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DPS rogue-archer questions


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#1
Kruso

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So I'm thinking about trying out an archer since I haven't really manage to play one before.
Therefore I have some questions. Comments/suggestions not regarding the questions are very welcome though.
I'm planning on first playing through DA:O and then Awakening.

1.1 As I understand it, a DPS-archer should not use talents, except a few, and instead auto-attack with high ranged critical chance and +% to critical damage. Is this correct?

1.2 Which sustained abilities should I use? Accuracy seems like a given choice, and so does Song of Courage.


2.1 Max Dex, or Max Cun with enough Dex for the new Awakening skills? (With Lethality ofc)
Accuracy is affected by Dex and Song of Courage by Cun, which makes me wanna go with a rather balanced build.
ADD-ON: Accuracy seems to be MUCH better than Song of Courage, I still wanna get Lethality though, since I will be having more Cun than Str anyway.

2.2Does Cun affect armor penetration for ranged weapons? Does Cun contribue in some other not-wellknown-way, like affecting the critical chance gained by Lethality? If this bonus is static (statical?), how big is it?

3. Specializations. Which and why? Bard seems good. Duelist for bonuses and Pinpoint strike?

4.1 What kind of bow should I use (longbow or shortbow) and why? Is it the same whether I pump Dex or Cun?
4.2 In Awakening, are there any bows that have rune slots?

5. I have trouble hitting my enemies, what can I do about it? Pump Dex/attack? What is "normal" hit-rate for archers?

I appreciate all answers, even if you only answer the tiniest of questions :)

#2
Ehrgeix

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There's an article here that should let you figure out the answers to most of these questions: http://dragonage.wik...icient_Approach

In the meantime:

1.1 - Yes

1.2 - In DAO: aim if you have repeater gloves, suppressing fire if not. Song of courage if you go bard, dueling if you go duelist, pet if you go ranger. In DAA: as before but add accuracy regardless of gear.

2.1 - In DAO: for raw damage max cunning (+song of courage) with enough dex to use abilties is optimal for damage. for pure survivability max dex is optimal but your damage suffers. In DAA: there's no reason to go cunning, accuracy gets such huge bonuses and it's all from dex -- I'd probably drop bard/song of courage for shadow or legionnaire scout at this point, but if you do want to stay bard/song of courage you can still use it while at minimal cunning and get a minor bonus from it.

2.2 - I think so.

3 - Duelist is good for the sustainable, bard is good for song of courage (moreso in DAO than DAA, but you can respec in DAA so you could go bard for DAO then drop it in DAA), ranger is good for using a pet, legionnaire scout gives you an amazing ability (immunity to everything for 15s), shadow gives you passive crit chance and another amazing ability (decoy) and good ability (ae disable, pandemonium). Personally I'd go duelist/bard then duelist/legionnaire scout/shadow, but ranger is probably optimal -- I'm just not a fan of managing pets (ranger/bard then ranger/legionnaire scout/shadow?).

4.1 - As far as i'm aware there's no reason to use a shortbow over a longbow -- shortbows have a quicker aim time but rapid aim enchants can reduce aim time to zero, so longbows and shortbows end up attacking at the same speed but longbows deal more damage, et cetera. More practically, the best bows in the game (far song, heartwood bow) are both longbows.

4.2 - No.

5 - Using party buffs like rally or all-enemy debuffs like miasma or stone aura is a great way to increase your hitrate - a party with miasma, rally and song of courage will hit *tons* more than a party without (e.g., if you hit with 50/100 attacks rally would increase this to 60/100, rally + miasma to 70/100 and rally + miasma + song of courage to 75-80/100) . Increasing dex and strength both increase your attack too (not that you should have more str than required to equip light armor such as the felon's coat). You can also use sustainables like aim and accuracy (accuracy with high dex = you will never miss ever) to increase hitrate, but aim significantly lowers your dps (because it increases aim time) unless you have rapid aim from either shale's rock aura ( -2.0s? -4.0s? check: http://dragonage.wik...ki/Rock_Mastery ) or repeater gloves. It's important to note that "rapid aim" on an item is not consistent -- "rapid aim" from repeater gloves is -3.0s aim time which means you are at 0s aim time with aim active. "rapid aim" from most bows is -0.3s aim time which means you are at 0s aim time with a longbow *without* aim active.

Modifié par Ehrgeix, 21 mars 2010 - 11:45 .


#3
wolfwarp

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Personally I enjoy using pets for my rogue-archer (in other games, we call this Hunter). It does eat up stamina (hence sustained) but the pets are pretty powerful thingies. The bear can off-tank, the wolf is a good overall dps, and the spider is pretty cool too with extra crowd control. I don't see how other spec like assasin and duelist is gonna benefit a rogue-archer build. Just my opinion.

Edit: The only other sustained ability I use is Aim.  I can't afford that much stamina for so many sustained abilities.

Modifié par wolfwarp, 22 mars 2010 - 04:22 .


#4
AuraofMana

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The build mentioned by the post above and the wiki is the best build in terms of damage. Off-tanking has no need in this game because at no point should your tank ever lose aggro unless you have the situation covered (i.e., Mage casting Blood Wound, it doesn't matter if the monsters are aggro'd on the Mage, they are all dead before they can land a hit anyway). That being said, you can get Ranger as your third specialization in Awakening and just have the pet run around hitting stuff. Since you'll never use your Stamina other than to sustain abilities. The build mentions you should get certain talents like Scattershot, but really, let the Mage CC, there's no need for your archer to do it.

#5
wolfwarp

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AuraofMana wrote...

The build mentioned by the post above and the wiki is the best build in terms of damage. Off-tanking has no need in this game because at no point should your tank ever lose aggro unless you have the situation covered (i.e., Mage casting Blood Wound, it doesn't matter if the monsters are aggro'd on the Mage, they are all dead before they can land a hit anyway). That being said, you can get Ranger as your third specialization in Awakening and just have the pet run around hitting stuff. Since you'll never use your Stamina other than to sustain abilities. The build mentions you should get certain talents like Scattershot, but really, let the Mage CC, there's no need for your archer to do it.


Not here to dispute.  I do find off tanking an interesting aspect of the game in some situations.  Mage's CC can sometimes be resisted and the mage ends up getting attacked.  When that happens, it is good to have the good old bear to slam the mob, no?  Besides, there are only that many mobs a mage can CC and if the tank's taunt is on cool down, off tanking helps to up the survivability.  And if dps is all one goes for, the wolf is not that bad.  Again, this is pre-Awakening. 

Modifié par wolfwarp, 23 mars 2010 - 06:34 .