Continue your Warden for DA2?
#126
Posté 29 mars 2010 - 12:35
I think Bioware really needs to incorporate more of character's accomplishments in future games. I would love more interaction with previous companions, or the chance to use previous companions. I want more interactions with Anora. Make her a companion. :
I don't want to keep fighting the Darkspawn in DA2, unless between that time and now we have a some DLC dealing with other conflicts. I still believe that war with Orlais would be a great in DA2.
A lot of your choices you made in Dragon Age can helped stir the conflict in Orlais. Alistair needs an heir, so the Empress tries to seduce him. You freed the mages, the chantry in Orlais wants to start an Exalted March, You and your wife, Anora must find to defeat Orlais, and start the process of bringing Feredan into new Golden Age. You remain the Warden Commander, but Leiliana or Loghain send you word for Orlais that the Orlaisians Wardens are helping the Empress invade Fereldan to "secure" the region from any future threat. You must decide are you Warden or a citizen Fereldan.
There are a bunch of plotlines without even having to deal with Morrigan, but I will pay extra money to hear Claudia Black's voice age. j/k
I just want to have the choice your characters make matter in future expansion, but I still think you can do this, and still explore new areas.
#127
Posté 29 mars 2010 - 01:05
I'd be kinda pissed if my character wasn't allowed to tie up the many loose ends that are left in the story.
#128
Posté 29 mars 2010 - 01:22
Yep! For more reasons than I care to keep re-iterating.
Moving on to other things within a Thedan sandbox after such abrupt and untidy endings (Awakenings and Origins) would be a punch in the gut (which I suppose makes for a nice set of matching bruises to go along with the kick in the balls my Warden got from Morrigan).
BW better tie up the loose ends of Origins, because I don't plan on playing DA2 as another character just to add to them.
Modifié par Barbarossa2010, 29 mars 2010 - 01:22 .
#129
Posté 29 mars 2010 - 01:26
I would very much enjoy it if I could continue my Human Noble's long journey as
the Warden Commander/Prince-Consort. Despite the Epilogues in Awakening
I think there is still a great chance we will see the Warden return for DA:2, if only
because Bioware, despite whatever initial design choice they may have had when
DA was first concieved, recognizes the fact that a great many people want to
continue on with their Grey Warden Commander.
I've seen all the arguments against the Warden returning; and yes, some of them
could be seen as valid. However, given that on average the majority of players
*want* the Warden back means he/she will be. Take a look at Awakening. Anyone
with eyes in thier end can see that Awakening was originaly planned to be, as an
expansion, similar to the Expansions for Neverwinter Nights; i.e. whole new character
and companions. However, at the last moment, that choice was obviously recinded
and instead they rushed to add in extra dialogue and DA:O cameos to make it seem
as if the Warden Commander was supposed to be the main character as opposed
to the Orlesian Warden who was, in all likely-hood, supposed to be the Main PC for
DA:A. One only has to look at the Cameos and lack of attention to the DA:O Romance
to see that *alot* was added at the last second to change the direction of the expansion.
So, why would they do all that if they cared little to nothing about allowing the majority
who wanted to continue the Warden's story to do so? In my eyes, based on facts and
not on simple Fan-boy wishes, Bioware has made it clear that Dragon Age's overall
Story will continue to focus on the Warden, but allow those who want to to make new
PCs do so if they so choose. Expect to see an importing feature in DA:2 alongside some
brand new Origins.
#130
Posté 29 mars 2010 - 03:12
I am not going to claim a majority prefers one way or another. I think there are equal numbers on both sides. But Awakening proved BOTH can be done, and that's how I think it should be. There doesn't need to be an either or, obviously.
#131
Posté 29 mars 2010 - 04:01
Every full game should take place in a different country, many years apart, and with perhaps a much different storyline focus. DA is not one man's story like Mass Effect, but a story of many people and a single world.
#132
Posté 29 mars 2010 - 04:42
Thanks, you said everything that I was too lazy to say.Xetirox wrote...
Nay. By the end of Origins, the PC is a veritable badass. By the end of Awakening, he's a walking nuke. Any attempt to make a fully playable game to accomodate him (either by making absolutely every fight he engages in a battle of epic proportions, or doing something to zap his level down) would just feel contrived, and as it is, level 20+ gameplay is pretty broken. You're inundated with so many skills and talents/spells than you'll know what to do with, there's just no point in choosing how to develop your characters because they're all capable of everything, and the enemies just can't keep up, regardless of their own capabilities. I would prefer to make a new fellow, at level 1, and build him up again, because that's where half the fun of an RPG comes from.
And concerning story, there's just absolutely no feasible way to fully accomodate each and every Warden adventure across both Origins and and Awakening. There are too many decisions, too many characters, major and minor, for BIoware to make have any meaningful impact. And as we saw with Awakening, they really didn't do an impressive job then; many of the things that happen in the expansion ultimately retcon or trivilalize some of the choices and actions taken in Origins. There's no reason to trust them to do that again. A whole new protagonist in a whole new land at least a few years (or decades) is much more preferable, allows it to distance itself from the original campaign, and allows Bioware to focus on telling a better story, rather than shoehorn it into the current one with sloppy retcons and generalizations. And as it is, the Grey Warden (or Warden-Commander as she's called in Awakening) is just one person. The world of Dragon Age is a lot bigger than her, there's a larger tale at work here, and she's already played her part.
#133
Posté 29 mars 2010 - 04:47
I want a new character in a new area and I want the characters i played with in DA:O to be the icons of the world. I want the next one to either be about the politics of Thedas and the mini-wars that surround it or I want the mythology(Fade, Old Gods, Elven Gods, Maker, Black Chantry vs Whit ect) more fleshed out via story telling.
#134
Posté 29 mars 2010 - 06:23
Gill Kaiser wrote...
Thanks, you said everything that I was too lazy to say.Xetirox wrote...
Nay. By the end of Origins, the PC is a veritable badass. By the end of Awakening, he's a walking nuke. Any attempt to make a fully playable game to accomodate him (either by making absolutely every fight he engages in a battle of epic proportions, or doing something to zap his level down) would just feel contrived, and as it is, level 20+ gameplay is pretty broken. You're inundated with so many skills and talents/spells than you'll know what to do with, there's just no point in choosing how to develop your characters because they're all capable of everything, and the enemies just can't keep up, regardless of their own capabilities. I would prefer to make a new fellow, at level 1, and build him up again, because that's where half the fun of an RPG comes from.
And concerning story, there's just absolutely no feasible way to fully accomodate each and every Warden adventure across both Origins and and Awakening. There are too many decisions, too many characters, major and minor, for BIoware to make have any meaningful impact. And as we saw with Awakening, they really didn't do an impressive job then; many of the things that happen in the expansion ultimately retcon or trivilalize some of the choices and actions taken in Origins. There's no reason to trust them to do that again. A whole new protagonist in a whole new land at least a few years (or decades) is much more preferable, allows it to distance itself from the original campaign, and allows Bioware to focus on telling a better story, rather than shoehorn it into the current one with sloppy retcons and generalizations. And as it is, the Grey Warden (or Warden-Commander as she's called in Awakening) is just one person. The world of Dragon Age is a lot bigger than her, there's a larger tale at work here, and she's already played her part.
With respect, I can't help but figure you're in the wrong. Your primary arguing points are:
1) There is no logical way to Re-set the Character that would *not* seem cheap or contrived.
2) There are too many Story elements and Characters to be managed between all the Dragon
Age games.
If these points had *any* truth to them, Mass Effect 2 (which you own) would have been really poorly recieved and an Epic Flop. Alot of the choices being made with Dragon Age are in large part thanks to the success of the Mass Effect Saga thus far. By your logic, ME2 is a terrible game and there will be no way to make ME3 so there will be no Shepard.
Really?
Also, in point of fact, the Mass Effect Universe is five times the size of the DA universe and they have been able to manage it just fine. So, you might want to keep looking for reasons to not have the Warden return in DA:2, cause the points you gave hold little to no water. I'm not trying to be a d-bag (far from it) I just think that if you're going to go out of the way to write a long paragraph about why the Warden should not return, use valid points and not observations which are defeated by another product made by the same company.
#135
Posté 29 mars 2010 - 08:21
Harold
Harold
#136
Posté 29 mars 2010 - 08:54
glenboy24 wrote...
Gill Kaiser wrote...
Thanks, you said everything that I was too lazy to say.Xetirox wrote...
Nay. By the end of Origins, the PC is a veritable badass. By the end of Awakening, he's a walking nuke. Any attempt to make a fully playable game to accomodate him (either by making absolutely every fight he engages in a battle of epic proportions, or doing something to zap his level down) would just feel contrived, and as it is, level 20+ gameplay is pretty broken. You're inundated with so many skills and talents/spells than you'll know what to do with, there's just no point in choosing how to develop your characters because they're all capable of everything, and the enemies just can't keep up, regardless of their own capabilities. I would prefer to make a new fellow, at level 1, and build him up again, because that's where half the fun of an RPG comes from.
And concerning story, there's just absolutely no feasible way to fully accomodate each and every Warden adventure across both Origins and and Awakening. There are too many decisions, too many characters, major and minor, for BIoware to make have any meaningful impact. And as we saw with Awakening, they really didn't do an impressive job then; many of the things that happen in the expansion ultimately retcon or trivilalize some of the choices and actions taken in Origins. There's no reason to trust them to do that again. A whole new protagonist in a whole new land at least a few years (or decades) is much more preferable, allows it to distance itself from the original campaign, and allows Bioware to focus on telling a better story, rather than shoehorn it into the current one with sloppy retcons and generalizations. And as it is, the Grey Warden (or Warden-Commander as she's called in Awakening) is just one person. The world of Dragon Age is a lot bigger than her, there's a larger tale at work here, and she's already played her part.
With respect, I can't help but figure you're in the wrong. Your primary arguing points are:
1) There is no logical way to Re-set the Character that would *not* seem cheap or contrived.
2) There are too many Story elements and Characters to be managed between all the Dragon
Age games.
If these points had *any* truth to them, Mass Effect 2 (which you own) would have been really poorly recieved and an Epic Flop. Alot of the choices being made with Dragon Age are in large part thanks to the success of the Mass Effect Saga thus far. By your logic, ME2 is a terrible game and there will be no way to make ME3 so there will be no Shepard.
Really?
Also, in point of fact, the Mass Effect Universe is five times the size of the DA universe and they have been able to manage it just fine. So, you might want to keep looking for reasons to not have the Warden return in DA:2, cause the points you gave hold little to no water. I'm not trying to be a d-bag (far from it) I just think that if you're going to go out of the way to write a long paragraph about why the Warden should not return, use valid points and not observations which are defeated by another product made by the same company.
With all due respect, but the choices in Mass Effect aren't nearly as hard to accomodate in a sequel as those in Dragon Age. Whatever choice you make in Mass Effect there is still Shepard flying across the universe solving problems in Normandy. Just making enough content to make those who opted to be prince/princess reasonably immersed in their story, without selling short everyone else is a bigger pronblem than anything in Mass Effect. Mind you. I would absolutly LOVE to see a continuation of my Dragon Age character's story, but only if they can make it feel right.
The things I liked least about Awakening where the hasty introduction and the hasty end. At the same time I understand why. Those are the part which varies most for each character. It would be so many different scenes for different people. Saying goodbye to Leliana at the camp site or bidding Anora farewell in the throne room or... whatever. I wanted the panel describing my character's trimphant return to a smiling Queen Anora to have been a cut scene. But it would have to be a very different cut scene for other players.
IF they can make a continuation that doesn't make my choices feel trivialized (and yes, a lot of people on the Mass Effect forum complain about just that in ME2 btw) then I'm all for it, but I would rather start a new story than have the story of my Character feel contrieved or ret-conned.
#137
Posté 29 mars 2010 - 09:28
If not then NO
#138
Posté 29 mars 2010 - 10:04
#139
Posté 29 mars 2010 - 10:09
Meltemph wrote...
Nay
I want a new character in a new area and I want the characters i played with in DA:O to be the icons of the world. I want the next one to either be about the politics of Thedas and the mini-wars that surround it or I want the mythology(Fade, Old Gods, Elven Gods, Maker, Black Chantry vs Whit ect) more fleshed out via story telling.
Agreed on the icons bit, it would be neat to have a statue of Alistair or something, a nod to the old game without it being about the same stuff.
Also I hope for a different enemy than Darkspawn, or at least a co-enemy.
#140
Posté 29 mars 2010 - 10:42
I don't want to continue my character, I don't want my Warden's story to be hand-waived and streamlined. Not that I think my Warden's story is over but I'm very sure they won't find a way to explain why she's saving the world again. She wouldn't appreciate her live to be turned upside down again.
Of course I'd be happy if Bioware found a way to import my codex to paint the background for a new character and leave the ending of my Warden to myths, legends and fanfiction. ;-) That's what I would have loved for Awakening, to play an Orlesian while hearing bits and pieces about my Warden and why she is not Warden Commander.
Edit: So nay, more like.
Modifié par klarabella, 29 mars 2010 - 07:48 .
#141
Posté 29 mars 2010 - 11:02
#142
Posté 29 mars 2010 - 11:12
I like this scenario, although I doubt Bioware will go exactly according to this scenario.Leifa wrote...
fanman72 wrote...
Vote "yay" or "nay"
I vote "yay". Darkspawn may not be a threat, but Morrigan's satan baby could be.
I completely agree. And allow me to post here an idea I proposed to someone on another thread who disagreed with us:
A possible sequel...
We know that Flemeth is an abomination. Initially, Morrigan obeys her mother and goes with the PC to get the essence of the Old God.
Morrigan learns of her mother’s plan to take her body. She asks us to kill Flemeth to buy her time. She knows that Flemeth will be back – that’s what abominations do, they look for a potential victim and possess it.
Morrigan realizes that the only way she can stop Flemeth from taken her body, is to be more powerful than her.
On the other hand, the Architect has learned of Morrigan's child, which has the soul an old God and the blood of a Grey Warden. After she gave birth, he approached her and told that since her child has Grey warden blood and the essence of an Old God, he could use that child to lead the darkspawns and bring peace to his people.
Flemeth wants Morrigan. Her true plan was much deeper than we thought – in fact, what she wants is to inhabit the body of Morrigan’s child. Why? What do darkspawns look for, what is their obsession, why do they spend centuries digging? To find and follow an Old God – Flemeth wants that power over them and she’s an abomination capable of attaching itself to it’s very soul.
In DAO 2, Morrigan runs back to you for help. There are two possible scenarios.
If you killed the Architect, she now needs protection from Flemeth.
If you let the Architect live, the Architect signs you up to fight Flemeth.
Now the reason why Morrigan was so distant with the PC is that, by the end of Origins – when she tells you that she heard a rumour that Flemeth’s old grimoire was in the mage tower, it was the Architect, in fact, who had told her.
Because, if you ever read the books, you know that the Architect was once in the mage tower, and that he is an avid reader.
So DA:O 2 could be an end of all blights by protecting Morrigan’s child who, if he/she turns out to be a good-hearted person, would bring peace to the Darspawns. Of course, that child may turn out to be not-so-nice, in which case, hello DA:O 3… But that story is to be told at another time.
With that idea, you could bring back Morrigan, Alistair, and everyone else if you wish, and add Anders and whoever else is new from another expansion pack.
And if BioWare brings them back, that would mean BIG revenues for the company.
And that’s just a few of my ideas, I’m sure the people at BioWare (namely David Gaider) could come up with a dozen better ones.
Oh and if you didn't make the deal with Morrigan? No problemo, cause you see, she did the ritual with Riordan. But he died by falling, so the Grey Warden who killed the Archdemon took the hit as is usually the case, but the essence of the Old God still went to Morrigan as per her ritual.
EDIT: Forgot to say YAY!
Only two questions:
1: If you let the architect live and he signs you up to fight Flemeth, then would that mean you are also helping Morrigan?
2. If any Warden did the ritual, every other warden would be immune to the effects on them by the archdemon, it wouldn't matter if Riordan was dead, correct? So I think that if you didn't do Morrigan's ritual, then she potentially finds a different warden in Orlais (where she was heading with the baby I'm assuming at the end of my origin) and had a god child. She never said it had to be on the eve of battle with the archdemon, the ritual just has to be done on the eve of battle, even a SECRET ASSASSINATION ON THE NEXT OLD GOD!
just kidding, but idk how Bioware will work around that.
#143
Posté 29 mars 2010 - 11:21
At the end of awakenings (idk if you've played it or not so do not read any further if you don't want a spoiler)Behindyounow wrote...
Nay.
The only sequel hooks are Morrigan's baby or a Qunari invasion, neither of which are Darkspawn related. Grey Wardens aren't like Spectres who fight any kind of evil, they focus on Darkspawn.
it says your character resigns as being a warden, in fact, mine said that he reunited with Leliana and were seen in Denerim and travel together now. I think that leads the game onto a perfect cliffhanger for another chapter of our existing warden's life. Since he/she is no longer within the ranks of the wardens (since you can leave whenever you want) I am sure Bioware will let us import our character from origins or awakening (origins if you choose or do not have the expansion) to go on some other earth-shattering quest to save humanity or something equivalent.
Either way, I vote yay. Resigned Warden-Commander Alexandros wants to find his former mistress and god-child and reunite with his companions.
Also, I think the date on the card in the retail awakening game box is just the date for the next expansion, I don't think DA:2 will come out until a bit later, but if it is an expansion and allows me to look for Morrigan as my current Warden, then I would have no problem with a new character with DA:2
#144
Posté 29 mars 2010 - 11:28
only by maybe 3 years in the time between your joining to the ends of awakening (Oghren had been on the surface two years he said, plus Wynne says in camp "it has been nearly a year" which was before I picked up Oghren) By the math, my Warden would have about 27 years to go, plenty of time for another cataclysm-threatening eventAltered Idol wrote...
Realistically I think it would be difficult to continue as the Warden. His lifespan has already been drastically cut by the Joining so the events would have to take place in a relatively short time period after the events of the Blight. Another Blight could be centuries away by which time our hero would have expired.
I'd like DA2 to be about a new character, with a new background or Origin if you will. And I hope against hope that you have the option to not be a Grey Warden. I didnt like belonging to an organisation which allowed killing to preserve their secrets. Or knowing no matter what, my character would eventually succumb to the Calling. It took some of the enthusiasm away for me, knowing there would be no potential for a happy ending for my character.
If this is the case, I'd like some closure about my Warden. Awakenings didnt answer anything so I'm hoping for another expansion, hopefully better than Awakenings and with at least some answers. Oh, and Leliana returning!!
#145
Posté 29 mars 2010 - 11:34
Flemeth is a powerful abomination, she can't be killed, only slowedRobbie529 wrote...
This is in response to Leifa's post: what if Flemeth was killed in Origins? How does she become a threat in DA 2? I have not read any of the books, and i also vote YAY.
and to Bubbledncr, my Arcane Warrior, Battlemage was literally invincible in awakening. Over 230 defense with my spells and armor along with 107 armor or something like that and 165 spellpower xD
#146
Posté 29 mars 2010 - 11:45
All of my choices in origins were respected in awakening.Xetirox wrote...
Nay. By the end of Origins, the PC is a veritable badass. By the end of Awakening, he's a walking nuke. Any attempt to make a fully playable game to accomodate him (either by making absolutely every fight he engages in a battle of epic proportions, or doing something to zap his level down) would just feel contrived, and as it is, level 20+ gameplay is pretty broken. You're inundated with so many skills and talents/spells than you'll know what to do with, there's just no point in choosing how to develop your characters because they're all capable of everything, and the enemies just can't keep up, regardless of their own capabilities. I would prefer to make a new fellow, at level 1, and build him up again, because that's where half the fun of an RPG comes from.
And concerning story, there's just absolutely no feasible way to fully accomodate each and every Warden adventure across both Origins and and Awakening. There are too many decisions, too many characters, major and minor, for BIoware to make have any meaningful impact. And as we saw with Awakening, they really didn't do an impressive job then; many of the things that happen in the expansion ultimately retcon or trivilalize some of the choices and actions taken in Origins. There's no reason to trust them to do that again. A whole new protagonist in a whole new land at least a few years (or decades) is much more preferable, allows it to distance itself from the original campaign, and allows Bioware to focus on telling a better story, rather than shoehorn it into the current one with sloppy retcons and generalizations. And as it is, the Grey Warden (or Warden-Commander as she's called in Awakening) is just one person. The world of Dragon Age is a lot bigger than her, there's a larger tale at work here, and she's already played her part.
Although I do agree that the game should be UBER difficult with enemie able to punch right through my AW defenses, which never happened after level 25 in awakening. Walkign nuke, yes, but I still want to end my warden's story fully and know what happens with my companions from origins and awakening
#147
Posté 29 mars 2010 - 12:23
I stand with those people who would love to see a new EP to DA:O that we can import our characters into in order to wrap up our story and give us closure, but want DA2 to move on to a new story and a new character and new lands, see and do new things.
#148
Posté 29 mars 2010 - 12:57
I do believe the plot needs to be away from Fereldan and away from all the old choices. The Architect, the Dark Ritual and all that should be left out. I think it's an awful retcon if they force us a canon about Morrigan's god child so that is a no-go for me. Some may hate me for saying it, but I really believe that Morrigan's romance should be left the way it is. It is bittersweet and perfect the way it is, but that is maybe beside the point though.
It also needs to be away from Fereldan and the whole issue of the fact that you may or may not be consort to the King/Queen with duties at court. At the same time it should be a mission that made sense even for those who where married to Alistair or Anora.
Something I think just might work was if the player, as the big hero of Fereldan was sent as an official ambassador to say Orlais. A prince/princess could conceivably be sent on a diplomatic mission if it was important enough. You set up household in the Orlesian capital, you have just a small group with you and a big City to play in. There has to be some sort of overall mission, but I guess with Orlesians politics being what they are, it shouldn't be impossible to think of a plot. Maybe you have to win Orlais favor by saving the Empress from some sinister coup or whatever.
It won't solve the problem of fixing a combat system that get's a bit hard on the AI at high levels, but it may just fit into the story of most character's. Or would those of you who play for example Dalish elves feel uncomfortable as emissaries of Fereldan, even if you are officially heroes of Fereldan by now?
#149
Posté 29 mars 2010 - 01:52
Lady Jess wrote...
Yay.
I am not going to claim a majority prefers one way or another. I think there are equal numbers on both sides. But Awakening proved BOTH can be done, and that's how I think it should be. There doesn't need to be an either or, obviously.
No it didn't. The Orlesian Warden didn't get an Origin. If importing the warden means no Origins, then they shouldn't bother.
#150
Posté 29 mars 2010 - 06:25
Modifié par Patriciachr34, 29 mars 2010 - 06:26 .





Retour en haut






