Please fix the difficulty mode
#1
Posté 21 mars 2010 - 02:32
But after a couple of hours i was like WTF is this. I mean on my 1st playthrough the hard mode was more challenging
then the nightmare mode is right now . And what i read on the Awakening forums that its even worse with the expansion. I can live with a overpriced game , i can live with a short story...(this goes to Awakening)but a walk in the park nightmare mode with no challenge at all ?? ...no thanks. Obviously something is out of balance with the difficulty settings
#2
Posté 21 mars 2010 - 02:58
#3
Posté 21 mars 2010 - 03:10
#4
Posté 21 mars 2010 - 03:13
#5
Posté 21 mars 2010 - 03:20
how about this, in dragon age 2 you won't have any companions, potions or even ablitys you will have to stay alive the ENTIRE game on the health that you entered and if you die, that file is erased and you start over from start
hard enough?
#6
Posté 21 mars 2010 - 03:20
#7
Posté 21 mars 2010 - 05:12
sidion77 wrote...
They reduced the difficulty after complaints were the game was too hard...now complaints are the game is too easy. I think Bioware needs to have more difficulties lol casual, easy, medium, tough, hard, nightmare and oblivion. Then again you can't please everyone all the time. =(
The problem is that Nightmare = Easy. Now call me crazy, but when the Nightmare mode is easy why is it called Nightmare?
Even if Bioware changed the difficulty based on feedback, why the Friar Tuck would they make it easier on all difficulties - it defies all logic and reason.
Also, as I recall the original feedback for DAO was that it was too hard on the lower difficulties and too easy on the higher difficulties.
When you couple that with the fact you must have played DAO before Awakening (or technically at least owned it if you want to be pedantic) so you'll be familiar with the game why on Earth would you reduce the difficulty overall.
So to answer your point, no we don't need easy, medium, tough, hard, nightmare, oblivion difficulties, we just need the difficulties to actually relative to what they're called.
#8
Posté 21 mars 2010 - 06:21
#9
Posté 21 mars 2010 - 06:28
AlanC9 wrote...
What did Bio change about the harder difficulties? I don't recall any change that would have made them easier than they were with 1.0.
Not much but 1.02 does have this: Certain battles were not scaling properly, resulting in excessively
difficult fights. They now scale as intended.
OTOH they nerfed a few spells in the same patch.
The problem is not related to changes post-release, it has to do (well this is my theory) about playtesting without using the pause-button enough.
#10
Posté 21 mars 2010 - 06:49
Joshd21 wrote...
This is not an elite Final Fantasy Combat game, if you are wanting that get one of those games. It's a fantasy rpg game
how about this, in dragon age 2 you won't have any companions, potions or even ablitys you will have to stay alive the ENTIRE game on the health that you entered and if you die, that file is erased and you start over from start
hard enough?
This would actually be a pretty cool difficulity setting...Call it "Real Life Mode"
Then everyone could brag about how far they didn't get in the game
#11
Posté 21 mars 2010 - 06:58
Gliese wrote...
Not much but 1.02 does have this: Certain battles were not scaling properly, resulting in excessively
difficult fights. They now scale as intended.
Oh, right. My impression was that was about the wolf random encounters, which unpatched were harder than even boss fights.
The problem is not related to changes post-release, it has to do (well this is my theory) about playtesting without using the pause-button enough.
It's likely that playtesters didn't have anything like the experience that the community does now. I'd have been shocked if people hadn't come up with a bunch of things the playtesters never tried or even considered.
Though this all makes me think better of D&D 3.0 (and thus NWN 1), which had pretty good balance, relatively speaking.
#12
Posté 21 mars 2010 - 07:39
#13
Posté 21 mars 2010 - 07:57
AlanC9 wrote...
It's likely that playtesters didn't have anything like the experience that the community does now. I'd have been shocked if people hadn't come up with a bunch of things the playtesters never tried or even considered.
Though this all makes me think better of D&D 3.0 (and thus NWN 1), which had pretty good balance, relatively speaking.
Maybe. I consider myself good at these kind of games but not great, have played the BG series ALOT. Didn't have much problems on my first playthrough on hard aside from the occasional boss fight that caused a reload and that was far from a perfect party, main char a rogue with lots of noncombat utility stuff and poor spell selection for Morrigan, no taunt on Alistair etc.
Still felt like the difficulty did not live up to its name. Certainly some bg vets must have been among the testers?
Modifié par Gliese, 21 mars 2010 - 07:57 .
#14
Posté 21 mars 2010 - 10:16
What? Final Fantasys are amongst the easiest RPGs. They aren't famous for their difficulty, but for everything else. People who wanna play FF with a hint of a challenge play with certain rules, like no equipment, no magic, low level, and solo. :SJoshd21 wrote...
This is not an elite Final Fantasy Combat game, if you are wanting that get one of those games. It's a fantasy rpg game
how about this, in dragon age 2 you won't have any companions, potions or even ablitys you will have to stay alive the ENTIRE game on the health that you entered and if you die, that file is erased and you start over from start
hard enough?
#15
Posté 21 mars 2010 - 10:18
#16
Posté 21 mars 2010 - 11:12
I wonder if they changed the economics late in development, but the testers' play habits were already fixed by then.
#17
Posté 21 mars 2010 - 11:50
Polls: I like to play on what difficulty level?
1- First Poll
2- Second Poll
#18
Posté 21 mars 2010 - 11:54
It's just a poorly designed system in every sense of the word.
#19
Posté 22 mars 2010 - 12:19
0mar wrote...
It's because the combat system is a complete joke. Once you figure the system out, the game becomes trivial, no matter what the encounter is.
It's just a poorly designed system in every sense of the word.
Eh, it has a good foundation, it just suffered from some questionable late development descions. (like infinite mana resources) I'm willing to cut them some slack and hope they just underestimated their player base, rather than they thought the difficulty of the game would actually offer a challange. The AI is another matter, but I won't critisize that too much, mainly becuase I personaly couldn't progam an AI system that would be better. I could however have designed a better over all game mechanic and level scaling system. Which says quite a bit about the one we ended up with.
#20
Posté 22 mars 2010 - 12:26
#21
Posté 22 mars 2010 - 12:32
The 1.02a patch made just the Easy difficulty easier. The other difficulty levels were left alone.
#22
Posté 22 mars 2010 - 01:05
#23
Posté 22 mars 2010 - 02:59
Also, there are too many normal enemies and not enough 'uniques'. Diablo with hordes or white enemies is boring. Every group SHOULD have a leader, not just a 'archer leader' whos name is still in white text.
Finally, back to my first point, potions are overpowered, mana is overpowered, aoe spells are overpowered, CC is overpowered. I hate fighting paralyzed or asleep enemies - its boring. Same reason why Adept in mass effect 1 was boring - you're shooting stationary targets who can't fight back. It's easy mode.
Potions can be spammed and created cheaply. They should cost 15x the price they are now, and shouldn't be craftable. the potion coldown mod is a good mod for balancing overpowered potions.
I ALWAYS refuse to run with a mage because they make the game much too easy.
Not just 'easy', but tactless and sterile. The game becomes a shooting range against still targets.
I'm going for a warrior/rogue run now, no mages at all. I'm not sure if I should use the potion mod, because I won't have a healer so the overpowered potions might not be so overpowered...
#24
Posté 22 mars 2010 - 03:39
ccconda wrote...
Potions can be spammed and created cheaply. They should cost 15x the price they are now, and shouldn't be craftable.
Craftable is still OK as long as the ingredients cost 15x what they do now, right?
#25
Posté 22 mars 2010 - 04:50





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