I'm prepared to have a total party wipe say every half hour-hour or so, exploration and dialogue etc included, that would not be too frustrating for me.
Modifié par Gliese, 22 mars 2010 - 05:00 .
Modifié par Gliese, 22 mars 2010 - 05:00 .
Modifié par relhart, 22 mars 2010 - 05:39 .
Of course. Crafting is fun, i love finding ingredients and making potions. Is there a mod that generally makes potions more valuable? As they are now kinda reminds me of diablo 2.AlanC9 wrote...
ccconda wrote...
Potions can be spammed and created cheaply. They should cost 15x the price they are now, and shouldn't be craftable.
Craftable is still OK as long as the ingredients cost 15x what they do now, right?
Agreed. Clearly thats not the case haha. Monsters having slightly more health/damage doesn't undo how powerful potions, CC, and AOE spells are to begin with.relhart wrote...
On Nightmare you should face the possibility of death in every encounter, making full use of the game mechanics offered. Thats my personal guidline of it's hard enough or not.
ccconda wrote...
Agreed. Clearly thats not the case haha. Monsters having slightly more health/damage doesn't undo how powerful potions, CC, and AOE spells are to begin with.relhart wrote...
On Nightmare you should face the possibility of death in every encounter, making full use of the game mechanics offered. Thats my personal guidline of it's hard enough or not.
Gliese wrote...
I like The Witcher's approach to combat. It's different certainly since no party is involved but playing it on hard you have to preplan for different combat scenarios by using potions and bombs and positioning to overcome multiple opponents. Going into a difficult fight totally unprepared in The Witcher is suicidal (at least for me), like it should be.
BG has something similar in regard to mages since you put in spells to handle different situations and are then limited in their use. That this has a good effect on balance and combat challenge can be seen by how ridiculously overpowered a sorcerer is in the hands of an experienced BG2 player simply because of always being prepared for everything.
AlanC9 wrote...
One thing we should all be clear about is that Bio already knows what happens when we play the game ...... unless they're somehow not compiling the gameplay feedback they asked us for. So the real question here is how people want the game to play. How often do you want to have to reload? How much do you want to have to pause and pick actions for everybody in the party?
Joshd21 wrote...
This is not an elite Final Fantasy Combat game, if you are wanting that get one of those games. It's a fantasy rpg game
how about this, in dragon age 2 you won't have any companions, potions or even ablitys you will have to stay alive the ENTIRE game on the health that you entered and if you die, that file is erased and you start over from start
hard enough?
Modifié par DWSmiley, 22 mars 2010 - 07:46 .
ccconda wrote...
Diablo 2's "Nightmare" difficulty is amazing. Hell is just stupid cause of resistances and immunities, but nightmare is a sweet spot of awesomeness.
Guest_L.Aendrus_*
L.Aendrus wrote...
Maybe I just suck at picking the wrong skills or something but I am barely getting through on Normal. Casual is way too easy but there are times in Normal when I die in two seconds or can't even get a Revenent's health down past 75%.
Modifié par Dallo, 23 mars 2010 - 09:17 .
TheHawk wrote...
Hard was easy for me. Playing nightmare now and it's like normal, I'm actually using potions now.
L.Aendrus wrote...
Maybe I just suck at picking the wrong skills or something but I am barely getting through on Normal. Casual is way too easy but there are times in Normal when I die in two seconds or can't even get a Revenent's health down past 75%.
Modifié par TotalLamer, 26 mars 2010 - 04:45 .