Continue your Warden for DA2?
#76
Posté 21 mars 2010 - 11:44
I mean, the story ended in a couple of different dramatic ways.
If i step back and think about it, I would like to experience some of the DA world with a different story arc.
So, I gotta vote NAY.
#77
Posté 21 mars 2010 - 11:50
1)Start a new character in anti or somewhere like that fight the darkspawn or whatever else is there as a grey warden for that area.
2)Way to soon for morrigans child its a GOD not a simple archdemon or broodmother. You kill an old god in DA2 =lame theres supposed to be nothing stronger. So what the DAO lore would be changed to make something stronger? That would ruin most of there lore on creatures.
3)I would like to see maybe 3-4 more DAO as a series and eventually you kill the orignal brood mother and arti guy. Cause they must have lived if the darkspawn keep coming back. Then eventually ending DAO as a series when you kill morrigans old god son.
#78
Posté 22 mars 2010 - 11:49
#79
Posté 22 mars 2010 - 01:19
Oh, I finished as Queen of Ferelden. WHY WOULD I LEAVE THAT? Why would I leave my sweet husband (the same guy that kisses me on the cheek goodbye knowing full well I may not survive, lol). I hope they don't make you "disappear" at the end because you know your time has come and your disappearing into the Deep Roads to die. That would suck even more.
#80
Posté 22 mars 2010 - 05:26
Robbie529 wrote...
This is in response to Leifa's post: what if Flemeth was killed in Origins? How does she become a threat in DA 2? I have not read any of the books, and i also vote YAY.
Yes, as Behindyounow kindly stated, you cannot kill Flemeth - she is an abomination and can come back by possessing anyone she chooses.
As a side note, if you adored DA:O, I suggest strongly that you read the books, if only for the sense of continuation that you get after, when you play the game.
Its give you a much bigger picture of what you're doing, and where some of the people you love come from and, amongst other things, you end up caring more for characters you scarcely noticed before, and missing others that you never had the pleasure of meeting personally.
#81
Posté 22 mars 2010 - 05:28
#82
Posté 22 mars 2010 - 05:31
Either way, I will eventually be okay with a different character, but not until that storyline is satisfied!
And just in general I'd like to say I don't know why BioWare and some other people are so eager to swap out companions and the PC. Why build these amazing characters only to abandon them and start over? Let's get some mileage out of them at least!
#83
Posté 22 mars 2010 - 05:35
#84
Posté 22 mars 2010 - 05:35
#85
Posté 22 mars 2010 - 05:41
#86
Posté 22 mars 2010 - 06:05
#87
Posté 22 mars 2010 - 06:09
No darkspawn means no grey wardens.
#88
Posté 22 mars 2010 - 06:10
Metallic Skin wrote...
Anyone else as sad as I am after finishing Awakening? I feel like the ending just kicked me in the face and laughed. I am not happy. I want more Alistair! I want more Sten begging me for cookies! I want more Leliana singing at the most inopportune times! I want more DA! But the way they ended it, unless the writer's pull some insane idea out of their ass, how are the darkspawn ever going to continue to be a threat so we can see more DA??? Perhaps Morrigans demon baby will create a new breed of darkspawn to kill or maybe Morrigans baby is really a chick and will become the new "mother?" I don't know, just please, for the love of God, MORE DA!!!!
Oh, I finished as Queen of Ferelden. WHY WOULD I LEAVE THAT? Why would I leave my sweet husband (the same guy that kisses me on the cheek goodbye knowing full well I may not survive, lol). I hope they don't make you "disappear" at the end because you know your time has come and your disappearing into the Deep Roads to die. That would suck even more.
This is exactly how I feel.
#89
Posté 22 mars 2010 - 06:12
errant_knight wrote...
I vote 'yay.' Too much was left unaddressed, ignored, or pushed aside in Awakening. It was an interesting, if depressing, sidequest to Origins' main plot. Not only that, but the epilogues undid happy endings from origins. We've been told that will be addressed in DLC, but I think there's more story than that to be told. Looking back at issues I had with Awakening, it all related to length. Not that play time was too short, I found that fine in and of itself, but there were too many plot elements for all to be done as throughly as they needed to be without making a larger expansion. The incredibly abrupt ending is just one sign of that.
All of this.
#90
Posté 22 mars 2010 - 06:12
errant_knight wrote...
I vote 'yay.' Too much was left unaddressed, ignored, or pushed aside in Awakening. It was an interesting, if depressing, sidequest to Origins' main plot. Not only that, but the epilogues undid happy endings from origins. We've been told that will be addressed in DLC, but I think there's more story than that to be told. Looking back at issues I had with Awakening, it all related to length. Not that play time was too short, I found that fine in and of itself, but there were too many plot elements for all to be done as throughly as they needed to be without making a larger expansion. The incredibly abrupt ending is just one sign of that.
I've seen that floating around the forum for a while now - does anybody have the links to the original article(s) where they talk about this?
#91
Posté 22 mars 2010 - 06:30
Behindyounow wrote...
I stand by my no. I'm sick of fighting darkspawn, and the devs have hinted that they dont want to do another game about YAB (Yet another Blight).
No darkspawn means no grey wardens.
You keep blubbering on about that. You are aware that Grey Wardens can do more than just mindlessly fight Darkspawn, are you not?
#92
Posté 22 mars 2010 - 06:37
Dj LynZee wrote...
You keep blubbering on about that. You are aware that Grey Wardens can do more than just mindlessly fight Darkspawn, are you not?
They become Grey Wardens to fight Darkspawn. Not to fight generic evil. All of the bs with sorting out the Werewolves, Loghain, Uldred etc was to get help to fight the blight.
Even the sidequests were just on the side heroism.
Say DA2 is about the Qunari invasion. Why the hell would the Grey wardens get involved? Qunari aren't darkspawn.
#93
Posté 22 mars 2010 - 06:42
1. Just because there is no blight doesn't mean there are no darkspawn.Behindyounow wrote...
Dj LynZee wrote...
You keep blubbering on about that. You are aware that Grey Wardens can do more than just mindlessly fight Darkspawn, are you not?
They become Grey Wardens to fight Darkspawn. Not to fight generic evil. All of the bs with sorting out the Werewolves, Loghain, Uldred etc was to get help to fight the blight.
Even the sidequests were just on the side heroism.
Say DA2 is about the Qunari invasion. Why the hell would the Grey wardens get involved? Qunari aren't darkspawn.
2. Their main purpose may be to defeat Blights, but that doesn't mean they are useless. Some are nobility, some are royalty, etc. In fact there's a lot of storytelling potential about the "soldier without a war" story.
3. When they became Grey Wardens, they didn't sign any contracts saying they would never think about anything else ever. It is not unreasonable in the slightest for some Wardens to want to fight to protect Ferelden. Again, just because they are trained specifically against darkspawn, it doesn't mean they lose all other desires/values.
Modifié par SirOccam, 22 mars 2010 - 06:44 .
#94
Posté 22 mars 2010 - 06:47
Another example, you played Warden's Keep? There the Wardens where involved in a rebellion against the king - no darkspawn involved.
I agree, the first duty of Grey Wardens is to fight a blight, but they can and will get involved in other matters.
Modifié par Merci357, 22 mars 2010 - 06:50 .
#95
Posté 22 mars 2010 - 09:10
Even if all we were really trying to do was support help against the Blight, if you're so inclined to play "heroic" characters, doing the right thing is just part of building support (lead by example!).
With that said, I feel like the epilogues in Awakenings leave the door open to the Warden's further adventures, and I for one would *love* that.
#96
Posté 22 mars 2010 - 09:24
It has already been stated that DA2 will be in a different era, so unless your character surpasses time... I don't see it happening.
#97
Posté 22 mars 2010 - 11:07
Hubb- wrote...
Nay
It has already been stated that DA2 will be in a different era, so unless your character surpasses time... I don't see it happening.
Is there any way you can provide actual links to this statement? I am curious to see what info is available since Google coughed nothing up but Awakening results. I have found very little on DA2 and its driving me insane.
I also agree that if I were a real Grey Warden Commander and the blights/darkspawn had ended, I would use my skills and leadership to protect Ferelden. Unless your character is boring and wishes to marry a fat wench and settle down. How dull, lol.
Edit: I would also like to add that Morrigan's demon baby is WAY too much of a loose end to just leave hanging there... I think to potentially continue ANY DA story lines, present or future, the demon baby must be involved. I mean, c'mon! Even with the Architect finding a..."cure"...there is a rogue Old God running around Ferelden with a crazy witch and possibly Flemeth! Creepy...
Modifié par Metallic Skin, 22 mars 2010 - 11:13 .
#98
Posté 24 mars 2010 - 04:03
#99
Posté 24 mars 2010 - 04:14
And yay rather continue with my Warden.
Modifié par The Illusive Paragon, 24 mars 2010 - 04:15 .
#100
Posté 28 mars 2010 - 02:19
Leifa wrote...
In DAO 2, Morrigan runs back to you for help. There are two possible scenarios.
If you killed the Architect, she now needs protection from Flemeth.
If you let the Architect live, the Architect signs you up to fight Flemeth.
...and if I killed both Flemeth and the Architect, what's the plot now?
I for one, want a new story. Our Warden has left a legacy, let it stay that way. After all, in the epilogues of Awakening, they all say that the hero of Ferelden "...was never seen from again." after s/he left Vigil's Keep. If we are to meet the demon baby that Morrigan has, it would be a great plot for a NEW story for a NEW character.
Edit: I realized that the "demon baby" plot wouldn't work out either since there are some of us that refused the dark ritual.
Modifié par Karlojey, 28 mars 2010 - 02:22 .





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