After viewing the first 3 pages of this topic, I was surprised that nobody mentioned the overall intelligence/wisdom level of these space faring beings.
I think every being in the ME universe (except the ones that are on top) are too underdeveloped.
It kinda scares me to think that perhaps humanity believes things might end up that way.
But shouldnt these, very old species be somewhat better developed (in mind and wisdom) than us 20th century folk?
Cause I see very little deviation, aside from a few races and what not.
There is too little contrast between these things. It's like the aliens that have lived FAR longer than us, are actually maybe 5 years ahead of us. On a wisdom / cultural / societal basis.
This to me seems like the very reason the council is so darn stupid.
I mean, sure. In ME1 I got the feeling that it might be one of those. "we've been foolish even though we've lived longer." situations. Where they acknowledge their mistake and contemplate the fact that they are not omniscient etc. (something I think we as humans, in the real world. Should also do. But thats another thing all together. If you find that interesting to talk about, leave me a msg ^^ )
Aside from that, I think there is a bit of a flaw with the way we do conversations in rpg games like ME and fallout.
I've recently played ME so I'm going to use that as example, but what it is.
The responses you can choose from are response "types"
Since most of the time, the actual things said by your character can sometimes not be predicted.
I've already come across situations where I had to reload because the response shepard gave was something I wasn't expecting, even though it seemed like the right choice among the options given.
Making improvements to this system however would require work, and time.
And since we all know how important money is to our human world. (important enough to stop our world from progressing in a faster more efficient pace.)
It will most likely not happen. Or it will, but unfortunately, pretty much all games will be inherently less than they could be. Not really because we can do better, since that would not go away even if all walls were broken down and we had nothing holding us back.
But more because we allow ourselves to be held back.
Although figuring out a way to have a different response system in rpg games would cure this issue as well, I cannot help but think these issues could have been prevented, had they merely added them into the game and story.
I am of course, talking about the OBVIOUSLY important information within ME1 (I am currently playing 2) that, for some reason. Shepard doesn't want to talk about.
I can't recall specific conversations and such, but there were times when I stood before the council and was like. "Why the hell can I not tell them about the (add conversational topic or information here)!!?!"
Stuff like that really takes away from the immersion of the game.
And that is pretty bad for an rpg, but actually. would be pretty bad for any game that holds story.
Other than that, the first hour or so of ME2 have left me with a bad taste...
All the characters I build a connection with and enjoyed getting to know them. Are broken apart, now this wouldn't be bad. Since heavy/dark stories can be enjoyable and absolutely beautiful as well.
But with the council situation (including the faults already discussed in this topic and my post) as well as the prospect of most likely not being able to reconnect relations with the former characters really just make me feel depressed when playing.
Using empathy to get into the situation of a character is one thing, but this is a whole other story.
Im not just feeling depressed because of empathy towards Shepard and the other characters. But also because of the dreaded feeling that because of how the game was designed (the faulty nature of things) Me and Shepard will be forced into situations that could have gone differently (and still would have given chance for drama and heavy plot twists )
Semi-related; I really hope our world grows up soon, we give our creations way too little respect.
Most of the things mainly used for selfish gain and other selfish purposes.
If any of you think there are things wrong in the world today, please contemplate our existence and that of yourself in this world, perhaps one day. We will have the pleasure of playing games that would today be called "Games with a budget" but then, would not have any selfish reasons attached to it's creation.
As well as the having all other stupid issues resolved. Cause our world is filled pretty well with issues that are right out rediculous. Based on things WE created, and because of that. We "can't" fix it. (I think it's time we wake up and try to figure out why we actually CAN...)
EDIT:==========
Ah forgot something, what is this about the council being "realistic"? >.>;
We're talking about an alien species here people. Alien species that have lived far longer than humanity.
If we we're to imagine what that would be like IRL (Aka: realism)
I honestly hope it is better than what we see in our entertainment. And yes, I cannot say anything deffinate about what they would be like. However, possibilities are open to acknowledgment. That is why I think it is unlikely.
Perhaps with certain species, since I am not excluding the possibility that we also, will end up not fixing our issues while still desperately trying to move forward. But I certainly like to think we'd have long overcome those things within another 1000 years. As I recall, the life span of a SINGLE!!! Asari >.>; (gives a little perspective on how utterly retarded they are in ME ^_~ )
Modifié par VorcanKun, 03 septembre 2012 - 05:35 .