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Awakening - Thanks but never again. *spoilers*


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#26
noretus

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I was fairly satisfied with the game but very bummed with the amount of bugs. I've played a lot of games ( right from launch ) and I've never seen one with so many. Gonna replay it once they make a patch. Granted there were only a few very bad bugs ( losing PC:s gear completely in Silverite Mines, not being able to detect traps on main character with high Cunning and maxed Lockpicking... while Nathaniel with no Lockpicking skill at all does detect them ) but a lot of minor ones that varied from mildly annoying ( taking sides in the Smuggler's quest ) to a bit amusing ( Anders' and Velanna's feelings towards me are 'Love' according to the relationship indicator - well might not be a bug but I doubt it :P ).

Also felt the game was far too easy. I completed it on Nightmare difficulty... only time I finally actually had to stop and be a bit careful was in Mother's Lair. Rest of the time I had Oghren tanking as DPS with 2-handed Axe and no tanking talents at all ( save Taunt ) ( only respecced him to proper tank before Amaranthine's battle ) and pretty much AoEd everything down with whatever AoE abilities I had ( usually having Oghren grab aggro and swing his axe around like an idiot, then running Anders in the middle of it all and go One with Nature + Nature's Vengeance was pretty much enough ). Granted at Mother's Lair I was out of mana potions and injury kits so Anders was pretty much a shambling figure of broken bones and gore by the time I got Mommy down ( Hooray for Kitten, lolz at the Cleansing Aura that doesn't affect the caster himself ).
Not that I mind terribly, I'm usually more interested in the story then gameplay but I do like some challenge on the first playthrough. Just being able to AoE storm everything ( On hardest possible setting ) is a bit... meh. Ok, I do understand that the normal Darkspawn SHOULD be considerably weaker, seeing all my character has gone through but still. Even the bossfights weren't that hard. The weird dragon ghost was a bit of a pain, sure but I still got it down the first attempts. The Mother was basicly the same as Broodmother in Origins, just involved more damage and more adds ( and the pesky Glyph of whatever which basicly nullifies your mage ). The others were pretty much tank and spank - which just boils down to endurance.
I hear that some people found Origins too hard. I don't see how but if so, it's ok to nerf the game for Easy and Normal levels maybe, but keep Hard and Nightmare truely difficult for those that do want the challenge.

And lastly, woulda liked some more consistency and results. Last time I checked ( aka, at the end of Origins ), Wynne was supposed to go to Tevinter with Shale. Zevran was supposed to stick with me to rebuild the order ( although the ending results kinda gave me the impression he took off to Antiva from where I had to go fetch him, damn it ) - I woulda liked at least some insight on where the heck he is at the BEGINNING of the game ( ie. a Note or something from him at least implying that he chickened out or something... *grumble* or at least a mention in his Codex entry that he buggered off ). I didn't even have his earring anymore >:B I imagine the people with relationship with... Leiliana or something woulda liked the same?
As for results, I seriously would have expected completing the 'Orphan' questline to have some impact - or 'another way' of completing them. I hate the though of simply not doing the quests at all, being an EXP 'ho ( must-find-all-traps-and-locks-for-that-50-exp... ). Same thing with Black Wolf, if you choose to kill him *cough* ( he was far too suspicious and besides, he attacked first! ).

But anyway, other then those things, I still did like the game, but maybe it was still a tad too expensive considering. However, I'm certainly not turned off from Dragon Age franchice. I am even more interested now. I just hope that the story evolves to much more epic proportions yet. And that Bioware, despite our whining, does wait to properly test the expansions and whatnot rather then pushing out something that has more bugs then some Beta state games.
Also moar Romance, kthx.

Modifié par noretus, 21 mars 2010 - 07:55 .


#27
Whitering

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Ummm, Harren sells these books that reset your skills and talents. If you are not a tank, and want one, respec Oghden, it only costs 6 gold.

#28
Lest

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0mar wrote...

Awakenings was just poorly written and had no thought to what occurred in Origins.

Like the OP said, a sleep spell affecting the Warden? Really???


Yes, because it's not like that's TOTALLY happened before, right?

...

Right?

*Shiftily looks sideways at the circle tower.*

#29
PJLara

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Doyle41 wrote...

It was actually $20 less. $62 for DA:O and $42 for DA:A. I feel as that I got my money out of it but wanted more. Call me greedy.


In Asia the expansion is worth about 20 bucks -- but we don't get the February 2011 card! Gasp!! So basically, the extra marketing material they inserted to get everyone talking about the next game/expansion cost you guys over there 20 bucks.

#30
PJLara

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0mar wrote...

Awakenings was just poorly written and had no thought to what occurred in Origins.

Like the OP said, a sleep spell affecting the Warden? Really???

And not including at least a couple Origins characters is an egregious miscalculation. At least include the romance of the Warden (save for Morrigan, due to her leaving no matter what). That's only 3 characters (Alistar, Zevran, Leliana depending on the choices made). Not having at least one of those is just a terrible decision. At the end of Origins, all three of them will promise to stay by the Warden's side forever, but a scant couple months later, they all but disappeared? Come on now. Don't insult me like that Bioware.

All in all, Awakenings could have used another 6 months in development. This just feels like a complete cash cow. It's one thing if this was a user made mod, coming from Bioware though, this is medicore at best.


Yup. I couldn't agree more. Motb and ToB -- those, my friends, were good expansion packs. Let's also not forget Hordes of the Underdark. That's my favorite of the three.

#31
Hostetler

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[quote]rumination888 wrote...

[quote]Booglarize wrote...

[quote]Thalorin1919 wrote...

Everyone was expecting WAY to much out of an expansion.

For an expansion I thought it was great. The characters were good, it had a good story, and ruling Amranthine was a challenge and different.

But dont worry, I called the WAAAAAAAAA-bulance. They will be here soon.
[/quote]

Eh, even with the "For an expansion..." proviso, it doesn't really do that well. I mean, Throne of Bhaal was a great expansion. Mask of the Betrayer was a great expansion. Awakening was, at best, average (or a tad above average, if one were feeling generous), even as expansions go. [/quote]

What made Throne of Bhaal so great for you that Awakening is only average at best?

Your joking right???  ToB was at least twice as long as Awakening, the characters and story were well thought and fleshed out - and was appropriately priced for an expansion in that time.

#32
0mar

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Lest wrote...

0mar wrote...

Awakenings was just poorly written and had no thought to what occurred in Origins.

Like the OP said, a sleep spell affecting the Warden? Really???


Yes, because it's not like that's TOTALLY happened before, right?

...

Right?

*Shiftily looks sideways at the circle tower.*


True, but at the time, the Warden was a baby, fresh out of his Joining.  After fighting a literal menagerie of epic level monsters, I think the Warden should have the ability to shrug off a sleep spell.

#33
InvaderErl

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People are upset that a spell affected the Warden? REALLY?

Modifié par InvaderErl, 21 mars 2010 - 03:45 .


#34
Guest_Inarborat_*

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InvaderErl wrote...

People are upset that a spell affected the Warden? REALLY?


Looks like somebody didn't interrupt his casting... I mean The Architect is probably the most advanced Darkspawn of all so it's not entirely out of the question.  People just have to **** about something.

Don't bring up Throne of Bhaal here.  Bioware, and the video game market, is vastly different than 9 years ago.  Things done changed.

#35
Ser Isely

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I enjoyed it and all, except for the best armor and sword skin bug where they show up as the weapon and armor that are not supposed to be transferable from wardens keep. I think the biggest thing for me was it seemed like too many companions for the length of the game. I got my last one right before the end and never really connecting with half, maybe they should randomly have killed half at the joining, the replay would have been fun never knowing who will die.

#36
Volourn

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The expansion does what an expansion should do - add to the game whcih it does.



It's definitely no worse than origins - just shorter and $40 cheaper.

#37
Belrix

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Sleep spell = plot device. No issues there. BTW, it's assumed that it's a sleep spell, but for all anyone knows its a very powerful incapacitation spell.

I would have liked it better if they didn't bring a character over rather than bring Oghren. Surprise surprise, not everyone liked him. Not everyone thinks the same. Yes he was comedy relief on Origins. On Awakenings he's gone to obnoxious, borish and crude... adding in the "comedy" of Anders and it's a total loss.

Party interactions, or the lack there of, killed the feel of the game for me. Just became another computer game of do this quest, go do that quest. The immersion was not there.

Edit: Romances - Honest happy there were no romance options, since most of the time they are forced. As HNM, I was married to the queen, and was quite pleasantly suprised we had our sweet talk after the first battle.

Modifié par Belrix, 21 mars 2010 - 10:13 .


#38
MonkeyChief117

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My only (major) gripe with Awakenings is that it should have been 10mins longer - it was such a sudden ending! Wtf happened? I at least wanted a final cutscene to round things off before the 'slideshow.' Imagine if this happened in DAO - kill Archdemon, followed immediately by fairly crap powerpoint presentation. It just wouldn't work IMO!

#39
MEUTRIERE

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Doyle41 wrote...

It was actually $20 less. $62 for DA:O and $42 for DA:A. I feel as that I got my money out of it but wanted more. Call me greedy.


Origins was $46 for me, Awakening $26.  I think it was worth it, but agree more would have been nice.  :whistle:

#40
sylvanaerie

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Mirthatrond you made me giggle till I coughed and couldn't stop coughing.

I first thought it was a few months (at most a year after Origins) now I am wondering JUST what was the time frame and what is a dwarven gestation period that's assuming Felsi was the rare fertile dwarf maiden who just has to have her partner hang his pants on her bedpost to get pregnant.  Considering dwarven infertility issues being what they are, I don't see it happening in 6 or 7 months.

#41
Merci357

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First of all, not that DAA was cheap here in europe, but it was at least 20€ cheaper then DAO, 29€ 49€... and that about what to expect from games/addons at release day.

Yes, DAA had a lot of things I didn't like.
No way to initiate dialogues, only through triggers? I know, an addon won't have as much dialogue, maybe thats part of the reason I didn't relate as well to the new companions, maybe it was the missing romance option - whatever the reason, but I don't care about them as much as I did for (most) DAO companions.
Why Oghren? I thought you collected gameplay data, so you should have known which companions most people used in DAO.
Why Mhairi? The one character I was looking forward to.
The ending is rushed (no time to finish all companion quests) and disppointing - you fight the mother, and bam, epilogue.

That said, and while I forget about a few bugs - nothing game breaking, but simply annoying, DAA had also some new areas, that where clearly better(!) then everything in DAO, for example the Wending Woods or the Black Marsh, some great new models (Armored Ogre) or great boss fights (Queen of the Black Marsh) - and on top of it some additional lore.
I see DAAs flaws, of course, but I had ~18 hours of solid entertainment, the chance to play my PC again, it's okay for what it's is. I doubt I'll play all my characters through it - but a few might follow over the next few month. If there is another addon before DA2, I'll preorder it again. DAA won't win a GOTY award, no, but far from bad, far from it.

Modifié par Merci357, 21 mars 2010 - 10:58 .


#42
Costello_Anasazi

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I think a lot of good points were made in the post. Don't get me wrong there was a lot that I liked in the game and I wouldn't fault it on the technical aspect but some of the design choices had me a little confused.



I'm Prince Consort or as I like to think of it King and yet this plays almost no role in the game what so ever, there are a couple of throw away comments but thats it. Now this being an expansion set after the events in Origins (unlike the DLC) I was hoping that there would be more of a continuation. But it seems that there weren't very many easter eggs or tie ins, so much so rather than an expansion it felt like a different game. Yeah I took my character across but previous actions made at best cameo's or a one line mention and most were ignored.



The other big thing that got me is the game was sold as your actions during the game will effect every aspect of the story. Do they? First play through I had the guards spread out all over the place and there is a peasant revoult, not to worry so next time I send them to the farms and there is a peasant revolt. I take a quest to save people at a farm but take too long and they are all dead so the next time I race straight there as soon as I leave the keep and they are all dead. Same with the man who hung himself.



It seems that the choices I make only really effect the end write up and even that is a little sparce do I race back or help the city and who do I take with me. It didn't really have the impact the write up suggested it would. I know the budget was a major issue and I'd love to know why when Dragon age was so sucessful EA didn't put more money it to it.

#43
Yrkoon

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Mirthadrond wrote...

Ok - finished Awakenings and while it was indeed fun, it was no where near as good as Origins, and at 1/2 the size / scope and a mere $10 less than Origins 

1/2 the content/scope of Origins?

You must have skipped 90% of Origins.   Awakenings doesn't come close to having  that much.  The number is closer to 1/10th.  If even.

Modifié par Yrkoon, 21 mars 2010 - 11:20 .


#44
8DKimone

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Costello_Anasazi wrote...

... I know the budget was a major issue and I'd love to know why when Dragon age was so sucessful EA didn't put more money it to it.


Uhm, because the incremental cost of putting more money to result in a  "better product" (define "better" as you will :blush:) must translate to a commensurate amount of increased sales.  I'm sure EA realized it already had a somewhat "captive market" already with the success of DAO (e.g., at least 70% of DAO purchasers would also purchase Awakening as a matter of course, with at least 35% doing the pre-order and the majority of the rest buying within 1st week of release ).  I would expect that the number of DAO purchasers who are "on the fence" on Awakening were too few for EA to justify added resources/effort, etc.  IOW, most DAO purchasers who were going to purchase Awakening would do so regardless of "who returned as a companion", QA problems/bugs, whatever.

So EA had little incentive to throw more money into the budget, whether for additional features requested by fans, QA, whatever.  After all, to do so would take money out of executive/managerial/team bonuses, etc.  EA is a business, and they'll do the absolute minimum required to get their expected ROI, as most businesses would do.

#45
Marso40

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I'm only going to throw in one comment here: I keep reading about a 'bug' where you lose your PC's gear in the Silverite mine.



Clue: it's not in the chest by the Qunari merchant. It's on another experimental darkspawn that you kill. All the equipped gear in your party can be found on darkspawn you kill. The remainder of your inventory is in the chest. Found this out on my first playthrough when I made it through the mind, realized I didnt have my gear and then had to reload a prior save to go back and look for it.

#46
JordenKel

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I totally agree with the OP.

The game is rather short, which might be enough for an expansion, but the ending was horrible. Mother killed, the PC looks over his shoulder if there's any loot that he missed, bam, text field. No cut scene? No Architect saying thank you and stuff? Nothing? - Great.

Oh, the Architect. Yes, yes... Major plot element, I guessed, after the trailers. Two appearances in the whole game, quite disappointing... At least we got Oghren. After not using him in Origins, because I wouldn't choose the stereotypical dwarf over any other of my well-written companions, I had the "chance" to get to know him better in Awakening. Since I again didn't use him at all, we'll surely meet him again in DA2, 3, 4, and 5, until anyone has mercy to let him join the fray.

What gives me the impression of DAA as a fast released cash cow for EA is, compared to Origins, the high number of bugs or inconsistency. I encounterd Sigrun very late, too late to let her go trough the joining, there are already nobles waiting in my throne room for the final battle, I can't talk to my seneschal about anything else anymore. During the ride to the mother's liar I save another merchant who's going to head to my already to darkspawn fallen keep. I wonder if she made it...
After felling all the trees in the woods I find another quest for the chantry. Great, got no more trees left... My bad.
And my highlight: I ran through the fade about half an hour, because the exit of the crypt took me to the start again. What happend? A sceleton in a coffin didn't trigger the encounter correctly. Just one of many examples for not working triggers in Awakening.

The biggest disappointment though are the "fulfilled" promises like "some decisions carry over" -> Alistair is king.
"There will be cameo-appearences" -> Oh look, it's king Alistair, he seems to be really displeased to see me. Good, there he goes and was never seen again. Oh wait, there's Wynne. Oh, she's in a rush too, but at least she gives an interesting quest. And some explanations what happend to her in the last month, how's Shale and if Irving retired...
At least there will be reference to my beloved. No need for romances in the expansion, I stick to my sweetheart from Origins. There will be reference... Anywhere... The end is near, mabye I overlooked it... Perhaps the architect has a message from him/her. The mother maybe...? Ah, there's the reference: the very last textbox in the credits. Great...

Just like the whole ending. Years pass and my PC leaves the Wardens for his unknown future. What does that mean for DA2? If I had to guess I'll never see him again. Just as my others beloved compagnions. Besides Morrigan, or at last her child. And Oghren of course, until someone agrees to let him join your party. :?