Modifié par entekk, 22 mars 2010 - 03:48 .
Do I really suck that bad?
#26
Posté 22 mars 2010 - 03:48
#27
Posté 22 mars 2010 - 04:23
Just remember, the aim of combat is to minimise the damage that enemies do to your party, and maximise the damage you do to them. Good ways to do this are, for example, making sure your highly-armoured tank has aggro so part of the incoming damage is mitigated by their armour. Crowd control abilities allow you to remove one or multiple enemies damage from the equation for sets amount of time by freezing/paralysing/slowing them, etc.
Of course, the best way to lower the incoming damage is to kill enemies quickly, and for that you need high DPS yourself. Focus fire on the low-armoured, high DPS enemies first, while your tank keeps the tougher enemies away from your squishies.
Your mage should serve three main functions: (1) Healing, (2) Magical DPS, and (3) Crowd Control. If your survivability is in question, you should give them more talents that allow crowd control and healing, since DPS can always come from elsewhere. Mages are the best crowd controllers in the game - I suggest that all mages should have Cone of Cold, Forcefield and Glyph of Paralysis/Repulsion as a matter of course, as well as the basic Heal spell.
If you haven't specced Morrigan correctly, you can always download the Respec Mod and give her different spells. I wouldn't have suggested attempting a grand battle of attrition like the Redcliff battle without having at least basic Heal...
#28
Posté 22 mars 2010 - 04:29
just make sure in DA to position them well, some battles are tough like the harbringer ship in the middle of ME2
#29
Posté 22 mars 2010 - 05:27
#30
Posté 22 mars 2010 - 05:30
I did it using Wynne, Morrigan and Shale. I had Shale alternate between tanking and being a buffing totem, while the two mages crowd controlled the crap out of everything.
#31
Posté 22 mars 2010 - 05:50
Gill Kaiser wrote...
Well, there's part of your problem right there.
Just remember, the aim of combat is to minimise the damage that enemies do to your party, and maximise the damage you do to them. Good ways to do this are, for example, making sure your highly-armoured tank has aggro so part of the incoming damage is mitigated by their armour. Crowd control abilities allow you to remove one or multiple enemies damage from the equation for sets amount of time by freezing/paralysing/slowing them, etc.
Of course, the best way to lower the incoming damage is to kill enemies quickly, and for that you need high DPS yourself. Focus fire on the low-armoured, high DPS enemies first, while your tank keeps the tougher enemies away from your squishies.
Your mage should serve three main functions: (1) Healing, (2) Magical DPS, and (3) Crowd Control. If your survivability is in question, you should give them more talents that allow crowd control and healing, since DPS can always come from elsewhere. Mages are the best crowd controllers in the game - I suggest that all mages should have Cone of Cold, Forcefield and Glyph of Paralysis/Repulsion as a matter of course, as well as the basic Heal spell.
If you haven't specced Morrigan correctly, you can always download the Respec Mod and give her different spells. I wouldn't have suggested attempting a grand battle of attrition like the Redcliff battle without having at least basic Heal...
Isn't there a way to respec without that mod? I am not really willing to load an older savegame since I dont save too often...
#32
Posté 22 mars 2010 - 05:54
#33
Posté 22 mars 2010 - 05:54
What is Sten's spec'd as? If I remember correctly, he comes with 2h talents that aren't really all that useful as a tank. You must have a tank. I can not stress this enough. Without a tank, you're essentially chum.
Morrigan does not need the heal spell. What you need is Herbalism. Really helpful thing is buff pots. Things like Swift Salve can make your dual warrior a killing machine (though, works best on backstabbing rogues.) Also, what gear are you using? Remember that the heavier the armour is, the more threat it produces.
Edit: If you're going to respec, get the Reroll Rings mod. It adds a few items directly to your inventory so you don't even need to go back to camp.
Modifié par KwanGong, 22 mars 2010 - 05:55 .
#34
Posté 22 mars 2010 - 05:56
#35
Posté 22 mars 2010 - 06:24
#36
Posté 22 mars 2010 - 07:06
#37
Posté 22 mars 2010 - 07:28
#38
Posté 22 mars 2010 - 07:29
entekk wrote...
The thing is that Morrigan does not have the healspell. That means as soon as I run out of potions it becomes a slaughter :/
/facepalm
#39
Posté 22 mars 2010 - 08:28
Now, well this is so awful. So I loaded up a savegame, chose to go to the circle of magi and as soon as those wolves appear, im instantly dead. I mean, Leliana and Morrigan fall so fast that I can't even somehow protect them. I have already read though several guides and doing exactly what described in there to the extent that I'm abled to. I'm pausing like every 5 seconds to set new spells/skills, I have optimized the tactics of my squaddies and so on. Still, the fight doesnt even take 2 minutes before its over. So frustrating to get raped so badly at normal difficulty.
#40
Posté 22 mars 2010 - 08:35
Yes, the prize isn't anything special, but that's not the point. I don't exactly agree with you regarding the 'cost', as all mages should have Heal.KwanGong wrote...
The special prize, in my opinion, isn't worth the trouble to get it, especially at the cost of one spell point. Personally, I prefer that NPCs die since it gives better loot to sell which translates into more potions I can make.
#41
Posté 22 mars 2010 - 09:01
And as everyone else says you really need a heal spell or a huge stack of healing potions.
One thing that bothered me greatly until i figured it out was that i had the tactics on all chars set to "Default" (or something like that, you can choose between different modes on the top right of the tactics page). Switching Leliana to ranged mode stops her from switching out the melee weapons as soon as she is attacked.
#42
Posté 22 mars 2010 - 09:42
#43
Posté 22 mars 2010 - 09:45
The main thing is to make sure you set up good custom tactics for your companions to make sure they are;
1) immobilizing enemies as much as possible
2) healing themselves
3) focus firing on the main character's target
4) using area of effect abilities as much as possible
You also need to make sure you have a ton of health poultices and that every party member has at least one sustained buff active. It helps to also make sure that each party is wearing matched sets of armor because the "set bonuses" are really helpful (look at the armor's description> armor that reduces the cost of using abilities is usually best)
Modifié par MyythVarna, 22 mars 2010 - 09:46 .
#44
Posté 22 mars 2010 - 10:19
The advice about pausing is a major tip to playing DA-- after a while, it won't really affect the flow too much, especially once you get the tactics set right. Pause, click the abilities/spells, point to the designated baddies, then watch your characters fight for a bit.
Random tips that work for me--
Elfroot, elfroot, elfroot. Grab it all. Potions are too expensive There's a store that sells unlimited elfroot, too (search spoilers if you want to know where it is). Then make gobs of lesser heals and set the first line of everyone's tactics to drink the least powerful healing poultice if health is <50%. This is practically a cheat, to be honest.
Tankity Tank Tank. Learn to control aggro. Get your most defensive guy (probably Alistair or a sword and shield warden) set with threaten and taunt. Remember that heavy hitting spells will really draw the attention to your squishy mage, so be careful about starting off a combat with them.
Get Cone of Cold. You will learn to love it for the way it turns a crowd of baddies into statues.
Ranged weapons for all-- why run to your enemy when they can run at you, getting pincushioned the whole way. Sure, your archer specialist is the best shot, but the others can help a lot, too, then swap to swords when close.
Going Rogue-- in real life, knowing the battle field is worth bunches. Even at stealth one, you can send that rogue ahead to find out what's there. Figure out where you want to defend, then get the baddies to chase you there. Fight on your terms, not theirs!
Brave Sir Robin-- do you REALLY want to arm wrestle that ogre? No, you do not. Run! Others can shoot arrows. Or the whole party might need to run, so you can heal up or find a better position. Or even come back some other day.
Finally, just like Mass Effect, there's no real time limit. Tell Sten to put a cork in it. Do all those side quests and you'll get experience and gold with which to fight better. Plus, most of them are pretty fun (I especially like the rogue side quests in Denerim)
#45
Posté 22 mars 2010 - 10:45
KwanGong wrote...
Morrigan does not need the heal spell. What you need is Herbalism. Really helpful thing is buff pots. Things like Swift Salve can make your dual warrior a killing machine (though, works best on backstabbing rogues.)
?
Giving her heal is top priority for me. Cooldown is quick, and if you have her heal at the same time as you use a bandage then it can save a party member (remembering that bandages also have a cooldown). And what do you do if an enemy mage has cast crushing prison on a party member? Wynne is useful but has few offensive spells, and you can always give Morrigan spirit healer as 2nd spec. Points in just mass heal and revive and she can have massive attack potential *with* Wynne's most useful spells, and it happens much quicker than getting Wynne up to speed.
And you don't need haste for a backstabbing rogue if s/he has momentum...
#46
Posté 23 mars 2010 - 12:52
Force Field is truly the ultimate skill for keeping your tank alive. If you do it well, use Force Field on your tank until it is about to wear off then use Crushing Prison on your tank, it'll detonate and knock down all enemies, letting your tank or whoever else do what needs to be done.
Personally, the only time I ever used heal was when I had Wynne and that amounted to only the first time I fought a certain boss that I can't mention.
Have you ever tried a backstabbing rogue with both Momentum and Swift Salve? I assure you, the difference is noticeable. If I'm counting right, both Momentum and Swift Salve pushes attack speed down to exactly 0.5 which is the fastest you can go without bugging your attack speed. With it, I managed to drop a boss in 11 seconds, almost all from backstabs alone.
Modifié par KwanGong, 23 mars 2010 - 12:54 .
#47
Posté 23 mars 2010 - 01:26
When you just start off some battles did seem quite frustrating. Just try out other tactics. And learn things, fire works well again zombies, cold deals no damage etc.
#48
Posté 23 mars 2010 - 02:41
So basically everyone is always attacking the same target. Focus Fire seems to be key. I also set a tactic for rescuing squishies. So Enemy>attacking Morrigan for example, would get something.
Don't be afraid to switch to a different character mid battle and just play them if you need to. When things go pear shaped, even if I'm playing a warrior or a rogue, I always switch to my healer mage and start spamming heals or doing crowd control.
I wonder if people overlook the Glyph line of spells with their mages. I find the Glyph of Repulsion to be wonderful for my healers' protection, and there's a fun combination you can do with another glyph...
#49
Posté 23 mars 2010 - 02:48
Can't really give any more advice that hasn't already been stated. My first character was a sword/shield warrior specifically so I could learn the game based on a character that could control the fights through threat control. Once you get the hang of the game, it really does become easier and more fun/rewarding.
#50
Posté 23 mars 2010 - 03:29
seveal wrote...
I think that wolf encounter is one of the hardest in the game. Simply because it usually occurs early in the game when you do not have the gear/tactics/spells to counter it. So, don't feel bad about dying to that one.
Can't really give any more advice that hasn't already been stated. My first character was a sword/shield warrior specifically so I could learn the game based on a character that could control the fights through threat control. Once you get the hang of the game, it really does become easier and more fun/rewarding.
For sure! Starting off I had to do the same thing. Have the party target the same wolf until it's dead. Overall, you kill the wolves faster and they dont have as much time to inflict damage. It's all about DPS!!!
BE CAREFUL with that tactic if you have a Damage Mage. Friendly fire... isn't.
Spells to slow or stun are great helps too.
You'llprobably invert that tactic later in the game. Have a Mage hit big groups, Archer (glyph protected) start working on enemy spellcasters to at least interupt them. Careful with the enemy Spell Casters, they can really mess you up.
Last thing; Don't underestimate the importance of Dexterity when you're leveling. Remember it affects your chance to hit AND chance to dodge. Killing with one hit is great, but can you hit them?
Set up gauntlets for enemies as they approach - Spells and arrows have dropped swarms of enemies in piles in front of my Two Weapon Warrior.
Tanks don't have to be sword and shield warriors either. I use the same two weapon warrior with really high DEX, loaded him with everything that gives bonus to Defense and weapon skills that damage multiple enemies. DEX giv you an Armor Penetration bonus too.





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