Hey all,
This isn't a "cut-scene" as such, but I've hit a snag in my Final Year Project for university that I could use some help with as this is my first time using the DragonAge Toolset, and am still trying to come to grips with basic functionality xD
What I need to do is have a scenario where you enter a conversation with an NPC, and then at some point, the NPC will make a dash for a dagger nearby. However since the conversation has ended at this point, the player has the opportunity to get to the dagger first (this is an important part, so can't be skipped as such) and dependant on who gets the dagger, the NPC will initiate one of two conversations.
I have all 3 conversations written for testing this, but I'm honestly not sure how I would go about how to make it object dependant.
If anyone could offer my some help, it would be greatly appreciated.
Conversation Branching depandant on equipment.
Débuté par
demideviluk
, mars 21 2010 07:46
#1
Posté 21 mars 2010 - 07:46
#2
Posté 21 mars 2010 - 09:42
Probably best if you asked this in the scripting forum to tell you the truth. Can you not check the inventory of the npc and the player in a script and depending on who has the dagger use the proper conversation file.
#3
Posté 22 mars 2010 - 07:20
I could probably give it a shot, but I wouldn't really know how to go about it.
Thanks for the advise though, any help right now is really useful.
I'll move this over to the scripting forum then, I was hoping to get away without it, but these things cannot be helped.
Thanks for the advise though, any help right now is really useful.
I'll move this over to the scripting forum then, I was hoping to get away without it, but these things cannot be helped.





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