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Please fix the difficulty mode


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61 réponses à ce sujet

#26
Gliese

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I prefer pausing very frequently during battles, just like you had to do in BG & BG2! Basically order everyone click unpause for max 1 second, pause again etc. Of course with action queues this could be cut down somewhat.
I'm prepared to have a total party wipe say every half hour-hour or so, exploration and dialogue etc included, that would not be too frustrating for me.

Modifié par Gliese, 22 mars 2010 - 05:00 .


#27
hexaligned

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On Nightmare you should face the possibility (if not near certainty) of death in every encounter, making full use of the game mechanics offered. That's my personal guidline of it's hard enough or not.

Modifié par relhart, 22 mars 2010 - 05:39 .


#28
ccconda

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AlanC9 wrote...

ccconda wrote...

Potions can be spammed and created cheaply. They should cost 15x the price they are now, and shouldn't be craftable.


Craftable is still OK as long as the ingredients cost 15x what they do now, right?

Of course. Crafting is fun, i love finding ingredients and making potions. Is there a mod that generally makes potions more valuable? As they are now kinda reminds me of diablo 2.
They are also required, however, in a no-mage party, I think. I don't find mages fun in this game because they make me feel like I don't need to use tactics. I had the mage in my party during the first tower fight with the darkspawn, and I simply told the mage to auto-cast arcane bolt and lightnign on mobs, and thats it. I'm going full warrior/rogue/archer this time around so I don't have a WIN button with a mage. They un-tact-ify my combat if that makes any sense haha

#29
ccconda

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relhart wrote...

On Nightmare you should face the possibility of death in every encounter, making full use of the game mechanics offered. Thats my personal guidline of it's hard enough or not.

Agreed. Clearly thats not the case haha. Monsters having slightly more health/damage doesn't undo how powerful potions, CC, and AOE spells are to begin with. :P

#30
Gliese

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I like The Witcher's approach to combat. It's different certainly since no party is involved but playing it on hard you have to preplan for different combat scenarios by using potions and bombs and positioning to overcome multiple opponents. Going into a difficult fight totally unprepared in The Witcher is suicidal (at least for me), like it should be.

BG has something similar in regard to mages since you put in spells to handle different situations and are then limited in their use. That this has a good effect on balance and combat challenge can be seen by how ridiculously overpowered a sorcerer is in the hands of an experienced BG2 player simply because of always being prepared for everything.

#31
Dallo

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ccconda wrote...

relhart wrote...

On Nightmare you should face the possibility of death in every encounter, making full use of the game mechanics offered. Thats my personal guidline of it's hard enough or not.

Agreed. Clearly thats not the case haha. Monsters having slightly more health/damage doesn't undo how powerful potions, CC, and AOE spells are to begin with. :P



I agree too. 

Must admit though that on my first runthrough even normal seemed quite difficult.  On subsequent runs you understand the mechanics, have some tactical experience.  

I do still find nightmare challenging somewhat, but only 'somewhat'...

#32
ccconda

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Yeah, just 'somewhat' isn't enough. Mass effect 2 has this same problem. "Insane" is just 'normal'-ish. All enemies have protection, ut all your special attacks penetrate these defenses easily, so it's not really difficult, you just gotta use your special abilities. And enemies do some more damage, but that's it. It's challenging at times, but nowhere near worthy of being the most difficult game mode.



We aren't saying nightmare is a cake walk. We're saying it isn't worthy of being the highest difficulty (above 'hard', even). There's not much accomplishment.



To compare, look at GOW and Halo 2's hardest difficulties - those were challenging (I sucked at halo2 so wtf do I know. GOW was fun because you had to use clever strategies... and yes, halo sucks).



Diablo 2's "Nightmare" difficulty is amazing. Hell is just stupid cause of resistances and immunities, but nightmare is a sweet spot of awesomeness.

#33
Gliese

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I'm not that good at shooters so ME2 on insane is probably difficult for me. DAO nightmare otoh IS a cakewalk. ;)

#34
0mar

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Gliese wrote...

I like The Witcher's approach to combat. It's different certainly since no party is involved but playing it on hard you have to preplan for different combat scenarios by using potions and bombs and positioning to overcome multiple opponents. Going into a difficult fight totally unprepared in The Witcher is suicidal (at least for me), like it should be.
BG has something similar in regard to mages since you put in spells to handle different situations and are then limited in their use. That this has a good effect on balance and combat challenge can be seen by how ridiculously overpowered a sorcerer is in the hands of an experienced BG2 player simply because of always being prepared for everything.


Witcher had a good approach to combat, mainly because you were stuck with your starting swords for a majority of the game.  However, towards the end, the combat became tedious because once you got a couple of end-silver talents (or even beginning gold), you became ridiculously powerful.  Even moreso once you get the top swords.  Still, awesome combat in that game for at least 75% of the game.  I loved the crafting in Witcher because you actually had to find a lot of the components instead of stopping by a couple vendors and stocking up on as many components as you need.

#35
Upper_Krust

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AlanC9 wrote...

One thing we should all be clear about is that Bio already knows what happens when we play the game ...... unless they're somehow not compiling the gameplay feedback they asked us for. So the real question here is how people want the game to play. How often do you want to have to reload? How much do you want to have to pause and pick actions for everybody in the party?


Depends on the encounter set-up.

The game should have easy (regular) encounters, tough (mid-boss) encounters that a player could fail if they don't pay attention and very tough (end boss) encounters that players SHOULD fail at least once.

Assuming a standard 17 encounter Dungeon I think approx. one in four  encounters should be Tough while one in seventeen should be very tough (the end boss).

Dragon Age has about 510 encounters, so thats 30 Very Tough, 120 Tough and 360 Regular/Easy.

Awakening has about 136 encounters, so that would be 8 Very Tough, 32 Tough and 96 Regular/Easy.

#36
Sylixe

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Joshd21 wrote...

This is not an elite Final Fantasy Combat game, if you are wanting that get one of those games. It's a fantasy rpg game

how about this, in dragon age 2 you won't have any companions, potions or even ablitys you will have to stay alive the ENTIRE game on the health that you entered and if you die, that file is erased and you start over from start

hard enough?



When exactly was FF a hard game to beat?  It just took a metric ton of time to unlock everything in the game.

Everything you have listed you can setup in DA now and still faceroll to a win.  That's JUST how easy the game really is.  I mean when i can confidently say Diablo 2 is harder on nightmare than this game that's really saying something about how bad the difficulty of your game is.

#37
DWSmiley

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The DLCs seriously reduce the difficulty, too. The Honnleath ring and helm are uber, Warden Commander's is the best armor for a dps warrior, as is Cailan's for a tank. Alas, I lack the willpower to not use them. Plus, the extra experience points make the characters higher level than the original design anticipated.
My pet idea on how Bioware should have dealt with lyrium abuse is the potions ought to be truly addictive. Every use should risk permantly losing a point of willpower - an excellent reflection of addiction. The more potent the potion or the more potions drunk in a short periond of time (one combat), the greater the chance of becoming more of an addict.

Modifié par DWSmiley, 22 mars 2010 - 07:46 .


#38
Dallo

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ccconda wrote...

Diablo 2's "Nightmare" difficulty is amazing. Hell is just stupid cause of resistances and immunities, but nightmare is a sweet spot of awesomeness.


Thought you liked things really difficult?  Diablo 2 Nightmare is a cakewalk.  You want really hard?  Grab the latest battlenet patch and play single player at hell difficulty, or even better, on a LAN setup with a friend.  And of course, no cheats...

#39
ccconda

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I like a challenge, but immunities left and right were just boring and forced me to make certain builds that I didn't want to make.

#40
Guest_L.Aendrus_*

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Maybe I just suck at picking the wrong skills or something but I am barely getting through on Normal. Casual is way too easy but there are times in Normal when I die in two seconds or can't even get a Revenent's health down past 75%.

#41
Dallo

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L.Aendrus wrote...

Maybe I just suck at picking the wrong skills or something but I am barely getting through on Normal. Casual is way too easy but there are times in Normal when I die in two seconds or can't even get a Revenent's health down past 75%.


Someone opined in these forums recently that s/he thought the step-up from easy to normal was harder than that from normal to nightmare, and I think I agree.  Revenents are always tough, early in the game in particular.  Their double swing feat does a *lot* of damage and the key, I think, is party health management.  Mark of Death and Vulnerability Hex (followed by drain life and non-AoE elemental attacks from your mage, mighty blow or critical from 2h warrior)) is how I go about it.  This usally has the critter after my mage so it's just a matter of keeping her alive.  Mind Blast followed by Cone of Cold is useful too while the rest of the party whail on it.  If all else fails, drop to easy for those fights.  Some of them drop nice items :)

Edit:  I just looked at your dalish elven rogue and noticed that you're using an axe in your main hand.  With your high dex you'd be better running with 2 daggers.  Certainly one for your main hand, which does the real backstabs.  Get momentum as soon as you can.  It's a stamina drain early on but such a cool talent!

Modifié par Dallo, 23 mars 2010 - 09:17 .


#42
Opal Moon

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TheHawk wrote...

Hard was easy for me. Playing nightmare now and it's like normal, I'm actually using potions now.


Have to agree with this.  Playing on nightmare was like playing on normal.  Used no tactics, just charged in and occasionally on the big fights had to use potions.  Personally, I think nightmare should be a bit more challenging than that.  It's not like I'm even looking for some crazy hair-pulling challenge, but I would like to have to be a bit more careful, use tactics more often, etc.

#43
ccconda

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im using combat tweaked, the mod. Really great work, game is really challenging now :)

Mage casts fireball - all affected targets chase her down. Nice



Try it out, I'm having much more fun. Had to utilize bombs and such to get past a fight outside of the lothering. One or two of my teammates often die by the end of an encounter. Good times!

#44
Upper_Krust

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L.Aendrus wrote...

Maybe I just suck at picking the wrong skills or something but I am barely getting through on Normal. Casual is way too easy but there are times in Normal when I die in two seconds or can't even get a Revenent's health down past 75%.


Thats a problem inherent to Revenants (and possibly a few other monsters too?). They have a minimum level of 14. So that when you fight them at Level 12 or lower they are far more powerful than the typical (yellow name) monsters in the game.

Lieutenants in the game (yellow named monsters) are always 1 Level higher than the PCs level (when they start that area). But because of the minimum level thing the Revenants sort of cheat.

I remember fighting Revenants at Level 8-10 and just getting completely destroyed each time.

#45
Gliese

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Yeah I remember facing a Revenant for the first time on my first playthrough playing on hard. I was level 8 or so and encountered one in Denerim, reloaded the fight about 10 times and could not beat it no matter what I tried. I had no good CC spells at that point and my main char was a bit gimped with noncombat rogue skills.

It actually made me happy rather than frustrated because I thought finally this game is getting a bit challenging. Of course I later found out it all had to do with the min level cap.


#46
cruelgretchen

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at least nightmare mode should deliver somewhat of a "nightmare experience" where you have to plan your moves in order to defeat the mob(s).

They could for example only beef up the nightmare mode(leave the other mode's as they are) so the strategist maniac has something to chew on(ok lol dont take this in the wrong direction pls).And yes there mods for PC users ,fine, but id rather have something official implemented by Bioware...also what bout the console users?

#47
montana_boy

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Play solo... all followers stay at camp

#48
ccconda

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Read the thread. It's like telling people to play final fantasy 7 without materia and mass effect without shooting - it takes out 50% of the fun. Dragon age group tactics and strategies is half the fun for me and most people. Soloing is basically an mmo. And in order to survive, you have to exploit defenses and Crowd Control - and fighting stationery targets (or targets that cannot hit you at all) is lame. Having 15 enemies surrounding you just isn't fun, it's silly and not epic at all.

#49
TotalLamer

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Find this thread suprising... I'm actually starting over now, but before I had a save where I was up to recruiting the first race, started with Daelish. Was playing a Daelish Rogue (going the archer route) and had a horrendous time on Normal. Especially with the boss at the top of the tower in the place where the Grey Warden dies... the only way I managed to beat that was by running around in circles with the boss chasing me while one of the other party characters pew-pew'd for like 10 minutes to kill the guy. Other 2 party members already dead of course.

Never enough gold, it seems like. Never enough potions either. And only lesser potions too... far too weak.  Basically needed to spam potions to get through every fight.

Modifié par TotalLamer, 26 mars 2010 - 04:45 .


#50
MrGuse

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I'm going to go with the overriding consensus here, in that the game gets markedly easier as you figure it out. I remember whining to my wife almost constantly on my first play through "This is too haaaarrd, even on normal!" or "Two handed fighters are worthless". Now, Hard is a cakewalk. Why? Because I know what the Hell I'm doing.



I build the characters better than before... I know how to build a tank and a DPS two-hander. I understand mages and the value of spells and abilities that seemed worthless until they're combined with *other* abilities or items (Aim, for instance). I can organize the party better and really understand the beauty of flanking and having fighters that can't be knocked down and can clear a crowd in seconds (or at least have them on their butts). The specializations are unlocked!



None of that, however, even closely helped as much as when I figured out auto tactics. The party helps themselves rather than me having to closely babysit every character. *Pop* Sten's drinking a potion, Morrigan never runs out of mana, etc. Auto-tactics (my Custom 2) make dragon fights merely a matter of slogging through damage.



I don't think the difficulty is broken, but you've managed to master the game to that degree. The fact that mods exist that can ramp up the difficulty to Insane is great. Use them. The vanilla game is just fine.