Is it just me.... or are you like an over power rampage machine in awakening. I'm playing on nightmare difficulty, but began at normal difficulty, and I NEVER control anyone but my own character. And no, hes not those rigged arcane warriors. He is a two-handed warrior, but with spirit warrior, the runes, increased level cap, respec books (got 130 base strength), I find that enemies die in a matter of seconds =/. Don't get me wrong, I love this expansion, but does anyone esle find that its TOO easy now?
Awakening really fun, but too easy?
Débuté par
Kuriby
, mars 21 2010 06:48
#1
Posté 21 mars 2010 - 06:48
#2
Posté 21 mars 2010 - 06:58
Yea, played rogue and mage and can confirm that the game is incredibly easy on nightmare. I guess it is all the new talents and items that just make the characters too powerful... really hurts the replayability of awekening as I am already bored of it and have moved back to playing sc2 beta again 
Would really like to see some tougher boss/encounter mods, but I lack the time and knowledge to do it myself. It seems like bioware just want to tell their story and not focus so much on the combat, the story is great though, but only to last a couple of run throughs imo...
Would really like to see some tougher boss/encounter mods, but I lack the time and knowledge to do it myself. It seems like bioware just want to tell their story and not focus so much on the combat, the story is great though, but only to last a couple of run throughs imo...
#3
Posté 21 mars 2010 - 07:11
Too easy.
I have heard for a level 18 character it is pretty hard.
I have heard for a level 18 character it is pretty hard.
#4
Posté 21 mars 2010 - 07:15
I Also play on nightmare and the game was way way way too easy never even died ...
#5
Posté 21 mars 2010 - 07:15
Yep, even the original was quite easy on Nightmare, but there you still had to control your group carefully and use some tactics. Now it seems you can run trough the expansion with your eyes closed on Nightmare.
#6
Posté 21 mars 2010 - 07:33
i don't know what you guys have done to your characters, but while most of the encounters are easier than Origins, i frankly find it a bit refreshing that not every encounter is a near-death experience. The boss fights still require some careful tactics. I expect the combination of stats i've chosen isn't perfectly optimal, but i don't care about killing machines anyway. I do like a spellcaster-heavy party party; that does mean more attention to tactics.
#7
Posté 21 mars 2010 - 09:12
well my rogue had 250-300 dmg backstabs by the end of the game, so every boss died kinda fast. My mage though seemed to just rip everything apart and the new spell freezing field or whatever just seemed over the top in op'ness.
Anyway my chars from origins had pretty solid builds, although my rogue originally was a cunning rogue, I ended up putting a lot of points in dex also during the expansion. I had expected way more resistance but in the end I didn't even bother to use my party, as they acted as complete retards without advanced tactics working properly in the expansion.
So after I completed I couldn't believe that I hardly ever needed a tank or a healer on my very first playthrough in awakening on nightmare, not knowing about any encounter before hand... just waltzing forward an killing everything without a care.... not my idea of a fun gameplay
Anyway my chars from origins had pretty solid builds, although my rogue originally was a cunning rogue, I ended up putting a lot of points in dex also during the expansion. I had expected way more resistance but in the end I didn't even bother to use my party, as they acted as complete retards without advanced tactics working properly in the expansion.
So after I completed I couldn't believe that I hardly ever needed a tank or a healer on my very first playthrough in awakening on nightmare, not knowing about any encounter before hand... just waltzing forward an killing everything without a care.... not my idea of a fun gameplay
#8
Posté 22 mars 2010 - 12:57
Two completions and I completely agree, it was very easy. I hardly even engaged in most combat and spent time looting corpses instead. My party did all the dirty work for me, I kept my hands clean to make looting easier.
This was in Hardcore mode. Once as a rogue once as a mage.
Finished it twice, I don't have the urge to go through again. I have started a new Origins campaign in hopes of wanting to go through Awakenings again in the future. The Origins was very well balanced and I will continue to replay it.
This was in Hardcore mode. Once as a rogue once as a mage.
Finished it twice, I don't have the urge to go through again. I have started a new Origins campaign in hopes of wanting to go through Awakenings again in the future. The Origins was very well balanced and I will continue to replay it.
#9
Posté 22 mars 2010 - 02:48
playing a mage now and im not as sure. as a rogue and even archer i destroyed everything pretty easy. archers autoshot it for 150s, oghren crits for over 300 but my mage still hits for 60 or so with winters grasp. granted mages rock at CC but seems their damage is pretty crap. takes me 3 spells (winters grasp,lightning,stone fist) plus some staff bolts to down a single darkspawn by myself.
#10
Posté 22 mars 2010 - 02:57
I only play it on easy, for 2 reasons I guess.
1- I like combat in real time, I hate pausing and Qing up stuff
2- I play on a PS3 so I can't really pause and plan out stuff step by step.
But it was very easy to complete, in origins on easy I was dropped 5 times, I only died once in Awakening, that was on the last boss.
1- I like combat in real time, I hate pausing and Qing up stuff
2- I play on a PS3 so I can't really pause and plan out stuff step by step.
But it was very easy to complete, in origins on easy I was dropped 5 times, I only died once in Awakening, that was on the last boss.
Modifié par Robalicious_13, 22 mars 2010 - 02:57 .
#11
Posté 22 mars 2010 - 04:27
I find this one a little easier than Origins, but on a couple battles if I didn't plan properly, I could die. The Lost and The Inferno Golem did give me a bit of difficulty until I used frost weapons on my team and used blizzard with my mage along with regular staff attacks, and used Anders as the healer for Oghren and Nate.
#12
Posté 23 mars 2010 - 08:46
Yeah it was really easy, I shouldn't be able to play through nightmare with hardly ever having to pause or form any kind of strategy. I understand games need to appeal to the masses, but if i choose to play on the highest difficulty it should actually be somewhat difficult...
The game just doesn't seem to scale properly at higher levels...Of course it's not to say i didn't enjoy playing.
The game just doesn't seem to scale properly at higher levels...Of course it's not to say i didn't enjoy playing.
#13
Posté 23 mars 2010 - 11:18
I agree, nightmare difficulty is way under tuned. There's no need to even micro your party :-/
#14
Posté 24 mars 2010 - 08:41
Have to agree that it certainly was too easy on nightmare. When playing at the most difficult setting, one would assume that some group setups just wouldn't have a chance without really careful micro management and tons of potions. This was however not the case in Awakening. Never needed to switch gear from what I had already on me, never needed to switch enchantments, never needed to change group composition to beat certain part of the game. It's all good and fun if that was easy or normal setting, but nightmare? Wish that nightmare mode really was what it says. Would have loved to bash my head to the wall due to repeatedly getting killed in certain fights.
#15
Posté 24 mars 2010 - 08:54
It was pretty easy to play but to be honest I didn't mind that much, I was more interested in the story in general so I was glad to fly through it.
#16
Posté 24 mars 2010 - 09:25
As i haven't finished it yet i have to agree that so far its been really easy to go through the content , no deaths no real threats just killing all the way. No challenge whatsoever unlike in Origins where i reloaded many many times. Don't get me wrong the story is cool on both but the characters have gotten way overpowered along with the new spells they just smash everything on their way. I could have another playthrough on Origins but Awakening just doesn't inspire me.
#17
Posté 24 mars 2010 - 10:43
Use mods if you have the pc version. It won't cure the game flaws but it'll be better than the void that vanilla has in it.
There are a few that tweak the difficulty into something worthwhile. I use nightmare plus, shared pot cooldown (can't remember exact name for that mod) and a supplement mod to combat tweaks that affect mob scaling globally. They seem to work in Awakening just fine and you can no longer sleepwalk through it on nightmare anymore.
Look them up on the projects on bioware social site or on dragonage nexus. Just my tip to any who ail from lack of challenge.
There are a few that tweak the difficulty into something worthwhile. I use nightmare plus, shared pot cooldown (can't remember exact name for that mod) and a supplement mod to combat tweaks that affect mob scaling globally. They seem to work in Awakening just fine and you can no longer sleepwalk through it on nightmare anymore.
Look them up on the projects on bioware social site or on dragonage nexus. Just my tip to any who ail from lack of challenge.
Modifié par Crinshin, 24 mars 2010 - 10:50 .
#18
Guest_PontiusPilate_*
Posté 24 mars 2010 - 02:32
Guest_PontiusPilate_*
soooo...i wasn't the only one who noticed this...
#19
Posté 23 octobre 2010 - 09:19
I just started Awakening and am let down to hear this. I guess Golems of Amgarrak is to make up for it?
#20
Posté 23 octobre 2010 - 10:46
Something is awfully wrong with the difficulty in Awakening for sure. If you play it on the same setting as Origins, you will notice that the difficulty drops. It's not just slightly less difficult, it's completely trivial compared.
Golems of Amgarrak is the exact opposite. It's way, way harder than everything else Dragon Age has to offer. I don't know if such a short DLC can make up for all of Awakening though.
Golems of Amgarrak is the exact opposite. It's way, way harder than everything else Dragon Age has to offer. I don't know if such a short DLC can make up for all of Awakening though.
#21
Posté 25 octobre 2010 - 12:34
Have to agree with everyone. I play on hard level, mostly because that's the level I'm comfortable with. I've played Origins a million times, favoring rogue or mage as the main character. Now I'm playing Awakening for the second time (playing all the way through) on hard level. Just now I was saying to myself, I must have set the difficulty to easy, so I googled it, and sure enough I'm not alone in thinking Awakening is a cakewalk.
Anyway the main reason for this post is to thank the creators of Dragon Age, this is exactly my type of video game. I would have paid $1000 for this game, and that would still be pennies to the hour. Dragon Age II is coming out in March and I'm going to buy the latest PC just before it comes out so that my stacked haste is jitter free
Anyway the main reason for this post is to thank the creators of Dragon Age, this is exactly my type of video game. I would have paid $1000 for this game, and that would still be pennies to the hour. Dragon Age II is coming out in March and I'm going to buy the latest PC just before it comes out so that my stacked haste is jitter free
#22
Posté 25 octobre 2010 - 12:43
I played Awakenings on Nightmare and found the Spectral Dragon very hard, the end game run wasn't that easy either.
#23
Posté 27 octobre 2010 - 02:42
The game got slightly more challenging towards the end. At first, I was shocked that my tank warden wasn't needing ANY healing at all, and ended up restarting a few times, raising the difficulty to nightmare, making my healer (Anders), a front line fighting arcane warrior, giving my party members generic weapons instead of the uber versions with all of the boosts, and shying away from the overpowered new Awakening talents.
Towards the end, I got some nice fights against The Baroness, Queen of the Blackmarsh, and The Architecht. Anders actually had to cast a few heal spells there, and I liked how The Architect used glyphs to take away my mage's mana. More bosses should use tactics like that, rather than just trying to beat up the tank with physical attacks.
At first, I thought Awakening was easy because I started with a level 25 warden, but it was still pretty easy on nightmare, using little more than auto-attacks. I'll have to try an Orlesian warden sometime and see if that is any different.
Golems of Amgarrak was a nice change. I was actually glad that my warden tank had 75 dex. That green room with the golems was fun, though I wonder how hard the dlc would have been with an actual mage to handle healing.
I'm hoping that DA2 has more battles on par with the harverster fight. Even if I have a maxed out party with top-tier gear, I still want a challenge.
Towards the end, I got some nice fights against The Baroness, Queen of the Blackmarsh, and The Architecht. Anders actually had to cast a few heal spells there, and I liked how The Architect used glyphs to take away my mage's mana. More bosses should use tactics like that, rather than just trying to beat up the tank with physical attacks.
At first, I thought Awakening was easy because I started with a level 25 warden, but it was still pretty easy on nightmare, using little more than auto-attacks. I'll have to try an Orlesian warden sometime and see if that is any different.
Golems of Amgarrak was a nice change. I was actually glad that my warden tank had 75 dex. That green room with the golems was fun, though I wonder how hard the dlc would have been with an actual mage to handle healing.
I'm hoping that DA2 has more battles on par with the harverster fight. Even if I have a maxed out party with top-tier gear, I still want a challenge.
Modifié par Arthur Cousland, 27 octobre 2010 - 02:50 .
#24
Posté 27 octobre 2010 - 02:53
Haha yeah!
I've just finished Awakening, and it was way too easy on Nightmare.
I would rush a hoard with my rogue alone and I would never ever die.
Though could have some problems if Anders got focused and died during some boss fights... which would hardly ever happen.
I've just finished Awakening, and it was way too easy on Nightmare.
I would rush a hoard with my rogue alone and I would never ever die.
Though could have some problems if Anders got focused and died during some boss fights... which would hardly ever happen.
#25
Posté 27 octobre 2010 - 03:07
Yes, I had to have Anders use a staff against the Architecht. His cataclysm spell was nasty, along with the heavy fatigue cost for combat magic, and the glyphs. Anders as an arcane warrior made him seem more visible when my party didn't need healing for the other 99% of the game.





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