Finished Awakening - Not a review, but some questions/concerns. (Hope a dev can shed some light)
#51
Posté 01 avril 2010 - 08:17
#52
Posté 01 avril 2010 - 08:22
David Gaider wrote...
So -- thanks to those who did offer some feedback. It was useful, and I will consider it even if some people seem to think I'm only placating you by coming here (as unrequired as that is, except in the minds of the entitled I suppose). But I'm going to bow out of the thread now. Feel free to keep conversing on the topic as much as you like, of course.
But I'm hoping that this thread will catch his and/or the eyes of other devs. Maybe some of my points, and the ones people have posted in this thread, will be taken into consideration. That being said, yes, David Gaider is both a solid writer and a smart man, I would think he, and the other devs listen to the community (well, some of the time, when it's not just flame and trolling).
#53
Posté 01 avril 2010 - 09:21
but i feel in awakening they kinda blow through this part there are fewer dialogs with your party members its much harder to get all of there approvals (which I kinda liked that it was more of a challenge but for some of them its near impossible) after playing origins then playing awakening I feel like myself I would trust my origins party with my life and not as much with my awakening party and maybe this is just due to the size of the game not sure just my thoughts
#54
Posté 02 avril 2010 - 01:18
The counter argument is maybe with no trolls then the devs won't respond. Hmmm maybe it is like the "tree falling in the woods'" argument. Maybe as far as the devs are concerned a thread no matter how well constructed doesn't actually exist until a troll invades ...
Anyways I think a better fusion of the two conversation systems would be the way to go. People seem to forget there were elements of the Awakenings system in DAO (I know heresy right?) when you factor in the special item 'gifts' that triggered some very nicely written dialog. Sten's, Morrigan's, and Alistair's dialog are all quite touching when you give them the correct 'mementos'.
David Gaider is a bright, creative guy. He and his cohorts will figure it out for DA2. Again I am more distraught with the combat machanics and imbalanced talents but that isn't the purpose of this thread.
#55
Posté 02 avril 2010 - 02:10
dbkkk wrote...
Amazing well onto the third page and no trolls.
The counter argument is maybe with no trolls then the devs won't respond. Hmmm maybe it is like the "tree falling in the woods'" argument. Maybe as far as the devs are concerned a thread no matter how well constructed doesn't actually exist until a troll invades ...
Anyways I think a better fusion of the two conversation systems would be the way to go. People seem to forget there were elements of the Awakenings system in DAO (I know heresy right?) when you factor in the special item 'gifts' that triggered some very nicely written dialog. Sten's, Morrigan's, and Alistair's dialog are all quite touching when you give them the correct 'mementos'.
David Gaider is a bright, creative guy. He and his cohorts will figure it out for DA2. Again I am more distraught with the combat machanics and imbalanced talents but that isn't the purpose of this thread.
Err, I'd rather risk Devs reading through proper, well constructed replies, rather than having to read through x amount of troll posts, with nothing relevant to the subjects the OP is all about.
As for the conversation systems, as mentioned, many times. There are good aspects in Awakening system, and are as you mentioned, elements of the Awakening system in Origins (you forgot to mention Andrastes Grace for Leliana (: ).
Where-as I didn't bring 'combat mechanics and imbalanced talents' into this post, it's far from just a bout the conversation system. And reason I didn't add combat mechanics or talents at all, well, I for one enjoyed it, yes, at some points it was in fact a bit too easy, but to me, it's more than just the difficulty in fighting, main focus of Dragon Age, and mostly all BioWare games is the lore, story and RP'ing.
Though, if you really wanted Nightmare to be harder than it was, instead of tweaking the companion tactics to perfection, dumb it down so they are more "NPC" and less "Player" in skill level, don't bring a healer, use potions. It might seem and sound silly to some, but it does increase the difficulty level of it all.
#56
Posté 02 avril 2010 - 03:25
I don't get a lot of time to read the forums right now (yay for Easter!) but I'll always peruse the threads when I get a chance. Sometimes they're difficult to parse, as there's a lot of noise and confusion (not all of it unjustified) when it comes to any given issue, and sometimes it's just plain unpleasant -- but that doesn't stop there from sometimes being very considerate and thoughtful feedback offered which is extremely useful.Smaaen90 wrote...
But I'm hoping that this thread will catch his and/or the eyes of other devs. Maybe some of my points, and the ones people have posted in this thread, will be taken into consideration.
So I'm not sure what kind of response you were waiting for, but I did read your initial post. Thanks for taking the time to offer your thoughts.
#57
Posté 02 avril 2010 - 03:43
I understand the lack of time to browse forums and read threads, and I appreciate you taking the time to read my post.David Gaider wrote...
I don't get a lot of time to read the forums right now (yay for Easter!) but I'll always peruse the threads when I get a chance. Sometimes they're difficult to parse, as there's a lot of noise and confusion (not all of it unjustified) when it comes to any given issue, and sometimes it's just plain unpleasant -- but that doesn't stop there from sometimes being very considerate and thoughtful feedback offered which is extremely useful.Smaaen90 wrote...
But I'm hoping that this thread will catch his and/or the eyes of other devs. Maybe some of my points, and the ones people have posted in this thread, will be taken into consideration.
So I'm not sure what kind of response you were waiting for, but I did read your initial post. Thanks for taking the time to offer your thoughts.
Well, the response I was waiting/hoping for was basically that one you, the devs, would read and reply, and hopefully find some of the points I brought up (that could be fixed - solely from my, a players point of view). And if possible, some feedback/answer to points such as:
• I was hoping there was a 'free roam - prior to "the last quest"' as Origins have, except, in Awakening you would be able to travel eveywhere you've been in order to finish your sidequests and such.
What I want to know is basically; will we be seeing something like that, so I can spend time after finishing the last main quest on other parts of the game such as, crafting, side-quests, exploring and just enjoying free roam itself?
And, to me, the most important 'question' I wonder about (though, I understand you might feel reluctant to give the information) is whether or not in a future expansion/dlc it'll be possible to find and re-group with the companions from Origins. I fell in love with the characters, and would really enjoy playing with them again.
Finally, as mentioned by many (though I've already read you saying you will keep whatever changes made to yourself) - but, regarding the conversation options. As I've posted in many replies and in my op. I loved being able to talk to my companions when I wanted and being able to ask them inane questions when I felt like doing so, and not just on the rare occasions I could trigger conversations by clicking something or when they initiated a conversation. On the other hand, I really liked the new way you did it in Awakening, especially with certain objects you need to click in order to trigger the conversations, I just found it to be a bit lacking in the 'conversation and interaction between my party members' part.
Again I point out, I know giving out such information, which would spoil any future plans is out of the question, and I'm more than happy knowing you've read it, and possibly taken some of the points under consideration.
Thank you for replying, and sorry for being a buzz-kill, just wanted to share some small parts I thought could be improved. That being said, love Origins, love Awakening. Heck, big fan of all BioWare games. Thank you for your hard work, and whether things I've brought up will be implemented or not, I'm so looking forward to whatever you bring us next.
Sincerely,
Smaaen - Mikael
Modifié par Smaaen90, 02 avril 2010 - 04:07 .
#58
Posté 02 avril 2010 - 04:16
Is it just me or is the troll spam starting to slowly dwindle on these forums? I guess it is the saw tooth effect after a new release.
#59
Posté 02 avril 2010 - 08:52
dbkkk wrote...
Nice to see the devs are reading the posts when they can
Is it just me or is the troll spam starting to slowly dwindle on these forums? I guess it is the saw tooth effect after a new release.
Yes, it is nice to see that the devs care for the community, though, already knew BioWare did. As opposed to so many that stops caring after they've been paid.
Forums always dwindle, and scatter to other boards after a certain amount of time. Staying in one place too long is dangerous to their health. (:
#60
Posté 02 avril 2010 - 10:34
And as many others have said before, I too hope that my warden gets reunited with at least some of her previous companions (e.g. Zevran, Loghain, Allistair, Dog). Just my 2 cents.
#61
Posté 02 avril 2010 - 11:58
#62
Posté 03 avril 2010 - 12:31
#63
Posté 03 avril 2010 - 02:06
Crimea River wrote...
I'm curious, Smaaen90, what you thought of the graphics (as in, the settings, like down in the Deep Roads or the Fade), since I thought they were breathtaking.
As far as the graphics go, both environmental and characters (I don't find the characters ugly or weird, neither when they talk or when they got the 24/7 semi frown ;p). I like the detail to almost every aspect, from cracks in the wall, to moss on the walls/ground in deepmines/thaigs.
Hugmejohnny wrote...
Good thread I only just started the 360 version, but I've noticed a few of the probs you pointed out already. No sir I don't like it! Like the OP I am having fun though. Good to see Gaider still keeps an eye on these threads. Patch me baby!
I can't say anything in regards to the 360 version, as I only play BioWare games (and mostly all games, exclude the ones you can only get for 360 or ps3 -.-) on computer. But glad to see people sharing and finding my post to be rich in the informative aspect. And also glad to see it's no hatehatehate thread.
Modifié par Smaaen90, 03 avril 2010 - 02:07 .
#64
Posté 03 avril 2010 - 04:31
#65
Posté 04 avril 2010 - 04:15
N0rr0x666 wrote...
Glad to see a dev reply. and David Gaider to boot. Hope we get a more detailed answer to the points brought up, at least the ones they can address without spoiling future plans.
I'm sure that if they can address any of the points to any degree without spoiling future plans/revealing information they feel reluctant to release yet, then they probably will.
#66
Posté 11 avril 2010 - 09:45
Smaaen90 wrote...
N0rr0x666 wrote...
Glad to see a dev reply. and David Gaider to boot. Hope we get a more detailed answer to the points brought up, at least the ones they can address without spoiling future plans.
I'm sure that if they can address any of the points to any degree without spoiling future plans/revealing information they feel reluctant to release yet, then they probably will.
And im sure they will, unless the post disappears in the pages :innocent:
Modifié par N0rr0x666, 11 avril 2010 - 09:46 .
#67
Posté 12 avril 2010 - 02:51
N0rr0x666 wrote...
And im sure they will, unless the post disappears in the pages :innocent:
I hope not. I've been sifting through all the threads in this forum to find a decent thread with posters who share the same genuine disappointments with the game as I do. One of the things that I found most disapointing about the game is that DAO:A dialogue would sometimes refer back to DOA story choices that I never made, in particular Zeveran and the Crows.
Did anyone else find this?
#68
Posté 12 avril 2010 - 12:07
Remtastic wrote...
N0rr0x666 wrote...
And im sure they will, unless the post disappears in the pages :innocent:
I hope not. I've been sifting through all the threads in this forum to find a decent thread with posters who share the same genuine disappointments with the game as I do. One of the things that I found most disapointing about the game is that DAO:A dialogue would sometimes refer back to DOA story choices that I never made, in particular Zeveran and the Crows.
Did anyone else find this?
Didn't encounter any dialogues regarding Zevran in awakening, not that I can recall at least. Though, I didn't use him in any of my Origins playthrough's nor did I romance him.
Sounds ominous nevertheless.
#69
Posté 12 avril 2010 - 01:28
One other thing I'd also hasten to add myself (and I apologise if I'm not the first to bring this up, I havn't read every post) is my approval with Oghren. At the end of Origins, even without the feastday gifts I had 100% with every character and then all of a sudden I'm down at the half way point and I've struggled to get a high approval with him.
#70
Posté 12 avril 2010 - 01:43
miss_kimpossible wrote...
I completely agree with everything in your original post, obviously there were some I didnt expect to see back, but I missed some of my old companions, Zevran for one, I didn't romance him with my human noble but he was coming with me at the end. I hope we get to see them in future games.
One other thing I'd also hasten to add myself (and I apologise if I'm not the first to bring this up, I havn't read every post) is my approval with Oghren. At the end of Origins, even without the feastday gifts I had 100% with every character and then all of a sudden I'm down at the half way point and I've struggled to get a high approval with him.
Not sure if it was an official BioWare reply, or just people guessing, but they reset the approval points with him so you couldn't start getting all the key and last dialogues activated/triggered right of the bat (my Oghren was 100 approval as well) - It puzzled me when I first noticed, but in the end it makes sense. It would've been rather boring if I could finish all the new dialogues with Oghren (exclude the ones that trigger after he experiences things in your party/after you've gotten past a certain point). That is my opinion, at least.
#71
Posté 12 avril 2010 - 02:45
They way Origins ended for my character and the way Awakening began did hardly fit together imo. I understand it does take a lot of effort to consider all these different endings, but the less of it you take into account the more implausible the succeeding story feels. For example a king should be there when one of the capital cities of his kingdom is under attack. And if he really can't be there the chancellor of Ferelden should be able to bring in some help from Denerim...
Modifié par chrissicross, 12 avril 2010 - 02:46 .
#72
Posté 12 avril 2010 - 03:33
chrissicross wrote...
I really liked Awakening, even though it was too short and far too easy, but I was also somewhat disappointed about the roles Wynne, Zevran and especially of course Alistair played in Awakening.
They way Origins ended for my character and the way Awakening began did hardly fit together imo. I understand it does take a lot of effort to consider all these different endings, but the less of it you take into account the more implausible the succeeding story feels. For example a king should be there when one of the capital cities of his kingdom is under attack. And if he really can't be there the chancellor of Ferelden should be able to bring in some help from Denerim...
As far as importing origins char and the "story-end", not sure why they didn't fix the different endings (I understand if you sacrificed yourself, you play as if you did morrigan choice), but why the others were done as they were, beyond me.
Regarding a king or even the chancellor of Ferelden, say the King is far away, other side of the region, and chancellor sitting safely, tucked away in the throne room. How would the King and/or chancellor make it there in time for the two choices (save the city or keep), before it's too late to do anything?
That being said, I don't think they erred there, again, that is just my own opinion.
#73
Posté 12 avril 2010 - 03:50
#74
Posté 12 avril 2010 - 07:06
At the end of Origins King Alistair made my character chancellor of Ferelden, but in Awakening that seems to be completely ignored. For example at the beginning of Awakening you travel with only one soldier and at the end you're standing before the burning City of Amaranthine again with only one soldier, left with the decision to either help your friends or save the city. With other words I just think being the chancellor of Ferelden, my character should have had more options available during Awakening.Smaaen90 wrote...
Regarding a king or even the chancellor of Ferelden, say the King is far away, other side of the region, and chancellor sitting safely, tucked away in the throne room. How would the King and/or chancellor make it there in time for the two choices (save the city or keep), before it's too late to do anything?
With regard to King Alistair not being around when one of his capital cities is under attack, I think there should have been at least a good explanation. And then I think there could have been some correspondence between chancellor and king. I mean there was even some useless soldier standing before Vigil's Keep for bringing you letters...but this way it felt like King Alistair doesn't care much about what's going on in his kingdom.
Don't get me wrong, all this is not overly important, but things like that somewhat ruin the feeling that you're actually continuing your own story, at least for me.
Modifié par chrissicross, 12 avril 2010 - 07:11 .
#75
Posté 12 avril 2010 - 08:12
chrissicross wrote...
At the end of Origins King Alistair made my character chancellor of Ferelden, but in Awakening that seems to be completely ignored. For example at the beginning of Awakening you travel with only one soldier and at the end you're standing before the burning City of Amaranthine again with only one soldier, left with the decision to either help your friends or save the city. With other words I just think being the chancellor of Ferelden, my character should have had more options available during Awakening.Smaaen90 wrote...
Regarding a king or even the chancellor of Ferelden, say the King is far away, other side of the region, and chancellor sitting safely, tucked away in the throne room. How would the King and/or chancellor make it there in time for the two choices (save the city or keep), before it's too late to do anything?
With regard to King Alistair not being around when one of his capital cities is under attack, I think there should have been at least a good explanation. And then I think there could have been some correspondence between chancellor and king. I mean there was even some useless soldier standing before Vigil's Keep for bringing you letters...but this way it felt like King Alistair doesn't care much about what's going on in his kingdom.
Don't get me wrong, all this is not overly important, but things like that somewhat ruin the feeling that you're actually continuing your own story, at least for me.
Well, don't forget that in the very beginning (after you clear the keep of darkspawn), Alistairs tells you why he won't be around for a while. Being the chancellor, yes, maybe more options should have been available, but in that moment it was either save the city or save the keep. - None in between, and didn't have the luxury of time
I do agree, that I didn't feel it as "continuing my own story", but that being said, Bioware did say that this would be for Grey Wardens, and thus (sadly), less focus on the other story parts from Origins.





Retour en haut






