False advertising?
#1
Posté 18 octobre 2009 - 07:06
So why does the trailer go on about saving humanity/world from DOOMY DOOOM?
#2
Posté 18 octobre 2009 - 07:09
#3
Posté 18 octobre 2009 - 07:10
"thats so true"
#4
Posté 18 octobre 2009 - 07:11
Maybe they exagerate a bit but I sure didn't remeber them saying that you have to save the universe.
You watched the Mass Effect trailers maybe?
This game is all about your ORIGIN, chosen ones have origins too. And I'm sure that if you don;t stop the hellspawn they will kill every human, elf or dwarf in their sight.
Modifié par M_arc, 18 octobre 2009 - 07:12 .
#5
Posté 18 octobre 2009 - 07:17
#6
Posté 18 octobre 2009 - 07:20
I'd imagine that successfully dystroying Ferelden would give the darkspawn the foothold they need in order to dystroy the other kingdoms on the continent.Lotion Soronnar wrote...
The devs said several times that in DaO we will be saving Ferelden - not the planet, galaxy or all life in the universe. We aren't a Chosen One, jsut a skilled person with the right timing and will.
So why does the trailer go on about saving humanity/world from DOOMY DOOOM?
#7
Posté 18 octobre 2009 - 07:26
#8
Posté 18 octobre 2009 - 07:31
Grey Warden does not equal Super Speshul Lone Hero Chosen One. It isn't like Mass Effect where you are the only Spectre you ever see in the universe on your journey (Saren and Nihilus don't count). Duncan and Alistair are Wardens as well.
Modifié par Deviija, 18 octobre 2009 - 07:32 .
#9
Posté 18 octobre 2009 - 08:18
Red Viking wrote...
I'd imagine that successfully dystroying Ferelden would give the darkspawn the foothold they need in order to dystroy the other kingdoms on the continent.
I disagree. Ferelden is fairly unimportant militarily and economically. That's like me being afraid Russians are going to invade Maine.
#10
Posté 18 octobre 2009 - 08:35
I don't conside Maine to be expendable. South Carolina, maybe...Maria Caliban wrote...
Red Viking wrote...
I'd imagine that successfully dystroying Ferelden would give the darkspawn the foothold they need in order to dystroy the other kingdoms on the continent.
I disagree. Ferelden is fairly unimportant militarily and economically. That's like me being afraid Russians are going to invade Maine.
#11
Posté 18 octobre 2009 - 08:48
Your whole post was very true, but I think this really sticks out. The Grey Wardens start to feel more like an organization than just PC being SOOPERSPESHULAWSUM enough to handle everything on his/her own when you see others and you associate with others on your team. It's great to be the only spectre around, but it puts the world in perspective for me when I'm not the only special one around. It tells me that a problem like this isn't going to get solved by one really powerful person - it needs several really powerful people.Deviija wrote...
Duncan and Alistair are Wardens as well.
And Alistair and Duncan are good-looking, I won't lie and say that's not part of the appeal.
#12
Posté 18 octobre 2009 - 08:56
#13
Posté 18 octobre 2009 - 09:02
All Wardens can do that, though. It's part of what makes them Wardens. The group may be special, but the important part is that it's a group and not just an individual. So yep.Falmung wrote...
In this game you alone cannot defeat armies of Darkspawn. You need to band together with everyone if you will have a chance. Even the trailer that comes with the character creator expresses how the grey wardens are few and even they aren't so super powered that they can defeat the darkspawn alone. But I must say you aren't anyone normal either. You can sense darkspawn as it approaches after all.
#14
Posté 18 octobre 2009 - 09:03
Maria Caliban wrote...
I disagree. Ferelden is fairly unimportant militarily and economically. That's like me being afraid Russians are going to invade Maine.Red Viking wrote...
I'd imagine that successfully dystroying Ferelden would give the darkspawn the foothold they need in order to dystroy the other kingdoms on the continent.
The darkspawn do not have human motivations though. They have been confined to the Deep Roads for ages and only emerge during the occasional raid or during the Blight only because they keep being pushed back.
A Blight will only end once the Archdemon leading them is dystroyed so, until then, they'll ravage the countryside and spread the taint everywhere they go. Now, imagine what would happen if they successfully conquer Ferelden. Not only will everyone not killed been turned into darkspawn, thus increasing their numbers, but the entire country will be covered in the taint.
Again, a Blight only ends once the Archdemon is killed so, once they take over Ferelden, they'll move onto the next nation to do the same thing, only this time they'll have become stronger thus that much harder to defeat, which is why it is so important to stop a Blight wherever it originates.
#15
Posté 18 octobre 2009 - 09:04
Just play the frelling game and enjoy it
#16
Posté 18 octobre 2009 - 09:09
Just thought I'd point that out. It's still the classic story of one person pulling a group together and doing what everyone else can't. I mean, I think the only real way you could sabotage that is if the player character assists the one who actually does the saving-of-the-world/region. And they provide backup in the final battle as npc #1 strikes the killing blow and gets the medal.
Only thing is, I don't think many would go for that.
Modifié par Rivie, 18 octobre 2009 - 09:10 .
#17
Posté 18 octobre 2009 - 09:13
Now, when I'm on about is the overblown danger of the Blight. There have been several Blights before and all were defeated. The world is a very big place, and the darskpawn aren't THAT big a threat compared to everything else. Take the Quanari invasion for instance...
#18
Posté 18 octobre 2009 - 09:17
#19
Posté 18 octobre 2009 - 09:18
Maria Caliban wrote...
Red Viking wrote...
I'd imagine that successfully dystroying Ferelden would give the darkspawn the foothold they need in order to dystroy the other kingdoms on the continent.
I disagree. Ferelden is fairly unimportant militarily and economically. That's like me being afraid Russians are going to invade Maine.
Once they get a foothold It will be damed hard to dive them out.
#20
Posté 18 octobre 2009 - 09:23
Yes, yes we are.Jordy_Laforge wrote...
Are we really out the things to talk about?
#21
Posté 18 octobre 2009 - 09:24
People who aren't killed by the taint transform into ghouls.Lotion Soronnar wrote...
Since when would people turn into Darkspawn?
Now, when I'm on about is the overblown danger of the Blight. There have been several Blights before and all were defeated. The world is a very big place, and the darskpawn aren't THAT big a threat compared to everything else. Take the Quanari invasion for instance...
The world may be a big place, but that does not dimishish the threat the Blight represents. Just because the Blight has always been stopped in the past does not automatically guarantee that will always be stopped in the future.
Modifié par Red Viking, 19 octobre 2009 - 02:00 .
#22
Posté 18 octobre 2009 - 09:24
The blight taints the land any humans that they dont kill become ghouls and create armor and weapons for the darkspawn they die awhile later. their goal is to kill all humans taint all the land they are a big threat Quanari invasion was just that an invasion. they did not seek to annhilate destroy and salt the land all they did was try to enlighten the humans of Ferelden. An occupation can be outlasted all empires will fall but if you have been wiped out then you cannot recover your gone and thats it.Lotion Soronnar wrote...
Since when would people turn into Darkspawn?
Now, when I'm on about is the overblown danger of the Blight. There have been several Blights before and all were defeated. The world is a very big place, and the darskpawn aren't THAT big a threat compared to everything else. Take the Quanari invasion for instance...
#23
Posté 18 octobre 2009 - 09:29
Red Viking wrote...
Maria Caliban wrote...
I disagree. Ferelden is fairly unimportant militarily and economically. That's like me being afraid Russians are going to invade Maine.Red Viking wrote...
I'd imagine that successfully dystroying Ferelden would give the darkspawn the foothold they need in order to dystroy the other kingdoms on the continent.
The darkspawn do not have human motivations though. They have been confined to the Deep Roads for ages and only emerge during the occasional raid or during the Blight only because they keep being pushed back.
A Blight will only end once the Archdemon leading them is dystroyed so, until then, they'll ravage the countryside and spread the taint everywhere they go. Now, imagine what would happen if they successfully conquer Ferelden. Not only will everyone not killed been turned into darkspawn, thus increasing their numbers, but the entire country will be covered in the taint.
Again, a Blight only ends once the Archdemon is killed so, once they take over Ferelden, they'll move onto the next nation to do the same thing, only this time they'll have become stronger thus that much harder to defeat, which is why it is so important to stop a Blight wherever it originates.
Oh, for the last time. Humans, elves, and dwarves DO NOT BECOME DARKSPAWN.
Moreover, the solution is still to kill the Archdemon. You only need one band of heroes to do this.
#24
Posté 18 octobre 2009 - 09:33
uhhm, as far as i see it, this game does in no way portray or let you see it in a Global point of view, this is the dark middle ages of a fantasy world, i can assure you that the world ended in the eyes of the locals if london or paris got raped by 5000 vikings. global stuff is after the 1700s.Lotion Soronnar wrote...
Since when would people turn into Darkspawn?
Now, when I'm on about is the overblown danger of the Blight. There have been several Blights before and all were defeated. The world is a very big place, and the darskpawn aren't THAT big a threat compared to everything else. Take the Quanari invasion for instance...
#25
Posté 18 octobre 2009 - 09:35
Maria Caliban wrote...
Red Viking wrote...
Maria Caliban wrote...
I disagree. Ferelden is fairly unimportant militarily and economically. That's like me being afraid Russians are going to invade Maine.Red Viking wrote...
I'd imagine that successfully dystroying Ferelden would give the darkspawn the foothold they need in order to dystroy the other kingdoms on the continent.
The darkspawn do not have human motivations though. They have been confined to the Deep Roads for ages and only emerge during the occasional raid or during the Blight only because they keep being pushed back.
A Blight will only end once the Archdemon leading them is dystroyed so, until then, they'll ravage the countryside and spread the taint everywhere they go. Now, imagine what would happen if they successfully conquer Ferelden. Not only will everyone not killed been turned into darkspawn, thus increasing their numbers, but the entire country will be covered in the taint.
Again, a Blight only ends once the Archdemon is killed so, once they take over Ferelden, they'll move onto the next nation to do the same thing, only this time they'll have become stronger thus that much harder to defeat, which is why it is so important to stop a Blight wherever it originates.
Oh, for the last time. Humans, elves, and dwarves DO NOT BECOME DARKSPAWN.
Moreover, the solution is still to kill the Archdemon. You only need one band of heroes to do this.
For simplicity's sake, I consider the following: Ghouls = Darkspawn. I am fully aware this is not how they reproduce. I consider them an extention of the darkspawn species or whatever they are.
Sure, there's the arguement that they're not technicaly darkspawn, but do you think your average Tom, Dick and Harry living in Ferelden cares about such definitions during a Blight?
Yes, the solution will still be to kill the Archdemon, but it'll become harder and harder each time the more powerful the darkspawn army grows.
Modifié par Red Viking, 19 octobre 2009 - 02:00 .





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