i have successfully rendered lightmaps. when i do all local posts and open an area and change area layout to my level i get the level but without any lightmaps. i have been screwing around with trying to render lightmaps in the single player module so it might be related to that.,
lightmaps doesn't export to area
Débuté par
gordonbrown82
, mars 21 2010 09:53
#1
Posté 21 mars 2010 - 09:53
#2
Posté 21 mars 2010 - 10:06
brilliant it doesn't work with any module now.
#3
Posté 21 mars 2010 - 10:16
when i made a new level with some light in it everything worked perfectly. i don't get it. this is a mess.
#4
Posté 21 mars 2010 - 10:19
even when i change the layout name of my level, render lightmaps and then do all local posts in a new module the lightmap doesn't transfer from level to area.
#5
Posté 21 mars 2010 - 10:38
#6
Posté 21 mars 2010 - 10:39
#7
Posté 21 mars 2010 - 12:36
christ i saved the level in a folder, rendered lightmaps and did all local posts but the same problem came up once again. please anyone help i'm going insane i need this level to work.
#8
Posté 21 mars 2010 - 07:48
Is your module an extension of the Single Player module?
I usually find I need to:
Quit the toolset
Delete the folder core/override/toolsetexport/<level name>
Do a local post in my module
Switch to Single Player module
Do another local post.
The changes should show up in your area properly
I usually find I need to:
Quit the toolset
Delete the folder core/override/toolsetexport/<level name>
Do a local post in my module
Switch to Single Player module
Do another local post.
The changes should show up in your area properly
#9
Posté 21 mars 2010 - 08:47
the first screenshot shows your level without enabled lightmap. the second screenshot is your area with enabled lightmap. your lightmap was rendered without problems because your static lights above your flares are there. your problem is the too intensive ambient light or that there are way too many lights floating around. your level just seems to be too bright. it's not a bug but your settings^^
Modifié par -Semper-, 21 mars 2010 - 08:47 .
#10
Posté 22 mars 2010 - 06:21
he you're right. thanks.





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