Eternz wrote...
And just to clarify, this isn't a plot/game will fail doom thread, this is purely discussing how Bioware either adapt the story to fit around multiple deaths or if they pump resources into significant differences between peoples games with varying character sets.
I don't see it as requiring significant resources, though, or at least moreso than a normal game. I mean, look at Heavy Rain, and how it handled a continuing narrative despite possible character deaths. That is, the game plays exactly the same no matter who lives and dies, with minor differences at the end of the game. Characters exist in a sort of void and have no contact with each other -- already done in ME2, just look at the loyalty missions. Almost without exception, all the dialog is between Shepard and the team member the mission is for. The third person you bring along has nothing to input.
I can totally see having all the same characters come back, and deaths affecting nothing other than who you have available to talk with on the ship and a few throwaway lines before the final mission. Especially if ME3 is focused on the Reapers more than the characters.