Modifié par Llames, 23 mars 2010 - 02:01 .
Character Transfer Sucks
#26
Posté 23 mars 2010 - 02:00
#27
Posté 23 mars 2010 - 02:04
Which means nothing more than "We don't care whether it makes sense or not".
#28
Posté 23 mars 2010 - 03:37
Petsura wrote...
If I remember correctly BioWare stated that your Grey Warden "miraculously" survived after all.
Which means nothing more than "We don't care whether it makes sense or not".
Bioware did not miraculously say that your warden survived. Bioware said if the gamer wants to import a character who made the ultimate scarfice and do not mind the inconsistency then they are welcome to import the character. (paraphrased)
#29
Posté 23 mars 2010 - 04:48
ghostwolf25 wrote...
well, i expected them to explain how my dead character came back or something. they could have even given me a new character but continued the story i created. i just dont want them to just avoid the entire problem, there are so many ways they could have explained it.
"Well, I expected them to explain how my dead character came back..."
Isn't that what you were griping about at the beginning, fool?
And how on Earth do you expect they would explain that?
Jesus, they're not going to cater to your every need, you prat. Either enjoy what you get, or keep your mouth shut.
#30
Posté 23 mars 2010 - 11:41
i already said that bringing a character back to life would be very cheesy and said that a better option would be to continue the story arc on a different character.
but since you asked, there are a billion ways they can bring the character back to life. It's a fantasy setting you dolt, so you can basically explain anything with magic.
#31
Posté 24 mars 2010 - 12:17
#32
Posté 24 mars 2010 - 12:25
#33
Posté 24 mars 2010 - 12:55
Modifié par cactusmaac1, 24 mars 2010 - 01:00 .
#34
Posté 24 mars 2010 - 01:07
#35
Posté 28 mars 2010 - 03:40
#36
Posté 28 mars 2010 - 06:20
Havokk7 wrote...
ghostwolf25 wrote...
well, i expected them to explain how my dead character came back or something.
I'm pretty sure they did explain it. I can't, however, find the link.
It was something like...
Your dead character did not come back to life. In fact, your character never died. The import is taken as if your character did not make the ultimate sacrifice - Alistair made it instead.
After reading all the vitriol on these forums, I wonder if it would have been better for Bioware to not allow character import at all.
*big evil grin*
If it were me, I would have sidestepped the problem by deleting all the saves of a character who made the ultimate sacrifice.
B
It was in the FAQ for months prior to the release of Awakening.
It's funny how 90% of the people complaining about importing characters/dlc are going on about the same things that were explained before the game was ever released. How dare BioWare put out product information so people can make an informed purchase.
Can you imagine the mess deleting the ultimate sacrifice saves would make because of the number of heads exploding.
*click* {Auto Deleting} *click*
Roll credits.
#37
Posté 28 mars 2010 - 06:25
#38
Posté 28 mars 2010 - 06:46
ghostwolf25 wrote...
whats up with the hostility dead poet.
i already said that bringing a character back to life would be very cheesy and said that a better option would be to continue the story arc on a different character.
but since you asked, there are a billion ways they can bring the character back to life. It's a fantasy setting you dolt, so you can basically explain anything with magic.
You chose to bring that character into the world. You chose not to continue the arc with a new warden. This is like people whining about how a cheat or exploit ruins the game. If the concept bothers youl, don't do it. Cripes.
#39
Posté 28 mars 2010 - 06:49
StuartMarshall wrote...
My Human Noble transferred naked because his armour (Dragon Blood I think) wasn't transferred and I was forced into a battle naked, lol. That got on my nerves. But since then I have enjoyed myself.
Yeah my WC armor didn't come over with my guy so he went near-commando into battle and I found gloves, boots and helms THEN the armor so he was a wild man.
I didn't find any issues with character transfer other than that.
I do dislike that my DAO save is now gone never to return because that means that any more DLC/Expansions will take player off the DAA saves and I don't like those NPC's as much as my DAO NPC's.
#40
Posté 28 mars 2010 - 06:57
This issue may be blasé for most forumites but not to him or people that do not frequent the forums.Sidney wrote...
ghostwolf25 wrote...
whats up with the hostility dead poet.
i already said that bringing a character back to life would be very cheesy and said that a better option would be to continue the story arc on a different character.
but since you asked, there are a billion ways they can bring the character back to life. It's a fantasy setting you dolt, so you can basically explain anything with magic.
You chose to bring that character into the world. You chose not to continue the arc with a new warden. This is like people whining about how a cheat or exploit ruins the game. If the concept bothers youl, don't do it. Cripes.
From the look of hit first post it doesn't look like he is one of the few that read the forums for constant replies from Bioware and playing the expansion is his first exposure to non-continuity in regards to a dead warden.
He didn't choose to not continue the respective arc of his dead warden, Bioware chose to not keep with the continuity of a dead Wardens choices, even some live Wardens choices are disregarded.
#41
Posté 28 mars 2010 - 07:00
#42
Posté 28 mars 2010 - 07:12
TJSolo wrote...
He didn't choose to not continue the respective arc of his dead warden, Bioware chose to not keep with the continuity of a dead Wardens choices, even some live Wardens choices are disregarded.
Sure he did. It said, import which character and he picked "Dead Guy". Bioware gave options and he chose poorly.
What is your suggested sokution here: you can pick the dead warden and the game says, "Hes' dead start a new guy"? Really?
#43
Posté 28 mars 2010 - 07:17
ashes2flame wrote...
It took me about 5 minutes to come up with 10 different ways they could have brought "the hero" back to life. But they didn't bother. Their solution was to just pretend he never died. Pretty pathetic.
While I agree, obviously, I doubt that a lack of imagination was the reason why Bioware failed in this regard ... not that I fully understand why they failed, but they do not lack in imagination.
#44
Posté 28 mars 2010 - 07:25
#45
Posté 28 mars 2010 - 07:27
zchen wrote...
I just don't understand why they chose to make the Orlesian warden a default generic start rather than the choice for those that did the ultimate sacrifice ending. If they can carry decisions from other endings over to Awakenings, why not ultimate sacrifice? there's no good reason except for the ::we know these people, they will complain and still buy the game:: factor...
This I agree with, yeah.
Modifié par Jagrevi, 28 mars 2010 - 07:27 .
#46
Posté 29 mars 2010 - 12:08
It's not like they havent done this before, we already had this kind of thing in Origins.
And about the Wynn thing, they could've just created a simple check: if (Wynn was killed in origins) then (remove Wynn and her Apprentice in Awakenings).
This Xpack seems abit rushed IMO, some of the dialogs feels very lame, heck that Elf Sorceress who was killing human like pests for months was convinced by my hero in like 3 sentences...
I was staring at my monitor for a whole minute wondering what just happened after she joined the party.
Modifié par buzerunn, 29 mars 2010 - 12:11 .
#47
Posté 29 mars 2010 - 12:29
buzerunn wrote...
And about the Wynn thing, they could've just created a simple check: if (Wynn was killed in origins) then (remove Wynn and her Apprentice in Awakenings).
There's the thing though - I killed Wynne and I never ran into her in Awakening.
I'm wondering if this is a PC-only issue, or something else specific.
#48
Posté 29 mars 2010 - 12:34
THEY DON'T CARE, buy it, play it, and shut up. This is the philosophy they use. Otherwise you're a noob.
Sarcasm aside, they rushed it out to meet payroll. Nothing else makes sense.
Modifié par Trefalen, 29 mars 2010 - 12:37 .
#49
Posté 29 mars 2010 - 02:36
Really, Wynn not dying after you critical her and she loses her head- that is understandable though.
#50
Posté 29 mars 2010 - 03:41
Realmzmaster wrote...
Bioware stated that they allowed the gamers to transfer the chracter from Origins not the storyline.
It/s just lazy effort on Bioware's part to cut corners and meet the release date, nothing more nothing less. All they had to do with dead wardens is to create a small scene in the beginning of Morrigan and the baby...where the baby grows up to become your "new" pc etc.
Modifié par Domyk, 29 mars 2010 - 03:43 .





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