Character Transfer Sucks
#1
Posté 21 mars 2010 - 06:00
However, the Character Transfer really pissed me off. Not only did Bioware not explain how my DEAD character came back to life, but how Wynne randomly appeared after I KILLED her. What the hell? It completely defeats the purpose of the transfer if you guys just alter all the choices I made in the first game. You could have just had me play a new character (maybe the Orlesian Warden) but continue on with the story arc I created if you didn't want to explain a dead character coming back to life. Really this is incredibly stupid- I hope I don't find more of these retarded changes as I progress through the game.
#2
Posté 21 mars 2010 - 06:06
#3
Posté 21 mars 2010 - 06:57
#4
Posté 21 mars 2010 - 08:23
#5
Posté 21 mars 2010 - 08:30
Yes - yet another thread about this.
Not that I'm complaining mind you - it is a big problem.
#6
Posté 21 mars 2010 - 08:32
#7
Posté 21 mars 2010 - 08:38
If you choose to ignore the fact that you sacrificed yourself and still import your character, they do not stop you. But they do not give a silly "oops, you weren't actually dead" story to support it, either.
#8
Guest_ChrissyTina_*
Posté 21 mars 2010 - 08:39
Guest_ChrissyTina_*
You may want to suggest an option to import your storyline.
#9
Posté 21 mars 2010 - 08:43
#10
Posté 21 mars 2010 - 08:48
"If the player can ignore the huge plot hole of a dead main character coming to life, so can Bioware."
If you want to insist on transferring a dead character, then Bioware can either block you and waste your safegame, or just let you work it out why your character is alive.
Personally I replayed the ending and took the path that allowed me to live to ease my sensibilities.
#11
Posté 21 mars 2010 - 09:16
But to just bring me back to life, not explain anything, and change the decisions I made (reviving Wynne back when I killed her) is very retarded.
Modifié par ghostwolf25, 21 mars 2010 - 09:17 .
#12
Posté 21 mars 2010 - 11:13
ghostwolf25 wrote...
Well, it's a plothole now because they made it one. Bioware could have easily explained it by saying "Oh, the Circle of Magi revived our hero" or something. Once again, I submit that it would be best if they could have just imported by character's decisions as reviving a dead hero would be kind of cheap.
But to just bring me back to life, not explain anything, and change the decisions I made (reviving Wynne back when I killed her) is very retarded.
Trust me, your not alone here ghostwolf25. I know at least one person not buying the game entirely because of how they handled continuity.
It's ... it's just pathetic really. They REALLY don't seem to understand why their games are/were popular with many of us to begin with.
It would have been so easy to handle this well, but they completely failed.
Modifié par Jagrevi, 21 mars 2010 - 11:13 .
#13
Posté 21 mars 2010 - 11:15
Jagrevi wrote...
ghostwolf25 wrote...
Well, it's a plothole now because they made it one. Bioware could have easily explained it by saying "Oh, the Circle of Magi revived our hero" or something. Once again, I submit that it would be best if they could have just imported by character's decisions as reviving a dead hero would be kind of cheap.
But to just bring me back to life, not explain anything, and change the decisions I made (reviving Wynne back when I killed her) is very retarded.
Trust me, your not alone here ghostwolf25. I know at least one person not buying the game entirely because of how they handled continuity.
It's ... it's just pathetic really. They REALLY don't seem to understand why their games are/were popular with many of us to begin with.
It would have been so easy to handle this well, but they completely failed.
Amen.
I'm REALLY disappointed in Bioware.
REALLY disappointed.
#14
Posté 21 mars 2010 - 11:28
Talk about making a mountain out of a molehill.
#15
Posté 21 mars 2010 - 11:34
#16
Posté 21 mars 2010 - 11:35
#17
Posté 22 mars 2010 - 12:31
Oh, and you can tell Wade you remember him making Drakescale armour. Big whoop.
You killed your character, so quit complaining when you have the option to make a new character.
Modifié par Kwanzaabot, 22 mars 2010 - 12:33 .
#18
Posté 22 mars 2010 - 12:44
#19
Posté 22 mars 2010 - 03:30
I work my way through all the DLC except for Return to Ostagar. I start with my old character and there I am at the beginning of the game, walking down the road with Miarh or whatever her name is, naked but for a loincloth.
No transfer of old weaponry or armour and no story to explain it. What gives? How hard it is to transfer the codes for old equipment to a new game???
If there'd been some kind of "waylaid by bandits" or "waking up in prison" storyline to start the plot off, I wouldn't have minded losing all of my good equipment.
It just comes across as either lazy coding or lazy writing.
#20
Posté 22 mars 2010 - 03:45
@Grailchaser,
Bioware stated that the only DLC items that would transfer are from RTO and Stone Prisioner.
#21
Posté 22 mars 2010 - 04:50
#22
Posté 22 mars 2010 - 05:41
Bioware is given a budget to work with and I'm sure they did the best with what they were given. I'm pretty sure if it was soley up to them with an unlimited budget they would have done everything you all complain about, but that's not how it works.
How would you feel if they made it so that every single choice you could possibly make in the game carried over, what are there literally thousands of combinations possible, yeah sounds great huh, but now they have enough budget left to make a 30 min actual game. I guess you would care huh? After all the beginning was Awesome and all possible decisions carried over, never mind you only got to do 1/2 a quest cuz they ran out of money to create actual game.
#23
Posté 23 mars 2010 - 12:28
ghostwolf25 wrote...
well, i expected them to explain how my dead character came back or something.
I'm pretty sure they did explain it. I can't, however, find the link.
It was something like...
Your dead character did not come back to life. In fact, your character never died. The import is taken as if your character did not make the ultimate sacrifice - Alistair made it instead.
After reading all the vitriol on these forums, I wonder if it would have been better for Bioware to not allow character import at all.
*big evil grin*
If it were me, I would have sidestepped the problem by deleting all the saves of a character who made the ultimate sacrifice.
B
#24
Posté 23 mars 2010 - 12:50
wwwwowwww wrote...
I swear some of the stuff I've heard people whine about is killing me. So many are taking this like bioware has committed some crime against you and your family. IT'S A GAME, it's meant to play and have fun, not get all pissy and upset when they don't cater to your every whim.
When I first saw this thread, I thought it was about some technical problem--clearly, I was wrong about that....heh....
I can understand the expectation that choices made previously would carry over to the xpac--being dead or alive does seem to be a fairly major decision--but I don't intend to let something like that detract from my enjoyment of another great game. It does seem that the continuity was a bit better from ME to ME2 than from DAO to Awakening--maybe Bioware raised the bar too high themselves. I think if Shepard dies in ME2, he won't be around for ME3......
#25
Posté 23 mars 2010 - 01:57
Havokk7 wrote...
ghostwolf25 wrote...
well, i
expected them to explain how my dead character came back or something.
I'm pretty sure they did explain it. I can't, however,
find the link.
It was something like...
Your dead character
did not come back to life. In fact, your character never died. The
import is taken as if your character did not make the ultimate sacrifice
- Alistair made it instead.
After reading all the vitriol on
these forums, I wonder if it would have been better for Bioware to not
allow character import at all.
*big evil grin*
If it were me,
I would have sidestepped the problem by deleting all the saves of a
character who made the ultimate sacrifice.
B
Ehh, weird of
them to state that when..
- *SPOILER ALERT*
I made Alistair king.
Romanced Morrigan(Not like it matters), but didn't go through with the ritual.
So i made the Sacrifice, yet the person you mentioned (*SPOILER* Alistair *SPOILER*) shows up in the beginning of the game (*SPOILER* After you free Vigil's keep from Darkspawn (*SPOILER*) How is that possible?
Just wondering if they said that, guess the import is taken as if your charracter slept with Morrigan [smilie]../../../images/forum/emoticons/whistling.png[/smilie]
Modifié par Llames, 23 mars 2010 - 02:06 .





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