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What is the point of becoming a grey warden?


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#26
The Angry One

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Rubbish Hero wrote...

They can sense darkspawn, like Jedi with the force, or something.


Yeah those Wardens at Vigil's Keep did such a great job of that.
Not to mention you and Alistair, your powers of Darkspawn sensing are so great that you don't sense any danger until they literally pop up in your camp!

The whole thing reminds me of that MST3k riff on Puma Man, "I'm still not sensing danger!"

#27
AntiChri5

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The only real requirement to join the Wardens is the ability to kill stuff.

#28
Evliya

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I heard something later in the game about being a grey warden makes you immune to "blight diseases" and it didn't seem to be the same as the taint. That would be a major selling point if it's works that way, there have been some real historic wars were more soldiers have died in wartime epidemics than in actual battle.

#29
Dam Wookie

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I don't know the details of blight disease. If there is a benefit of immunity somewhere is there a counter argument stopping it being used as a wartime vaccine?

#30
Korva

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Typical computer game problem. The designers establish a certain issue in the lore (in this case the advantages of being a Warden and the ugly implications of fighting darkspawn as a non-Warden) and then utterly fail to implement it in the game in any way beside background flull. *rolls eyes* What is the point in designing said lore-point in the first place if it is promptly ignored, and its potential plothooks along with it?

#31
qalan

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Korva wrote...

Typical computer game problem. The designers establish a certain issue in the lore (in this case the advantages of being a Warden and the ugly implications of fighting darkspawn as a non-Warden) and then utterly fail to implement it in the game in any way beside background flull. *rolls eyes* What is the point in designing said lore-point in the first place if it is promptly ignored, and its potential plothooks along with it?


Unless, of course, that's the reason why we don't see Leliana, Dog, Zevran, etc. in DAA - because they're all dying of the blight and EA is too afraid to tell us...:whistle:

#32
NakedKana

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it's a good point. If you were to guess, how many people die in the joining? Maybe a third? It seems to me, considering that I've seen a hell of a lot of normal people fight darkspawn and be totally fine, your losses would be less if you risked getting sick from the darkspawn as opposed to mastering the taint.



I mean really. So you can sense dark spawn. Bravo. So can anyone else being ambushed by them.

#33
Agent.0.Fortune

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The primary goal of being a Grey Warden is to be able to kill (permanently) an Archdemon. So why would the Wardens needlessly risk their number when there is not Archdemon to kill?



If all Wardens are not Grey Wardens, how does the chain of command work. You could have a situation where the leader(s) of the Grey Wardens are call upon to take the Joining and many of them die, destroying the entire command stucture (that is bad, which is why in war you always want to take out your enemies leadership).



Also how many is enough "true" Grey Wardens. Imagine if there were only a handful of Grey Wardens at any one time. An assassin could permanently end the entire group, leaving the world vulnerable to an ArchDemon. Additionally, the fact that so many who take the Joining (25-33%) almost mandates that it must be performed continuously to keep the ranks full. If it were done only when needed, you would instantly lose 25% of your manpower, additionally a political uprising (or mass cold feet like Jori), could prevent any new recuirts (without sufficient manpower to enforce the conscrption).






#34
Petsura

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You get all kinds of crazy ****.



Each package includes the following:

50% chance to survive your joining.

30 years left to live.

Nightmares.

The burden of humanity.

Death upon defeating the archdemon.

Immunity against Darkspawn blood.



What else could you possibly ask for?!

Modifié par Petsura, 22 mars 2010 - 01:36 .


#35
guise709

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Petsura wrote...

You get all kinds of crazy ****.

Each package includes the following:
50% chance to survive your joining.
30 years left to live.
Nightmares.
The burden of humanity.
Death upon defeating the archdemon.
Immunity against Darkspawn blood.

What else could you possibly ask for?!


free detnal?

#36
Ceridraen

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The Angry One wrote...

Rubbish Hero wrote...

They can sense darkspawn, like Jedi with the force, or something.


Yeah those Wardens at Vigil's Keep did such a great job of that.
Not to mention you and Alistair, your powers of Darkspawn sensing are so great that you don't sense any danger until they literally pop up in your camp!

The whole thing reminds me of that MST3k riff on Puma Man, "I'm still not sensing danger!"



Oooh! I thought of that, too! Especially when I'm in the midst of a mob of darkspawn & my character shouts, 'I'm sensing Darkspawn!"  And thank you for reminding me of Puma Man.  Such beauty in all its ropey armed wonder!

#37
Ceridraen

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You could also fairly ask why, in Origins, there are Tranquil being turned into Abominations in the Mage Tower. Explain that, Bioware!




#38
Ninomir

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You're missing the whole point of Grey Wardens they arn't just a tool to fight Darkspawn and kill Archdemons. They are also Peace Keepers, they serve as an example, they serve as motivatvators, and there is always Darkspawn in Deep Roads with which Dwarfs chould use help. They serve as observes and due to their respec in nation often as counclers to Kings and other Politicions...

#39
Ninomir

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Ceridraen wrote...

You could also fairly ask why, in Origins, there are Tranquil being turned into Abominations in the Mage Tower. Explain that, Bioware!


They were beeing turned by other Abominations not by will as other Mages

There u have it...

#40
Proph2525

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The OP has a point. The thing that made the joining special in the original was the grave sacrifice wardens undertook in exchange for the power to sense, and thus protect, others from darkspawn.



In Awakening you are unable to sense the new darkspawn, and the people you recruit don't really make a big deal about the joining anyway, so there isn't much sense in the supposed urgency to recruit wardens.

#41
Caldarin V

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Yeah, but the impression I had was that if you get wounded by a darkspawn and aren't a warden, you succumb to the blight, become a ghoul and go nutso

#42
Adanu

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Most of the people in this thread have stated the most obvious reasons.



That being said... if you've read the books, or did the Landsmeet, you'd know their 'standards'.

#43
Grailchaser

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Keeping the broad gist of the Joining secret from potential members is just plain stupid.



They don't need to mention *what* you are drinking, but telling people they have an even odds chance of dying in the iniation would at be paying those who volunteered to join some respect.



And what no one seems to have mentioned here is that drinking darkspawn blood also allows the darkspawn to sense Grey Wardens. It should make both sides immune to ambush but it never seems to work that way...


#44
KnightofPhoenix

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"What is the point of becoming a Grey Warden?"

Chicks dig Grey Wardens. Ask Felsi.

Modifié par KnightofPhoenix, 22 mars 2010 - 06:05 .


#45
KnightofPhoenix

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The Angry One wrote...

Rubbish Hero wrote...

They can sense darkspawn, like Jedi with the force, or something.


Yeah those Wardens at Vigil's Keep did such a great job of that.
Not to mention you and Alistair, your powers of Darkspawn sensing are so great that you don't sense any danger until they literally pop up in your camp!

The whole thing reminds me of that MST3k riff on Puma Man, "I'm still not sensing danger!"


Kind of like the Jedi not being able to sense Darth Sidious even thought he is right in front of their noses.

Good analogy.

#46
Jenocide

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Same reason people join the JTF-2. Because its an elite group of people with a single mission.

#47
Feraele

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Sresla wrote...

In what other career can you save an entire nation and still not have peoples' respect or even have them know who you are?


This ...:D

#48
Feraele

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Dam Wookie wrote...

That is a quality point!

So we get loads of fame and respect and treated like kings?

Well no, not really, in fact you can save the world, decide the future of kings and be completely forgotten about by tea time. It could be worse though. If you turn out to be on the wrong side you will be remembered for ever.....by having a statue of you removed...which is not dissimilar to being completely forgotten.

Well at least I can build up a fortune in fantastical weapons and armour during my quests!

Only in certain quests I'm afraid. Others don't count. Just don't ask. Just don't. An omnipresent authority figure is meddling in our affairs. They mumbled some apology about how you appeared semi naked as you crossed into the border to Amaranthine and then went back to being vague and mysterious.

...I have to admit that one surprised me. I'm a mage of considerable ability and an armour removal spell could really come in real handy.

It could have been worse, they could have installed a nude mod.

A what!?!


*snickers*   okay funny stuff. :D

#49
Feraele

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Colonial Marines wrote...

You get a really cool patch?

How about being immune to the taint?  That was a risk in fighting darkspawn other than being outright killed was that you could get infected right? 

And is it me or in Awakening did the Grey Wardens seem to lower their standards a bit to join their club and it didn't involve much of a commitment afterwards?  I know my mission was to rebuild the Grey Wardens but I got the sense I could walk up to any joe shmoe and ask "Hey man, you wanna be a Grey Warden?  Just on the weekends and not during jousting season?  Cool, you're in."



Well...Wardens are not exactly immune...as Alistair says..they have about 30 years to live, give or take. :)  After that its "ghoul time" and head for the Deep Roads.

#50
JRidden

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as a normal person, when you got tainted, go join the Grey Warden to lengthen your life, that is...