? The only thing that I saw that set up Awakening was Alistair or Anora giving Amaranthine to the Wardens and the Epilogue saying the Darkspawn remained above ground after the Blight.Bryy_Miller wrote...
I beg to differ. It was very much an Origin Story for the main character. The third act of the game was all set-up, if you've played Awakening. That's why I really like Awakening - it not only expands upon the mythology and plot of the first game, but it makes you look at it in an entirely different light. Once you beat Awakening... that's when the game begins. But it also works if you DON'T play it.
First chapter of Dragon Age maybe, the Warden not so much.As mentioned before, the Blight is only a first chapter. It's like a season a TV show where everything is tied up. You're left wondering what they could possibly do next to further the plot.
Morrigan is a perfect reason to allow your character's story to continue, if they want to go the route of a canon ending. *snip*
This is a good point, and I think BioWare actually addressed this indirectly very early on by saying that the DA franchise would see different main characters. Now, does this mean EVERY DA game? I hope not.
Attempting to make the Morrigan ending canon may be the best option to bring the character back, but it still is an extremely poor choice for reasons I have already stated. Awakening really reinforces my point that there isn't much left for the Origins PC to do that can't be done by a new protagonist.
Modifié par SDNcN, 26 mars 2010 - 03:36 .
#193
Posté 26 mars 2010 - 03:55
SDNcN wrote...
Third act of the game?Bryy_Miller wrote...
I beg to differ. It was very much an Origin Story for the main character. The third act of the game was all set-up, if you've played Awakening. That's why I really like Awakening - it not only expands upon the mythology and plot of the first game, but it makes you look at it in an entirely different light. Once you beat Awakening... that's when the game begins. But it also works if you DON'T play it.
Once you complete the Urn mission, it can be assumed, structurally, that the third act begins with the Landsmeet.
#194
Posté 26 mars 2010 - 03:57
Bryy_Miller wrote...
Once you complete the Urn mission, it can be assumed, structurally, that the third act begins with the Landsmeet.
Oh okay I get it now.
#195
Posté 26 mars 2010 - 03:59
I beg to differ. It was very much an Origin Story for the main character.
The only big that originated from Origins was Morrigan's god child. If you did not stop the blight, someone else would have. Your PC is doomed to an early death, he is, at best, the character who sets the stage for events, but doesn't play a huge part in how those events play out.
And you can throw out
Once you beat Awakening... that's when the game begins.
Because that is not the case. Awakenings is written mostly for an Orlesian Warden [try playing one.] While you get some nice cameos from your actions in Awakenings, your big actions [such as slaying the Archdemon] are glossed over like they never happened, nor are you ever called the 'Hero of Ferelden.'
DA2 will feature a new protagonist. You guys may as well get over it now because there is no chance we will reprise the role of 'The Warden' again - graphical overhauls, addressing issues that were common among DA1's critics [main character having no personality, for example] and starting again from level 1 will all be very likely. I am truly sorry for those that got sincerely attached to their character, but that's how it is.
That said, my latest rumor mill has the PC being the god-child and being a voiced character, [which makes sense since there is only 1 race possible] and the game not being Dragon Age Origins: 2 but merely Dragon Age 2.
That said I hate rumors, but who knows.
#196
Posté 26 mars 2010 - 04:02
Just reminding y'all.
#197
Posté 26 mars 2010 - 04:04
Vicious wrote...
That said, my latest rumor mill has the PC being the god-child and being a voiced character, [which makes sense since there is only 1 race possible] and the game not being Dragon Age Origins: 2 but merely Dragon Age 2.
That said I hate rumors, but who knows.
If anything it could be a companion if a sequel is set 20+ years after Origins.
Morrigan Romance 2.0 baby!
#198
Posté 26 mars 2010 - 04:11
SDNcN wrote...
So since I keep seeing posts about how people want to continue into DA: 2 with their current character I figure there should be thread about why not.
So here is why we shouldn’t!
(There are spoilers for DA:O and Awakening)
Dragon Age: Origins was an epic journey, not the start of one.
The two Bioware games in which the main character was continued into the sequel, Baldur’s Gate and Mass Effect, were clearly set up so the main character would carry over smoothly into the second. Baldur’s Gate made the character a Baalspawn and structured the story entirely around it. Mass Effect made it repeatedly clear that Sheppard is the one of the only people who full understands that Reapers are coming and talented enough to actually stop them.
Dragon Age: Origins however lacks any ongoing personal issues that would be enough to support another game – Morrigan’s child doesn’t count (see below) – and it doesn’t set up some looming disaster that only the Grey Warden can avert. At the end of Origins the PC gathered up allies from across the country and became the only one in history to end the Blight before it destroyed a number of nations. That is epic. There was the problem of the Darkspawn remaining above surface post Origins, but that was taken care of in Awakening. What exactly is left for the PC to accomplish that really can’t be accomplished by anyone else?
More Morrigan!
Morrigan ending up with a child, god or not, is only one of a number of possible outcomes. Unless the people who want this to be the focus of a sequel also want it forced on as a cannon ending, this event making up an entire sequel seems ridiculous. The plotline being continued as a DLC or subplot of an Expansion for Origins would be a better way to give players a sense of resolution without disappointing everyone who didn’t follow that plotline.
But then again Morrigan made it pretty clear throughout Origins that the PC would regret forming a relationship
with her in the end. If that PC never finds her, then well, she warned them beforehand. Not all stories need to have a happy ending.
Morrigan travels to the west no matter what ending you get, no matter if she is with child or not. it is not a stretch to come up with a plotline where she ends up in the Orlesian court no matter what. If she was with child that will just give you a reason to side with her (or an even stronger rason not to.. depending on the storyline) Therefore, there are lots of reason for including Morrigan and your PC for DA2.
perhaps DA:O didn't give you any on going issue to tackle but that just leaves the story open. Compared to Mass Effect ANYTHING can happen in DA2, Me3 is pretty much set in stone: it has to deal with the reapers. Period. Finito. The end.... DA2 however can have ANY storyline the writers want. They can cook up a story where the PC needs to fight flying goddamn monkeys and it would conflict with anything (other than the fans anyway...).
It is absolutely important for the original PC to the main character in these instances for the simple reason that we only want the original party members to see a development in the relationship between the PC and them (not neccesarily a romantic one). Just there is a strong incentive to include the old party NPCs and the original PC, and who said it had to happen in Orlais or Antiva?SDNcN wrote...
But I am so attached to my character and their companions!
And so people want more time adventuring with them? This is understandable, but more for sake of more is
hardly a compelling reason to continue to use them. Posts asking for adventures in Orlais with Leliana or in Antiva with Zevran tend to focus on how utterly amazing it would be to see another area of Thedas with their favorite companion, but gloss over why exactly it is absolutely important for the PC and their companions to be there.
SDNcN wrote...
Thedas
The PC from DA: O traveling to another country removes one of the better features of DA: O, the actual origin
stories. The Origin stories in DA: O allowed the player to experience firsthand what it is like to be an oppressed elf in the Alienage or brutality of Dwarven politics, but they also gave the player a connection to areas or people they
would meet later in the game. Without this feature the main character essentially becomes a wandering hero (ine) and removes a lot of emotion for the sake of continuation.
Let’s say in DA: 2 is set in another country like Orlais, which is suffering from a serious threat that could possibly
bring ruin to their nation. Why exactly would the DA: O PC care enough to get involved?
If the answer is that Leliana is from Orlais and you can adventure there with her again, then at that point you are relying on another character’s motivation instead of your own. If that is the case then your character isn’t even needed for the story and just a side-kick for Leliana. (Wait this might be a good idea. Leliana could get her own game.)
A new protagonist with ties to that region through their Origin story would have stronger reasons to get involved than would a wanderer type hero and strengthen the story as a whole. Imagine if DA: O removed origins all together and instead you simply played as a Grey Warden from Orlais. That is essentially what would happen to DA: 2 if we carried over our character.
Just look at Awakening and the number of people who are upset that there isn't enough connections to Origins. Imagine the disconnect of playing your character in another country.
If they don't include the original hero in DA2 there is NO REASON AT ALL for origins. Zero. Zip. Nada. DA:O would have been a wrong title then. It should have been called Dragon Age. The Hero's Journey. Since it wasn't just his origins but his entire F*cking story which was told. It is called Dragon age: ORIGINS because it is just that: The origins of a hero. His story is not yet told. And again, you know squat about what kind of motivation our hero would have for traveling outside of Ferelden. For all we know flying monkeys might invade from Orlais (reference to an earlier point in this post).
I know I've read in some interview (too lazy to dig it up) that BioWare has stated that the other DA games (plural.. uuuuuh.) won't be about the Darkspawn, so it doesn't neccesarily have to be another blight happening in Ferelden. It could be an invasion from Orlais. It could be an Exalted March towards the dawrfs. It could be a plague of flying monkeys. They left the storyline open for a reason.SDNcN wrote...
Ferelden
If a sequel is set in Ferelden it would be much easier to carry over the protagonist from DA: O into it. At the
end of DA: O the player, regardless of how they acted, would have a lot of connections people and places in the country. Also there is more potential for smaller decisions to carry over through import. Only real problem I see is
having another major event happen there within the Warden’s shortened lifetime that doesn’t feel like it is just an after adventure of the Warden. Those can fit into DLC and smaller expansions.
Sten said it would happen. Eventually.. There is no denying it. He said it would happen. Just not when.SDNcN wrote...
Before someone says Qunari invasion, Sten never said when it would happen and his people are further north
fighting Tevinter. The Qunari intend to convert everyone to the Qun, his statements could just acknowledge the fact that one day the Qunari will attack Ferelden because of it.
Isn't that basicly what people willingly did with Baldur's Gate and Mass Effect? Why wouldn't it work for DA exactly?SDNcN wrote...
The Warden’s power is over 9,000!
At the end of Awakening or even Origins, the Warden is a beast. Even with the improved AI using more spells and
skills in Awakening, it wasn’t enough to keep up with the Warden even on higher difficulty levels. Unless players are willing to rollback their characters to a lower level with lower level gear, which would be ridiculous for someone who defeated an Archdemon, I really don’t see it working to well.
And just because Awakening had poor gameplay difficultywise doesn't rule out the fact that the warden is still just a mortal. A blade through his spine will kill him just like any other man. And the wielder of said blade can be an über faceroll motherf*cker darkspawn or a peasant, it would be equally lethal for the poor man.
#199
Posté 26 mars 2010 - 04:17
EmperorSahlertz wrote...
If they don't include the original hero in DA2 there is NO REASON AT ALL for origins. Zero. Zip. Nada. DA:O would have been a wrong title then. It should have been called Dragon Age. The Hero's Journey. Since it wasn't just his origins but his entire F*cking story which was told. It is called Dragon age: ORIGINS because it is just that: The origins of a hero. His story is not yet told. And again, you know squat about what kind of motivation our hero would have for traveling outside of Ferelden. For all we know flying monkeys might invade from Orlais (reference to an earlier point in this post).
The real reason the game is named Origins.
http://multiplayerbl...isnt-a-trilogy/
#200
Posté 26 mars 2010 - 04:37
So because Mass Effect is a trilogy and DA isn't means they won't include PC in the next game? What? And because they rant a bunch of random stuff about the symbolic meaning of the DA:O name? huh?...SDNcN wrote...
EmperorSahlertz wrote...
If they don't include the original hero in DA2 there is NO REASON AT ALL for origins. Zero. Zip. Nada. DA:O would have been a wrong title then. It should have been called Dragon Age. The Hero's Journey. Since it wasn't just his origins but his entire F*cking story which was told. It is called Dragon age: ORIGINS because it is just that: The origins of a hero. His story is not yet told. And again, you know squat about what kind of motivation our hero would have for traveling outside of Ferelden. For all we know flying monkeys might invade from Orlais (reference to an earlier point in this post).
The real reason the game is named Origins.
http://multiplayerbl...isnt-a-trilogy/
Seriously do you honestly believe they would even bother making a whole goddamn bunch of hard and interesting choices if less of the hard ones (ie. the actually impactful ones like sideing with templars(mages elves/werewolves) wont even get imported to the next game? What possible plotline can you imagine going on in some other palces than ferelden where people would actulaly give two pots of ****** about what happend to a bunch of Dalish Elves in eastern Ferelden? Or what happened to the Ferelden Circle? or for that matter ven who is regent of the land?
The easiest way to have all those chocies have any meaningful impact on the story would be to include the PC in the next games: FOr instance the Dalish of Orlais won't like you because you killed an entire clan in Ferelden, or the circle will like you because you settled problems they had a few years ago.





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