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So Shepard is rebuilt.....why?


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#126
Llames

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Its simple.



In ME1 you found that Cerebus does some horrible experiements, and you try to stop them, yadada.



So if they would just have rescued you from a group of furious kittens, or something, you wouldn't side with them, as they would still have made horrible experiements, and as far as you know, they are still a terriost group.



But this way, you learn how their experiements aren't that bad(As far as you see/know in the start of ME2), as they use it to revive you from the dead.



So Shepards view might have changed a little of what he tought from ME1 (esp. if your Renegade Shepard, as the end justify the means!) And by using those rescources on you, you know they are serious about improving *humanity*.




#127
Payne by name

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I felt it just put me on edge for a good half of the game distrusting almost everyone and assuming that it was Cerberus had actually been responsible for my death.



I thought it would actually lead to a big 'killer' decision at the end of ME2 being do you stay with Cerberus and turn your back on the Alliance or blow off TIM and return to the fold with Anderson and co.

#128
Bucky_McLachlan

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Nightwriter wrote...

First off, yes, but unlike Dink I feel properly disgusted with myself upon self-reflection, so I'm hoping that makes me different. Second off bro refers to a gender I do not have. An easy mistake. Neutral username, neutral avatar.

And third off...

I perfectly understand, for the record, that Shepard dying was the only way they could've done this with the story the way it is.

But about the way it is... Didn't you kind of think - and don't explode on me here - that the story of ME2 kind of... left something to be desired?

I think it would've been better if they had gave the player a choice to continue working for the Council or joining Cerberus. They retconned a lot of things to make this story work and left a lot of lose ends. Instead of having this stupid comic series covering how Shep's body was covered it should've been in the game, and how it played out should've been a choice of the player, your choice to give The Shadow Broker intel on Cerberus in the first game should have payed off here.

The whole plot with Liara and the Shadow Broker is stupid and does not fit in at all with the first game.

Also rather than focusing so much on a cast of entirely new characters, gaining their loyalty should have been dependent on the choices of your character. Not on simply completing a loyalty mission. In fact I would've shifted the focus off of the squad altogether, that was just a very bad idea to really make the game all about them I gotta say. Please fire whoever came up with that lame idea Bioware, okay?

I can understand you needed their help and everything, and it's fine that your squaddies are supposed to be the best of the best at whatever they do. The problem is they made the story more about them and their mommy/daddy issues rather than giving them more of a place in the main story arch. In fact the suicide mission undermines your efforts to track down these people in the first place, as their roles are interchangeable.

Getting away from all this would've freed the developement team to concentrate on bigger and better things. Like actually making the save transfer system the truly ambitious feature it was touted to be, rather than the trivial nonsense it really is.

I wouldn't have changed a thing about the opening scene. It's fantastic. But I would've ditched the Lazarus Project over some nuetral technology that both sides have access to.

Moreover, it should have been Shepard's decision to go after the Collectors, not something he was forced to do and after proving that it was the Collectors who were behind not only the missing colonists but Shep's death we should've then had the option of sticking with the Council, siding with Cerberus or perhaps telling them both to get f*cked.

And you know what the story could've used some kind of gathering quest, similar to finding the galaxy maps in kotor and the beacons in ME1, it just helps to glue the story together a little more firmly and give everything better focus.

So our goal throughout the story should've been on finding some kind of Prothean or Reaper relics or something to give humanity (Cerberus) or the entire galaxy (the Council) an edge over the Collectors (and subsequently the Reapers) because whichever side you're fighting for that's going to be a very important thing, or better yet building alliances with the Geth, the Quarians, the Krogan, etc.

All of this would have made for a more interesting and dynamic experience altogether.

But as it stands this is still without a doubt one of the more solid stories Bioware has put together, easily superior to the first Mass Effect, just isn't all it could've been.

Modifié par Bucky_McLachlan, 26 mars 2010 - 10:11 .