Please fix the difficulty mode
#51
Posté 26 mars 2010 - 06:02
#52
Posté 26 mars 2010 - 07:36
MrGuse wrote...
I'm going to go with the overriding consensus here, in that the game gets markedly easier as you figure it out. I remember whining to my wife almost constantly on my first play through "This is too haaaarrd, even on normal!" or "Two handed fighters are worthless". Now, Hard is a cakewalk. Why? Because I know what the Hell I'm doing.
I build the characters better than before... I know how to build a tank and a DPS two-hander. I understand mages and the value of spells and abilities that seemed worthless until they're combined with *other* abilities or items (Aim, for instance). I can organize the party better and really understand the beauty of flanking and having fighters that can't be knocked down and can clear a crowd in seconds (or at least have them on their butts). The specializations are unlocked!
None of that, however, even closely helped as much as when I figured out auto tactics. The party helps themselves rather than me having to closely babysit every character. *Pop* Sten's drinking a potion, Morrigan never runs out of mana, etc. Auto-tactics (my Custom 2) make dragon fights merely a matter of slogging through damage.
I don't think the difficulty is broken, but you've managed to master the game to that degree. The fact that mods exist that can ramp up the difficulty to Insane is great. Use them. The vanilla game is just fine.
Definitely. Learning how to build characters, assign roles and crowd control make a *huge* difference. I was near despair a few times in my first playthrough on normal. Second time was on hard, yet much easier.
Third time was nightmare and I found myself checking the options to see if it had somehow reset to normal. Except early on, though. I still need to buy/craft several potions to get through Ostagar and Lothering. By mid-levels I am cruisng. I have no idea how anyone solos a low-level character on nightmare - mad skills, that.
#53
Posté 26 mars 2010 - 10:01
Of course. Crafting is fun, i love finding ingredients and making potions. Is there a mod that generally makes potions more valuable? As they are now kinda reminds me of diablo 2.
They are also required, however, in a no-mage party, I think. ...
Nah. With no mages or potions you'll struggle until about level 10 or so, and it just gets easier from there. It's surprising how easy the entire game can be even with those restrictions, on nightmare. The sad thing is it's pretty clear they *intended* for Nightmare to be challenging, if you read their own descriptions of it. My theory: they just didn't know how stupidly great dexterity is.
#54
Posté 26 mars 2010 - 10:59
Lets assume three different types of fights in the game.
1. Regular...ie. A bunch of Hurlocks with maybe an Alpha leading them
Frequency...about 75%
2. Tough...ie. A (single) Boss Battle or tough group
Frequency...about 20%
3. Very Tough...ie. A single Elite Boss battle or very tough group
Frequency...about 5%
Normal Difficulty
- Regular...battles more for testing your abilities, little if any chance of failure
- Tough...possibility of failure if you mess about
- Very Tough...you should fail this at least once unless you are very lucky, very good or heavily optimised
Easy Difficulty
- Regular...cake-walk, computer controlled characters will win this on default tactics even if you don't touch the controls
- Tough...battles more for testing your abilities, little if any chance of failure
- Very Tough...possibility of failure if you mess about
Hard Difficulty
- Regular...possibility of failure if you mess about
- Tough...you should fail this at least once unless you are very lucky, very good or heavily optimised
- Very Tough...you will probably fail this battle multiple times unless you exploit the enemies weaknesses and have an optimised party
Nightmare Difficulty
- Regular...you should fail this at least once unless you are very lucky, very good or heavily optimised
- Tough...you will probably fail this battle multiple times unless you exploit the enemies weaknesses and have an optimised party
- Very Tough...insanely tough battle, even with the proper tactics and equipment you still might need an element of luck.
If the three primary factors are (1) optimum character builds; (2) optimum tactics and (3) foreknowledge of whats to come: Nightmare should require all three. Hard should require 2 of 3; while Normal should require 1 of 3 or at least some measure of all three.
What do the rest of you think? Does that seem acceptable?
#55
Posté 27 mars 2010 - 04:47
and I'm still doing a mageless run cause i don't like the scapegoat tricks they offer
#56
Posté 27 mars 2010 - 11:09
I believe the ME2 difficulty setting was handled so much better.
Modifié par OneBadAssMother, 27 mars 2010 - 11:09 .
#57
Posté 27 mars 2010 - 12:11
Now i'm in my third run at normal with patch 1.03 and the game is trivial.
I'm bored
#58
Posté 27 mars 2010 - 02:42
#59
Posté 27 mars 2010 - 03:03
This is why combat is boring and not a challenge at all. With 6 or so spells, you can trivialize every encounter except for the high dragons. That takes another 3 or 4 spells. I'm doing a no-gear nightmare run right now with my main as a mage, Alistar, Leliana and Oghren. I've reloaded maybe 3 times so far and that was due to negligence.
#60
Posté 27 mars 2010 - 06:35
The main culprit is the mechanics and how it can be easily learnt to win every battle. As Omar has pointed out.
Modifié par OneBadAssMother, 27 mars 2010 - 06:36 .
#61
Posté 27 mars 2010 - 06:48
Upper_Krust wrote...
I have been thinking a bit more about combats and how often you SHOULD have to replay a fight.
Lets assume three different types of fights in the game.
1. Regular...ie. A bunch of Hurlocks with maybe an Alpha leading them
Frequency...about 75%
2. Tough...ie. A (single) Boss Battle or tough group
Frequency...about 20%
3. Very Tough...ie. A single Elite Boss battle or very tough group
Frequency...about 5%
Normal Difficulty
- Regular...battles more for testing your abilities, little if any chance of failure
- Tough...possibility of failure if you mess about
- Very Tough...you should fail this at least once unless you are very lucky, very good or heavily optimised
Easy Difficulty
- Regular...cake-walk, computer controlled characters will win this on default tactics even if you don't touch the controls
- Tough...battles more for testing your abilities, little if any chance of failure
- Very Tough...possibility of failure if you mess about
Hard Difficulty
- Regular...possibility of failure if you mess about
- Tough...you should fail this at least once unless you are very lucky, very good or heavily optimised
- Very Tough...you will probably fail this battle multiple times unless you exploit the enemies weaknesses and have an optimised party
Nightmare Difficulty
- Regular...you should fail this at least once unless you are very lucky, very good or heavily optimised
- Tough...you will probably fail this battle multiple times unless you exploit the enemies weaknesses and have an optimised party
- Very Tough...insanely tough battle, even with the proper tactics and equipment you still might need an element of luck.
If the three primary factors are (1) optimum character builds; (2) optimum tactics and (3) foreknowledge of whats to come: Nightmare should require all three. Hard should require 2 of 3; while Normal should require 1 of 3 or at least some measure of all three.
What do the rest of you think? Does that seem acceptable?
actualy i like your idea bout the Nightmare mode and agree with 97% of it except for the optimum thing , sure you should have a carefully planned char & party but not a absolute "musthave build".
Other than that nice input imo:wizard:
#62
Posté 27 mars 2010 - 06:58
edit : gah forgett it , this was just braincheese
Modifié par cruelgretchen, 27 mars 2010 - 07:04 .





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