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Please fix the difficulty mode


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#51
guise709

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I'm soloing nightmare on my 2h warrior and aside from a few fights that are indeed a nightmare (teleporting arcane horror in the elven tombs for one) its manageable and while difficult in a few parts quite enjoyable and i enjoy the challenge. sometimes you should just create your own challenges. and dont give me that "but it isnt intended by bioware!" crap because people have been challenging themselves for a while now. what happened to those times when you had no money so you had to play baseball with a stick and use your hands instead of gloves to catch the tennis ball or what have you.

#52
DWSmiley

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MrGuse wrote...

I'm going to go with the overriding consensus here, in that the game gets markedly easier as you figure it out. I remember whining to my wife almost constantly on my first play through "This is too haaaarrd, even on normal!" or "Two handed fighters are worthless". Now, Hard is a cakewalk. Why? Because I know what the Hell I'm doing.

I build the characters better than before... I know how to build a tank and a DPS two-hander. I understand mages and the value of spells and abilities that seemed worthless until they're combined with *other* abilities or items (Aim, for instance). I can organize the party better and really understand the beauty of flanking and having fighters that can't be knocked down and can clear a crowd in seconds (or at least have them on their butts). The specializations are unlocked!

None of that, however, even closely helped as much as when I figured out auto tactics. The party helps themselves rather than me having to closely babysit every character. *Pop* Sten's drinking a potion, Morrigan never runs out of mana, etc. Auto-tactics (my Custom 2) make dragon fights merely a matter of slogging through damage.

I don't think the difficulty is broken, but you've managed to master the game to that degree. The fact that mods exist that can ramp up the difficulty to Insane is great. Use them. The vanilla game is just fine.


Definitely.  Learning how to build characters, assign roles and crowd control make a *huge* difference.  I was near despair a few times in my first playthrough on normal.  Second time was on hard, yet much easier.

Third time was nightmare and I found myself checking the options to see if it had somehow reset to normal.  Except early on, though.  I still need to buy/craft several potions to get through Ostagar and Lothering.  By mid-levels I am cruisng.  I have no idea how anyone solos a low-level character on nightmare - mad skills, that.

#53
soteria

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Of course. Crafting is fun, i love finding ingredients and making potions. Is there a mod that generally makes potions more valuable? As they are now kinda reminds me of diablo 2.

They are also required, however, in a no-mage party, I think. ...




Nah. With no mages or potions you'll struggle until about level 10 or so, and it just gets easier from there. It's surprising how easy the entire game can be even with those restrictions, on nightmare. The sad thing is it's pretty clear they *intended* for Nightmare to be challenging, if you read their own descriptions of it. My theory: they just didn't know how stupidly great dexterity is.

#54
Upper_Krust

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I have been thinking a bit more about combats and how often you SHOULD have to replay a fight.

Lets assume three different types of fights in the game.

1. Regular...ie. A bunch of Hurlocks with maybe an Alpha leading them

Frequency...about 75%

2. Tough...ie. A (single) Boss Battle or tough group

Frequency...about 20%

3. Very Tough...ie. A single Elite Boss battle or very tough group

Frequency...about 5%

Normal Difficulty

- Regular...battles more for testing your abilities, little if any chance of failure
- Tough...possibility of failure if you mess about
- Very Tough...you should fail this at least once unless you are very lucky, very good or heavily optimised

Easy Difficulty

- Regular...cake-walk, computer controlled characters will win this on default tactics even if you don't touch the controls
- Tough...battles more for testing your abilities, little if any chance of failure
- Very Tough...possibility of failure if you mess about

Hard Difficulty

- Regular...possibility of failure if you mess about
- Tough...you should fail this at least once unless you are very lucky, very good or heavily optimised
- Very Tough...you will probably fail this battle multiple times unless you exploit the enemies weaknesses and have an optimised party

Nightmare Difficulty

- Regular...you should fail this at least once unless you are very lucky, very good or heavily optimised
- Tough...you will probably fail this battle multiple times unless you exploit the enemies weaknesses and have an optimised party
- Very Tough...insanely tough battle, even with the proper tactics and equipment you still might need an element of luck.

If the three primary factors are (1) optimum character builds; (2) optimum tactics and (3) foreknowledge of whats to come: Nightmare should require all three. Hard should require 2 of 3; while Normal should require 1 of 3 or at least some measure of all three.

What do the rest of you think? Does that seem acceptable?

#55
ccconda

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With combat tweaks, i've got the true 'nightmare' experience you describe above. It's fun. :)

and I'm still doing a mageless run cause i don't like the scapegoat tricks they offer

#56
OneBadAssMother

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I don't think you need more difficulties. If you noticed, the difficulty settings aren't very much different from each other except for slight adjustments. In the end, it's your personal skill/tactics that wins your battles.

I believe the ME2 difficulty setting was handled so much better.

Modifié par OneBadAssMother, 27 mars 2010 - 11:09 .


#57
Rixxencaxx

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well i played dao 2 times at normal without any patch ad fount it balanced.

Now i'm in my third run at normal with patch 1.03 and the game is trivial.

I'm bored

#58
Iron Ranger

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The game has gotten much easier as the patchs have come out. You could say its that people understand the game dinamics more but BW has listed 'fixs' in the patchs to help 'ease' game play. This was a mistake, if you played the game RP style, not power gamed it by running head long into each fight the combat was hard but doable. Now its so easy unless you totally muck up you would win most fights. Bottom line is the OP is right, BW reset the dificalty to closer to 1.0.

#59
0mar

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The fault is the magic system as well as overpowered gear. Magic alone ruins 99% of all fights. In 3 seconds, you can have everyone stunned, taking massive spirit and fire damage, the elite boss missing all their attacks and taking nothing but critical damage. So before the enemies even reach you, you've conquered the battlefield and made the battle trivial.



This is why combat is boring and not a challenge at all. With 6 or so spells, you can trivialize every encounter except for the high dragons. That takes another 3 or 4 spells. I'm doing a no-gear nightmare run right now with my main as a mage, Alistar, Leliana and Oghren. I've reloaded maybe 3 times so far and that was due to negligence.

#60
OneBadAssMother

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Even on 1.0 my wife and I managed to beat the 'impossible' battle with *spoiler*... about 4.5/5 way through the game.

The main culprit is the mechanics and how it can be easily learnt to win every battle. As Omar has pointed out.

Modifié par OneBadAssMother, 27 mars 2010 - 06:36 .


#61
cruelgretchen

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Upper_Krust wrote...

I have been thinking a bit more about combats and how often you SHOULD have to replay a fight.

Lets assume three different types of fights in the game.

1. Regular...ie. A bunch of Hurlocks with maybe an Alpha leading them

Frequency...about 75%

2. Tough...ie. A (single) Boss Battle or tough group

Frequency...about 20%

3. Very Tough...ie. A single Elite Boss battle or very tough group

Frequency...about 5%

Normal Difficulty

- Regular...battles more for testing your abilities, little if any chance of failure
- Tough...possibility of failure if you mess about
- Very Tough...you should fail this at least once unless you are very lucky, very good or heavily optimised

Easy Difficulty

- Regular...cake-walk, computer controlled characters will win this on default tactics even if you don't touch the controls
- Tough...battles more for testing your abilities, little if any chance of failure
- Very Tough...possibility of failure if you mess about

Hard Difficulty

- Regular...possibility of failure if you mess about
- Tough...you should fail this at least once unless you are very lucky, very good or heavily optimised
- Very Tough...you will probably fail this battle multiple times unless you exploit the enemies weaknesses and have an optimised party

Nightmare Difficulty

- Regular...you should fail this at least once unless you are very lucky, very good or heavily optimised
- Tough...you will probably fail this battle multiple times unless you exploit the enemies weaknesses and have an optimised party
- Very Tough...insanely tough battle, even with the proper tactics and equipment you still might need an element of luck.

If the three primary factors are (1) optimum character builds; (2) optimum tactics and (3) foreknowledge of whats to come: Nightmare should require all three. Hard should require 2 of 3; while Normal should require 1 of 3 or at least some measure of all three.

What do the rest of you think? Does that seem acceptable?


actualy i like your idea bout the Nightmare mode and agree with 97% of it except for the optimum thing , sure you should have a carefully  planned char & party but not a absolute "musthave build".

Other than that nice input  imo:wizard:

#62
cruelgretchen

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how bout having a nightmare mode where the characters wont gain any stat points anymore -hmm lets say starting with level 12 betweenn 15

edit : gah forgett it , this was just braincheese

Modifié par cruelgretchen, 27 mars 2010 - 07:04 .