Silverite Mines bug and solution
#51
Posté 28 mars 2010 - 01:40
Still, come on, Bioware. You guys are better than this.
#52
Posté 28 mars 2010 - 01:40
Modifié par Kavonde, 28 mars 2010 - 01:41 .
#53
Posté 29 mars 2010 - 06:09
#54
Posté 29 mars 2010 - 07:40
#55
Posté 29 mars 2010 - 09:54
Seems random to me, tried removing all equipment from all characters before the cut scene, only off main character, tried even loading up the same saved game a few times.
The loading the same save and trying it a few times showed that sometimes it bugged and sometimes it did not..
But if during the first mine cut scene your main character is NOT in clothes then its bugged and you will never find your equiped items..
But I would always advise people to save and svae often and not over the top of thier last save...
#56
Posté 29 mars 2010 - 05:57
#57
Posté 30 mars 2010 - 08:10
#58
Posté 30 mars 2010 - 09:08
Anyone else having problems with missing inventory or the party chest at Vigil's Keep? I haven't overloaded it; it's under that 150 items per page magic number that was screwing up so many people in Origins.
#59
Posté 30 mars 2010 - 09:57
I haven't seen that yet, but ... haven't kept many things in there other than runes & crafting materials, so .... dunno.
Looks like once again upgrading ... or downgrading ... materials seems to be an "unannounced" feature ... or bug ... depending on how you look at it.
#60
Posté 01 avril 2010 - 12:14
Mikrowave wrote...
So it seems to me this bug only happens if you are an arcane warrior. If you are wearing equipment that normally takes strength but you are using magic as a substitue the game freaks out because the 4th mob is a mage and cannot wear strenght items. It is not specific gear rather any item with high strenght you would not normally be able to wear as a mage. I confirmed this by changing my gear to cloth and my sword and sheild to a staff. When it was all magic equipment the problem didnt occur
Not True! I didn't have any problems with my arcane mage. I had equiped the Spellweaver and and the full Effort Set. All the DLC items were in the inventory (duncan's sword and dagger). The armor from RtO was lost during my import (had it equiped on Alister). I reached the mines after recruiting Valena. never tryied it before. this is my 1st run. Didn't saw any major bugs so far. Only a minor one on Oghren. At some point using a 2 hander skill he remained blocked executing that skill. I dont recall the name, but it was about hitting the enemies around in an arc.
Modifié par helifax, 02 avril 2010 - 05:33 .
#61
Posté 01 avril 2010 - 01:11
He lost all of the armor (i.e., respeccing not only stripped him but eliminated the armor altogether from my inventory as well). Very annoying.
#62
Posté 03 avril 2010 - 08:45
Modifié par Raverous, 03 avril 2010 - 08:46 .
#63
Posté 03 avril 2010 - 10:06
Long story short, I couldn't identify any specific item or group of items from any specific game or DLC.
#64
Posté 04 avril 2010 - 02:53
The first timeI had written over my auto saves and had to go back about 3 hours game time and kill the dragon in the blackmarsh again...
Always save the game frequently.... I learnt my lesson.
This is what caused the bug: Justice was equiped with Duncan's sword.
Keep reloading before the mines and if main wakes up naked then reload and try a different combination of items. Keep trying until your main has the peasant clothes like the others in your party. Don't fret if the experimental subject does't give all your stuff back, it should be in the chest by the merchant.
I was so relieved to finally get through this area and keep all my cool gear that I have worked so hard to get.
Good luck to everyone! Hope this post helps.
#65
Posté 05 avril 2010 - 12:34
My first playthrough with char using only hairstyle and color that are available without mods mines worked fine, but on my 2nd char who had hair color from More_hairstyles mod the bug happend. Removing the mod removed the bug too, but ofc it gave me pure white haircolor. Oddly enough I could fix the bug without removing the mod also by moving chargenmorph file to override folder from hairstyles subfolder where it currently was.
So if you get this bug and are using mods. Even those that only add cosmetic things to game you might want to try removing them and then try again. If you've tried all the item compinations that is and nothing helps.
#66
Posté 05 avril 2010 - 02:57
Make sure you have at least doable weapon/armor to kill the mine boss in the end, that's it.
Afterward, you can get back to vigil keep, and all your equipment will be there surely in the chest.
#67
Posté 05 avril 2010 - 03:17
As weird as it may seem, but if your char has custom hair styles or some other things that arent origianlly on the game might get that bug going too.
I don't think it's mods, based on what people have posted, the problem seems to be having some items on your char (as opposed to in your backpack) causes it to trigger.
AFAICT - no Awakenings items cause the bug to trigger. Also, it does NOT seem to be based (necessarily and only) on having DlC items from Origins.
However, there seem to be some non-DlC Origins items that trigger it -- for some odd reason the ring "Key to the City" seems to be one of them, and there are others. Why this is, I have no idea.
Again, from what I can see, it will never trigger if you take any of the "illicit" items and put them in your backpack before entering the mine; basically strip your char and stride in to face the sleep gas in your skivvies. You won't get them back on the "4th experimental" but they will be in the chest in the end tunnel.
#68
Posté 05 avril 2010 - 03:43
#69
Posté 05 avril 2010 - 01:23
Go figure why it was like that. Just saying that if you've tried all the item compos removing mods is worth a try.
Playing another char atm with custom hair so when she gets there I can try see if that gets the same result. Unless I wait for the patch since I'm being hit with the +100 aproval bug with justice all the time and can't get around that.
Modifié par Vralenalien, 05 avril 2010 - 01:26 .
#70
Posté 05 avril 2010 - 01:41
a) The Warden was naked but his companions weren't.
NOTE: It would be safest to equip only low/middle-tier(without any special name/set) armour and weapons on your Warden. Also avoid wearing any jewellry. I reloaded and shuffled my character's equipment around a bit and found that the bug still happened if I equipped slightly inferior items like Dumat's claw and Stormchaser mail.
Modifié par Witcha, 05 avril 2010 - 01:43 .
#71
Posté 10 avril 2010 - 05:55
#72
Posté 13 avril 2010 - 05:30
Reload. This time I remove everything except Frenzy (axe) and my superior Wade's armour. Stuff removed: Andruil's Blessing (sp?), Ring of Ages, Key to the City, Helm of Honnleath.
I find and kill all 4 experimental subjects. My associates' got all their stuff back. I ONLY got back what i was wearing ie no rings, belt, amulet, helm.... Sux.
Someone mentioned a findable chest. I'll look for it. At the moment I've lost ALL the jewellery and belts my character had, including those in inventory.
Modifié par Dallo, 13 avril 2010 - 05:31 .
#73
Posté 13 avril 2010 - 06:08
Asai
#74
Posté 13 avril 2010 - 02:29
I reloaded from my save right before the mine (which I always do now), and tried my usual tactic of taking off everything. Once again worked like a charm; got it all back in the chest.
#75
Posté 13 avril 2010 - 07:46
Hakuyoku wrote...
Oh, another bigger bug. After the second incident at Vigil's Keep, you can no longer turn in your last piece of lyrium sand to the Dworkin the Mad guy. You can't even talk to him, but he has a big fat arrow on top of his head for the rest of the game.
I had the same problem. The only fix I found was to complete a quest outside the Keep, and then go back. Simply traveling forward and back may also fix this. Entering and exiting the keep however, does not





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