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The ugly truth about Mass Effect 3.


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#51
Ray Joel Oh

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The thing is that the big unique appeal of Mass Effect--the thing that makes it cutting edge and remarkable--is the fact that "your choices matter." Or at least, that was the pitch. The more they deviate from that promise, the more they downplay the effects of your decisions, the more it becomes just another video game. I guess it comes down to how much Bioware is willing to risk and invest in making the game as remarkable and cutting edge as possible. So I am cautiously optimistic.

#52
Raphael diSanto

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enormousmoonboots wrote...

I really want to keep them to keep most of the team from ME2, just to see people who killed most of their squad get ****ed over. A reward for not sucking at the game.


Hey, just because people died in the suicide mission doesn't mean you suck at the game. Some of us intentionally played the 'how do I get character X killed' game, for plot reasons. Sometimes it makes for a better story to have people die.

#53
The Angry One

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You can't not take Tali. You get her forced on you no matter what.

You can skip Garrus but that was either unintended or so ignored by the majority of players that this just isn't acknowledged in ME2.

They can't just ignore a character's potential death however.

#54
Guest_Shandepared_*

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It is simply a manner of money, folks. Bioware exists to make money for the people that own it and work for it.

#55
Kaiser Shepard

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Suron wrote...

Eternz wrote...

Mass Effect 1 had 5 characters to bring over to ME 2, so no wasted resources in any content involving them, which wasn't much at all for the ones who weren't squad members.

Now, with the list of dead or alive team members Bioware have to incorporate into ME3 there is just no way characters like Tali, Garrus or any of the others minus Miranda can have any significant roles, or be actual team members. I don't know how they can have the resources to add new story lines or give them significant story roles simply because of the variety of surviving members among the player base. It would all be wasted for people without those characters.

Now also add in if those characters having interactions with each other, so that should also go out the window. I guess it would be like the variety of ways the choices and side quests can be done in ME1 but they are hundreds of times less of an issue then fully blown characters. Unfortunately i can't see any other way then giving the ME2 characters cameos, i don't blame Bioware for this (minus getting themselves into it) because to me it seems like an impossible situation.


except in ME1 you didn't have to take Tali with you or Garrus..Tali gave you the data..but you have an option to not take her...so that being the case..with your logic..they shouldn't have had roles in ME2

Tali IS required to take with you, Wrex and Garrus are both optional.

The Angry One wrote...

They can't just ignore a character's potential death however.

Guess what just happened to my main character in Awakening.

Modifié par Kaiser Shepard, 21 mars 2010 - 11:17 .


#56
Guest_JohnnyDollar_*

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Knoll Argonar wrote...

JohnnyDollar wrote...

@Knoll Argonar
Well you ready to go at it again? :)


It's not my fault that every time I log in in this forum, a NEW thread appears with the same topic.

.... I should save one of my coments and copy/paste them every time, right? xD

Yeah I hear you.  This thread is a little different from the plot/failure threads though.  I have spoken on this issue in a couple of threads as you know.  I don't think I have the drive to debate it any more honestly. 

#57
DragonFire6464

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There has been conformation by the developers that they will have all squad mates from Me2 will return for Me3 provided that they lived through the suicide mission. This has been stated by Game Informer's latest magazine.

#58
Sleepicub09

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Suron wrote...

Eternz wrote...

Mass Effect 1 had 5 characters to bring over to ME 2, so no wasted resources in any content involving them, which wasn't much at all for the ones who weren't squad members.

Now, with the list of dead or alive team members Bioware have to incorporate into ME3 there is just no way characters like Tali, Garrus or any of the others minus Miranda can have any significant roles, or be actual team members. I don't know how they can have the resources to add new story lines or give them significant story roles simply because of the variety of surviving members among the player base. It would all be wasted for people without those characters.

Now also add in if those characters having interactions with each other, so that should also go out the window. I guess it would be like the variety of ways the choices and side quests can be done in ME1 but they are hundreds of times less of an issue then fully blown characters. Unfortunately i can't see any other way then giving the ME2 characters cameos, i don't blame Bioware for this (minus getting themselves into it) because to me it seems like an impossible situation.


except in ME1 you didn't have to take Tali with you or Garrus..Tali gave you the data..but you have an option to not take her...so that being the case..with your logic..they shouldn't have had roles in ME2

this is false Udina forced her to be with you

#59
Ray Joel Oh

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Shandepared wrote...

It is simply a manner of money, folks. Bioware exists to make money for the people that own it and work for it.


True, but Mass Effect is a continually developing IP.  The better payoff they give, the more dedicated consumers they'll keep once they come out with Mass Effect 4, 5, and 6.

#60
The Angry One

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DragonFire6464 wrote...

There has been conformation by the developers that they will have all squad mates from Me2 will return for Me3 provided that they lived through the suicide mission. This has been stated by Game Informer's latest magazine.


In what capacity is the issue here.
A 5 second cameo counts as a "return".

#61
Eternz

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See i thought only Wrex was optional, which is handled in ME2 as if he died i assume, but does anyone know what happens if you dont take Garrus? does he just acknowledge his adventures of ME1 from his imagination

#62
Landline

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Ultimately some people will be harder to write out rather then in, if loyal of course.



Garrus really has nothing better to do then stick around with Shepard.

A loyal Tali that was exiled has nowhere else to go.

Grunt regards Shepard as the best battlemaster there is, anyone else would be a step down for him.

Jacob... Well what the hell is he going to do other then stick with Shepard?

Legion was created specifically to find Shepard.

Miranda will probably stick around either because its her job or because she quit Cerberus for him.

#63
JeanLuc761

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DragonFire6464 wrote...

There has been conformation by the developers that they will have all squad mates from Me2 will return for Me3 provided that they lived through the suicide mission. This has been stated by Game Informer's latest magazine.

While true, the wording is a little vague.  Saying they'll return is a given; whether or not they'll play a really important role (or become squadmates again) is something else entirely.

#64
Guest_JohnnyDollar_*

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Shandepared wrote...

It is simply a manner of money, folks. Bioware exists to make money for the people that own it and work for it.

That is what it boils down to.

#65
Ray Joel Oh

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DragonFire6464 wrote...

There has been conformation by the developers that they will have all squad mates from Me2 will return for Me3 provided that they lived through the suicide mission. This has been stated by Game Informer's latest magazine.


I haven't read the article, but I think the issue is if they'll be cameos/emails/or actual legitimate squadmates. 

#66
Mcjon01

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Sleepicub09 wrote...

Suron wrote...

except in ME1 you didn't have to take Tali with you or Garrus..Tali gave you the data..but you have an option to not take her...so that being the case..with your logic..they shouldn't have had roles in ME2


this is false Udina forced her to be with you


That sounded hilariously wrong.

#67
The Angry One

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Ray Joel Oh wrote...

Shandepared wrote...

It is simply a manner of money, folks. Bioware exists to make money for the people that own it and work for it.


True, but Mass Effect is a continually developing IP.  The better payoff they give, the more dedicated consumers they'll keep once they come out with Mass Effect 4, 5, and 6.


Alas EA doesn't think that far ahead, and has absolutely no qualms about torpedoing a franchise just to get a quick buck in the present.

#68
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DragonFire6464 wrote...

There has been conformation by the developers that they will have all squad mates from Me2 will return for Me3 provided that they lived through the suicide mission. This has been stated by Game Informer's latest magazine.

Links please if available.

Modifié par JohnnyDollar, 21 mars 2010 - 11:21 .


#69
Knoll Argonar

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JohnnyDollar wrote...

Knoll Argonar wrote...

JohnnyDollar wrote...

@Knoll Argonar
Well you ready to go at it again? :)


It's not my fault that every time I log in in this forum, a NEW thread appears with the same topic.

.... I should save one of my coments and copy/paste them every time, right? xD

Yeah I hear you.  This thread is a little different from the plot/failure threads though.  I have spoken on this issue in a couple of threads as you know.  I don't think I have the drive to debate it any more honestly. 


Well, I've got plenty of free time (not really, microbiology for tomorrow) to spend, so here I am. Everytime a Topic talks about not being able to have ME2 characters with important roles in ME3 I say that.

#70
Eternz

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And just to clarify, this isn't a plot/game will fail doom thread, this is purely discussing how Bioware either adapt the story to fit around multiple deaths or if they pump resources into significant differences between peoples games with varying character sets.

#71
apotheosic

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Mcjon01 wrote...

I don't see it being particularly hard to keep the same team, though. Just design the game as if everybody had survived, and just restrict access to content based on who's alive or dead. I mean, all they have to do is cut out character interaction completely except for on the ship, where all characters are completely unaware of each other anyway. They're, like, 9/10ths of the way to having perfectly modular characters already, they just need to take that last step!

this is pretty much how i hope they do it, too.
people should have to bear the costs of doing badly on the suicide mission.

#72
Barquiel

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Landline wrote...

Ultimately some people will be harder to write out rather then in, if loyal of course.


The devs will find a way... if necessary (Liara=information broker)

#73
Guest_JohnnyDollar_*

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Knoll Argonar wrote...

JohnnyDollar wrote...

Knoll Argonar wrote...

JohnnyDollar wrote...

@Knoll Argonar
Well you ready to go at it again? :)


It's not my fault that every time I log in in this forum, a NEW thread appears with the same topic.

.... I should save one of my coments and copy/paste them every time, right? xD

Yeah I hear you.  This thread is a little different from the plot/failure threads though.  I have spoken on this issue in a couple of threads as you know.  I don't think I have the drive to debate it any more honestly. 


Well, I've got plenty of free time (not really, microbiology for tomorrow) to spend, so here I am. Everytime a Topic talks about not being able to have ME2 characters with important roles in ME3 I say that.

Go ahead then and I'll watch.  I might jump in if I feel compelled to.:D

#74
Ray Joel Oh

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The Angry One wrote...

Alas EA doesn't think that far ahead, and has absolutely no qualms about torpedoing a franchise just to get a quick buck in the present.


Maybe.  I hope you're wrong, but I may just get my rose-colored glasses b!tch slapped off with ME3.  It comes down to a quality versus cost issue, and it'll be a very good indicator of where they lay the fulcrum.

#75
ramdog7

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JohnnyDollar wrote...

ramdog7 wrote...

this is pure bull**** it been only a mouth and some weeks.
i really hate speculation threads.

Which makes up about what % of the total threads ramdog7?

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